DragonStone Revenge launches tomorrow! Play as Myranda, a warrior betrayed and cast out who returns to a world filled with corruption. Driven by revenge and a need to uncover the truth about her past, she must rise as the last heir to a powerful bloodline.
Only she can unlock the DragonStone and decide the future of the realm. The choices you make will shape her relationships and determine the outcome of the war.
Explore a detailed world full of secrets, danger, and dangerous beauty. Combine sword fighting, stealth, and forbidden magic to defeat your enemies. You can form close bonds with allies and lovers, but not everyone can be trusted. As the DragonStone’s power grows inside her, a darker side begins to surface. It’s up to you to guide her path and decide who she becomes.
https://store.steampowered.com/app/3763260/DragonStone_Revenge/
THRONE AND LIBERTY Update 2.20.0 downtime will begin at 10:30 p.m. PT (5:30 a.m. UTC) on July 23 and last approximately 6.5 hours. Find the full list of changes below.
Hunt down Tidebully Goblins, join the Splash Bash arena for refreshing fun, and receive a Blessing of Summer Buff from Beach Party Gigantrite. The Summer Splash event will send waves across Solisium from July 24 through August 13.
Beyond the sandcastles, colorful parasols, and tropical decorations will be event exclusive fish, cooking recipes, and login rewards. Earn Splash Coins through different festivities for event-specific rewards like the Llama Playful Morph or check out the Store for new summer swimsuits.
For more details on the festivities, see the event article \[[url="https://www.playthroneandliberty.com/en-gb/news/articles/summer-splash"]HERE[/url]].
Optimized some large-scale combat FPS performance for content like Arch Bosses, Field Bosses, and War Games. Significant FPS improvements should be noticeable depending on your hardware setup.
Improved performance when casting multi-target skills against large groups, and reduced motion blur and camera shake effects triggered by critical hits on multiple targets.
Improved positional desync when jumping onto or off of lifts or breezelines.
Improved movement desync when landing on a sloped surface when gliding.
Fixed a client hitch encountered when entering the underground section of Doomrot Grove.
A Miscellaneous inventory has been added to store Fish and Cooking Ingredient type items.
The default storage size is 100 slots, expandable up to 300 slots.
Currently stored Fish and Cooking Ingredients will be placed in your warehouse, and once moved into the Lifestyle inventory, cannot be stored in the warehouse again.
The layout of the Artifact UI has been adjusted to make it easier to see the bonuses of individual artifacts in your inventory.
Added search functionality so you can search Artifacts by set, primary, and secondary stats.
You can also save search filters for easy re-use.
Added the ability to compare a selected artifact against a currently equipped artifact's stats.
Added recommended artifact equipping based on saved search filters.
Added bulk lock and unlock functionaliy for artifacts.
Combat: Fixed an issue preventing some heal over time effects from applying.
Precious Health Regen Crystal
Overture of Eternal Salvation Wand
Greatsword: Davinci's Courage
Arch Boss Weapons: Skill Cores extracted from Tier 1 Arch Boss Weapons can now be crafted into the upgraded Tier 2 version Arch Boss Skill Core.
Davinci's Favor: Weekly Resistance Contract missions now count the additional completion bonus from Davinci's Favor.
Davinci's Favor: Gaining Abyssal Contract Tokens while having an amount above max quantity will no longer reset your total to the max quantity.
Nebula Island: You can now purchase Advanced Nebula Stones for 15 Nebula Stones at the Nebula Stone Merchant.
These items no longer need to be crafted using Nebula Essence, and Nebula Essence is no longer available. Dissolve any leftover Nebula Essence to receive 5 Nebula Stones.
Nebula Island: Reduced the Map Icon clutter at the entry point for Nebula Island.
Nebula Island: Exodus and Grimturg now appear at the same time on the Sunday Nebula Island schedule. We'll keep an eye on feedback and participation after this schedule adjustment and may adjust it again in the future.
Arena: Completing the Weekly arena mission will now automatically grant mission rewards and display them as a system message in the chat window instead of requiring an additional UI confirmation.
Boss Instances: Slightly increased the amount of time between the boss' death and the instance closure to allow players who resurrect late in the fight additional time to pick up loot.
Field Boss: Increased the common rune rewards from Field Boss rune boxes.
Arch Boss: Fixed the Peace and Dominion gates for Giant Cordy despawning after 3 minutes instead of 5 minutes.
Arch Boss: Deluzhnoa: The terrain below Deluzhnoa no longer rotates to increase combat stability and performance. Some of Deluzhnoa's skills have been adjusted to account for the change in ground movement to keep a more dynamic fight experience.
Dagger: Specialization: Thundering Bomb: Fixed an issue preventing Thundering Bomb from consuming Thundercloud stacks.
Crossbows: Concentration Stance: Fixed this ability causing the player to run to the targeted ally when having auto move settings enabled.
Item: Talus' Crystalline Staff: Fixed an issue where being stunned did not trigger the weapon skill.
War Games: Fixed a case where War Games chat was not displaying.
Adventure Codex: Chapter 14: Fixed an issue where the name and codex marker for the NPC Felix were not displayed during Appendix: New Life.
