Community Announcements - Tree_of_Savior_JP



日頃より「Tree of Savior」をご愛顧いただきありがとうございます。
「Tree of Savior」運営チームです。

今回のメンテナンスで実施したアップデートパッチノートを公開いたしました。
詳細は以下のバナーから公式サイトのパッチノートをご確認ください。



今後とも「Tree of Savior」をよろしくお願い申し上げます。

「Tree of Savior」運営チーム

Midnight Billiards - 哈德 Hade
  1. Fine-tuned the level structure; now it's easier to obtain items for the selected build in the first 2 levels.

  2. Adjusted the attributes of a large number of items.

DELTARUNE - g. 5-26-23
DELTARUNE v1.02 Patch

We have issued a new bugfix patch for all platforms (PC / Mac / Consoles). After updating, you can check the version numbers in the bottom right of the file select screen for each respective chapter.

Version Numbers
Ch1 1.37
Ch2 1.43
Ch3 v0.0.091
Ch4 v0.0.090

Changelist

Chapter 2
・Fixed an issue in the room with fireworks where the floor switch can be pressed by an invisible character.

Chapter 3
・Key Items received from the Ball Machine no longer incorrectly persist outside of that room. This caused numerous issues, including not being able to receive the Shadow Crystal from a certain boss.
・Fixed an issue where Susie and Ralsei would appear completely shadowed if defeated by a boss's attack.
・In a room where Susie destroys houses, she no longer stops moving erroneously after the battle. However, she now slides around erroneously. Apparently this is better.
・Attempted to fix issues on Board 1 where you can see duplicate Ralseis as well as make Ralsei disappear indefinitely.

Chapter 4
・Fixed some places where the characters were the normal color in an area that has abnormal coloration.
・Fixed an issue where it's possible to get temporarily stuck in a playable piano.
・Fixed an issue during an optional battle where damage numbers done to the players were not visible. Additionally, the heal numbers were moving further to the right every time they appeared.
・Removed the erroneous appearance of a duplicate Kris in the closet.
・[PC-only] Fixed various display issues with the microphone select menu. Additionally, fixed a potential softlock if you have no microphones attached.

All Chapters
・"Master Volume" setting now persists between Chapters when using the same file.
・[PC-only] Fixed the way the controllers are handled to alleviate some issues with TV-docked Steam Decks.
・[Mac-only] Fixed an issue on certain Mac systems where the full-screen mode would resize improperly when returning to the main menu from Chapter 4.
・Additionally, there are several other minor aesthetic fixes across chapters 2, 3, and 4.

Testing of the next patch (1.03) has already been completed and is waiting for release. The next two patches contain many more crash and softlock fixes, as well as some extremely slight adjustments to gameplay.
War of the Three Kingdoms - panliyan

Toybox Aces - Zontemuma
2025-05-27 Alpha 0.16
  • Fixed the fire particles to spawn at the exact impact location on aircrafts

  • Tweaked the enemy AI again. A little bit.

  • Added some debug functions. Will be removed prior to launch

  • Received the first "coming soon" trailer. This is lit!

2025-05-26 Alpha 0.15
  • Removed the debug info from the ingame UI

  • Made the control hint window hideable via the F1-key

  • Implemented the damage model! Now the plane reacts to where it is hit!

  • Added a damage indicator to the ingame UI

  • Added particle effects to the impact location of projectiles

  • Messed up the effects when aircrafts are shot down. This will come back. Promissed.

  • Added limited ammo (both primary and secondary weapon)

  • Added UI information for the ammo available

  • Tweaked the enemy pilot AI. Now it is a bit to weak. Working on that.

    2025-05-25 Alpha 0.14
  • Tweaked the enemy AI

  • Taught the enemy AI how to take off and land

  • Taught the enemy AI how to follow waypoints

  • Taught the enemy AI how to follow a squad leader (in formation)

  • Taught the enemy AI to change formation if needed

  • Taught the enemy AI how to attack other airplanes

  • Watched AI aircrafts shooting each other out of the skies. For hours. Literally.

  • Taught the enemy AI to do do some serious close range dogfight

  • Tried to fight the enemy AI. Got shot down immediately without standing a chance. Every. Single. Time.

  • Realized that either the AI is way too good, or my flight skills are way too bad

  • Decided that it MUST be the AI's fault

  • Spent hours balancing the AI to be not too hard but still serious opponent

  • Fixed a bug where playing with different frame rates could break the physics

  • Taught the AI some basic pathfinding in 3D space (will be used later down the road)

  • Built a new menu screen (just temporary, but it is fun to watch the airshow)

  • Added some menu music. Just for fun. Not sure about this. Let's see...

