Survivors,
The full release of Endzone 2 is here – and with it comes a whole new challenge: Raiders have entered the wasteland! For the first time, enemy convoys threaten your settlements with coordinated zone attacks, devastating artillery strikes, and daring resource raids. Every encounter is a high‑stakes battle – defend your people to claim victory, or watch raiders escape with your hard‑earned supplies.
Will you rise to defend your settlement – or fall to the raider menace?

As a heartfelt thank you for your incredible support during Early Access and beyond, we're giving away a special piece of the journey: the Endzone 2: Campfire Sessions Soundtrack. This special soundtrack features five atmospheric songs that have, until now, only been heard in our trailers.
The soundtrack is free for everyone who owns Endzone 2—whether you've been with us from the start or just joined at release. It should appear automatically in your library (for some it's already there, for others it might take a day or two).
The offer is available until two weeks after release, so make sure to claim your copy in time.
From all of us: thank you. ❤️


→ Raiders now roam and terrorize the wastelands
→ To secure your settlement, vehicles can be equipped with weapons
→ Bunker, Monument to Defense, Decontamination lab
→ New items have been added to stand a chance against raiders
→ Expedition that has new items to loot, and to further enhance infrastructures
→ New voiceovers, rabble sounds, attack barks and feedback lines



Audio: Added new voiceovers, rabble sounds, and attack barks.
Audio: Added new VO feedback for vehicle destruction and spawning.
Audio: Implemented settler click barks for zone attacks.
Buildings: Added a bunker building that can be placed in the badlands using the Pioneer in order to defend territory against raiders. In order for bunkers to work they need to be equipped with a weapon item.
Buildings: Buildings in the badlands can now be repaired with Iron Tools using the Pioneer.
Buildings: Added a new monument that can be unlocked through a side mission that focusses on defeating raiders.
Buildings: Added Decontamination lab that produces decontamination kits.



Expeditions: Added new expeditions where weapon items can be found.
Expeditions: Added a new expedition that provides electricity when completed.
Expeditions: Resource mines in the badlands now profit from electricity networks.
Items: Added various weapon items that can be found on expeditions or purchased at trading posts.
Raiders: Added 3 Raider characteres known from Endzone - A World Apart, each with own bunkers and vehicles.
Raiders: Raiders now attack settlements with artillery. A tribute can be payed to stop the attack or to lower the intensity.
Raiders: Raiders now steal your resources if they successfully attacked a settlement.
Raiders: Raider vehicles now roam the map in mid- to late-game, turning the wasteland into dangerous, shifting territory.
Raiders: Raider bunkers spawn across the map, creating new threats that challenge your movement and decision-making in the badlands.
Raiders: New achievements reward those who take the fight to the raiders.
Raiders: Added new VFX, including smoke, debris, and muffled impact effects that amplify the chaos.
Raiders: A new sub-tutorial helps you survive the raider threat... or at least understand what killed you.
Raiders: Added a new game goal that focusses on defeating raiders.




UI: Info for seed rating replaced with stars and new tooltip.
UI: Implemented notification for zone attack events.
UI: Added notification for destroyed interzone buildings.
UI: Added minimap ping for constructed vehicles.
UI: Added repair info to unit health bars.
Vehicles: Destroyed vehicles now leave a wreck that can be looted.
Vehicles: Most vehicles can now be equipped with weapon items in order to attack or defend.
Vehicles: The behaviour of vehicles can now be set to aggressive or defensive.

Buildings: Fixed sandmine crashes and power pole visibility.
Buildings: Decontaminators now profit from electricity.
Events: Tutorial zone reveal for invalid zones now triggers correctly.
Events: Fixed dialog for some events of the same type being not correctly displayed.
Expeditions: Fixed various gameplay and localization issues.
Gameplay: Fixed multiple minimap display issues and UI highlights.
Gameplay: Fixed lags when sending vehicles by improving pathfinding logic.
Localization: Fixed various localization issues.
Repair: Several stability and bug fixes for damaged buildings after sandstorms.

