After months of cozy chaos, dragon-raising, and so many updatesā¦
šš Dragon Sprouts is about to leave Early Access! šš«
What started as a solo dev passion project (built in just 90 days!) has grown into a magical little world thanks to your support and feedback.
When: Soon. I don't have an exact date, but it could be anytime now. I have just a few more things to finish up.
I wanted to give a heads up that saves will break in this next release. There's a lot of changes and there was no way to preserve saves with this one. That's part of the reason there's been a bit of a delay between updates. With breaking things, I want to get as much in there as I can before the update. I won't be able to get everything I'd like to in, but I'm going to work every moment I can to get as much as possible done.
There will still be more updates and content coming, but the game is far enough along that I don't think I should keep calling it early access. That means when this next update is released the game will also move out of early access.
š§” Whatās New in the Full Release?
14 dragons to discover & raise on a new map with new progression mechanics
A creative map that will have any dragons unlocked in the main game.
More decorations, polish, and bug squashing
Snacks for your dragons
UI improvements, performance boosts & surprises
Whether youāre here for the dragons, the building, or the peaceful vibes thereās more to explore than ever.
šæ Thank You for Growing With Me
I canāt say this enough: this game wouldnāt exist without you.
From bug reports to fan art, feedback and kind messages the community made this happen. š„²
š® What Comes Next?
This isnāt the end, itās just the beginning of the next chapter.
Seasonal updates, new biomes, dragons, features, and deeper dragon behaviors are all on the roadmap. Iām not going anywhere. š ļøāØ
š² Havenāt joined yet? Nowās the perfect time to start your sanctuary.
Thanks for being here. Letās keep building something magical. š
~ Morgan
Improved UI
Expanded resolution setting support
Fixed various anomalies
Added manual reset option for anomalies via settings
Updated tutorial
Resolved menu volume save issue
I have absolutely no idea what happened here.
None.
I mean, sometimes coding seems like a discrete, deterministic science, and other times it seems to follow entirely its own horrible logic. People suggest that Git is a solution, and that any record of the changes you've made to your code should yield a clear answer to any peculiar behaviour that results. Regrettably this is not so. It's a crock. Anyone who tells you differently hasn't been coding for long enough, or lacks even the tiniest amount of imagination. Of course, your milage may vary, but any claims to the contrary make me suspicious. Read this patch note carefully and you'll not only realise I'm perfectly correct, but, like me, you want things to work one-hundred percent of the time. Honestly, your time on earth is limited. To accept less is just wacky.
You know what to do.
Hello dear players!
Only 1 week left until the Early Access launch of BRUTAL JOHN 2!
Over all these years of development, weāve done an extreme amount of work ā all without a budget, driven solely by enthusiasm and working in our free time outside of our regular jobs.
Every day, we read your feedback on the game and did our best to implement your ideas and suggestions. And the final result is absolutely insane! We are really proud of how it turned out, and we hope you like it too!
And now ā the moment has come: BRUTAL JOHN 2 is finally launching in Early Access on July 22!
It's being released on July 22 at 6:00 AM PDT.
Get ready for brutal action! The wait is almost over!
Just a couple quick fixes.
1.2.1 Patch Notes:
adjusted several objective spawn locations on 'Summer Camp'
tweaked several collision issues on 'Summer Camp'
doubled controller/steam deck sensitivity
fixed an issue causing players to be able to enter the closet in the Lookout Tower on 'Summer Camp' through the wall
fixed an AI pathing issue on 'Butchers Nest' causing the entity to not navigate properly in the torture chamber
If you found a bug or have a suggestion, please let me know. I am looking forward to your feedback. :)
Cheers,
Beepbep
Super Summer Update
Surfside Shores
Summer is here in Fantasy Online 2! Thanks to all the boards that were crafted last year Duke and his crew were able to buy an island, Surfside Shores! Your one stop shop for all things sun, sand and relaxation! Actually, relaxation might be the last thing happening here! Familiar faces from your journey have hopped on a boat and gone on vacation, however, what would be a vacation without some issues, family drama and a sunburn? Have fun taking on these new enemies and claiming the loot they have to offer!
Sunforged Supplies and Summer Gemster
What's a Summer event without some event themed cosmetics? You'll have plenty of outfits to craft and collect from Sunforged Supplies and additional outfit items for gem purchase at the Summer Gemster.
Celestial Tailor
Where are Celestial Tailors?
Celestial Tailors are new crafters that you can visit in zones where you've obtain unique armors.
How do they work?
You'll need to obtain the normal version of the item, a celestial gem and some coin. Take that to a Celestial Tailor and the Tailor will split the item into two items. The original item you gave them and a new outfit version!
What Equipment can I turn into Outfits?