2025-05-10 Alpha 0.13
  • Changed the way the physics of the MG projectiles is simulated

  • Implemented a basic damage model for the aircrafts

  • Tweaked the collision detection for the projectiles

  • Made aircrafts destroyable

  • Downed the first AI controlled enemy aircraft

  • Realized that downing AI controlled enemy aircrafts is a lot of fun

  • Downed the whole squad

  • Spawned a lot of more enemy aircrafts

  • Had a lot of fun hunting them

  • Wasted a lot of time downing even more enemy aircrafts

  • Crashed into a chair

  • Downed some more AI controlled enemy aircrafts

  • Realized that I should implement their ability to fight back. Maybe later.

2025-05-05 Alpha 0.12
  • Did some smaller stuff

  • Debugged some colliders

  • Debugged some audio attenuation issues

  • Implemented the math required for an autopilot

  • Implemented some basic AI (currently it's mostly waypoint following)

  • Added enemy airplanes!!!

OK, currently the enemies don't react to you, and you can't shoot them. Yet.

But this will change soon, as the core mechanics for this (and for some rather intelligent enemy bahaviour) is nearly done.

This is going to be fun!

2025-04-03 Alpha 0.11
  • Fixed the spawning of the players who are not playing on the host directly

  • Fixed the GUI (instruments, overlay, ...) working again

  • Activated the 22m machine gun again. For fun reasons.

  • Did a lot of work in the background regarding mulitplayer replication / prediction

  • Started to design a game logo (still work in progress)

2025-04-29 Alpha 0.10

We are back!

After **a lot of** trouble with mulitplayer implementation, now the game is completely rebuilt from scratch. We are at a state where we can start to add new features. Finally.

  • Temporarily removed the 22 mm machine gun (for safety reasons, of course)

  • Added a whole house to explore (at least the whole ground floor)

  • Added **a lot** of new game assets

  • Reworked the physics to feel a bit more realistic

  • Made the camera follow the airplane more smoothly

  • Accidentially set the table in the living room on fire

  • Finally fixed the cameras habit of clipping into the ground (this one annoyed me)

  • Added bacon to the game!

  • Added mirrors to the game (they might play a role later down the road)

  • Added checkpoints for the race mode (not functional, yet)

  • Made the engine sound be dependent not only on engine rpm, but on airspeed, too.

  • Added an ingame settings / palyerstats / invitations screen (not functional, yet)

The whole arena is still really, really unfinished. There is a lot of work to be done. But we are finally making some visible progress.

2025-04-29 Some relesenotes discontinuity

We have had a major set-back due to my evident lack of ability to assess the importance of getting the games architecture right before building content. Long story short: The initial plan was to get the game loop running, test out wether it is fun to play, and if so, add multiplayer support.

Well... turns out that in Unreal Engine, multiplayer is not a feature, but a fundamental design decission. I ought to have known that, given all the years of programming. But somehow I managed to ignore this fact. After several weeks (honestly it have been months) of trying to get it working, I ditched all implementation an started a completely empty project - and rebuilt the game from scratch.

There were some versions I put on Steam, but in a different branch, to be ablte to test some multiplayer stuff, server synchronisation, motion prediction, replication - all that stuff you don't want to know about while playing, but that has to be done right in order to make the game work as intended. Those versions (Alpha 0.7 - Alpha 0.9) are nothing you should waste your time with, so I didn't make them publically available.

But now Alpha 0.10 is around the corner. Still **a lot** of work to be done, but we are at least nearly there where we left off with Alpha 0.4.

Have fun exploring. More things to come soon.

2025-02-08 Alpha 0.6 Multiplayer

A lot of bug hunting. And by "a lot", I mean... well... a lot.

On an unrelated sidenote: If the UNREAL documentation says "download and install the latest Steamworks SDK", they do not really want you to install the latest Steamworks SDK. They want you to download and install the latest Steamworks SDK **they themselves used** for the latest Unreal Engine. A small detail that cost me about 10 days of troubleshooting before realizing that the error was not on my end. At least I learned a lot along the way.

And then I decided to start implementing a nice little feature known as "multiplayer". Turns out multiplayer is not a feature, but a design concept. I **should** have known that already, but for some reason I didn't act like I knew it. Long story short: I spent 4 months (in words: FOUR MONTHS) learning about

  • the concepts of multiplayer in Unreal Engine

  • how to implement them

  • what I did wrong in my initial implementation

  • that I should start over from scratch

  • that I do know **nothing** compared to what I should know

After a long time with many test-prototype-just-to-see-what-happens-experiments I started a completely new, empty project and began implementing Toybox Aces from scratch. That's why you didn't her from me for a while.

So what did I do:

  • Threw away the complete game (except the design elements like models, textures, sounds, ...)

  • Build a brand new game with empty game loop

  • Added a rudimentary main menu (basically a start button)

  • Added the test level "Kids Room 1"

  • Rebuild the Test-Aircraft to work with multiplayer physics

  • Messed up badly regarding movement prediction and client-server-communication

2025-01-11 Alpha 0.5

Just a quick upload of features I partly built in December, but didn't put them into the Alpha release until now.