Lithograph Book: Added 9 new collections using Heroic equipment items to the Lithograph Book.
Cooking: Adjusted the names of Cooking recipes to make searching for recipes easier by removing the quality marker from the name.
Crafting: Fixed an issue preventing fishing rods from being crafted at Sundries Crafter NPCs.
Fixed an issue where health would be restored when equipping and unequipping certain armors.
Guild Contracts: Increased the amount of Guild Contract refresh attempts from 10 to 99.
Map Pins: The default interaction for map pins has changed from Left/Right mouse click to CTRL+Left/Right Mouse Click.
Cosmetics: Fixed an unintended change where dyed metallic materials on costumes and illusions was not properly displaying the mettalic effect.
Cosmetics: Fixed an unintended change to the display of dye color D8BE68.
Morph: Shapeshift: Wraith Hound has learned how to climb stairs.
Graphics: Fixed a case where the Resolution Scale option wouldn't take effect if you had DLSS/FSR/XESS active.
Removed some persistent raid buff icons from displaying in the party UI and blocking visibility of other effects.
Calanthia: Fixed the aggro radius of the boss arena to prevent attacks on players in the resurrection area.
Arkeum Shadowmancer's fury attack indicator now matches the actual attack range.
Controller: Fixed an issue where players could not target themselves after certain mechanics in the Altar of Calanthia raid.
Raid Board: Fixed recruitment posts remaining on the raid board after leaders disband the party.
Added the ability to hide the Spectator Mode control UI while in Spectator Mode.
You can now set a focused team while spectating PvP content to highlight that team's used skills for better visibility.
Increased the number of lines displayed on the kill feed.
Buffs: Remaining buff timers now display in buff tooltips on the main HUD.
Warehouse: Added options to adjust the displayed item icon size as well as hiding equipped items from the list.
Vanguards: Added Vanguard UI to the available HUD editing functions.
World Map: Adjusted the size of the content settings window when viewing the Schedule → Content Settings UI.
War Games: Fixed a case where the Kill and Assist counts in the Guide UI could be reset.
Guild UI: Fixed an issue that could cause duplicate entries for individual Guild Raids in the raid history UI.
Party Matching: Added status messaging to the standby UI when waiting for Party Matching.
Party Matching: Fixed an issue where the Raid tab would not be visible when opening the Party Matching UI through a shortcut key.
Character: A red notification dot now appears on presets that have unspent stat points.
Waypoints: Using Waypoints from the Schedule UI now works without showing the local map.
Tradable equipment in your inventory is now shown in the Material Transmutation item list to help display that you have it, but it is unable to be selected or used as a material.
Adjusted the sort and filter display on the Material Transmutation UI.
A notification dot now appears on the Material Conversion icon in the main menu when automatic material conversion is complete.
Fixed an issue where the Weapon Mastery Battle Pass bonus reward button could not be selected.
Fixed an issue preventing the Vanguard Party controls from opening when using a controller.
Mirror Boutique: Fixed an issue leading to unintended results when confirming changes while hovering over hairstyles.
To better focus our resources on future updates, all web and in-game content moving forward will no longer receive localized support for Spanish. This content will instead be localized into LATAM Spanish.
Thanks for your support! We’ll see you in Solisium.
Today we've released a major update to demo version. Here's the patchnote:
Significantly redesigned the locations
Added lots of new enemies, including Priests and flying beetles
Added a rage mode (builds up by killing enemies)
Updated the visuals for upgrades and many other in-game elements
The ability to carry two types of weapons
Added exploding barrels
And much more!
We hope you enjoy this update. Please share your thoughts so we know which direction to take the project in next!
We’re dropping a patch to fix some semi-serious issues while our main focus continues to be At the Heart of Ruin, our upcoming expansion. Here are some teasers before we tackle the patch notes.
First off, we’re revealing something that we hope you’ll never have to visit in game: the village the Cleansing Conflagration – the gang of pyromaniacal, murderous scavengers – call home. Though it may not look much, it is a place of terror, sacrifice, and depravity, where there are artifacts and effigies aplenty to remind you of what goes on here.
And what, you might ask, does go on here? Sacrificial burnings as part of religious sermons of a particularly delirious nature, of course. And while the Cleansing Conflagration can be found throughout Varnurud, most keep their depraved acts to this village, where various members are said to willingly sacrifice themselves, all in service to a vision of Xeryn’s future that contains only lava, fire, and ash.
But what kind of gang – or cult – wishes to see the very world they occupy wreathed in flame and utterly destroyed? That will perhaps become clearer in due time. We do, however, still recommend that you do not go anywhere near this village, for there is little save a fiery death for those who approach. Defy this advice at your own peril.
Besides these pyromaniacs, here’s another teaser for you in the form of character art - this one is hardly ostentatious; it does not aim to dazzle or inspire fear, but simply to show you one of the various factions of authority that exist in Scrapheap, the focal point of many coming adventures.
All of this is to say that we’d like to introduce you to the Iron Guard, the assortment of veteran warriors, both competent and well-equipped, who are responsible for defending the Iron Tower, the seat of power for Scrapheap’s ruler and steward, the Heap King.
