đ Pizza Shop Simulator Has Officially Launched! đ
Pizza lovers and simulation fans, the wait is over! đđšâđł
Developed for those who dream of running their own pizzeria, Pizza Shop Simulator is now available!
Knead the dough, choose your sauces, fire up the oven, and build your pizza empire from the ground up!
đ What Awaits You?
Realistic cooking and order management systems
Progress based on customer satisfaction
The opportunity to grow and customize your very own restaurant
đ„ïž Double the Fun with Mini Computer Games! đź
Pizza Shop Simulator isnât just about cooking!
In the back room of your shop lies an old-school computer filled with retro-style mini games to enjoy during your breaks.
đź What Do Mini Games Offer?
Bonus rewards and special items as you rack up high scores
Clues that unravel the mysterious stories within your pizzeria
đœ Co-Op Alien Hunt Mode â Fight the Unexpected!
When night falls, things get weird...
Team up with your friends in a thrilling co-op mode where mysterious alien forces threaten your shop.
Grab your tools, stick together, and survive the invasion!
Up to 16-player online co-op
Waves of alien enemies and eerie nighttime missions
Combine teamwork and strategy to protect your pizzeria
â€ïž A Huge Thank You to All of You!
From the very beginning of Pizza Shop Simulator to today, weâve been truly grateful to every single one of you who supported us â through your ideas, testing, feedback, and contagious excitement.
This journey became more meaningful and powerful thanks to your support.
Every message, every comment, and every bit of anticipation has kept us inspired.
đ We built this game together â and now itâs finally time to enjoy it, together!
Hello! ËsteamhappyË
This week, we continue tweaking the beta update with the autosmelters and fluid production units to balance gameplay and the economy (Another beta update will hopefully arrive this weekend).We're also working on adding a few more units that have been requested.
The 0.30 update will likely remain in beta for a couple more weeks as we fine-tune everything and add all the production units. Massive thanks to everyone who has joined the beta and provided feedback, it really helps us balance the game for multiple playstyles!
Some other additions to the beta include the new metal analyser, a basic hand tool that helps you identify different ores and materials in the ground. This should be a great way to surface prospect. The drill is still needed for medium-depth prospecting.
The new metal analyser
The new fluid tank, at the moment the tank only acts as a buffer for the pumps. but it will have multiple uses in future patches.
How to join the beta
1. Right-click on "Out of Ore" in your Steam library and select Properties.
2. In the Properties menu, click on Betas from the left sidebar.
3. Select "beta - Latest beta for players" from the dropdown list.
4. The beta should begin downloading automatically.
Features in develpment! ËsteamhappyË
Report any issues directly to us!
And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots.
Best Regards,
Christian & The Team
Any Inquisitor worth their salt knows that picking a fighting style and sticking to it is the best way to achieve their objectives in the harsh landscape of Faelduum.Â
There are six playable Classes in Mandragora: Whispers of the Witch Tree: Vanguard, Flameweaver, Spellbinder, Nightshade, Wyldwarden, and Vindicator.Â
Each Class boasts its own Talent Tree, where you can pick Talents that bolster your abilities and prowess in battle, from Crimson City to Feralwood.Â
Vanguards are melee specialists who specialize in heavy armor, strong and brutal attacks, and high survivability. Equip heavy weapons and shields to make the most of this robust Class as you cut down fearsome foes.
For Fans Of: Cutting down enemies and asking questions later.
Top Tip: Equip a good two-handed weapon early to make fights easier.
Flameweavers possess mastery over fire and one-handed weapons, combining melee with ranged spellcasting. Take on monsters as a battle mage with high mana, and set the Crimson City ablaze.Â
For Fans Of: Pyromania.
Top Tip: No need to get too closeâranged fire attacks are deadly enough.
Spelbinders wield dark magic and use Relics to tap into new and devastating Spells. While not as hardy as Vanguards (they have the lowest health of any Class), this powerful caster Class relies on their high mana pool.
