Jul 24
Burden of Command™ - Remus
Bugs
  • Freezeup on save game load (Luke) - manifested as your turn and yet the game does not respond to any action requests.
  • Possible fix for ‘'NoneType' object has no attribute 'find_immediate_LdrI'’ (Luke) -we’ll see.
Community Announcements - RobertMP
WEEKLY LIVE STREAM

The Stream starts this Thursday, the 24th, at 1500 CET. (1400 UTC).

During the stream, we'll be checking out the new Scottie's Mansion Hunt, chatting with viewers, and giving away codes for some FREE gifts! 💪🎁

You can watch it HERE on the store page or our Facebook page!

The Maze Survivor: The 9th Entrants - 零歌希
Fixed an issue where the Sleepwalker sometimes wouldn’t appear

Corrected some text errors

Adjusted so soldiers can now respawn

The infinite black screen when entering rooms may not be fully resolved yet

Improved loading logic with several changes:

If a new location is set but no spawn point is found, a default spawn point will now be forcibly assigned instead of skipping creation

Changed from generating player class based on save data to always spawning a fixed designated class

Clients with corrupted saves will now be forcibly loaded into a fresh save
Rise of Industry 2 - Kasedo Games

Hello board members!

Thank you all for your continued support since launch. We’ve listened closely to your feedback (and reviewed our own) to identify the biggest challenge facing our intrepid entrepreneurs. The result?

Rise of Industry 2’s first major content update!

So, what’s changed?

New Feature - Construction Manager:

Have more oversight into the jobs of your builders and quickly adjust different project’s priorities as needed and jump between sites.

Need something done as soon as possible? Push it to the top of your construction queue and freely move tasks up or down the list.

Improvement - Byproduct production:

The way that byproducts are calculated has been adjusted, to make it clearer what is being produced where and when. It should now reflect what is being output more realistically

New Feature - Contact management:

We heard your feedback with how contacts were made, maintained, and utilised. We agree that the way to navigate to your contacts and establish new connections can be quite difficult and overwhelming. As such, we have reworked the system. Reach out to other companies based on a target resource, link with new industry moguls via your employees, and network externally easier than before.

Improvement - Staff management:

You can now hire and assign VPs more easily, selecting the role you want them to fill, rather than rejecting them, or slotting them into a role they aren't suited for.

New Feature - Hotkeys:

You may be familiar with these already, but to make it simpler for you to navigate the intricate world of tycoon building, remappable hotkeys have now been added!

Changelog:

Version 1.1.0

  • Added Construction Manager

  • Added hotkeys for the following tabs (F1-F9 respectively): VP/managers, Vendor relations, Contracts, Deliveries, Reports, Investors, Production Manual, Toggle land management, and Toggle deposits view.

  • Clarified Byproduct production to show the amount produced and how frequently.

  • Added new UI for Vendor relations

    • All relations (Current and potential) are now sorted based on the resource they deal in

    • Socialize with existing partners who deal in a desired resource

    • Use existing contacts to introduce you to other industrialists with ease

    • Cold call new contacts for a chance to spread your influence

    • Companies can still be found through the existing company menu

  • Improved hiring members to your board

    • Hiring is initiated like normal.

    • The successful candidate can now be assigned to any vacant position

  • Added new socialisation options for other companies

    • Brainstorm ideas to trade research for influence.

    • Conduct Facility tours, which allow you to gain large amounts of influence for a price

  • Utility reports are now complex based. Daily capacity and usage allows for a clearer view of your factories needs.

  • Disconnected pipes, roads, and wires now have a separate visualization so breaks are clearer.

  • Limits can be set on pipe connections for sending/receiving

  • Various controller fixes and QoL updates

  • Updated the controller reticle

  • Some menus have updated visuals

  • Hops can now be moved with conveyors

  • \[Bug Fix] Sulfur mines were experiencing accidents too frequently

  • \[Bug Fix] Large game cartridge factory was unlocking based on cardboard, not cartridges

  • \[Bug Fix] Fixed incorrect resource in an investment goal, in St. Louis

  • Typo and localization fixes

Jul 24
Pawn.OS() - ahmedbs313
-Minor improvements
Space Tourist - Grow Now!

Since launch, Space Tourist has been about wonder — flying across the stars, landing on mysterious worlds, planting flags, and capturing the beauty of the unknown.

I'm excited to officially announce that three new game modes are coming to Space Tourist — each offering a fresh way to play, with unique objectives and flavour, all while staying true to the game’s relaxed, immersive spirit.


The Roadmap

The Tourist (Available Now)

This is the original Space Tourist experience. No pressure, no goals — just pure exploration. Fly. Land. Wander. Photograph. Reflect.


Coming Next: The Cartographer

“You’ve been everywhere. Now it’s time to leave your mark.”

