GEORGIE-YOLKIE™ Enhanced - spacefarergames

This is a major upgrade to Georgie-Yolkie. We've enhanced the characters, graphics, gameplay and squished a whole load of bugs. We've been getting the game all nice and polished for the Switch 2, as once it goes out on cartridge we want it to be perfect. Sometimes change is difficult, but we know you will love Georgie and Yolkie's new look. Their new appearance and animations are based on the concept art, that, at the time, we didn't have the tech to make it in game. We hope you enjoy this new refined version of the game, and it's free for all owners!

😺Update Notes (2.0.0 Retail)

  • We've now overhauled the save system so that it now saves to local storage as a file, which is now automatically backed up with Steam Cloud. Before, the game was saving to the registry. Since this change, it is no longer necessary to use the Save Data Utility to manage backups in order to save to Steam Cloud. Sadly, all previous save games are incompatible with this new upgrade, and there wasn't anything we could have done about it, but we promise we won't be changing this again.

  • Georgie, Yolkie and other models have been completely revamped, along with their animations for smoother movements. The game no longer feels 'stiff' and is full of character, aligned with a original vision for the game

  • We've updated the macOS and Linux builds

  • Fixed occlusion shader no longer working when using a HDR display output which could make it difficult to see Georgie when being covered by objects on screen.

  • Added mouse cursor sprite.

  • Improved reliability and compatibility with new GPU drivers. Improved graphics fidelity and sharper visuals.

  • Added sun flares and improved colour grading.

  • Added UI depths and blurs for improved visuals.

  • Fixed bug when showing Controls and Switching to Video Settings from World Select Screen

  • Loading screen now has a smooth rainbow gradient

  • Updated Georgie-Yolkie 64 Bundle version to 1.0.4

  • Dramatically improved Georgie and Yolkie's models and animations, and fixed a myriad of rendering issues with their animation rig.

  • Movement is now much smoother, and Georgie leans as he turns more.

  • Georgie's eyes are now much more expressive instead of a blank stare, and his iris are now sprites.

  • Signficant updates to the Eye Tracking Subsystem for more epressive looks overall.

  • Fixed a bug that would cause Magey Boss to stop working and also have low health randomly.

  • Improved Magey's AI.

  • Fixed lag when changing between the different phases of the day.

  • Significantly improved raytracing accuracy and prevented temporal jittering on shading darker areas.

  • Fixed audio bug when falling from Rattie's Keep.

  • Fixed long standing issue with swamp water in Bobbly's Bog not animating.

  • Significantly reduced overall memory usage.

  • Significantly improved raycasting performance and accuracy.

  • Raytracing can now be turned on / off on the fly without needing to restart the current level or go back to the menu.

  • Location indicator is now shown when entering different areas of the worlds. This is especially useful in Home Turfs, and was the most requested feature.

  • Other actors and enemies now affect foliage when walking through, instead of being limited to just Georgie.

  • Added Goblins around the Goblin Forest as they were missing before.

  • Fixed issue with Sir Tap Tree dialog no longer triggering.

  • Fixed intro cutscene sync issues (when upscaler is enabled)

  • Future patches will now download and install quicker due to changes of the game's compression.

  • Upscaling (AMD FIDELITY FX 3) is now enabled by default which significantly improves render performance on heavier areas (e.g Isle O Rats)

  • Added grass which was missing in Monty's Jungle.

  • Fixed being able to fall through the Fire Mountain in Badlands and not die, forcing player to respawn from the checkpoint.

  • Fixed crash that could occur when switching between cameras and using Yolkie Homing at the same time.

  • Outdoor areas in the game are now realtime ighting instead of baked lighting for improved fidelity. Fixed a gap between the wall in the Golden Temple that could cause the player to fall of out bounds.

CFS (Chinese Football Simulator) - 路易斯安娜汪汪教

Good afternoon, everyone!

We’re still pushing hard! Thank you for your support of Chinese Football Simulator.

Please check out the fixes in Version 5.263 of Chinese Football Simulator:

  1. Adjusted the player experience gain logic—players who play more will now earn experience faster.

  2. Fixed occasional goal timing inaccuracies during quick-simulated matches.

  3. Fixed unrealistic goal tallies in the season simulation’s top scorer rankings.

  4. Fixed incorrect goal scorer attribution in quick-simulated matches.

  5. Optimized some dribbling animations in the match engine that appeared unnatural.

  6. Improved goalkeeper and defender awareness after making saves/clearances.

  7. Fixed incorrect UI redirection in Quick Match mode.

  8. Fixed cases where quick simulation led to wrong UI screens in the main campaign.

  9. Fixed misleading UI information in quick-simulated matches.

  10. Fixed an issue where goals in quick-simulated campaign matches didn’t count toward the scorer rankings.

  11. Adjusted quick-simulated matches to reduce unrealistically high draw rates.

  12. Added a new feature: “Terminate Loan” for loaned players.

  13. Note: Reverted a tactical panel change that caused incorrect player count displays—this requires further fixes.

Once again, thank you all for trying the demo! If you have time, we’d really appreciate it if you could wishlist the game—thanks a million!

