Disabled Movement & Ability Splashscreen at spawn to prevent rare softlocks at the first portal.
Disabled Enigma Phase 2: Sword Sweep Attack, which could cause softlocks.
Splashscreen toggle option is once again visible in the settings menu.
Fixed: Subtitles now correctly display in both the intro and outro cutscenes.
Elements of Harmony Steam page has just went public!
Help us achieve a great launch by adding the game to your wishlist and following the game to receive updates on the game!
Many thanks
Keyjoker Games
Hello Wild Ones! #TGIF!
How's it going? We hope you're having fun playing Wild Assault Season 2: Phantom Fracture! We're so glad our weekly dev log is back!
In this episode, we'll continue to update you on what's been happening in the studio over the past few weeks. Specifically, we want to talk about the survey we released right after Season 2 launched. Without further ado, let's dive into your new season feedback and discuss the adjustments we've made based on the data collected regarding your content preferences!
First of all, here are the player satisfaction ratings for Season 2, based on the survey results. Thank you to the 2,500+ players who took the survey and shared your thoughts in detail with us!
By analyzing the recent survey results and having several rounds of internal discussions, we've gradually come up with the following adjustment plan. We'd like to share the details with you and see if you like what we're about to do!
Akai Hime
Tactical Ability: Encounter
Survivability: Akai Hime now has 50% damage reduction while stealthed.
Crock - The Mire Butcher
Signature Ability: Dark Water Strike
Survivability: Decreased Crock's damage reduction while the ability is active: 80% → 30%.
Erwin - The Entangled
Signature Ability: Unspoken Truth
New Trait: Erwin gains increased movement speed for a short period when the ability is activated.
Hongying - The Medic Angel
Tactical Ability: First Aid Capsule
New Trait: When the First Aid Capsule detects nearby downed allies, it now releases smoke to cover friendly units.
Norman - The Lost Claw
Tactical Ability: Shock Roar
Range Adjustment: Decreased the damage radius of the Shock Roar.
Ryan - The Tough Cop
Ultimate Ability: Repression
CQB Effectiveness: Significantly increased the reload speed of Ryan's Ultimate Ability exclusive weapon, the Sawed-Off Shotgun.
Vladimir - The Righteous Flame
Signature Ability: Field Fort
Ability Cooldown Adjustment: When Vladimir interacts with the Field Fort, his Tactical Ability cooldown is instantly reduced by 60%.
Assault Rifles
Decreased overall hip-fire spread.
Optimized overall gun feel, reducing excessive recoil shake.
DMRs
Decreased overall hip-fire spread.
Slightly decreased MK4's fire rate.
SMGs
Slightly increased SMGs' hip-fire accuracy.
Shotguns
Shotguns are no longer available to Vladimir and Zhenshan.
Slightly reverted Shotgun close-range performance to ensure consistent eliminations for slim body Valiants within 10m and effective damage within 15m (1m≈3.28ft).
Snipers
Adjusted NTW-Proto's damage multipliers for different body parts:
Chest: 1x damage (150)
Upper Stomach: 1x damage (150)
Left/Right Arm: 0.7x damage (105)
Left/Right Leg: 0.7x damage (105)
Weapon Attachments
Overall adjustments have been made to weapon attachment sets and their stats, along with improved descriptions.
Weapon attachments will now influence firearm capabilities in multiple areas, including handling (recoil, minimum and maximum spread, and spread increase rate), firepower (weapon range), and mobility (weapon readiness from sprint to fire and ADS speed). They will provide an overall positive bonus to firearms.
From the survey results, we can see that many players have high expectations for the following new features:
Custom lobbies are very much anticipated by half of the survey takers. We're starting related R&D soon while carefully considering the potential player base fragmentation issues you've raised.
PvE is also in the plan! Please rest assured that Wild Assault's core game modes will continue to evolve. We also plan to introduce more casual game modes to enrich your experience in the future.
Customized UX: It looks like many survey takers are also interested in Valiant Customization, Valiant Interaction Experiences (petting WHEN?), and the Steam Workshop, etc. Your wish is our command! Related R&D is already in progress!
Performance Optimization & Bug Fixes: Of course! These are always ongoing tasks for us. We'll share more details with you once we make progress.
Comprehensive overhaul for bot performance, including but not limited to:
Improved Pathfinding
Enhanced Combat Logic
Balanced Difficulty Scaling
Further improvements to:
Categorization
Statistical Clarity
Performance
Capabilities
Description Texts
Vladimir
Fixed an issue where Vladimir's Field Fort could block vision in certain situations.
Fixed an issue where Vladimir's Field Fort could not be interacted with right after deployment.
Uly
Fixed an issue where continuously attempting to activate Uly's Signature Ability while his Ultimate Ability is activated would cause the burrow entrance to disappear and his Tactical Ability to be incorrectly buffed.
Fixed an issue where switching to Ulymobile view after Uly activates his Tactical Ability, then turning sharply and repeatedly switching between Uly's view and Ulymobile's view, would cause the Ulymobile view direction to become inconsistent with the Ulymobile's travel direction.
Fixed an issue with redundant collision in some areas of Target C in The Crescent Bay.
Fixed an issue in the training camp where the Hunter Crossbow couldn't deal damage to the target upon hitting the head, while shots to the body incorrectly registered as headshots.
Fixed an issue causing incorrect achievement pop-up triggers.
Fixed an issue where bots could unreasonably turn 180 degrees and eliminate enemies behind them under certain circumstances.
Fixed an issue where non-squad members could hear squad voice chat.
That's all for this episode! As always, don't forget to leave comments and talk to us about the things you care about the most! We hope you enjoy a nice weekend, and we'll see you in the next one! 🫶
Combat Cat Studio
Santas Little Helper Steam page has just went public!
Help us achieve a great launch by adding the game to your wishlist and following the game to receive updates on the game!
Many thanks
Keyjoker Games
Welcome to visit our booth at BitSummit in Kyoto!
Greetings, Lords and Ladies.
This is the Game of Thrones: Kingsroad team.
As part of our ongoing commitment to maintaining a fair and enjoyable gaming environment, we regularly monitor for abnormal gameplay behavior and the use of unauthorized programs.
In accordance with our operational policies and Terms of Service, we have applied account restrictions to users found repeatedly violating these guidelines despite prior notice.
Affected users will receive an in-game message detailing their restriction.
We continue to investigate reports and suspicious activity, and further actions will be taken as necessary. We appreciate your patience and understanding as we work to ensure fair play for everyone.
For more detailed information, please refer to our \[Terms of Service].
If you have questions or concerns regarding your account, please contact Customer Support.
We're committed to providing a fair gaming experience for all players, and we appreciate your cooperation.