Expeditions: Camera now moves to new explorer position when explorer is teleported (e.g. in vents).
UI: Removed branch dropdown and feedback buttons from main menu.
UI: Improved HUD layout and LargeMap elements.
UI: The resource list in the HUD can now be expanded to have an overview of all resources.
UI: Notification sounds now have a delay to prevent sound spamming.
Radiation: Decontaminatiors now require decontamination kits to remove ground radiation.
Radiation: Removed Decontamination Kits from settler radiation protection.
Seeds: Caoutchouc is no unlocked from the beginning.
Vehicles: Vehicle physics adjusted to prevent overlapping.
Vehicles: Wheels of vehicles no longer move away from the chassis when moving on slopes.
Vehicles: Selectable vehicles now show group index for better identification.
We’re incredibly excited about the full release update and can’t wait to hear your feedback about the newly added Raiders. Share your thoughts, strategies, and screenshots on Steam Discussions or our Discord.
Survive smart. Survive strong. 🧠💪
💚 Your Teams from Gentlymad & Assemble | 1.0.9336.24144 #767b674ff


It’s been a task almost as big as winning the league itself, but today Bang Average Football can be played wherever and whenever you’d like on Steam Deck, as it’s now officially verified!
Not yet played Bang Average Football? Here’s a quick roundup of what to expect.
What is Bang Average Football?
⚽ Play exciting, fast-paced games of football with easy-to-learn mechanics either solo or against friends in local multiplayer. Both men's and women's teams are available, as well as the option to choose between home and away games.
📈 Take a rock bottom, barely functional club from near extinction to total football domination in story mode! As player-manager, you’ll control the team, transfers, and club infrastructure as you rise through the leagues.
🖌️ Brand new to Version 1.1, use the Steam Workshop to customise your experience to your heart's content! Use databases to add new players and teams, alter hairstyles, and create new ones altogether. Find out more here.

I hope you enjoy playing Bang Average Football on the Steam Deck, wherever you may be! If you encounter any issues, bugs, or crashes, please notify me in the Discord server
or email https://support@ruairidx.com.
Ruairi
Mes amis, today marks a very special day indeed.
We are finally able to open pre-orders for our Vinyls and CD Sets! Head here for all of the info...
A note from Lorien Testard:
“I’m very happy to announce these Clair Obscur: Expedition 33 physical soundtrack sets. A huge thank you to Sandfall Interactive and Laced for making these releases a reality, and to Nicholas Maxson-Francombe for creating all the beautiful musical artwork on the sleeves. I wish you a wonderful journey through the world and the soundtrack of Expedition 33.
Thank you from the bottom of my heart—for listening, for embracing the game and its music, for making it part of your own journey. I can’t wait for you to experience it.”

The deluxe 6LP Vinyl Box Set is sequenced by Lorien to reflect the game’s three-act structure. All 63 tracks have been mastered just for vinyl, and have been pressed to heavyweight discs with spined inner sleeves, which feature custom artwork by our Art Director Nicholas Maxson-Francombe.
The Double LP edition contains Testard’s essential soundtrack selections, packaged with printed inner sleeves and a widespined outer sleeve.
And our 8CD Set includes 154-track original soundtrack album + 25 bonus tracks, which include
Whispers of Tomorrow
For Those Who Come After
Until Next Life (Solo Voice) (previously unreleased)
As a special thank-you to you all, we have also released a new digital album: Nos vies en Lumière (Bonus Edition)!
You can stream it on all the usual music platforms, or grab a free download from our site or Laced Records’ Bandcamp.
It features the full 33-minute version of Nos vies en Lumière plus some bonus tracks, running just over 1 hour and 30 minutes in total.
30 tracks from the original soundtrack have been newly mastered. That includes the entire Nos vies en Lumière trilogy (Une vie à t’aimer, Une vie à peindre, and Une vie à rêver), all remixed and polished by Jake Jackson, Joe Caithness, and the team at Laced!
These updated versions are now live on Spotify, Bandcamp, and more — and if you’ve already bought the original soundtrack, you’ll be able to download the new versions by following these steps.
Oh, and, one more thing...
We have put a downloadable version of Renoir's cane SFX on our website, by surprisingly popular demand. We aren't sure why this is so highly requested, but we hope you enjoy it.








1. Fixed the VR building mode and reduced the sensitivity of the joystick for rotation operations.
2. Added new bathroom-related models, including flooring and wall elements.
We have some very exciting news to share: we worked together with Makeship to design We Were Here plushies and the campaign is live starting today! Meet the Best Friend and Worst Friend plushies, inspired by all those times your buddy either saved you… or locked you in the dungeon “by accident.”