And as always, all suggestions are welcome in our community group: 1036980858! Come chat about football and gaming with us!

Once Human - Once Human

Dear Metas,

Once Human Version 2.0: Dreamveil is coming! To ensure the best experience, please download the new version from your platform of choice.

The server maintenance and update is planned for July 2 at 4:00 PM (PT) and is expected to last about 2 hours (actual time may differ). Please plan your game time accordingly for the best experience.

The update size is 10.65G on PC, 3.66G on Android, 4.49G on iOS. We recommend downloading the update over Wi-Fi.

This update includes: the official launch of the Endless Dream PvE scenario, the public test for the class system, the new Dreamland Fantasia event, Carnival Subsidy, Lightforge Loot Crate: Abyssal Finale, the Reward Covenant gift pack, and various optimizations and bug fixes.

After the maintenance, we will issue the following Version 2.0 exclusive rewards: Retro Hooded Leather Jacket, Avatar: One Year Old, Starchrom ×2,500, Mitsuko's Mark ×100, and Starwish Token ×300! Additionally, take part in the Dreamland Fantasia event to obtain Lightforge Ingot ×11, exclusive fashions, top-grade Morphed Deviations, and more!

Below are the details of this update:

Content/Feature Updates
New PvE Scenario: Endless Dream

If the apocalypse descends in a dream, would you be prepared to face it?

In an ever-shifting dreamscape, you must hunt down the Original Entity behind the nightmares and awaken the world from its terrible slumber.

1. Gameplay Features

a) Full Map Access: All existing regions are accessible in Phase I. Explore Nalcott in its entirety—from the southern Broken Delta to Ember Strand in the north—right from the get-go.

b) Dream Zones: Layers of nested Dream Zones encroach upon the wilderness, each featuring unique environmental traits and combat effects. As you venture deeper into the nightmares, their effects stack and multiply. As a Meta-Human, your mission is to purify these layered zones to reshape the environment and its rules. Construction is possible inside Dream Zones even without a Territory Terminal, allowing you to unleash your creativity and overcome the nightmare by any means possible.

c) Player-Driven Progress and Multiple Endings: Dream Zones and Deviants will evolve as the scenario progresses, presenting ever-changing challenges. As Meta-Humans eliminate Eternal Dreamers, they will reduce the durations of Phases I to V, intensifying the scenario's pace and difficulty. Your collective efforts to purge the Eternal Dreamers will also decide the world's fate. Will the world be saved, or will you witness its ultimate destruction? The outcome rests entirely in your hands.

2. Scenario Progression

a) Phase I: Aberrated Ascension

Duration: 3 days

Minimum: 2 days

A silent nightmare stirs, feeding on the faint glow of battered electronics and starting to corrupt this land!

i. All of Nalcott's eastern region and the northern Snowy Realm region are unlocked.

ii. Nightmare Tubes, including Eternal Dreamers, Deep Dreamers, and Light Dreamers, will appear and create Dream Zones.

iii. Special resources can be obtained in Dream Zones.

iv. Eliminate Eternal Dreamer ×3 to skip ahead to the next phase (up to 1 day early).

v. Personal Stage Tasks (rewards claimable after Lv. 10): Each time you clear a Dream Zone, you gain purification contribution and unlock personal rewards. Higher-level Dream Zones contribute more purification progress when cleared.

b) Phase II: Strange Dream

Duration: 5 days

Minimum: 3 days

Shattered realities glow faintly under the Nightmare's influence, blurring the line between dream and reality.

i. Dungeons (Hard) become available.

ii. Eliminate Eternal Dreamer ×7 to skip ahead to the next phase (up to 2 days early).

iii. Scenario Challenge chapter unlocked: Entering the Realm.

iv. Personal Stage Tasks (rewards claimable after Lv. 15): Each time you clear a Dream Zone, you gain purification contribution and unlock personal rewards. Higher-level Dream Zones contribute more purification progress when cleared.

c) Phase III: Ominous Corrosion

Duration: 7 days

Minimum: 5 days

Nightmares fester deep within. They whisper softly, weaving fear and despair, devouring what once was peaceful, and spreading beyond control.

i. Dungeons (Pro and Nightmare) and High-Risk Public Crisis Events become available.