Crab Armor
Clam Armor
Gooey Magma Armor, Bone Helms and Cutlass of Chaos
Scrap Armor
Dark Alien Armor, Weapon, Shield and Spiked Alien Pauldrons
Bearserker Armor and Weapon
Scuba Armor
Cardboard Armor
Chaos Armor
Wooden Armor
Summer Battle Pass
A new Battle Pass has arrived! Claim your Summer themed cosmetics and get unlock items to help you along your journey!
Gemster
The Gemster in Mirabella Cove and Crab Coast has 1 new item, Googly Eyes, and 1 new box, Crab Guardian Box, for sale!
Time Wander's Staff and Infini Box have been rotated out.
Patch Notes
- Added Surfside Shores
- Added 19 Mobs and Drops
- Added NPCs
- Added Quests
- Added Cruz' Board crafting
- Added Sunforged Supplies crafting
- Added Duke's Surf Shop
- Added Surf Apparel Shop
- Added 2 2025 Exclusive Items
- Added Summer Battle Pass
- Added Summer Gemster and Items
- Added 3 Surfside Shores Boss Achievements
- Added 3 Surfside Shores pets
- Added 1 Surfside Shores Morph
- Rotated out MC/CC Gemster Items
- Added Surfside Shores Teleport Skill
- Added "Obtained from the" Box name to items obtained by opening a box
- Added "Obtained from the" Battle Pass name to items obtained from a Battle Pass
- Added "Obtained from Surfside Shores" to resources, gem items, crafted items from Surfside Shores
- Removed the ability to sell Tier 4 and 5 Armor, Weapons, Books and/or Rings.
- Recolored 2 versions of fireworks (blue and green)
- Made a Database UI icon
- Made a Discord UI icon
- Made Pet Achievement icons
- Pet Fairies have been renamed to align them in one row in the Skillbook
- All NPCs that are in maps with Z:-256 have been also set to -256
- Blood Urshound HP range changed from 260-540 to 180-420
- Crimson (Rank 3) Crit changed from 8 to 12
- Crystal (Rank 2) Crit changed from 5 to 8
- Base Wyvern (Rank 1) Crit changed Ā from 3 to 5
- Wind Fairy Crit changed from 10 to 16
Update to Cube Crafting
- You no longer need an Infused Frostite Plate or any Frostite in the cube crafting recipes. This will be changed to a Coral/Salt Plate.
- Infused Salt Plate name changed to Reinforced Salt Plate
- Infused Coral Plate name changed to Reinforced Coral Plate
- Salt Dust drop rate raised to 35% to 45%
- Salt Clump drop rate changed from 10% to 20%
- Salt Slab drop rate changed from 3% to 5%
- Coral Piece drop rate raised to 35% to 45%
- Coral Chunk drop rate changed from 10% to 20%
- Coral Slab drop rate changed from 3% to 5%
Gamer's Patch Notes
Purchased a new 3 year AWS Savings Plan for the game server. AWS costs are covered through 2028.
Patreon subscribers use coupon code SUMMER50 to get 50% off Gem Notes from now through July 18th!
Updated Steam build to Electron v37.2.0
https://db.fantasyonline2.com/
updated!
Fixed SSL cert on the server.
Added pet achievements to Steam and the achievements window.
Package updates for several of our projects.
Upgraded game servers to latest linux kernel.
Added surfside shores to the server.
Added pet achievement server code. Pet achievements are now working. You must use/consume an egg for the check to trigger.
Fixed skillbook emptying a tab when you learn a new skill.
Critical hits can now scale: Every 90% crit chance grants an additional chance to increase your critical damage multiplier.
Fixed spatial sound so that it doesn't pan between left and right speakers.
Pets are no longer pickable.
Added tooltips in the character window equip tab for Stamina, Strength, Agility, Intellect.
Added tooltips to Armor, Damage, ATK Power, ATK Speed, Critical, Dodge as well.
Ported loot window to GUIWindowDynamic aka mobile.
Added logout button to mobile.
Fixed bug where skill rank was missing on the skill hotbar sometimes.
Added sell to shop sound effect.
Added Database icon/link in the top right for the main site. (Steam will take some finagling)
Added a Discord icon/link too
Steam version updated so the links work!
Added PET tab to Skillbook.
Added drag and drop item sounds.
Big start on server side instance zone code.
Zone instances can now be created on the fly and teleported to. (Lots of code to hook up still)
Zone instances now delete themselves when they're empty.
Zone instance mobs now working!
Added RevenueCat webhook handling. Buying gem notes on Android now works end to end.
Android billing integration done!
Mobile gem shop client visuals done!
Submitted IAP to Apple for approval again. iOS process is time consuming.
Separated Sound Effects Enabled setting into Menu Sound Effects Enabled and Skill Sound Effects Enabled.
Fixed a bug with the ToS accept button on the main site.