  • Played around with lobbies, invitations, Steam SDK and NetCode

  • Added first dialogues for managing the multiplayer matchmaking. Still inoperabel.

  • Added Support for PS4-Controllers (currently only tested with Dualshock USB)

A long, winding road before our feet.

2025-01-07 Alpha 0.4
  • Fixed the mesh of the spinning propeller

  • Fixed the sound atteunation of the engine sound so distant objects sound less loud

  • Tweaked the flight dynamics. Still some work to do with the glide dynamics

  • Added some... functionality... to the 20 mm cannons. Still no impact, but working on that.

  • Fixed the version string in the main menu to reflect the dev branch

2025-01-04 Alpha 0.3

Did some minor changes during the last days, but no real progress.

  • Started to add visuals for the propeller (both slow and fast moving). Still work in progress

  • Added glas panes for the windows. Currently installed in one window only.

  • Optimized some shaders to increase performance

  • Increased the engine power of the plane by 50%. At least for now.

  • Played with different colors

  • Added some decorative elements... like a closed cloud cover

  • Played the game way more than did actual development

2025-01-01 Alpha 0.2

Multiplayer! Well... at least the first steps towards multiplayer.

  • Played around with multiplayer support. Oh dear, we are faaaar from a finished game

  • Added some more aircraft color variants

  • Added access to Steam friends avatar pictures (just to make the menu look a bit nicer)

  • Got the Unreal Engine NetCode to run with Toybox Aces.

  • Flew around the kids room - with multiple planes simultaniously.

  • Added some really simple main menu

  • Added a really simple logo for the main menu

  • Implemented some functionality to obtain the Steam friends list (for multiplayer invitations)

2024-12-28 Alpha 0.1

Today the first Alpha build hit the Steam repository. It is only visible for a small group of testers.

No, we are not using the SteamSubsystem or stuff like that. It is the bare metal SteamSDK. A lot of hazzle to get it running at first, but then the possibilities are... well... it gets a lot of done.

  • Integrated the game into the SteamSDK

What happened before Alpha 0.1
2024-12-27

- Played around with clouds and cloud covers. May be there will be some... weather... in the kids room

- Changed the input system to enable user defined input devices (like controllers / joysticks / ...)

- Did some geometry celanup to avoid overlapping geometry and unnecessary triangles

- Again had to look up which consonants in "unnecessary" have to be doubled and which not

2024-12-26

- Added an artificial horizon instrumentation

- Wasted several hours searching a bug, only to discover that in one formula I confused pitch and yaw

2024-12-25

- Fixed an error in the avionics formulae. Now the aircraft can properly glide without engine

- Realized that the project wasn't fully integrated into version control. Fixed that.

- Ate way too much

2024-12-23

- Separated level structure (walls, floor, ...) from furniture and decorative elements

- Added some toy cars

2024-12-22

- Added the toy train and some decorative elements

- Added those little plastic bricks most of us know from those Danish toy brand

- Made the first attempt of adding some weapons to the aircraft

- Added clouds! The are a bit costly in terms of performance, but... hey, we now have clouds.

- Made the kids room a bit smaller to make it feel more cluttered

- Made the camera perspective fixed to the airplane to avoid motion sicknes

- Flew around in the kids room way more time than I'd like to admit

2024-12-20

- Nearly got scammed by some Nigerians. Damn, they are getting better every day! Stay sharp.

- Implemented some basic HUD (ugly as heck, but hey, this is a prototype)

- Implemented the rudder as working control surface. Now you can strave and slipland, if you want to

- Experimented with different camera perspectives to optimize the follow mode

- Got motion sick while playing with a wobbly follow cam on a huge monitor. Not recommended.

- Added engine sound and made its volume and pitch depend on the airspeed and throttle.

Early stage: 2024-12-19

Took some time to set up the new project and wrap my head around what it should be like.

But now it is here. Say hello to "Toybox Aces" - an action loaded 3D-multiplayer-air-combat-simulation with tiny toy planes, wreaking havoc all over the kids room.

Get ready to see furniture from a different perspective!

As you may have guessed after playing Gravity Force, this game is heavily physics driven, too.

So don't expect the aircrafts to be controlled "arcade style". They do obey to the laws of physics, and are driven by forces like thrust, drag, lift and whatever the control surfaces (aileron, rudder, elevator, ...) may produce. So you might need some time to become a flying ace. Or even a decent pilot. Or someone who doesn't crash immediately. But you will get there. Promissed.

The project just started, so don't expect to see too much yet. But we do have plans. And planes, too.

- Set up the project

- Did some conceptual stuff. A lot.