In this new mode, you’ll become a planetary surveyor.
Your mission? Complete exploration contracts — this mode gives purpose to your wanderings — and turns your journal into a badge of honour.

Release window: Later this year.


In Development: The Investigator

“Something’s out there. Follow the trail.”

A strange echo has been detected — a low, pulsing signal that seems to ripple across the galaxy.
No one knows what’s generating it, or why it’s moving. But one thing’s certain: it’s leaving a trail.

In this narrative-driven mode, you’ll follow a breadcrumb trail of distant coordinates, tracking the echo across carefully selected systems. Each stop offers a clue — a moment — a piece of the puzzle.

Your journey might uncover:

  • Abandoned research posts

  • Mysterious planetary events

  • Lost messages and encoded data

  • Or something far older than you expected…

This is a slower, more meditative mode — perfect for explorers who want mystery over mechanics, and wonder over weapons.

More details coming soon.


In Development: The Survivor

“Low fuel. No backup. Get home or die trying.”

The galaxy isn’t always gentle. In The Survivor, you’ll start with a damaged spacesuit and limited fuel.
To survive, you’ll need to land on dangerous planets, scavenge rare fuel deposits, and manage each jump carefully as you limp toward your home system.
This is a resource-light, risk-heavy challenge mode — where exploration isn’t optional, it’s survival.


Final Thoughts

These new game modes are designed to expand Space Tourist in gentle, modular ways — layering meaning and structure onto the systems you already know, without compromising the calm, meditative tone.

They’re not replacing the core game — they’re giving you new roles to play within this beautiful universe.

I'd love your feedback as we shape what’s next.

Much love,
Rhys

Grow Now!

Gemion Function Playtest - RichardNguyen
  • Disable offline versus
  • Disable online ranked options
  • When starting a game for online lobby, show error if two users are on the same internet network
  • Fix Training mode where it only plays the char select song
  • Main Menu music does not play when exiting a Combo Trial
  • Gem Singular during Gem Cosmo to end the Cosmo (instead of using 50% Gem meter)
  • Four songs from artist AutoMattock (1 main menu, 1 char select, and 4 fight). Update Credits
  • Add song attribution on startup and main menu somewhere in the UI
  • Combo Trial to pick a random stage
  • If combo trial is not at first input but hasn't proceeded in 3 seconds, reset
  • Show error when selecting Sin AZ combo trials
  • Swap order of Offline options
  • Title screen says name of the game
  • Update Command List's "Common Actions" to have the "Movement" section on top and have a row for "Target Change"
Overnight Watch - Kombarus

Welcome back, Employee 627!

It has been a while since the last update, but now the update is finally here!

...

Well... At least on the unstable branch that is.

This unstable update will undergo a bunch of updated before hitting the stable branch, so always feel free to talk about it in the Discord or in the Steam Community Forum if you like something or don't like something!

A full changelog is right below!

As always, you can be part of the development on the Discord server!

Update Version 0.2.0.261U:

⚡ Features / Content added & changes
  • Disabled Nanite engine wide

  • Performance improvements

  • Added Rural Gas Station as a playable map (will be unlocked after finishing the country house)

  • Added OVA, the onboarding video assistant

  • Added simple tutorial with OVAs guidance (tutorial will start on the PC)

  • Added office events that OVA will interact with

  • Added ambient audio to office

  • Added interactables to office

  • Added somewhat still broken day counter : )

  • Changed office doors and furniture

  • Changed BSOD text to be red

  • Reduced clock ticking volume (again)

  • Changed clock to be smaller and add a background

  • Changed save game system

  • Re-enabled the continue button

  • Changed the corkboard in the office

  • Changed when going back to the office, you now spawn on the desktop instead of the player controller

  • Updated loading screen

  • Updated main menu for version differences

  • Updated game version overlay for version differences

  • Removed world lighting on office and replaced with skylight + fog

🔧 Fixed Bugs
  • Fixed the lighting issue on the Country House windows when a light anomaly was active

  • Fixed (hopefully) the infinite loading bug when trying to load a map

  • Fixed stats not saving correctly

  • Fixed the mouse not showing on the end screen widget

Jul 24
DragonLoop - 沙因
  • Fixed an issue where Xi would jump around during dialogue after entering the Soul Realm
  • Reduced the number of bricks in mini-games
  • Added hint when Fuxi event in error timeline
  • Optimized the minimap fragment hint
  • Optimize the section display
Nia: Jewel Hunter - GamesByPuziki

Step into a vibrant world full of danger, puzzles, and hidden treasures. Join Nia, a brave adventurer, on her quest to recover powerful jewels scattered across mysterious lands. Dodge traps, outsmart enemies, and uncover secrets as you make your way through beautifully crafted levels.

This release marks a major milestone for our team, and we’d love your support.

Thank you for being part of this adventure!

...