ii. Eliminate Eternal Dreamer ×13 to skip ahead to the next phase (up to 2 days early).

iii. Scenario Challenge chapter unlocked: Into the Wild.

iv. Personal Stage Tasks (rewards claimable after Lv. 15): Each time you clear a Dream Zone, you gain purification contribution and unlock personal rewards. Higher-level Dream Zones contribute more purification progress when cleared.

d) Phase IV: Elusive Reality

Duration: 8 days

Minimum: 6 days

The Dream Zones spreads like ink, consuming reality. Each breath leads deeper into its grasp, every step into darker shadows.

i. Eliminate Eternal Dreamer ×20 to skip ahead to the next phase (up to 2 days early).

ii. Higher multiplier obtaining essential materials.

iii. Scenario Challenge chapter unlocked: Perilous Path.

iv. Personal Stage Tasks (rewards claimable after Lv. 15): Each time you clear a Dream Zone, you gain purification contribution and unlock personal rewards. Higher-level Dream Zones contribute more purification progress when cleared.

e) Phase V: Endless Shadows

Duration: 8 days

Minimum: 5 days

The nightmare returned, fear reached its peak, and tentacles ripped through the sky, turning the dream into an inescapable cage.

i. Eliminate Eternal Dreamer ×28 to skip ahead to the next phase (up to 3 days early).

ii. Higher multiplier obtaining essential materials.

iii. The final ending is determined by the number of Eternal Dreamers eliminated.

iv. Scenario Challenge chapter unlocked: Darkest Hour.

v. Personal Stage Tasks (rewards claimable after Lv. 20): Each time you clear a Dream Zone, you gain purification contribution and unlock personal rewards. Higher-level Dream Zones contribute more purification progress when cleared.

vi. Reach the scenario's ending.

f) Phase VI: Endless Dream

In the endless night, nightmarish whispers linger. A faint will ignites, burning quietly in the dream's abyss.

3. Scenario Features

a) Dream Zones

Eternal Nightmare Tubes will continuously generate Deep Dreamers, and Deep Dreamers will continuously generate Light Dreamers. All three types of Nightmare Tubes will transform their surroundings into Dream Zones.

When you are in a Dream Zone:

i. You accumulate Strayness over time. When you reach the limit, you will descend into the nightmare and black out. You can craft Reality Resetols to reset your current Strayness. Deviants known as Nightmares roam the Dream Zones. If you meet their gaze, your Strayness accumulation will speed up.

ii. You can build freely. However, you cannot place a Territory Terminal inside a Dream Zone.

iii. You may encounter Dream Zone events. Complete them to receive rewards from the Dream Zone.

Clear the Dream Zones and restore Nalcott to its former glory!

b) Dreamfused Items

Dream Zones are home to three unique gathering materials: Dreamweaver Trees, Dreamweaver Fruit, and Wakeful Clocks. You can also obtain special drops known as Reality Fragments.

i. Dreamweaver Tree: A tree with leaves of red crystal. Fell it to acquire Stardust Source.

ii. Dreamweaver Fruit: A floating fruit. You'll need to build structures to gather them and acquire various crystals.

iii. Wakeful Clock: A scattered clock. Use tools to gather them and acquire Wakeful Sand.

iv. Reality Fragment: Defeat Deep Dreamers or Light Dreamers to acquire Reality Fragments.

c) Nightmare Tubes

Nightmare Tubes are sinister reliquaries housing twisted dream creatures. When a courageous person uses Wakeful Sand to awaken a Nightmare Tube from its dream, a "minor" disturbance will spill into the real world. Nightmare Tubes will summon different Nightmarelings when awakened, in order of descending power: Eternal Dreamers, Deep Dreamers, and Light Dreamers. You must expend Reality Fragments to obtain the full rewards for defeating an Eternal Dreamer.

i. Eternal Dreamers: Dream sovereigns that have breached the Dream Zone to manifest in reality. Brutal, chaotic, and wielding unfathomable power, they wreak disaster across the continent. They are both unstoppable titans and the ruthless enforcers of the nightmare world. While present, they will absorb the Nightmare Specs and Nightmare States of all nearby Deep Dreamers.

ii. Deep Dreamers: Nightmare wraiths born from gigantic Nightmare Tubes, they are the source of this calamity and creators of despair. While present, they will provide nearby Light Dreamers with Nightmare Specs, and nearby Eternal Dreamers with their Nightmare Specs and Nightmare States.

iii. Light Dreamers: Sinister entities born from smaller Nightmare Tubes, they surge forth and leave misfortune and calamities in their wake. While present, they provide nearby Deep Dreamers with their Nightmare States.