- Did some planning stuff

- Thought about ways to downscale the physics to make it look and feel right

- Built a first prototype as proof of concept for the physics model

- Built a first test airplane

- Built a simple room as test arena

- Tried to figure out why the plane does not behave like it should

- Narrowed the root cause of the weird behavior down to the implementation of the elevator

- Tried to fix the elevator

- Got mad and deleted a huge chunk of clunky, messy code that was meant to do the physics simulation

- Got even angrier, put the game aside for a while and went for a walk.

- Suddenly realized that the calculation for the elvator was absolutely fine, and the error was in a totally different place

- Fixed that error within 5 minutes

- Restored the deleted code, and looked in awe at a perfectly flying miniature airplane

- Went to bed, knowing that tomorrow will be a day with new things to be completely messed up

Community Announcements - 트리 오브 세이비어
안녕하세요, 트리 오브 세이비어입니다.


2025년 7월 8일(화) 적용되는 업데이트 내용을 안내드립니다.



[h5]【오류 수정】[/h5]
  • 에테르 블레이더 스킬이 PVP에서 대상 수 보정을 받지 않는 현상
  • 에테르 블레이더의 빙결 디버프가 PVP에서 점감되지 않는 현상
  • 본맨서 스킬이 PVP에서 대상 수 보정을 받지 않는 현상
  • 아츠 초기화 포션 선택 상자에서 아츠 초기화 포션 - 에테르 블레이더를 선택할 수 없는 현상

감사합니다.
PUBG: BATTLEGROUNDS - [****] UZI
PUBG: BATTLEGROUNDS - [****] UZI
GrandChase - leigh2023
Hello, Heroes of Bermesiah!
We plan on having a scheduled maintenance for content updates.


<Maintenance Schedule>
July 9th (Wed) 04:00 - 08:00 (UTC+0)


<Contents>
1. Abyssal Path Dungeon Expansion/Improvements
Added a new difficulty and revamped the dungeon structure and rewards for Abyssal Path.
Challenge limits, face stronger enemies, and claim greater rewards!

1) Difficulty Revamp
- Reclassified existing difficulty levels into 0-2 stages. Added a new Challenge Stage (Stage 3).
- Stage 0: Previous Difficulty 1-10
- Stage 1: Previous Difficulty 11-86
- Stage 2: Previous Difficulty 100-128
- Stage 3: New Challenge Difficulty
- Upon entering the dungeon, players will start at Level 0 by default. After defeating the 'Abyssal Dominator' on Stage 3, a gate will appear allowing players to select their preferred stage. Once selected, the difficulty level cannot be changed mid-run.
- As with the previous system, monsters grow stronger as players progress, and devastating calamities will occur.

2) Special Stage

- Special stages may appear at Stages 2 or higher.
- These stages can show up every second stage during a run.
- Each special stage includes unique mechanics such as dodging, rapid suppression, and resource management, requiring strategic play to succeed.

3) New Reward
(1) Weekly High Score Reward
- Rewards are determined based on the highest stage cleared among all characters on the account.
- Rewards will be sent via in-game mail every Wednesday at 6:00 AM (UTC+0).
- Higher stages yield greater rewards. Weekly records reset every week.

- Players can view both 'Play Rewards' per stage and 'High Score Rewards' for the highest score in the account from the dungeon entry screen or waiting room.
- Players can click the [View Full Rewards] button for detailed information.

(2) New Bullion 'Abyss Bullion' Added

- 'Abyss Bullion' can be acquired as a reward for the weekly high score reward.

- It can be exchanged for various items under the [Abyss Items] tab in the Hero's Bullion Shop.