Decided to default skill sound effects to off for new players for now.
Fixed the FU <-> FUU pathfinding bug.
Fixed a bug having to do with quest counters and selling quest items to a shop while the quest is active.
Fixed the quest item sell to shop bug.
Fixed the quest bug where it could get stuck in the complete state.
Updated packages on main, steam, mobile, client projects.
Started work on "ready up" window for dungeons.
Started work on Collector v2.
Added a quest complete notification.
Added a quest counter notification.
The emperor has returned, and he demands an audience with you adoring pests fans. Sagat will make his public appearance in Street Fighter 6 on August 5. As the first character from Year 3, heed his summons as they come with a helping of uppercuts, knees, and fireballs.
First appearing in the original Street Fighter as the main antagonist before becoming playable in Street Fighter II: Champion Edition. Sagat has retreated to the mountains to live out his days in peace with his tiger Willa Maiu. That is until M. Bison returns with only the feeling that Sagat used to obey him. M. Bison then finds Sagat, hoping to goad the emperor into serving him once again.
Peasants Fans who are familiar with Sagatās playstyle will feel comfortable with his Street Fighter 6 iteration with his long reach and dazzling array of fireballs. His time spent away from any evil influences have opened up a few new abilities to cater any battle to his liking.
Starting off with the iconic High Tiger Shot where Sagat fires a ki blast directly forward using a fireball motion with medium or heavy punch. This fireball can only hit standing opponents and is fired at different speeds depending on the button pressed. The OD version of this move can hit crouching opponents and is plus on block.
Low Tiger Shot fires a ki blast using a fireball motion with light punch and can hit crouching opponents. Use both fireballs to keep insects opponents guessing.
The iconic Tiger Uppercut returns as a powerful anti-air attack. This time, if you hold down on the heavy version, the attack will be stronger, resulting in an animation that will send opponents flying.
Sagat uses Tiger Knee Crush to leap forward and catch worthless dimwits opponents off guard. The distance Sagat leaps depends on the button pressed. Hitting with the very tip of the knee makes this move plus on block. The OD version will allow for further attacks if the opponent is hit against the wall.
Behold the Tiger Nexus, a brand new attack where Sagat strikes with his knee, which can be followed up with three different kicks.
The first is Mighty Tiger, an overhead that hits crouching opponents.
The second is Greedy Tiger, which makes Sagat plus on block. This move does miss crouching imbeciles opponents though.
Finally, Nova Tiger hits both standing and crouching opponents and launches enemies in the air. Itās also plus on block. However, light and medium Tiger Nexus will not combo into Nova Tiger.
Sagatās Level 1 Super Art, Tiger Cannon, fires a mighty Tiger Shot, which can hit opponents after you land an OD Tiger Shot or Tiger Nova.
Sagatās Level 2 Super Art, Savage Tiger, will put the emperor in favorable positions depending on the fight and is invincible on startup. After Sagat leaps forward, this Super Art can be followed up with four moves.
First up is Savage Tiger Raid, which has the highest damage of all the options.
Second is Savage Tiger Zenith which launches the opponent in the air and can be followed up with more attacks.
Third is Savage Tiger Pendulum, which allows Sagat to switch places with his opponent.
Finally, thereās Savage Tiger Stomp, which leaves Sagat closest to the useless fool enemy, allowing for better āoki.ā
Sagatās Level 3 Super Art, Tiger Vanquisher, unleashes all of his power in a series of devastating kicks and a beastly uppercut.
For nostalgic fans, Sagatās Outfit 2 is how he originally looked in Street Fighter II where he dons the muay thai shorts. Get this outfit in World Tour by maxing out your bond with Sagat or with Fighter Coins.
Ā
Also coming with the emperor is a new stage, Proud Spire, located in Thailand with a reclining Buddha statue in the background.
You can use Fighter Coins to get Sagat and Owners of the Year 3 Character / Ultimate Pass will automatically get access to him and the stage when he releases. In fact, the pass is available now! The Year 3 Character Pass will include 4 characters (Sagat, C. Viper, Alex, and Ingrid), Outfit 1 Colors 3-10 for those characters, and 3000 Drive Tickets. The Year 3 Ultimate Pass includes everything in the Character Pass plus the charactersā Outfit 2 and 3 Colors 3-10, an additional stage, and 2800 more Drive Tickets for a total of 5800. All the content from these passes will unlock as they release throughout Year 3.
As the first character of Year 3, ensure you pay your respects to Sagat. You donāt want royalty on your bad side. After Sagat, C. Viper will release in autumn 2025, Alex in early spring 2026, and Ingrid in late spring 2026!
After a long jobless life, youāve finally become an intern!
Try out the demo of Pintern, a pinball-based deckbuilding roguelike.
Enjoyed the demo? Donāt forget to add the full game to your wishlist!