For Fans Of: Bubble, bubble, toil and trouble.
Top Tip: Remember to refill Health Flasks to cancel out low HP.
Stick to the shadows as a Nightshade, executing swift eliminations with poison and dual-wield daggers. This assassin Class uses cunning, stealth, and the element of surprise to inflict maximum damage.
For Fans Of: Hemlock tea.
Top Tip: Make use of teleporting to avoid sticky situations.
Natural forces beckon the Wyldwardens. This druidic Class uses wild abilities to strike down their foes, taking advantage of environmental powers like lightning to defeat targets. Wyldwarden can also summon spirits for help in a bind.
For Fans Of: Tornado-chasing.
Top Tip: Root targets in place to deal mass crowd control damage.
Finally, the Vindicator Class is ideal for budding paladins who want to balance melee and magic. Combine strong melee attacks and supportive spells to smite enemies with weapons and curses.
For Fans Of: Having your cake and eating it too.
Top Tip: This hybrid style means hybrid attacksâuse both to defeat tough foes.
Stay up to date by following us on Facebook, X, and Instagram, and join our Discord server to connect with fellow Inquisitors
Hey, everyone! This patch mostly addresses QoL issues and some visual/experience bugfixes. For fans of the Revolver, we're also buffing the Precise Shot!
For the next update, we're looking into buffing/reworking the Greed Sin and introducing more QoL improvements. We're also investigating some crashes ocurring on the Steam Deck.
Precise Shot buff: damage increased from 2 to 4;
Bloodtrigger nerf: explosion duration reduced, damage reduced from 10 to 8;
Speedrun timer now only ticks during combat;
Hold Button to Repeat now only affects the attack button;
'Death is Inevitable' text changed to 'Death is Inevitable?' after Cassius' blood bolt;
Controls UI text now reads 'Exit' instead of 'Cancel';
Swapped 'Give Up' and 'Options' button positions;
Enemies getting stuck at the corner of certain arenas;
Confusion around whether to hit or interact with certain Statues;
Cassius dash attack hitbox not working;
Codex statue not interactable in the Fountain;
Whims tutorial sometimes losing focus on the Controller;
Reticle Range option being reset after every arena;
Reroll UI appearing over dialog;
Game not saving after purchases with Morrigan;
'Glutinous Hubris' whim text bug;
Morrigan saying 'world' instead of 'word' in English dialog;
Thanks for all the support, everyone, and please leave a Steam review if you can!
Have a nice day!
-Dan
Hello, hope you guys are doing well! This update of Pixelpart is packed with new features!
This exiting new feature offers a way to make your effects react to events that happen in your game. For example, suppose you are creating a visual effect for a sci-fi laser weapon that has two stages: A "charging" stage that is active when the user holds down the mouse button and a "fire" stage that is activated by releasing the button. You can model this with triggers inside Pixelpart: The emission of the particles of the second stage is only done when a trigger is activated.
You can use the new Triggers window to define triggers:
These can then be set as the start or stop trigger of particle emitters, force fields etc. A particle emitter only starts emitting particles after its start trigger is activated:
Then you can use the scripting API of Pixelpart in Unity or Godot to activate the trigger. For example, in Unity you can do so by calling effect.ActivateTrigger("Fire").
The node and object system in Pixelpart has been completely overhauled for improved clarity and flexibility. The object browser now features two distinct lists: one for scene nodes (such as particle emitters, force fields, and more) and another for particle types.
Nodes now form a fully functional scene graph, with each node supporting translation, rotation, and scale relative to its parentâenabling more precise and hierarchical control over scene elements.
Assigning particle types to emitters is easy: Simply drag a particle type from the bottom list and drop it onto a particle emitter in the top list:
If you ever need to convert a large number of effect files to the newest Pixelpart version, this new little tool has you covered. It can be opened from the File menu by selecting Convert effects....