(3) Abyssal Path Exclusive New Monster Card (89 Cards)
[Abyss] Grim Reaper
[Abyss] Mutated Skeleton
[Abyss] Golem
[Abyss] Harrier Dark Elven Magic Archer
[Abyss] Guardian Ent
[Abyss] Beholder
[Abyss] Hooded Scorpion
[Abyss] Harrier Dark Elven Horseman
[Abyss] Audrey
[Abyss] Scorpis
[Abyss] Commander 'The Dark Staff'
[Abyss] Miston
[Abyss] Gardosen
[Abyss] Vanessa
[Abyss] Lacerta Berserker
[Abyss] Harrier Assassin Master
[Abyss] Mynos
[Abyss] Aron
[Abyss] Arch-Mage RokLok
[Abyss] Commander 'The Dark Sword'
[Abyss] Starkiln
[Abyss] Tartarus
[Abyss] Troll
[Abyss] Gargoyle
[Abyss] Lord Perseo
[Abyss] Black Knight Shield Bearer
[Abyss] Garou Berserker
[Abyss] Hera
[Abyss] Sethek
[Abyss] Black Knight Spearman
[Abyss] Hooded Jackal
[Abyss] Harrier Elite Gatekeeper
[Abyss] Sand Ruler
[Abyss] Black Tempest
[Abyss] Hooded Hound
[Abyss] Harrier Black Knight Shield Bearer
[Abyss] Quoronnos
[Abyss] Wooden
[Abyss] Scorping
[Abyss] Harrier Black Knight Spearman
[Abyss] Aldeon
[Abyss] Brutus
[Abyss] Lich
[Abyss] Harrier Black Tempest
[Abyss] Crookan
[Abyss] Kungji
[Abyss] Raid Storm
[Abyss] Harrier Elven Assassin
[Abyss] Skeram
[Abyss] Big Kungji
[Abyss] Sand Storm
[Abyss] Harrier Cyclops Sentry
[Abyss] Scorpra
[Abyss] Guardian Kungji
[Abyss] Harrier Dwarf Overseer
[Abyss] Harrier Highlander's Illusion
[Abyss] Zekars
[Abyss] Black Wood Assassin
[Abyss] Harrier Dwarf Engineer
[Abyss] Harrier Apostle of Revelation
[Abyss] Zalos
[Abyss] Fire Hammer Smith
[Abyss] Harrier Dwarf Rifleman
[Abyss] Iron Infantry
[Abyss] Rofnus
[Abyss] Fire Hammer Berserker
[Abyss] Harrier Dwarf Royal Guard
[Abyss] Goblin Worker
[Abyss] Crevma
[Abyss] Frillzard
[Abyss] Harrier Icefang
[Abyss] Goblin Jester
[Abyss] Searetone
[Abyss] Giant Frillzard
[Abyss] Harrier Royal Elven Guard
[Abyss] Greedy Stavrogin
[Abyss] Temple Guardian
[Abyss] Fire Hammer Driller
[Abyss] Harrier Elite Elven Mage
[Abyss] Temple Apostle
[Abyss] Tyrant Belile
[Abyss] Garou
[Abyss] Iron Guard
[Abyss] Shadow Apostle
[Abyss] Fytros
[Abyss] Dahlia
[Abyss] Harrier Cyclops
[Abyss] Elite Sentry Robot
[Abyss] Magmok
- Added exclusive monster cards that can be acquired from the [Abyss] Card Box.
- These cards can be registered in the Card Collection but cannot be acquired via card fusion.
- The [Abyss] Grim Reaper Card can also be acquired at a set chance by clearing the final stages of Stage 3.

(4) New Title

- Added a new title [One Who Overcame Death]. This title can only be acquired by exchanging Abyss Bullions in the Hero 's Bullion Shop.

4) Battle and System Improvements
- Changed so that a boss monster appears every 3 stages to increased battle immersion.
- Increased the total number of stages from 20 to 21, and adjusted rewards accordingly.

- Players can now view stage rewards in real time during dungeon runs.
- If a new record is set, a notification icon will appear in the stage information area.


<Event>
1. GrandChase Classic 4th Anniversary Event

GrandChase Classic is approaching its 4th anniversary.
Throughout this journey, we’ve implemented a variety of updates and improvements, and we firmly believe that the primary driving force behind reaching this milestone has been the continued interest and support of our valued players.
We extend our sincere gratitude to everyone who has been part of this journey.
Moving forward, GrandChase Classic will remain committed to delivering even more engaging and meaningful updates as a token of our appreciation.

1) 4th Anniversary Giveaway Event

A giveaway event will be held in celebration of the 4th anniversary of GrandChase Classic!

- Event Period: July 28, 2025 06:00 - August 20, 2025 (UTC+0)
- How to Participate: Use the [4th Anniversary Merch Entry Ticket] earned through gameplay to enter for a chance to win the merchandise of your choice! Simply entering will also grant various in-game rewards instantly.

- [4th Anniversary Merch Entry Ticket]
A random draw will be held among participating players, and selected winners will receive exclusive merchandise.
Detailed information about the event will be shared in a separate event announcement at a later date.

We look forward to your interest and participation!

2) 4th Anniversary Load Image Added
- Fan art selected through the 4th Anniversary Fan Art Contest will be featured as new loading screen images. We sincerely thank everyone who participated!

3) 4th Anniversary Special Attendance Log (July 28, 2025 (Wed) 06:00 - August 20, 2025 (Wed) Before Maintenance (UTC+0))
- Starting from July 28th 06:00 (UTC+0) for 15 days, players can log in to the game for 30 minutes to receive a daily Login Reward.
- Players can acquire the 4th Anniversary Coordi Select Box, 4th Anniversary Pet Select Box, Coordi Fusion Scroll, 4th Anniversary Coordi (21 Days) Select Box, and other various rewards.
- Players can acquire Coordi items for all parts after completing attendance for 15 days.
- Pet Sealed Cards cannot be moved to the Warehouse after acquisition. Please be careful when selecting the character who will receive the item

4) 4th Anniversary Buff Event
- [July 28, 2025 06:00 - July 29, 2025 06:00 (UTC+0)]
  Upon playing dungeons, players receive additional EXP +50%, additional GP +50%, Item Drop Rate +30%, Equipment Enhancement Rate +30%, Necklace/Anklet Enhancement Rate +30%
- Event Excluded Dungeons: Nightmare Circus, Monster Train 301, Hungry Pets' Revolt, Moonlight Village, Angry Bosses, Talin's Revenge, King Slime Land, Trial Forest, Trial Tower, Dimensional Gate
- Additional EXP/GP Gain is only applied up to 400%.
- Item Drop Rate, Equipment Enhancement Rate, and Necklace/Anklet Enhancement Rate Gain is only applied up to 100%.

