Xeno Rangers is released today!
Xeno Rangers is a Couch-Co Op Platformer Defense game where you must defend your HQ from enemy hordes by building your base and defenses wisely, while you fight using weapons & items acquired and upgraded along the way. It’s built for fans of Tower Defense and action platforming.
Game Features
20+ action packed levels
Randomized replayable gameplay
15+ turrets with levels
45+ weapons
20+ items
30+ enemy types and bosses
Multiple game modes
Languages supported include English, German, Chinese, Russian, Spanish, Portuguese (Brazil), Japanese and French.
	
	
	
	
	尊敬的上仙们:
我们将对经典服进行停机维护,届时您将无法登陆游戏,维护时间根据实际情况可能会提前或者延后,对您造成的不便,敬请谅解。
维护时间:2025年7月17日10:00-12:00
维护范围: 经典服
活动:
1、【巧夺天工有神助】开启(7.17-7.23)
2、【十二生肖躲猫猫】开启(7.17-7.23)
3、【真爱无敌大挑战】开启(7.17-7.23)
4、【仙侠狂欢乐无穷】开启(7.17-7.30)
5、鲁东海上架每日限购紫装材料打造箱
6、寻宝奖池奖励增加混沌原石箱
平衡性调整:
采风声望商店和宫崎英高部分兑换道具调整
	
	Improvements
Network performance has been optimized.
General optimizations were made to improve FPS.
Fixes
Fixed a bug that prevented the settings menu from appearing.
Fixed an issue that blocked character costumes from loading.
	
	Hey Battlesmiths,
While we're still some time away from the Steam release of our game, we'd like to share the news concerning Steam Deck playability. Our testing shows great results with launching and playing Battlesmiths on Steam Deck (in fact, some of our developers now prefer it to any other platform).

We can safely say that Battlesmiths is already fully playable on Steam Deck via the already available touch screen control options and will be compatible with Steam Deck upon Steam release (screenshots captured on Steam Deck below).


	First of all thank you for an amazing release date. I am overwhelmed by the feedback I got. 
There were some errors I address in this first patch
Fix: Hole in hex field after opening ogre chest
Fix: Slider interaction in XP Main Menu Bar
Fix: Steam Achievements not triggered when already achieved in demo
Fix: Wrong amount of bones was given each morning for upgraded buildings
If you find more issues or have some feedback I look forward to it!
Best
- Ronny
	
	Brave ones!
The Goblin Bank has made a huge purchase from the blacksmith and is offering powerful gear at an incredible price!
Hurry! From July 16 to 18 at 12:00 UTC, you can get the Mage Equipment Set from the “Sales” tab with a massive 750% value!
From July 16 to 18 at 12:00 UTC, you’ll receive more runes for completing any locations!
Important! Please restart the game for the changes to take effect.
We wish you thrilling battles, heroes!
	At the time of writing this story, it has been 5 years since I released Golems TD. So I decided to play it for a while, to take a look at the steam page and collect my thoughts.
The project started with an idea to create a unique tower defence where you can design your own golems. I chose 5 core elements as basic building blocks for both towers and golems. Where each element has its counter element. It worked fine but I really wanted to add a hero that the player can control directly.
I had previous experience making games in Unity. Golems TD was my first game made in Unreal Engine 4 so I had to learn a lot before I managed to make it work the way I wanted it to work. Having strong object orient programming thinking really helped me in understanding how Unreal creates game objects.
Multiplayer. Oh yes, I wanted to add multiplayer. Thank god I did not. Although today I could add multiplayer with confidence of finishing the project. Back then I would not be able to do that. So instead there is an AI opponent in every map and the game is focused on finishing the campaign.
How do I see Golems TD today? The game is quite difficult to understand how to play but I had actual fun playing again (lol, I know it sounds weird). As I progressed through the campaign I noticed that the game is actually challenging and speeding the game to 3x is not always an option because there are a lot of things I had to manage.
Remake, sequel? I thought about remaking the game. I found the original code base but truth be told with today's experience I would remake the whole project as a new project. So it would make sense to create a new game as a sequel. But I think that I will be making different types of games going forward. So I at least updated the Steam store page description and graphics to have some closure.
If you read this far you are one of the few. Thank you for reading this and feel free to check out my other games. :)