Helldivers 2 developers Arrowhead have made clear that they're still very much all-in on the game right now, with adding more stuff to the good shootery thing they've got going being the main focus. That said, the studio's bigwigs have provided a couple of hints at what the future might hold for them, with the latest being that Helldivers 3 is "hopefully many years away".
Also, they aren't fans of players voting to rename a city on Super Earth 'Gun', which is a thing that's been going on in Helldiverland lately.
4X strategy games tend to look an elegantly patterned tablecloth covered in toy soldiers. Entrotria looks like a geode full of maggots, or the inside of a prehistoric fridge. Admit it, you did not clock the screenshot above and think "4X". You scanned it and thought "I don't remember sneezing" and by extension, "I need to get my sinuses drained immediately". Here's a trailer.
If you don't have anything else on this morning, perhaps you'd like to fill the life of a small clay golem up with purpose. I cannot be certain, but at present I believe that the easiest way to do this is with the demo for Tall Trails. It reminds me of playing old N64 3D platformers round my mate Liam's house between watching VHS recordings of Keenan and Kel, which is a nice place to be. It's also got Breath Of The Wild's stamina wheel and freeform clamouring, although you don't need to worry about that too much because you can stuff chilli peppers into your boot and use it like a jetpack.
Oblivion arguably isn't really Oblivion if you're not bouncing around Cyrodiil in an effort to level up your acrobatics slightly faster. Oblivion Remastered's devs knew that, and so opted to keep the classic "level up by doing the abilities you picked" approach, with some minor tweaks to make it less frustrating.
If, however, you long to ding by being handed boatloads of XP simply from completing quests and killing NPCs by any means, a modder's got you covered. While working on fleshing out a full Fallout 4-esque settlement system for Oblivin' after midnight, MadAbormodding's decided to double down on the rads and bring Fallout 3's levelling system to Cyrodiil.
Valve have begun removing a variety of sex games from Steam in line with their recent updating of the platform's rules and regulations to allow banks and credit card companies to essentially forbid certain kinds of "adult content". In a statement to RPS, a company representative confirmed that games are being delisted as a result of the rules change, adding that the developers in question are being given Steam app credits as compensation. The alternative, Valve suggest, is that banks and card companies might pull the plug on all transactions, and users in general would lose the ability to buy stuff on Steam.
FromSoftware's RPGs have done much to explore the cycle of death and resurrection that games have historically taken for granted, but ask comparatively few questions on how the bosses feel about all this. What of the growing psychological weariness that comes from having to swat the same quixotic gnat over and over? What of the despair that grows from realising that, in the eternal battle between godly power and free resurrections 4 life, resurrections will always win out on a long enough timeline. Broken meta. Plz fix. My crumbling empire and poetically exposed eterna-hubris cannot take any more.
What I'm saying is, when people talk about Dark Souls being about "overcoming adversity", they are lying to themselves. Dark Souls is about being a tiny little cheater running face first into a wall until your head is so used to the shape of the bricks that they simply have no effect on your fat, dumb skull. Dark Souls is about using an unfair advantage to torture gods who are much better than you at everything.
Mixtape isn't entirely the retro 90s nostalgia piece you might be expecting from trailers - it's also a playable job application. Protagonist Stacy Rockford is enjoying one last night in their east US hometown with childhood friends Slater and Cassandra, before Rockford sets off to chase a music supervisor gig in New York City. Mixtape is both a going-away celebration and, on some level, Rockford's portfolio project, edited together from teenage flashbacks and waiting to be thrust into the hands of a distant producer.
Fantastical football sim Rematch has, we’re told, a passing problem. Specifically, no-one is doing it. While I suspect this dearth of teamplay is exaggerated in the darkness of upset Steam forum posts, I definitely remember a lot of ballhogging going on in the third person booter’s open beta.
It sounds to me, then, that Rematch is suffering from the same issue you get in low-ranked Dota 2 lobbies: everyone wants to be the superstar, the one who ends the match with the biggest numbers next to their name, oblivious to how few instances of the letter 'I' occur in the word 'Team'. It’s very few>, people. Clearly, what’s needed is someone willing to do the dirty work as a passing-focused support character, and today, that would be me. I’d score no goals and seek no glory, only defending, distracting, and most importantly, promoting the redistribution of stitched leather orbs.
The Drifter is sometimes quite silly in ways I don't think are intentional, and it managed to yank me right out of the experience more than once. You obviously have to be in> a thing to get yanked out of it though, which is my way of saying that The Drifter is good, although I will be taking the piss out of it later. It's stylish, moody, and pulls off the point n' click adventure game two-for-one: characters worth caring about, and also characters worth irritating by fiddling with their stuff.
Mostly though, it's just got a great eye for an arresting scene or setpiece. Some of my favourite parts did end up being its more complex multi-scene puzzles, but mainly because these are used sparingly in a story with bloody-minded dedication to anxious forward momentum.
The dramatic dismissal of three senior developers at Subnautica 2 studio Unknown Worlds gets messier by the day. In a publicly filed lawsuit, the three fired heads of the studio have accused publishers Krafton of all sorts of dirty tactics, ploys, and shenanigans to purposefully delay the game until 2026, all in an intentional effort to avoid paying a maximum $250 million earnout bonus to the studio.
In one bizarre episode alleged in the lawsuit, Unknown Worlds co-founder Charlie Cleveland went to lunch with Krafton CEO, Kim Chang-han, who told him via translator that having to pay such an earnout would be "disastrous financially and hugely embarrassing" for the publisher.