This updates adds a new Bézier interpolation mode for keyframe animation, which allows you to control animations more precisely.
When importing an image, there is a new option to specify whether the image is in sRGB or linear color space.
You can now hide and show particles by clicking on the eye icon next to particle types in the object browser.
Different types of force fields, colliders and light sources can now be converted to one another in the context menu of each node (right-click on node in object browser).
Improved mesh import dialog.
Fixed bug where adding an effect to another would fail to import effect inputs.
Improved existing effect presets.
Added 1 effect preset.
As always, the Unity and Godot plugins have been updated to the latest version. You can download them at https://pixelpart.net/plugins/.
Important: Before using the new plugins, ensure that all your effects are updated to the latest versionâusing the conversion tool, for example.
Key changes:
Effects now include a warm-up time property, allowing them to initialize before rendering begins. This is especially useful for effects that require a startup phase.
A new effect scale property has been introduced to apply a global scale to the entire effect. This replaces the older scale property on the asset/resource level.
Fixed an issue where effects played at reduced speed would appear jerky.
(Unity) The Unity plugin now uses a different system for importing effect assets. Previously, .ppfx files were converted to .asset files by the plugin before they could be used as effect assets. This step is no longer necessary - .ppfx file can now be used directly.
(Godot) The Godot plugin now requires Godot 4.3 or higher!
(Godot) The PixelpartEffect node now supports layer masks, the PixelpartEffect2D node supports visibility layers.
Hello, ranchers! đ§đ»âđŸ
Weâre back with a new update that gives you more flexibility in how you manage your farm, store, and workers. These additions are all about letting you play your way, streamline your workflow, and fine-tune your experience. Thanks to your valuable feedback through the in-app system and Steam Discussion forums, weâve been able to implement several improvements and adjustments in this patch. Before we dive into the details, a quick reminder: our 20% launch discount is still active as part of the Steam Summer Sale, so grab it fast before the launch discount ended.
Now, letâs take a look at whatâs new:
You can now work side-by-side with your employees. Whether youâre harvesting crops from planter boxes, restocking shelves, or taking care of animal pens, your staff can assist without interrupting your actions. This makes multitasking smoother and improves overall productivity on your farm.
Need full control over specific shelves? You can now mark any commodity shelf as âOnly Player Can Accessâ, which prevents employees from interacting with them. This is perfect for shelves that require special attention or limited-edition items you donât want restocked automatically.
Weâve introduced a Playstyle Setup system that allows players to fine-tune various gameplay parameters to better match their personal preferences. You can now adjust how fast in-game days pass, how quickly crops and livestock grow, and how often wild animals appear on your farm.
This feature was added in response to the wide range of player preferences weâve observed. While some players enjoy a faster-paced experience, others prefer a more realistic, slower rhythm that mimics real-life farming. With this system, youâre free to tailor the game to suit the pace and style you enjoy most.
Please note: the Wild Animal Frequency setting has been moved from the general settings into this new Playstyle Setup. If youâve previously customized this setting, your preferences will be automatically transferred, so you donât need to reconfigure anything.
As always, if you enjoy the game weâd be grateful if you leaving a review, and donât hesitate to leave your thoughts or suggestions in the Discussions section.
Happy playing! đđ
https://store.steampowered.com/app/3706960/Ranch_Farm_and_Store_Simulator/
Greetings,
Wishing all our players a fun, safe, and memorable Independence Day! Whether you're enjoying fireworks, grilling with friends, or squeezing in one more puzzleâthank you for being part of our amazing community. đâ€ïž
The game was recently updated to include more custom puzzle slots. Donât forgetâyou can now upload up to 10 custom puzzles! đ Share the spirit of the 4th by turning your favorite fireworks, BBQs, and family moments into playable puzzles.
đ„ And if you havenât grabbed the game yet (or want to gift it!), the Steam Summer Sale is still going strong through July 10âdonât miss out!
Sincerely,
The Digital Jigsaw Puzzle Team đ