The tales of how the Iron Guard came to be are many, but most understand that it formed as a result of a loyal company of mercenaries and their leader’s desire to settle somewhere. Even hardened warriors and trained killers grow old and need to settle down eventually. And in this instance, that place happened to be Scrapheap, as dilapidated and choked by ash as it has always been. Needless to say, to find out more about the Iron Guard, the Iron Tower, and what has become of its so-called Heap King since the Prologue, one will need to explore these lands and the town of Scrapheap itself.
One of the best things about our upcoming expansion is the sheer number of fearsome foes one will be able to bump into, and this time, we’re going to show you one of our favourites: the Basilisk.
The fearsome Basilisk is a creature of legend that exists across countless worlds and mythologies, evoking dread in even the staunchest of warriors and adventurers. In the Riven Realms, these reptiles began to make their appearance in Xeryn’s Fourth Age, some time after the Calamity tore the realms asunder. Found only in the Mountains of Fire, some say that they are sluggish lizards, yet the truth is that they can be both cunning and lightning-fast when under threat.
Aside from those sharp claws, it will come as no surprise to any familiar with such creatures that their most dangerous weapon lies in their stare, or gaze. Few concretely documented accounts exist in the Empire as to the death stare’s effects, yet rumors run rife – outright death, petrification, or even disintegration are said to be caused by merely looking into the Basilisk’s eyes.
https://store.steampowered.com/app/2672540/Vagrus__The_Riven_Realms_At_the_Heart_of_Ruin/
All are gruesome fates, but which one is the truth? Could they all be true?
If any of this has piqued your interest, you will be able to find out about them when our At the Heart of Ruin expansion releases later this year. For now, onto the patch notes!
Now let's jump into the patch details:
Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.
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We optimized the sizes of several art assets, resulting in smaller install size and a bit quicker load times.
Slight Companion Combat performance improvement against certain enemies.
Fixed a rare issue that caused summoned/spawned Companion Combat entities to remain permanently in your comitatus (no more parasitic Deadweight!).
Fixed an issue that caused Equipment drag&drop to drag the wrong piece of Equipment.
Fixed an issue that misaligned Gear icons with names in their list on the Character Sheet.
Fixed an issue that prevented loading save files in Dissonance mode.
General controller-related improvements based on your Discord feedback.
Stay tuned and conquer the wasteland!
- The Lost Pilgrims Team
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We’re beyond excited to share another major milestone with all of you who have been faithfully following the journey of I Am Jesus Christ. Thank you for being part of this story - your support continues to mean the world to us!
After a very promising round of internal playtests, we’ve made the decision to retire the outdated prologue created by the former development team. It no longer reflects the direction and quality we’re striving for.
Instead, we now invite you to experience something truly new - a fresh take on the vision of I Am Jesus Christ, built from the ground up by our current team.
The wait is over - the official demo is available right now! Just head over to our Steam page and click the big green “Download” button to jump into the experience. We can't wait to hear what you think!
We deeply value your feedback. Whether it’s a bug, a thought, or an idea, we want to hear it all. You can share your impressions on the Steam forums or reach out directly via email - every message will be read and considered by our team.
Thanks to your participation in the recent playtests, we’ve already made tons of improvements and we’re not stopping there. In the next wave of playtesting, you can expect:
A more intense and enriched encounter between Jesus and Satan
Dialogue improvements aligned more closely with source material
New quests and objectives
And much, much more
We’re building something special together. Thank you for walking this path with us and as always, see you in the game!
The I Am Jesus Christ Team
We’re opening the courtroom doors, unrolling the scrolls, dimming the lights… and launching our most anticipated DLC The Court of Tricksters! It’s time to find out: can the god of mischief escape judgment — or is even a death sentence just part of something bigger? 🐇
https://store.steampowered.com/app/3645200/Lyndaria_The_Court_of_Tricksters_DLC/
This time, Maya finds herself in an adventure where everything depends on persuasion, offerings, and a prank or two… And the final verdict for Katay isn’t just a decision by the jury — it’s the result of every choice made by the heroes and the tribes.
What’s waiting for you in this DLC:
🔥 A brand new storyline — a journey across the island to prove that cunning is not a crime, and cowardice is not a sin. Even gods can be wrong.
🔥 A fully-fledged new character — a judge with a temper, an appetite, and a verdict that might surprise you (or not).
🔥 New locations — including the long-promised hunters’ village. It’s no longer just background lore — now it’s fully part of the game.
🔥 A courtroom cutscene — for a dramatic entrance and an even more dramatic exit… if you’re allowed to leave, that is.
🔥 18+ scenes — with emotions, déjà vu, and some unexpected partners. Especially for Maya.
🔥 Persuasion mechanics — familiar bars, brand-new consequences. Succeed? Great. Fail? Still fun.
Play new DLC or you might find yourself facing Themis under the charge of “Willfully avoiding the best DLC ever” 😈
https://store.steampowered.com/app/3645200/Lyndaria_The_Court_of_Tricksters_DLC/