Nightmare States come in attribute and mechanic types. Attribute-type Nightmare States apply to all enemies in the area, while mechanic-type Nightmare States apply only to specific targets (such as Eternal Dreamers).

Mechanic-type Nightmare States: Bubbly Constitution and Bubbly Energy.

Attribute-type Nightmare States: Strength Parasite and Symbiosis.

d) Nightmare Specs

Deep Dreamers provide three types of Nightmare Specs: Explosive, Lightning, and Evernight.

i. Explosive Specs: Causes random, large-area explosions that destroy trees and ores. Deviants explode upon death. If killed by a Weakspot hit, they drop an Unstable Energy orb that can be directed before detonating shortly after. Deviants also gain a shield that provides high DMG Reduction (especially Sorrows!) and can only be broken by Unstable Energy orbs.

ii. Lightning Specs: Lightning will strike periodically. During the inactive phase, lightning strikes are slow and come with a warning. During the active phase, lightning strikes fast with almost no warning! If lightning strikes ore, metal ingots are produced—a rare gift from nature! Rosetta has invented the Lightning Rod to counter these lightning strikes effectively.

iii. Evernight Specs: Meta-Humans in this zone suffer from Dark Corrosion, which quickly builds up Strayness and reduces visibility. If left unchecked, vision worsens and HP steadily drops. Nightmare Light Sources spawn here. Staying close to them helps resist Dark Corrosion and improves visibility. They can also be gathered and used to craft Lumen and Nightmare Lanterns.

e) Specs Entities

Different Nightmare Specs result in different entities.

i. Dream Zone Entities

Nightmareling: An entity that appears in all Dream Zones. Staring at it leads to rapid Strayness accumulation. It will physically pursue Meta-Humans who have almost gone astray in the nightmare. If you have less than 10 minutes of activity left in the Dream Zone, it will teleport to hunt you.

Countermeasures: Construct buildings in the Dream Zone to block Nightmarelings, avoid staring at them, or use Dreamruptive ammo to defeat them.

ii. Explosive Entities

Sorrow: Its unique physiology renders it immune to all damage except explosions. Once it locks onto a target, it will relentlessly pursue them and self-destruct in close proximity, causing nearby units to rapidly lose body temperature.

Countermeasures: Use explosion damage or Unstable Energy orbs to defeat Sorrows.

Innocence: A huge teddy bear born from the dreams of children who adore plush toys and TV shows. Despite appearances, its large fists aren't soft at all, and will burst open when the bear is defeated, unleashing smaller bears from within. And when these smaller bears are defeated, they will unleash even smaller bears.

Countermeasures: Prioritize your targets to keep the enemy count under control.

iii. Lightning Entities

Pain: A unique Deviant that spawns in Nightmare Specs: Lightning zones. Lighting strikes more frequently around Pains and charges them, making them more powerful. However, lightning may also cause them to overload.

Countermeasures: Use lightning orbs to reduce their charge.

iv. Evernight Entities

Spawns Dread and Shade Deviants.

Dread: Only spawns in Nightmare Specs: Evernight zones. Dreads are completely invisible beyond a certain distance. If you get closer, you can see their outline, but they remain protected by Shades and cannot be damaged.

Countermeasures: Nightmare Light Sources can temporarily dispel a Dread's Shade status. You can also use Lumen to remove their Shade protection.

Class System Public Test

To enrich your experience and help you thrive on Nalcott, we are introducing a class system, currently in public testing. Rediscover the world and unleash new possibilities with your chosen class!

* During the public test, you can try the class system without limitations. We will refine the class system based on your feedback. Please submit your suggestions on social media or the Co-Dev Feedback Platform!

The following classes will be available: Chef, Gardener, and Beastmaster.

Each class has a core ability and three unique talents. The core ability fundamentally alters the gameplay rules, while the talents synergize with it to sharpen each class's distinct identity and role.

1. The Chef freely chooses ingredients to craft unique dishes without being restricted by recipes. During creative cooking, there's a chance for a Success that grants the dish enhanced effects with longer durations.

2. The Gardener specializes in crops and biomechanics. Can graft crops with other crops or biomechanical parts to yield dual-stat crops or special biomechanical crops. Biomechanical parts are sometimes dropped by Biomechanical Deviants in the wilderness.

3. The Beastmaster uses a Beast Whistle to summon and command a Beast Partner to fight, gather, or mine. The Beast Partner can be changed in the territory.

Notes

1. Availability: The class system will be available in all non-novice scenarios, excluding Once Human: RaidZone.

2. You can choose your class in the wilderness after creating a new character on a server and completing the tutorial tasks.

For existing characters who are at least Lv. 2 before the maintenance, we will issue a unique item that allows you to change your class immediately.