2. Challenge: Infinite Cloister & Abyssal Path Event (July 9, 2025 (Wed) After Maintenance - July 30, 2025 (Wed) Before Maintenance (UTC+0))
- Players can acquire various rewards after clearing the Infinite Cloister and Abyssal Path event missions.
1) Week 1 (July 9, 2025 (Wed) After Maintenance - July 16, 2025 (Wed) 06:00 (UTC+0))
2) Week 2 (July 16, 2025 (Wed) 06:00 - July 23, 2025 (Wed) 06:00 (UTC+0))
3) Week 3 (July 23, 2025 (Wed) 06:00 - July 30, 2025 (Wed) Before Maintenance (UTC+0))
- Infinite Cloister Event Mission
Mission List
Mission Reward
Quantity
Challenge Stage 4 Duell 1 Time
Demons of Yore Potion Chest
10
Challenge Stage 3 Duell 2 Times
Demons of Yore Potion Chest
5
Challenge Stage 2 Duell 3 Times
Demons of Yore Potion Chest
3
Challenge Stage 1 Duell 3 Times
Demons of Yore Potion Chest
1
Defeat Stage 4 Duell 3 Times
[Event] GP Item Property Scroll
5
Defeat Stage 3 or Higher Duell 9 Times
[Event] GP Item Property Scroll
3
Defeat Stage 2 or Higher Duell 12 Times
[Event] GP Item Property Scroll
2
Defeat Stage 1 or Higher Duell 15 Times
[Event] GP Item Property Scroll
1
- Abyssal Path Event Mission
Mission List
Mission Reward
Quantity
Defeat Abyssal Dominator 20 Times
Awakening Stone of Transformation
30
Defeat Abyssal Dominator 20 Times
Awakening Stone of Transformation
40
Defeat Abyssal Dominator 20 Times
Awakening Stone of Transformation
50
Defeat Grim Reaper 1 Time
Abyss Bullion
10
Defeat Goblin Defense Wall 5 Times
Abyss Card Box
1
Defeat Cyclops 3 Times
Elite Rune Summon Chest
1
Defeat Urkah 1 Time
Abyssal Box
1
- The Grim Reaper/Goblin Defense Wall/Cyclops/Urkah Mission can be cleared up to 2 times.

2. Capsule Summon Event (July 9, 2025 (Wed) After Maintenance - July 30, 2025 (Wed) Before Maintenance (UTC+0))
1) Event Attendance Log

- For 15 days, players can log in to the game for 30 minutes to receive a daily Login Reward.
- Players can acquire [Golden Child] Title Box, [Event] Imprint of Harvest (1 Day) Box, Single Stat Change Scroll, Single Stat Drop Protection Scroll, GP Item Property Scroll, Coordi Fusion Scroll, Dungeon Entry Ticket, and various other items.

- Players can acquire the ‘Golden Child’ title from the [Golden Child] Title Box.
- The ‘Golden Child’ title cannot be moved to the Warehouse after acquisition. Please be careful when selecting the character who will receive the item

2) Capsule Summon Event

(1) Summon Coin

- Players can summon capsules by using the [Summon Coin] achieved through game play.
- How to acquire:
① Players can acquire 3 Summon Coins by Daily Login
② Clear Special Dungeon/Harrier/Another World Dungeon to acquire 1 Summon Coin (Max 5 Daily)
③ Clear Weekly Chain Mission to acquire Summon Coin (Max 10 Daily)
(1) Week 1 (July 9, 2025 (Wed) After Maintenance - July 16, 2025 (Wed) 06:00 (UTC+0))
(2) Week 2 (July 16, 2025 (Wed) 06:00 - July 23, 2025 (Wed) 06:00 (UTC+0))
(3) Week 3 (July 23, 2025 (Wed) 06:00 - July 30, 2025 (Wed) Before Maintenance (UTC+0))
- Clear Special Dungeon 5 Times: Summon Coin x1 + Harrier Monster Card Box x10
- Clear Special Dungeon 7 Times: Summon Coin x3 + Another World Monster Card Box x10
- Clear Special Dungeon 10 Times: Summon Coin x6 + GP Item Property Scroll x2
- Acquired 'Summon Coins' will be automatically added to 'Capsule Summon' page as 'Coins Held'


(2) Capsule Summon

- How to Summon
① Press the [Summon 1 Time] or [Summon at Once] button. The number of coins held will be automatically subtracted.
Summon 1 Time: Uses 3 Coins in possession / Summon at Once: Automatically uses up to 30 of Coins in possession. If there are fewer than 30 Coins, it will use what you have and reward items accordingly.