Support the campaign by grabbing your plushie(s) on Makeship.
If we reach 100% funding, the plushies are officially going into production.
Didn’t make the goal? No worries, everyone gets a full refund.
Once funded, your new fluffy partners take 2–4 months to make, then ship right to your door.
Can’t choose? Don’t! If you pick up both the Best Friend and Worst Friend plushies, you’ll get 5% off, because let’s be real: We Were Here is always better with a partner.
Keep both as a trophy for your “flawless” comms, or gift one to your partner-in-crime so they never forget who really left who behind…
We can’t wait to see these little buddies on your shelf (or stuck in Castle Rock with you). Let’s make it happen, together.
Hey everyone,
While large, well-organized empires like the Kin of Sheredyn or the Last Lords are the major powers on Saiadha, they are by far not its only inhabitants. Numerous native minor factions are scattered across the world, living in their small, isolated villages. Many of them will fiercely defend their land when you first encounter them, but you can integrate them into your empire and reap both economic and military benefits.
So, how can you go about pacifying the people in and around your borders? You’ve got three basic options:
You can spend a bunch of Dust to bribe the village. This will immediately pacify it, and one of their units will join your army.
You can accept a quest from the village. While this will take extra effort to satisfy them, the quest may yield valuable rewards, and it will pacify all villages of that territory at once.
Or you can just fight them and ruthlessly burn down their village. Quick and very dirty, it will immediately stop them spawning more roaming armies, but you’ll have to help them rebuild before you can add them to your empire and reap the benefits.

If a pacified village is located within the borders of one of your cities, you can assimilate that faction into your empire as a Protectorate by spending some Influence. This will have several benefits for you:
Every pacified village of that faction within your city borders will immediately provide a point of population to your city. Each minor faction has their own economic bonuses (and sometimes drawbacks) for their population, with additional bonuses as their numbers in your empire grow. With enough of a minor faction living in your empire, you will even gain access to a unique city Improvement.
Assimilating a minor faction will also grant you an empire-wide bonus that will scale with the number of assimilated villages in your realm. You can also freely recruit the units of any faction integrated into your empire. While they only have a single upgrade path, making them less flexible than major faction units, many of these units offer unique abilities and can be used to shore up weaknesses in your own unit lineup.
Between these factors, which minor faction to assimilate in one of your limited Protectorate slots is an important but sometimes tricky choice. Do you need an economic boost or military strength? Do you focus on further amplifying your strengths, or do you compensate for a weakness?
Now that we’ve talked about how you interact with minor factions, let’s round this out with a little sneak peek at some of the peoples you might encounter.
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We have some very exciting news to share: we worked together with Makeship to design We Were Here plushies and the campaign is live starting today! Meet the Best Friend and Worst Friend plushies, inspired by all those times your buddy either saved you… or locked you in the dungeon “by accident.”

Support the campaign by grabbing your plushie(s) on Makeship.
If we reach 100% funding, the plushies are officially going into production.
Didn’t make the goal? No worries, everyone gets a full refund.
Once funded, your new fluffy partners take 2–4 months to make, then ship right to your door.
Can’t choose? Don’t! If you pick up both the Best Friend and Worst Friend plushies, you’ll get 5% off, because let’s be real: We Were Here is always better with a partner.
Keep both as a trophy for your “flawless” comms, or gift one to your partner-in-crime so they never forget who really left who behind…
We can’t wait to see these little buddies on your shelf (or stuck in Castle Rock with you). Let’s make it happen, together.
Miami Hotel Simulator is officially out now and waiting for YOU to step into the sun-soaked world of hospitality!
Start with a run-down building and transform it into the ultimate hotel paradise.
Decorate, renovate, and bring life back to every floor, room, and hallway. Satisfy your guests, boost your income, and turn your business into a booming Miami success story!
Whether you're a perfectionist planner or a chaotic manager, there's a place for you in Miami 🌞
Set up vending machines, serve food, and handle unexpected hotel challenges. Will your guests leave 5-star reviews or storm out demanding refunds? 😅 That’s up to you!
✨ We're incredibly excited to share this game with you, and we can’t wait to hear what you think.
Please share your feedback, suggestions, bugs, or just your craziest hotel stories – it all helps us make the game even better!
Thank you for being part of this journey – and welcome to Miami!