3. If you cannot decide on a class or prefer not to use the class system, you can choose the Freelancer class. The Freelancer class has no unique abilities, but will be given a class-change item.

4. We will regularly refine and balance the class system based on your feedback, as well as add more classes. When that happens, we will issue class-change items to allow you to reselect your class.

New Events

Dreamland Fantasia Event

Period: July 2 – July 30 (PT)

Mr. Wish's Dreamland Wonder is now open. Mayfly from another world, let go of your wariness and stress, and join this beautiful dream!

To make it easier to navigate between various events and game modes, we've prepared a dedicated Guide page. Select your favorite activity and start playing now!

Dreamland Wonder

The theme park is open daily from 11:00 AM to 1:00 AM the next day! A side notification will pop up when the event starts. Just click it to join instantly!

Dreamland Wonder is a pure dream realm created by Mr. Wish. Take part in the various theme park activities to win rewards. Dreamland Wonder Coins can be exchanged for gifts at the Dream Merchant, including lots of limited-time goodies!

NOTE: There is a limit to the number of Dreamland Wonder Coins you can earn from the theme park each week. After reaching this limit, you cannot earn Dreamland Wonder Coins from theme park minigames.

1. Zephyr Riot

Join thrilling four-player races in exclusive vehicles equipped with limited-edition engines! Choose your vehicle type and apply your favorite skins to dominate the track in style!

Each race lasts for 10 minutes. Place 1st, 2nd, or 3rd to win a corresponding amount of Dreamland Wonder Coins. When the first player crosses the finish line, the countdown for match settlement begins. If you run out of time without completing the race, you will only receive basic rewards.

2. Dreamy Ascent

A four-player race featuring four phases, each with a checkpoint. Clear the checkpoints to earn Dreamland Wonder Coins!

If you fall off the track, you'll be teleported back to the last checkpoint. The first player to reach a checkpoint opens a boost portal at the previous checkpoint to help others catch up.

Each race lasts for 10 minutes. Place 1st, 2nd, or 3rd to win a corresponding amount of Dreamland Wonder Coins. If you run out of time without completing the race, you will only receive the checkpoint rewards.

3. Dreamland Battle

Join solo or with friends!

Team up to face 15 rounds of Deviant attacks, with a boss battle every 5 rounds. The difficulty increases with each round, so be prepared! Before certain rounds, you can choose a Deviation companion to assist you through the dungeon. Choosing the same Deviation repeatedly will increase its size and stats.

Complete the 5th, 10th, and 15th rounds to earn Dreamland Wonder Coins! Dreamland Battle awaits you!

4. Dreamland Starwish Fireworks

This event opens every Friday, Saturday, and Sunday at 8:00 PM, 9:00 PM, and 10:00 PM, with each round lasting 10 minutes.

After arriving at the venue, players will be periodically illuminated by Starwish Fireworks. The effect can be shared among participants. As the number of affected players increases and reaches certain thresholds, loot crates will spawn, containing Lightforge Ingots, Lightforge Relics, and Starchrom!

Loot crates are divided into Gold and Silver types, with Gold loot crates offering better rewards. Tiers with higher player count requirements have a higher proportion of Gold loot crates with better rewards.

NOTE: Each account can open up to 15 loot crates per week.

5. Dream Pop

Use tickets to enter the extraordinary Dream Pop activity!

This minigame is open all day to individual participants.

Each game lasts for 2 minutes. In this mode, your weapon will be replaced with an event-exclusive weapon with unlimited ammo. Hit a Deviation Orb with your weapon to obtain a Deviation, with a chance of getting Morphed Deviations! Some rare Deviations, marked in bright red, require two hits to pop.

After the minigame ends, Deviations obtained will be stored in a Temporary Securement Facility with a capacity of 400. Once full, you can manage excess Deviations through batch deletion and other means. During the event, you can select up to 10 Deviations to keep.

Dreamland Parade

Check in daily to embark on a wondrous journey. Every stop you make on the Dreamland Parade will grant you amazing rewards, including Starchrom, Lightforge Ingots, and the limited-edition Chrysalis fashion set (Epic)!

Dragonmaker Operation

Complete weekly activity tasks to earn cultivation progress. When your cultivation is full, you'll obtain the limited-edition Deviation: Azure Melody. Mobile players can also activate and use the Version 2.0 limited-edition icon!

Invite and team up with friends—especially new or returning players—to complete the tasks more quickly!

* You can complete the securement tasks without teaming up. Play how you like!

More Azure Melodies are available from external events!

Infinite Dreamland

Experience all the exciting new content in Version 2.0 to acquire Wish Stones, a limited-edition Cradle Charm, and more!

