Jul 19
Y2ROLL - MenacingMecha
  • Fixed Campaign results screen SFX playing at the incorrect time
  • Increased minimum gold medal time for ASCENDANCE (some players were experiencing hand pain)
Play Together - Playtogether_PTPT
Greetings from Play Together!

🎉 Thanks to the love from our Citizens, PLAY TOGETHER has reached No.1 on Korea’s top mobile stores! 🎁



🎫 Coupon Code: THANKYOUPT
🎁 Reward: 3 Theme Draw Tickets
⏰ Valid Until: 18 Aug 2025 15:00 (UTC)

🔧 How to Use:
- For Steam, you can redeem your rewards by clicking on the 'phone icon in the game → Settings → Coupon input' and entering the code, then clicking on 'Claim'.

We hope you continue enjoying life on Kaia Island!

We promise to do our best to make sure you can have an enjoyable life on Kaia Island.
Thank you.

https://store.steampowered.com/app/3198850/_/
Hardstrike: The Fall - olzhas1one
This new update adds more story content and updates the engine to a newer version, this should hopefully fix the crashes some people have been reporting, however, I will put up a community post detailing the fixes if you still get crashes.

The story content adds a new chapter and as of right now, exactly half of the whole game is available.


Please note! Your old saves will not work on this new version, due to a whole bunch of files within the game files being changed, making them invalid to the engine, so you will have to start over.

Patch notes:

- Fixed certain crashes and bugs with enemy AI

- Changed AI balancing based on difficutly

- Enemies on higher difficulties will now react to their allies' shots

- Hacked turrets now turn friendly instead of turning off

- Added new story content

- Engine updated to a newer version
CinemaLandVR - seaver

1. Fixed some menu logic issues.

2. Added Bilibili website parsing functionality — simply enter a Bilibili video URL into the text box, and the system will automatically parse and play the video.

3. Fixed an issue where some doors could not be installed properly.

Jul 19
GONE Fishing - Bigsexy

Hotfixed an issue where tnt would show the wrong keybinding to light it.

ManHunter - oscarshypr
  • Heavily polished and improved lots of content.
  • Worked non-stop on new artwork and story developments.
  • Game officially out of Early-Access.
Riichi City - Japanese Mahjong - KARI

Monster Girl Invasion RPG - Part 1 - Orcywoo
A quick hotfix for some game soft locks and visual bugs.

- Fixed the arena battles, it is now fully functional.
- Fixed Guard Captain image being stuck on screen after fighting her.
- Fixed the battle getting stuck and freezing when fighting Lilly
- Fixed situation where the priest can show up in the church when he shouldn't.

Known Issues:

- Skill reset function sometimes not working correctly
- The scene with Mary in the party inn is not triggering correctly
- Quest log isn't tracking correctly (visual bug, quest can still progress)
Call to Arms: Panzer Elite - Instinct

Hello Tank Commanders!

Welcome back to our dev diary series for Call to Arms: Panzer Elite. In our last dev diary, we unveiled our Component-Based Damage system, showing you how every shot can impact individual parts of your tank. Now, prepare to dive deeper into the mechanics of how those devastating hits are delivered.

Hit Outcomes

To understand the impact of your shots, we first need to look at the different Hit Outcomes that can occur the moment your projectile strikes. A simple hit won't guarantee results; for your projectile to inflict meaningful damage, it must successfully penetrate the enemy's armor. A successful hit on an enemy vehicle can lead to several outcomes:

  • Blocked: Shots can be blocked outright by thick armor, failing to deliver any destructive force.

  • Ricochets: The laws of physics are unforgiving on the battlefield. Depending on the impact angle and the slope of the armor, projectiles can bounce off a tank's surface, harmlessly deflecting into the air. This emphasizes the importance of understanding enemy tank armor layouts and angles.

  • Penetration: Only a successful penetration can truly inflict damage. When a projectile hits armor with sufficient force and at a favorable angle, it will penetrate the armor, allowing its destructive power to unleash havoc on internal components and crew.

Ammunition

Before we dive into the details of penetration physics, let's first examine the various Ammunition types available. Choosing the correct ammunition for the situation is very important. Call to Arms: Panzer Elite features various projectile types, each with unique characteristics and intended uses. Understanding their strengths and weaknesses will be crucial. Here's a breakdown of the ammunition archetypes and their subtypes:

Armor

Experience true vehicle realism. Every armor plate on every vehicle is individually modeled with its own volume, thickness, and material type. This means your tactical decisions matter: a shot aimed at a weakly armored side will behave completely differently than one deflecting off a heavily sloped frontal plate.

When a projectile strikes a sloped armor plate or hits at an angle, the effective thickness of armor it must penetrate increases. This is a fundamental principle of tank design, known as Sloped Armor. The effective armor thickness is calculated using the impact angle relative to the armor's perpendicular angle. The shallower the impact angle (i.e., the more sloped the armor is relative to the incoming projectile), the greater the effective thickness.

Penetration Physics

A projectile's ability to penetrate armor is determined by its penetration capacity. This capacity is influenced by several factors, including:

  • Projectile Type: As detailed above, different ammunition types have inherent penetration capabilities.

  • Projectile Velocity on Impact: The further away a target is, the lower the projectile's impact velocity, and thus, its penetration capacity. 

  • Projectile Diameter: A larger diameter projectile generally carries more kinetic energy.

  • Impact Angle: This is crucial. Even the thickest armor can be overcome if struck at a favorable angle, while a highly sloped plate can deflect rounds that would otherwise penetrate.

If a projectile's penetration capacity is greater than the effective armor thickness, it penetrates. Upon successful penetration, the armor's thickness is deducted from the projectile's remaining penetration capacity. The projectile then continues its trajectory, potentially with a small deflection due to the impact. It can then proceed to penetrate internal components like the fuel tank, ammo rack, or crew members, or even penetrate the hull again if it still possesses sufficient penetration capacity.

Conclusion

In this and our previous dev diary, we've laid out the foundational elements of combat in Call to Arms: Panzer Elite, from the component-based damage system to the intricate details of penetration physics. Understanding hit outcomes, the different ammunition types, the realistic modeling of vehicles’ armor, and the factors influencing projectiles penetration capacity will be key to mastering the battlefield. We are confident that these systems will provide challenging yet rewarding gameplay.

We're incredibly excited for you to experience the depth of our damage and penetration systems firsthand. Stay tuned for more dev diaries as we continue to refine and expand Call to Arms: Panzer Elite.

Our next entries will highlight our realistic and visually impressive environment destruction system and much more!

Happy Tanking!

Spin Forward - XiaoMing
Hello everyone, today is the third consecutive day of update.
I can't stand it anymore, I will take a day off tomorrow.
I will continue to add new runes and relics, as well as events.
Update content
  • Fixed some problems that cannot enter the level mode
  • Fixed the problem that the difficult mode cannot be unlocked
  • The return scroll is changed to one-time, and the return to the city has a bonfire and a shop.
  • Several text out-of-frame problems
  • Several rune descriptions are inaccurate
...