LIMSCAPE : THE LIMINAL SPACE EXPLORER - Smoothea
🔧 Main Improvements & Feature Updates

Zoom functionality is now available even while moving ・Ladder behavior has been further stabilized ・Swing mount/dismount motion has been made smoother and more natural ・Flashlight Actor has been added ・Rope thickness is now adjustable for Swing and Pendulum Actors ・Default walking speed increased by 10% (from 475 to 522) for more natural movement ・Fixed an issue where running couldn’t be triggered by rapidly pressing Shift (obsolete lock removed) ・Improved player stability when standing on fast-moving Physics objects: if the player stands on a Physics-enabled object and its velocity exceeds 200 (VectorLength), the player is now reset to the previous frame’s position ・Sliders now automatically receive a "slider" tag when inserted ・Removed the ability to climb ladders and swings while holding objects — players now drop held items before mounting ・A "Construction" button has been added to Water Zone Actors, allowing manual refresh of water surface data ・Launcher false-positive antivirus detections have been reduced by removing file polling and self-closing logic; now the launcher window is closed by Unreal Engine directly ・Fixed an issue where the "Running Mode" would reset upon key input ・Fixed an issue where diagonal movement was faster than intended (adjusted for cinematic consistency) ・Fixed an issue where only horizontal movement in water was excessively fast ・In the Movement Settings, the label “Foot step noise” has been renamed to “Walking camera motion” for clarity ・Fixed an issue in Sandbox Mode where Water Zone initialization could fail in lightweight levels ・Zoom speed is now adjustable via settings ・Implemented gamepad and keyboard key remapping functionality ・Fixed an issue where Steam Achievements could be unlocked while in Edit Mode ・Improved the stability of the Time Reversal Actor: autosaves during overlap are now disabled, and problematic rollback logic has been removed ・Actors can now have a separate display name, improving identification during selection and editing ・For Actor-internal selection, added a “Reference” button for additionally selected objects ・Added a setting to adjust or disable Depth of Field to address poor focus at high zoom levels


🧱 Level-Specific Fixes

Level 1: Fixed a gap in the room with aligned pillars where players could fall through ・Level 1: Fixed an issue where exiting water near stairs and guardrails allowed players to escape the level boundaries ・Level 2: Adjusted visuals to prevent the phone from visibly switching states ・Level 4: Adjusted the gap where the small smile ball drops into a hole ・Level 5: Fixed an issue where players could get knocked out at the end of the slider in the spinning disc room (placed knockout prevention actor)


🌐 Localization Updates

Overhauled all key mapping-related translationsImproved localization for Overlap-related Actor names in all non-English, non-Japanese languages ・French: Corrected “Libraly” to “Librairie” ・French: Corrected “S'il le fait” to “Si vous le faites” ・French: Fixed verb agreement when using plural “elles” ・French: Changed “Glissière” to the more accurate “Glissoire” ・French: Replaced the uncommon “Maillage” with “Mesh”, and corrected “matériau” to the proper plural “matériaux” where necessary ・Added translation for “Zoom Sensitivity”

Community Announcements - 286077405


  活动时间:7月17日~7月23日

  活动范围:龙之谷正式服全区全服

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  温馨提示

  1)登录奖励将于当天发放至账号保管箱内并保存30天,请及时领取

  2)登录送奖励道具将分批发送,可自由选择角色领取

  3)账号保管箱奖励仅账号下一个角色可领取

  4)WeGame大区1服、2服将分开发放

 



  活动时间:7月版本内

  活动范围:龙之谷正式服全区全服

  活动内容

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  活动时间:7月版本内

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  活动内容

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  活动时间:7月17日起版本

  活动范围:龙之谷正式服全区全服

  活动内容

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  活动时间:7月17日~7月23日

  活动范围:龙之谷正式服全区全服

  活动内容

  庆15周年!版本更新首周消费有礼~

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  ⑤ 活动期间,角色强化艾奥纳首饰(戒指/耳环/项链)任意≥2个,强化至+12,活动结束后可通过礼物盒获得奖励【[挚友]夜光电动滑板车】*1



  ⑥ 沙丘消耗福利开启咯!即日起至12月31日,消耗【斑斓潘多拉之心】个数≥200/300/400/600/800,可对应获得【猫包三件套/[挚友]可以贴贴的露营假日梦/[挚友]鎏金破云之赤魂大剑】千万不要错过领取哦!

  温馨提示

  1)角色游戏商城(F11)累积消耗是指:账号下单一角色使用点券/幸运币购买游戏商城(F11)的道具。以下情况不在活动发奖范围,不予发奖:使用龙币购买;购买【300/1000/3000/5000/10000龙币商品券】;在页面消耗【点券/幸运币】;使用账号下多角色分散购买未达到指定金额。

  2)活动奖励于活动结束后7个工作日内发放到角色,礼物盒道具奖励保存14天,请及时领取

  3)礼物盒道具奖励保存14天

  4)提前更新大区活动开始时间按照提前更新日算起
Grumpy Gaffer - Moko21

Play Grumpy Gaffer and double your coin earnings! The tougher the level, the bigger your reward.