Cross-Platform Check-In

Log in on multiple platforms to win rewards, including Mitsuko's Marks, Butterfly Dye, Lightforge Ingots, Starchrom, and Butterfly’s Emissary Crates! Come try it now!

Scenario Migration Guide - Surprise Event

The Scenario Migration Guide event will start when your scenario server enters its settlement phase after your first server migration (per account). Learn more about scenarios, Visional Wheel, permanent servers, Eternaland, and more!

1. Complete your first scenario migration and reach the wilderness to receive a gift from Mr. Wish, containing Starchrom ×1,000 and Butterfly's Emissary Crate II ×2!

2. Complete the Scenario Migration Quiz across four chapters to earn Starchrom ×600 and Butterfly’s Emissary Crate II ×1.

New Limited-Time Wish Machine Prize Pools

After the update on July 2 (PT), the following new Time Limit Wish Machine prize pools will be available for 3 weeks:

Depth Charge: Includes the Legendary weapon blueprint: Jaws.

Searing Burn: Includes the Legendary weapon blueprint: Pyroclasm Starter.

Vulture Pyromaniac: Includes the Legendary gear blueprints: Shaman Vulture Top, Stormweaver Helmet, Stormweaver Pants, and Stormweaver Shoes.

More Off-Game Events

We received a large number of creative submissions from Meta-Humans during the photography contest. The selected entries have now been added to the game's loading screens. Thank you for your support. Stay tuned for the next contest—your work might be featured in the game too.

New Items in Shop
Shopping Subsidies Now Available

Availability: Starts after the July 2 (PT) update and ends on July 28 at 6:00 server time.

"Exclusive festival shopping subsidies are here. Don't miss out!"

Check out your exclusive shop subsidy pool:

• Enjoy a 30% base subsidy on every Crystgin purchase, with total savings of up to 16,000 Crystgin!

• Join the shopping spree. Shop, Loot Crates, and Meta's Bounty are all included!

27.5% chance to trigger an extra subsidy! Lucky players across the server may even get their order for free.

• After placing an order, you might receive an extra subsidy or a free order!

• 12% chance for a small discount, 9% chance for a large discount, and 6.5% chance for a free order.

• The extra subsidy will not reduce your base subsidy pool. The refunded Crystgin will be credited directly to your account.

This is a real, game-wide benefit! For more details, please refer to the in-game instructions.

*For Meta-Humans who made abnormal purchases of half-price Lightforge Ingots on May 21 (PT), the corresponding amount will be deducted from the 16,000 Crystgin base subsidy pool. If you have questions, please check your account details through customer support.

Lightforge Loot Crate: Abyssal Finale Now Available for a Limited Time

Availability: July 2 – August 13 (PT)

"Destruction and consumption, the lasting mark of creation."

The Abyssal Finale-themed Lightforge Loot Crate includes the Legendary Material Skin Pack: Luminous Realm, the Legendary Character Set: Ruined Lumina, the Legendary Facility Skin: Small Garage - Mirage, the Legendary Group Action: City-Wide Groove, Frostshard - Sword, and the Heavy Weapon Skin: Mystic Skull. When all the stars have turned to ashes, we rebuild the mirrored light of the next beginning.

• The Legendary Material Skin Pack has arrived. In the quiet lands touched by the last light, live within a palace of frost-tinted crystal and show your unique brilliance!

• New multiplayer actions are available for the first time! Invite fellow Meta-Humans to join in and celebrate the festival with a shared dance!

• During the event, purchases of Lightforge Ingots using Crystgin are also eligible for shopping subsidies. Don’t miss out!

Special deals on Lightforge Canvas upgrade packs! These packs are available at the Redemption Shop after obtaining the Ruined Lumina set from the Lightforge Loot Crate.

• The Ruined Lumina-themed Lightforge Canvas includes Ruined Lumina: Planet Canvas and Ruined Lumina: Corona Canvas. A combo pack will also be available at a discounted price!

• The Ruined Lumina-themed Lightforge Canvas packs launch alongside Lightforge Loot Crate: Abyssal Finale and will be on sale for the same duration. More information can be found in the game.

* Lightforge Loot Crate: Phaze Blitz will be removed from sale after the version update.

Lightforge Canvas Sets Now Support Sharing

Update Time: After the version update on July 2 (PT)

New exclusive cosmetic sharing feature is now available for team play!

Share your Lightforge Canvas sets with your teammates. Once the set is accepted through a face-to-face share, your teammate can wear the full set for the entire team session.

• Both sets from the Abyssal Finale Lightforge Canvas upgrade pack, Ruined Lumina: Planet Canvas and Ruined Lumina: Corona Canvas, include this sharing feature.

