We’re already testing our game on Steam. Every day, we break things, fix things, add new stuff, and check old features. Just today, we tested P2P connectivity via Steam_Lobby. Yep, the game already connects through Steam and we’re steadily progressing!
This post is less about patch notes — more of a signal:
If our game interests you, please wishlist it on Steam! 💙
It really helps, especially before release.
And hey — if you tell your friends, or even make a TikTok with the hashtag #RustRides, we’d be thrilled.
We truly believe our project deserves your attention. We’re putting both heart and tech brain 🧠 into this.
Solid optimization, even for weaker PCs.
Have an older GPU? We’re adding AI frame generation for smoother gameplay.
Have RTX? Enjoy full ray tracing support.
Don’t have RTX? No worries — it’ll still look great.
Our settings are flexible, adaptive, and designed for comfort.
💬 Thanks for reading!
Be patient just a bit longer — we’ll deliver a cool, stable, and stylish game just for you.
With love,
The Rust Rides Dev Team
We are proud to announce that 3 Tower, the atmospheric horror game that blends eerie storytelling with intense survival gameplay, is now available in Early Access on Steam.
To celebrate the launch, 3 Tower is currently available at a 20% discount for a limited time.
Set in a mysterious cemetery haunted by troubled souls, players take on the role of a nightwatchman caught between three chilling storylines. As memories return and strange events unfold, players must uncover the truth about the graveyard – and about themselves.
“Getting 3 Tower into players’ hands via Early Access is a huge milestone for us,” says Swen Kalini, lead developer at Wechselbalg Studio. “We’re excited to build the game together with the community and expand the haunting world of 3 Tower with your feedback.”
Key Features:
Rich, immersive atmosphere with psychological horror elements
Interwoven storylines with unexpected twists
Creepy environments, challenging puzzles, and jumpscares that will keep you on edge
Developed by a two-person team with love, coffee, and lots of late nights
Hello everyone!
Thank you always for supporting Twilight Monk!
We are proud to announce that our first official DLC is now available to purchase!!
We want you all to be able to immerse yourself even deeper in the world our team has so carefully crafted, so how about checking out the Twilight Monk official Artbook or relaxing to the sounds of Speria with the official OST?
Check below for more details about contents!
・Digital copy of The World of Twilight Monk: Volume 1
・Over 80 pages of concept art, maps, and bios to explore and discover how the world of Speria was conceived!
*Please note that this book is the English version.
・Over 20 original tracks from Twilight Monk
・Perfect to chill out to while studying or drawing to get your creative juices flowing!
We hope you’ll enjoy these DLC to feel closer and more immersed in the world of Twilight Monk!
Thank you all again for always tuning and supporting Twilight Monk!
Stay tuned for content to come in the future!
- The Twilight Monk Team
Buy the Twilight Monk Artbook!
https://store.steampowered.com/app/3825730/THE_WORLD_OF_TWILIGHT_MONK_VOLUME1ART_BOOK/
But the Twilight Monk Soundtrack!
https://store.steampowered.com/app/3625470/Twilight_Monk_Soundtrack/
X (Twitter):
Discord:
New feature: Object Browser (primitives, prefabs).
New feature: "dark" color scheme support.
New feature: new color scheme "Valve Hammer Editor (Dark)".
New feature: configurable keys (shortcuts) in Preferences.
New feature: toggle for model/sprite vs entity cube rendering.
New feature: "cap holes" function + dialog for patches (Quake3).
New feature: merge selected patches (Quake3).
Added command-line switch to disable CrashReport (-nocrashrpt).
Added alternate major grid line color.
Improvement: "Thick Selection Outlines" setting for 2D views.
Improvement: configurable coordinate export precision for MAP (6 decimal digits by default).
Improvement: ability to copy and paste paths.
Improvement: ability to change order of keyvalues in entities.
Improvement: added grid size change shortcuts from VHE (Alt+A, Alt+S).
Improvement: optimized color scheme related code.
Improvement: optimized selection buffer for 64-bit systems.
Improvement: reuse existing "target" when connecting entities using Ctrl+K.
Improvement: optimized patch rendering (Quake3).
Improvement: export optimized patches to OBJ (Quake3).
Bug fixed: crash at shutdown under certain conditions.
Bug fixed: incorrect coordinate export precision resulting in issues exporing large maps.
Bug fixed: selection size update issue when changing scale of models/sprites.
Bug fixed: Up/Down buttons not working in "Edit Run Configs" dialog.
Bug fixed: angle assignment issue for multiple entities.
Bug fixed: floats written in a non human-readable way in settings.
PDF documentation updated.
Thank you for your support of CUSTOM ORDER MAID 3D2 It’s a Night Magic.
The Motherly and Nurturing Woman Personality Pack, originally scheduled for release in June, has now passed Steam's review process. As such, it will be released on July 31st.
Furthermore, the Motherly and Nurturing Woman GP Series, originally scheduled for release on July 31st, has now been moved to August or later.
Thank you for your understanding, and we apologize for any inconvenience this may have caused.
We hope you continue to enjoy your life as the master of your Empire Club!
It’s with a heavy heart that I announce the official shutdown of Valince Games. As of today, the studio has closed its doors, and our game has been removed from Steam.
This was not an easy decision. We poured our hearts into this project—into the world, the story, the mechanics, and every small detail we hoped would resonate with players. But over time, the momentum slowed. With dwindling interest in both the game and the universe we tried so hard to build, it became increasingly difficult to justify continuing. What began with passion and hope slowly became a quiet struggle to hold onto something that no longer felt alive.
Behind the scenes, things were not always easy either. Creative differences and internal conflict eventually took a toll on the team. It felt, at times, like a band trying to keep playing long after the music had stopped. We did what we could, but in the end, we had to accept that not everything is meant to last.
Despite all of this, I am incredibly proud of what we made. The lessons learned, the growth experienced, and the support we received will stay with me forever. To everyone who played, supported, gave feedback, or simply believed in what we were trying to do—thank you. You truly meant more than you know.
Moving forward, I’ll be continuing as a solo indie developer under a new name and vision. While this chapter is ending, it’s not the end of the journey. Just a quieter, bittersweet turning point.
Valince isn’t dead—it’s transforming. What comes next is a complete visionary overhaul: a descent into a vampire-infested, 1997-inspired neo-noir world, soaked in softcore cyberpunk atmosphere and grit.
If you purchased the game on Steam and would like a refund, please feel free to request one through the platform. I completely understand.
And if you're interested in following my next project—something much more personal and desktop-based—you can join the community here:
👉
Thank you for being part of this chapter. Until next time.
—
Valince Games (2019–2025)
Added section to credits for the incredible Harmonicord playtesters!
Fixed a localization issue causing the game to misbehave in countries that use commas as the decimal point character.
Join the Discord to participate in the playtest and receive more development updates!