We are thrilled to announce that Shattered Divinities is being featured in the Steam China Showcase 2025 from July 23-29. A big thank you to the organizers at Steam China!
Our game demo is now live! We welcome you to play it and share any suggestions or feedback you have.
Play the demo and add Shattered Divinities to your Wishlist!
https://store.steampowered.com/app/3418990/_/
Stay updated on the latest news:
QQ Group: 513610416
Discord: https://discord.gg/JU74NgrTSY





















Server maintenance is completed, game servers are back online.
The event is almost over. Need a boost to keep fighting the Murmur? Here’s a promo code:
Promocode is valid until 30.07.2025 08:00 (UTC).
Respectfully,
EXBO Team
-Patchnotes-
Fixed an issue with the Mountain Road Map that would lock up the game during the Main Quest. Issue should now be resolved.
Hello everyone, just doing an update to let you all know I'm still alive and still working.
Largely I have been working on implementing card logic. There are now 97 cards that definitely function (some very complex), almost every card in the colors red and green. There will be more cards than this in these colors eventually, but I wanted some wiggle room to add cards for balance purposes. Next up is some more testing of those cards. Also adding the other colors.
Speaking of testing, I'm going to work on an automated testing system, where two decks are random constructed and then mouse clicks are simulated to simulate random games until something breaks. This should give me better test coverage than currently where I only manually play the game. I need to get it out to other people for testing purposes soon, but I need to get more placeholder art in there first. Honestly, maybe I'll just stream it playing by itself sometime, just for fun.
I also made a very 90s internet pack opening screen since Pygame finally supports GIFs. The amount of each card you get in a pack is customizable. The one thing I have not added to that screen is a fortune rare, which is not customizable. On some percentage of packs, you get a fortune rare, which is where you get to specify a list of cards you would want to get, and then use a paper fortune teller to determine which card you get. So basically, you can get a rare from a list you specify, to increase your odds of getting a specific card. I need to implement that system soon.

I also did my first interview for the game with John Aljets, which I can apparently insert into this post. It went okay I think? I don't know, I refuse to look at or listen to myself.
Also, I'll be going to Anime NYC with my mom. I'm getting POGS made to give out to people, with a QR code on the back taking people to Steam. People can only get a pog if they find me in person.
I'll probably make another update on here in a few months. Until then, feel free to reach out, I'm most accessible on Discord and Bluesky (though other social media works too). Bluesky is also the best place to follow progress, as I post there every day.
Until next time,
Connor
🌟 CODEDOOR V3 Now Live! 🌟
Overhauled Gameplay Feel: The camera has been pulled in with a reduced FOV (60), giving the game a more immersive, close-quarters feel. You're always aiming — no more right-click, DOOM-style gunplay.
New Weapon – MAC-10: A fast-firing SMG joins the arsenal. Combined with randomized ammo pickups, combat is now faster and more dynamic.
Rare Gameplay Events: Two rare, randomized events have been added to increase unpredictability and replayability.
Expanded Enemy Roster: New male zombie variants and brand-new female zombies enhance enemy variety.
Audio Overhaul: All sounds — from weapons to zombie groans to ambience — have been reworked for greater impact.
New Levels: Explore 5 new levels, each with 3 unique layout variations, totaling 15 possible environments to survive in.
This update marks a new era for CODEDOOR. Its rebuilt for intensity, variety, and fun. Whether you're returning or trying it for the first time, there's never been a better moment to play.
Thank you all for your continued support. Your feedback drives the project forward.
See you in the yard,
— Yazeed