• The Phaze Blitz Lightforge Canvas upgrade pack also includes this feature for both of its sets: Hyper Blitz: Spark Art and Hyper Blitz: Ghost Art.

Please note that players using a shared set only have usage rights. They cannot remove or equip individual parts separately. The full set must be worn as-is, though it can be paired with other fashion items in available slots.

Reward Covenant Gift Pack Arrives

Availability: Starts after the July 2 (PT) update and ends on July 28 at 6:00 server time.

"Join the celebration day and night!"

Luxurious rewards worth up to 314%! Purchase the Reward Covenant Gift Pack to claim 1,280 Crystgin on the first day. Keep logging in each day to receive 10 Lightforge Ingots and an exclusive avatar and avatar frame. After eight days, you will also receive the Epic Void Wings skin: Frost Plume.

• Your login days will accumulate throughout the event period, whether or not you have purchased the Reward Covenant. Once purchased, you can claim the rewards based on your total login days.

• If you purchase the Reward Covenant, you will have at least 21 days to continue logging in and collecting all rewards. After the event ends, any unlocked but unclaimed rewards will be sent to you via mail.

More details can be found in the game.

New Items in Shop

Availability: After the update on July 2 (PT)

"The celebration is in full swing!"

The Epic vehicle paint Rainbow Dessert is coming soon with a limited-time 20% discount for two weeks! As sweet as our shared smiles.

The Rare character set Love Struck Peach will soon be available. Just as fiery as our passion.

Epic facility skins are also arriving. Give your vending machine, planter box, and smelter a crystal-tech upgrade, and let your Meta-Human's home shine!

New Furniture Dye Colors Added

Availability: After the update on July 2 (PT)

"Your territory is one of a kind!"

New dye options are now available at the Designer's Workstation:

• Advanced Dyes now include Matte Silver, Matte Gold, and Orange Fine-Grained Leather. Matte Silver, like Gilded Marble, can be unlocked for free!

• New dynamic paint effects have been added, including Deep Galaxy and Prismatic Laser, giving your furniture a dazzling, dreamlike glow!

Choose from luxurious dark gold, high-end leather orange, a galaxy of stars, or sunlight-reflecting laser patterns. Customize and upgrade your premium furniture today!

Meta's Bounty Update

Availability: After the update on July 2 (PT)

"Climb toward glory beneath the dawn!"

New trophies have been added to Meta's Bounty. Go to Shop → Meta's Bounty to check out and unlock them.

• Under the Exploration category, two new bounties have been added to the third page: Fight On and Low-Altitude Flight.

• Under the Commemoration category, a new bounty, Strange Whispers, has been added. Participate in the Infinite Dreamland event to receive it for free.

7. Future Shop Arrivals (available from July 10, 6:00 AM server time)

"Time lingers on the branches of flowers, shimmering as they sway."

The Epic Territory Furniture Pack, Fantasia Grove, is coming soon. Let us meet in a courtyard full of flowers and leave all worries behind.

"Just another win for the phantom thief in this game of cat and mouse."

The Epic character set Crescent Phantom, the Epic facility skin Fashion Mannequin - Light Strip, and the Epic Collection-grade theme pack Phantom Thief will all be released together. The elusive phantom thief arrives by moonlight!!

"Pixel Fire Dragon...? Let's melt our enemies!"

The Epic weapon skins Blazing Emberlight - KVD, Blazing Emberlight - MPS7, and Blazing Emberlight - HAMR, along with their bundle, will be available soon. Let the flames fly!

More Epic individual character parts and makeup presets will also arrive in the shop. Stay tuned!

*After July 9 (PT), the price of cosmetic expansion packs on all platforms will return to their original pricing!

The Ascend Daily Expansion Pack and Double Agent Expansion Pack will return to original pricing after the Summer Sale ends. Meta-Humans, remember to check the time and grab them while the discount lasts!

Optimizations

Endless Dream Optimizations

1. Optimized skill-related lag and visual performance issues during the Eternal Dreamer boss fight.

2. Adjusted the HP of Deviants in dungeons to align with Manibus and The Way of Winter, ensuring a consistent experience across scenarios.

3. Updated the mechanics of the Nightmare enemy. It's now invulnerable by default and must be defeated using Phantasmal AP Ammo.

4. Adjusted the consumption rate of Nightmare Light Source when using the Nightmare Lantern. It now consumes one unit every 20s instead of 5 per minute.

5. Improved the visual effects of resource drops when ore is struck by lightning.

6. Extended the warning duration for lightning strikes during inactive periods.

7. Improved the item description for Lightning Orb.

8. Increased the area of the Dream Zone during Deep Dreamer battles.

9. Removed teleportation restrictions within the Dream Zone.

10. The following items can now be freely traded:

Items: Nightmare Lantern, Nightmare Light Source, Reality Resetol, Lumen, Lightning Orb, Lightning 18, Lightning 24

Fur/Hide: Dream Zone Deer Hide, Dream Zone Wolf Skin, Dream Zone Rabbit Fur, Dream Zone Wool, Dream Zone Cowhide.