② Proceed with Capsule Summon. (Players can skip the Summon Animation by setting the Summon Animation ON/OFF button).

③ Players will receive the rewards in the Capsule Result section.


(3) Capsule Reward

- There are 4 capsules available for the Summon. Rewards will be added to your inventory.
- If players summon the blue, red, or purple capsule, players will acquire 1 item from the contents.
- Players can acquire 1 of the contents of the [Boss Pet Manual Treasure Chest] on a certain chance.
- [Boss Pet Manual Treasure Chest] Contents: Gate Ore x30/40/50/60, Silver Land's Precious Pearls x30/40/50, Ellia's Precious Pearls x30/40/50, Xenia's Precious Pearls x20/30/40, Alcubra's Precious Pearls x10/15/20, Archimedia's Precious Pearls x3/5/7, Harrier's Precious Pearls x3/5/7, or 15 Type Boss Pet Manual
- If players summoned a Lucky Golden Capsule, players can receive all of the content of the Capsule summoned.
- [Lucky Golden Capsule]: There is a low chance of getting a 'Lucky Golden Capsule'.
- From the [Lucky Golden Capsule], players can get a 'Golden Capsule Fragment' with all of the contents.

- Players can acquire 5,000,000 GP by selling [Golden Capsule Fragments].
- Players can check each capsule's content at the Capsule List.


(4) Accumulated Summon Reward

- Players can receive an Accumulated Summon Reward after reaching 5, 10, 15, 20, 25, 30, 35, 40, or 45 Accumulated Summon. Rewards will be added to your mailbox.
- 5 Accumulated Summon Reward: Premium GC Club (3 Days)
- 10 Accumulated Summon Reward: Hero Dungeon Sweep Ticket x5
- 15 Accumulated Summon Reward: Coordi Fusion Scroll x2
- 20 Accumulated Summon Reward: Epic Glyph Box x1
- 25 Accumulated Summon Reward: GP Item Property Scroll x5
- 30 Accumulated Summon Reward: Unknown Pet Box x1
- 35 Accumulated Summon Reward: Single Property Scroll (85Lv) x2
- 40 Accumulated Summon Reward: Lucky Golden Capsule x1
- 45 Accumulated Summon Reward: Premium Another World Card Box x1
- After completing 45 summons, players can continue summoning capsules, but Accumulated Summon rewards are only available up to 45.

- Players can acquire one of the contents of [Premium Another World Card Box] at varied rates.
- [Premium Another World Card Box] Contents: Corrupted Saint Gaian, Ashtaroth the Creator, Chaotic Witch


<Shop Items>
1. Kerrie Beach Vacation Seal Breaker Coordi (July 9, 2025 (Wed) After Maintenance - July 30, 2025 (Wed) Before Maintenance (UTC+0))

- New Pet ‘Tuby’ Skill Preview


2. Seal Breaker Coordi Encore Event
1) Encore ③ (July 16, 2025 (Wed) 06:00 - August 6, 2025 (Wed) 06:00 (UTC+0))

Spring Messenger & Spring Fairy

- Lunar Night Hunter

2) Encore ② (July 23, 2025 (Wed) 06:00 - August 13, 2025 (Wed) 06:00 (UTC+0))

- Wind Chaser

- Sea Dragon King


<Bug Fixes/Improvements>
1. Monster Card Collection Max Level Expansion
- The max collection level for the Monster Card Collection will be expanded to 2,500.
- For every 5 levels reached, stat bonuses and Chase Points will be unlocked as rewards.

2. Skill Tree Additional Improvements
- Unlearned skills will now appear dimmed, while skills that can be learned will be marked with a red dot, making it easier to distinguish between learned and unlearned skills.
- When a character becomes eligible for Job Advancement or Awakening, a red dot will appear on the 'Job Mission Guide' icon within the Skill Tree.
- Equipped Technique and Special Skills will now display an equipped icon, allowing players to more easily identify which skills are currently in use.

3. Warehouse Availability Marker Added
- A symbol will be added for items that cannot be moved to the warehouse.

- The symbol will be marked in the item image. It will be improved so that players can see the Warehouse availability without looking at the tooltip.
- If the hourglass or reinforcement level value is also on display for limited time items or items scheduled for deletion, the marker will be displayed alongside it.

4. Improved Equipment Reinforcement Value
- Equipment Reinforcement will be displayed with color, allowing clearer display.