Don't forget to compete in the Coliseum and stay tuned for new items for you to unlock with that!

- GG

Shift At Midnight - beef

Hey Everyone,

Let me start with the important bit: The multiplayer demo will be ready around late August / early September

Let me explain: during and after the Steam Summer Sale, Valve paused wishlist counts. I happened to publish my steam page just as the sale began, so I wasn’t able to track the progress in real-time. Just today, the numbers have finally updated, and I’ve seen that we've blown passed the 20,000 wishlist milestone. I can't thank you enough - that is genuinely wild.

Now to be completely honest, I set that milestone thinking of it as an unrealistic goal I would never hit. Something to bide time in order to give me time to work on the multiplayer. I genuinely never expected to ever hit 20k, and I definitely didn’t expect it to happen so quickly. Unfortunately as a result, the multiplayer demo isn’t ready just yet. I want to make sure this demo is the best it can be, so I’m taking the time to playtest, tweak, and refine everything. No rushing - just making sure it’s genuinely fun when it drops.

I'm hard at work on it and you can expect it to be released within the next 2 months. I really appreciate everyone’s patience, and I’m endlessly grateful for the support and kind messages I've received so far.

FAQ:

Is that a confident demo release window?

Not certain. Could come earlier, could come later.

When will the game fully release?

Q1/Q2 2026

Thank you again for helping push the game this far - expect more updates closer to the release of the

demo.

— Bun Muen

TriMatch - BeardPhobia

Patch Notes – TriMatch Update

We've been squashing some bugs and making small improvements to keep the triangle-matching action smooth and satisfying. Here's what's new in this update:

  • Fixed issue where the tutorial popup blocked the pause dialog.

  • Lowered the initial sound volume.

  • Added ability to scroll to rotate tiles.

  • A few minor bug fixes and improvements.

Thanks for playing and keep matching those triangles! 💛

uFactory - Lucid Silence Games

uFactory has been patched to version 2.5.0.2.

The following changes were made:

  • Reduced difficulty on Child's Play level.

  • Added Can Emptier machine.

  • Fixed bug in mechanical arm lane filter UI.

  • Fixed localization bug in machine process chooser.

WastePunk - Mike
Enjoy all new and improved WastePunk!
Now with a brand new frikkin' storyline, characters and more!

Inspired by the classics like Fallout 1, Trailer Park Boys and Western movies, WastePunk is here to give you your post-apocalypse fix. The next release is here as version 0.4.2.0 AKA 0.2

Enjoy a variety of hand written characters along with new hand crafted locations, yet still a work in progress with the following updates:

  • 14 Handcrafted story locations!

  • +14 Random location locations for scavenging and obstacles!

  • A variety of characters with branching dialogues and lots of swearin'!

  • Exciting new quests with a main antiquest for our antihero!

  • New soundtrack with 5 original tracks!

  • 1.5 to 3 hours of gameplay!

Mechanics update:

  • Completely rebuilt and improved gameplay

  • Rebuilt inventory with a few new items

  • Level ups with perks

  • Quest log with tasks

  • World map travel

  • New enemies and rebalanced old enemies

  • Barter system

  • Crafting bench for ammo

  • New containers to loot

  • Lockpicking mini game

Of course, still a short game and currently incomplete in early access and may contain bugs. Being a solo dev, this version required some ridiculous amount of effort and all thanks to your support! Thanks everyone and looking forward to delivering more wasteland goodness!

Jul 16
:3 - 𝔱𝔥𝔢 Witch 𝔬𝔣 Null
A simple update to address a few issues:

  • Angy mode no longer incorrectly affects timers.
  • No longer accidentally a debug build of the game (lol).
  • Credits updated for Haphestia -> The Witch of Null .
No Vacation for an Executioner - 498540469

1, The Confirm Key can be customized now, south button or the east button.

2, Brightness can be adjusted now.

3, Melee battle mechanic fine-tuned, quicker and easier to trigger the execution.

4, Added a new crazy scene at the beginning, with some Control Guides. If you load the game you will miss this scene, unless starting a new game.

5, Added heart beat and breathing sounds for heavy injury state, feeling more tense.

6, Gunman bullet mechanic changed, it will show the trajectory after shooting.

7, Sounds and Ambient are with higher quality now. The jarring noise vanished.

8, Many other small changes.

v1.091

Got a lot useful feedbacks, and I finally found out what causes the parry delay problem, and fixed it! Now it will be triggered just at the moment you press the parry key, more fitting the intuition.

Raidbound Playtest - Don't Cage Me, Bro.
Small update just to add a feedback button in game.
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