The Panic Room. House of secrets - Evanesca


☀️Summer is in full swing and the stars are brighter than ever, which means the Star Festival - Tanabata is about to begin!✨

Have you already met Ten? She has a wonderful story about this day, and Jenny is always ready to throw a party - if only there was a reason. You won't get away from them, will you? Take part in the event and decorate your room with unique decor! A holiday with real Asian flavor is already in the mansion!
Aurora Defense - Lovecraft

Hi everyone,

With Aurora Defense entering Early Access tomorrow, we want to take a moment to share our development plans and what to expect going forward.

Why Early Access

We started working on the idea for Aurora Defense about a year ago. The game combines roguelike deckbuilding with base-building tower defense. There are still many ideas we want to try, and joining Early Access gives us more time to develop the game further.

It also gives us a chance to work with the community and helps us focus on the right things to do and make the game more fun to play.

Current Focus

We are already receiving invaluable feedback from early playtests! And clearly our top priority for the moment is to improve the overall player experience and build a solid foundation for future updates, which includes:

  • Improve game readability and add quality-of-life features to help you make better and informed build decisions.

  • Fix UI issues and polish translation.

  • Add a basic tutorial for new players.

  • Continue to optimize the game to make even larger-scale, epic battles possible.

What's Next

Once we've done the quick fix , we plan to work on two types of updates:

Content Updates

Adding new cards, relics, units, and buildings to create more build variety and interesting synergies.

Feature Updates

Implementing new mechanics to add more depth to the game. Some of the things we’re currently exploring are:

  • Improved defense range mechanics that let units better execute your strategy.

  • A new building grid system that allows mixing towers and summoners in a more flexible way.

  • New game modes, like Endless Mode.

  • Some sort of procedural generated timeline that gives more choices for build chances.

Thanks for being part of our journey to 1.0, if you have questions or ideas, please let us know in the comments!

See you at launch.

DENDAM : Justice and Law for The Murderer - AGiL
- English localization are Fixed
- UI Interaction Bug Fixes
=============================
Dendam is a Hide and seek Action-Horror Game.
=============================
we provide Practice Mode for you to learn the game before you ready
Difficulty :
Normal
Hard
=============================
Play with 3 different gameplay :
ACT 1 : HOME
ACT 2 : HAUNTED
ACT 3 : MURDERER
=============================
PAGUI打鬼 - lion455
《PAGUI》Update Announcement
Dear Players,
Thank you for your continued support for PAGUI! Based on player feedback, we’ve released this update, featuring balance adjustments, map optimizations, and various gameplay improvements to enhance combat fluidity and overall enjoyment. Below are the detailed update notes:
Balance Adjustments
Malevolent Sprint Speed Adjustment: Increased base sprint speed for Corrupted Galan and Evil Taoist Priest, reduced for Hanged Man.
Corrupted Galan HP Adjustment: Increased Corrupted Galan’s Max HP.
Corrupted Galan Frenzy Spell Adjustment: Increased damage of Corrupted Galan’s Frenzy Spells.
Evil Taoist Priest Talisman Adjustment: Increased talisman damage, affecting the Technique Talisman Volley and Frenzy Spell Spectral Talisman Swarm.
Wind Lion Cooldown Adjustment: Increased Wind Lion’s cooldown from 20 seconds to 30 seconds.
Body Protection Effect Adjustment: Reduced the duration of Body Protection I and Body Protection II from 10 seconds to 8 seconds.
SP Recovery Adjustment: SP no longer recovers during jumps.
Huo-Wang Technique Adjustment: Reduced the dash distance and damage of Huo-Wang’s Technique Blade Wheel Slash.
Huo-Wang Technique Optimization: Increased the speed of Huo-Wang’s Technique Solar Flare Crescent.
Huo-Wang Talent Adjustment: Balanced the values of Huo-Wang’s talent Seamless Flow.
Huo-Wang Talent Adjustment: Balanced the values of Huo-Wang’s talent Battle-Honed.
Map Adjustments
Chiayi Station Changes: Adjusted the terrain of Chiayi Station during the Frenzy phase.
Optimizations
Ambush Imps Casting Optimization: Improved the casting process of Ambush Imps, ensuring target selection is no longer blocked by other Shrines.
Recall Banner Visual Effect Addition: Added a visual effect upon teleporting to a Recall Banner’s destination.
Trap Collision Adjustment: Optimized trap collision detection, making it harder for The Exorcists to avoid triggering traps via jumping.
Corrupted Galan Sound Adjustment: Reduced the volume of Corrupted Galan’s footstep sound.
Teammate Disconnect Compensation Mechanism: Added a compensation mechanism for when an Exorcist teammate leaves, distributing boosts to remaining teammates based on the departing player’s Fate Tablets, including increased Max SP, enhanced SP recovery speed, faster Exorcism Chant speed, and the ability to draw a new Fate Tablet.
PAGUI Development Team
July 10, 2025
Jul 10
Cutout World - CutoutWorld
* Fixed some users being stuck in a row on login
* Fixed a bug with toggling the Use as props for character type actors option in the Quest Tool
Hack and Slash Fury - juan_poder_azure

Fixed an issue where you could not enter the door of any stage if you were playing offline, this issue arose from the online mode update, and has now been fixed.

Dawn Break - SYN-Studio

-Game size reduced by 2.3G, 15.7G->13.4G

-Press the run button while crouching to automatically leave the crouch

-When aiming, the weapon will be retracted when hitting a wall, and it will no longer be retracted when hitting an enemy

-Silenced pistol also adds a flashlight

-Fixed the oxygen value after interacting with items

-Immune to grenade damage when interacting with items

-Interacting with items will no longer retract the weapon (interactive text in the scene)

-Optimize textures and lod, optimize performance.

-Key input of the password lock is synchronized with the player's custom input

-The duration of the cutscene when entering the nightmare is reduced

-Fixed the small probability of weapon model disappearing

-Fixed the bug that the weapon will remain in the gun position when being knocked down when switching guns

-Fixed the character shaking when retracting the weapon

-Removed the camera shaking when switching guns

-Fixed the bug that the empty-handed stop animation will be played when the weapon is stopped and retracted after moving with a gun

-Reduced the long-press purchase time in the store

-Added a video tutorial on unlocking equipment skills in the skill world

The Tavern In the Woods - CJM
Minor updates:

Mainly some tweaks to the menu settings.

Adjusted Audio Default settings.
Added a setting for Motion Blur.

Some other minor tweaks. Game version has remained at 1.4.
Bunker Horde Alpha Playtest - Twonk Bonkington
I've added a resupply mechanic, needs more tweaking but wanted to test that the multiplayer side of things is functioning well enough before steaming ahead.

You can now walk into the cabin and stand near the window to then press E and order said supplies allowing you to refill your ammo, it isn't finalized yet so be wary that the charges don't reset for each drop yet.
PLAY'A VR Video Player - steam.builder

Added:

- Voice Input

Fixed:

- Some minor fixes and improvements

...