- +0 ~ +15: Blue (Rare), +16: Yellow (Epic), +17: Purple (Legendary), +18 (Pink) Ancient
- Reinforcement Scroll and Reinforcement Protection Scroll will also undergo color change accordingly.

5. Pet Balance
1) Canapy
- Slightly increased the attack range
2) Kiki
- Adjusted so that the first hit deals greater damage than the continuous damage afterward for the total skill damage
3) Royd
- Slightly increased the stun duration

6. Other Fixes
- Applied Portuguese voices for Rin, Lime, and Uno
- Fixed a bug where certain individual skills could not be reset in Zero's skill tree
- Fixed a bug where the connecting lines in certain characters' skill trees had an unintended display
- Fixed an error where the skill video did not match the actual skill in the skill tree for certain characters
- Fixed a bug where Arme Battle Mage's victory motion voice did not play as intended
- Improved certain awakening voices for Decanee
- Fixed a bug where Mari Polaris had an unintended movement when Jump Dash was used while summoning comets
- Fixed a bug where characters had an unintended appearance when equipped with the 1000 Year Fox Coordi Upper Head Ornament and certain Coordi Helms
- Fixed a bug where Lime's aura effects did not apply as intended to party members under certain circumstances
- Fixed a bug where Lime was able to use double jump even when the skill was deactivated under certain circumstances
- Fixed a bug where the Arm Ornament was unintentionally displayed when equipping the White Car Coordi Lower Armor Ornament for Ai and Kallia
- Fixed a bug where the nudge button was displayed for the player themselves in the Waiting Room under certain circumstances
- Fixed a bug where the mission complete button did not activate after fulfilling all requirements for repeat missions under certain circumstances
- Fixed a bug where the reward count in dungeons had an unintended display when entering certain Hero Dungeons using the follow function
- Fixed a bug where the visual effects from the previous session were retained on the Waiting Room screen
- Fixed a bug where category buttons for certain menus did not display as intended
- Fixed a bug where Lime's Bless 1 skill effect only applied to the room leader when playing in a party
- Improved the display position of enhancement levels on equipped Runes
- Fixed a bug where there was a low chance of the basic dash attack activating when dash attack was used after moving stages while Zero's Violent Death was active
- Fixed a bug where the damage did not apply as intended when activating Ley's Uncertain Air in PVP under certain circumstances
- Improved the connecting movements that occur when the same skill as Rufus' Nether Blade was used while using the skill
- Fixed a bug where a negative quantity (-) was displayed on item icons in the quantity selection window of certain select boxes
- Fixed a bug where players were able to use Rufus' Rupture and Rupture: Increased Bullet Count while it had not been acquired yet
- Fixed a bug where certain cash items for certain female characters had an unitended appearance
- Fixed a bug where skills were unequipped from the slots for certain characters under certain circumstances
- Fixed a bug where players could not select a room from the list to enter for Wizard's Labyrinth Stage 1
- Fixed a bug where Mari could not use Rocket Jump under certain circumstances
- Fixed a bug where certain parts of the card equip screen had an unintended display
- Fixed a bug where an error message displayed when changing stats on the Pearl of Persephone Earrings in the item property change window
- Fixed a bug where Dio's Double Attack did not work as intended under certain circumstances
- Improved the skill mission title for basic growth missions (Now: Learn Skill (SP Consumption))
- Fixed a bug where Elesis had an unitended appearance when equipped with the Belle Epoque Coordi Upper Armor
- Fixed a bug where Zero's Grandark was placed in an unintended location under certain circumstances


<Items to be Deleted>
1. List of Items to be Deleted During Maintenance on July 9, 2025 (Wed) Maintenance (UTC+0)
- [Imprint of Harvest (1 Day)] Box
- Dice Dice, Baby! Coin
- Dice Dice, Baby! Box
- Voidal Fragment Box
- 1 Round Completion Box
- Special Space Box

2. List of Items to be Deleted During Maintenance on July 30, 2025 (Wed) Maintenance (UTC+0)
- Voidal Fragment of Invasion Box
- Piece of Voidal Fragment of Invasion Box
- Voidal Fragment of Taint Box
- Piece of Voidal Fragment of Taint Box
- Voidal Fragment of Nightmare Box
- Piece of Voidal Fragment of Nightmare Box
- Dimension Core Box
- Premium Another World Card Box
- Summon Coin
- Golden Capsule Fragment
- [Event] Imprint of Harvest (1 Day) Box
- Unknown Pet Box
- Boss Pet Manual Treasure Chest
- Epic Glyph Box
- Golden Child Title Box
- [Event] GP Item Property Scroll


We will strive to create the best experience possible.
Thank you.

Korea Dynasty (조선메타실록) - StrictSquid
Bug Fixes
  • Fixed an issue where the NPC's position was abnormal during certain main missions.
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