Deviations: Dream Zone - H37, Dream Zone - Wish Box.

11. Adjusted the difficulty of certain tasks and added new ones to replace those that were too difficult.

12. Improved the available placement range for stalls in the Trade Zone.

13. Enhanced the visual effects of Dark Corrosion.

14. Increased the amount of resources obtained from trees and ores destroyed by explosions in Nightmare Specs explosive zones.

15. Changed the keybinding to open Dream Zone details from holding the Alt key to holding the plus key.

Once Human: RaidZone - Early Access Optimizations

1. Added a new Tactical Facilities tab under the Defense section in Facilities.

2. Renamed Gun Port Wall 01 to Shelter Gun Port and moved it under the Tactical Facilities tab.

3. New facilities:

1) Ladder: Can be attached to walls for vertical climbing.

2) Shutter Door: Can be attached to foundations or walls; Opens vertically and allows four-wheeled vehicles to pass through.

3) Iron Mesh Wall: Attaches like a wall. Useful for reconnaissance and allows shooting through the mesh.

4) Iron Mesh Floor: Attaches like a ceiling. Useful for reconnaissance and allows shooting through the mesh.

4. Meta-Humans can now directly build barricades and fence-type facilities in the wilderness. Completed structures of these types can also be placed from the Hotbar while in the wilderness.

5. Due to the arrival of Manibus, the disassembly function in Meta-Human territories has been affected by Realm instability. Disassembly Benches built within the territory can now only dismantle materials of Green rarity or lower, finished structures of Green rarity or lower, and some Green-quality gear. Disassembly Benches in the wilderness will be renamed Advanced Disassembly Bench. These can dismantle items of all rarities and operate at twice the efficiency of indoor benches!

6. Changed mineral respawn logic from fixed locations to random spawns.

7. Scattered Storage Crates along roads now have a chance to drop low-level Basic Realm Crate Access Cards. Deviants may also drop them.

8. Adjusted drop rates for Electric Chainsaws and Electric Drills to better reflect their rarity.

9. You can now occasionally find soda in abandoned cars and roadside Storage Crates, helping reduce thirst during exploration.

10. Optimized the item icon for Memory Chips.

11. Mining Platforms and Logging Platforms can now be repaired.

12. Optimized repair costs for weapons and gear. Weapon repairs no longer consume the weapon body.

13. Enhanced the visual effects of Realm Crates for better visibility.

14. Optimized the overall loot drop experience from crates inside strongholds, making it smoother.

15. Opening a Deviation Loot Crate no longer triggers a pop-up message that blocks your view.

16. Significantly reduced the weight of Memory Chip, allowing Meta-Humans to carry more of them at once.

17. New craftable Weapons:

1) R500

This Common revolver uses small-caliber ammunition. It fires slower than the DE.50, but delivers higher base damage and Weakspot DMG, along with better Accuracy and Stability. It will fully replace the DE.50. You can unlock its formula and blueprint through Memetics.

Weapon Stats:

l  Attack: 33

l  Fire Rate (RPM): 180

l  Magazine Capacity: 8

l  Weakspot DMG Multiplier: 75%

2) R500 - Medium Caliber

This Rare revolver uses medium-caliber ammunition. It hits hard, kicks harder, and fires slowly. Bullet speed matches that of rifles. You can install muzzle and sight attachments. Unlock it in Memetics below the S870 to also unlock the crafting formula for medium-caliber crude rounds.

Weapon Stats:

l  ATK: 50

l  Fire Rate (RPM): 140

l  Magazine Capacity: 6

l  Weakspot DMG Multiplier: 80%

18. Removed Craftable Weapon: DE.50

The DE.50 no longer appears in Memetics, crafting, or exploration loot. We'll bring it back in a future update after adjusting its role and performance.

19. New finished weapons available only through exploration:

1) Compound Bow

This Epic bow uses arrows and comes with a high-magnification scope. It reloads faster and shoots faster than the Rustic Crossbow and Recurve Bow. You can't unlock its crafting formula through Memetics, and must find the complete weapon during exploration.

Weapon Stats:

l  Attack: 55

l  Fire Rate (RPM): 150

l  Magazine Capacity: 1

l  Weakspot DMG Multiplier: 65%

2) DE.50 – Jaws

This Epic variant of the DE.50 uses small-caliber ammunition. Its Fire Rate falls between the R500 and G17. It offers higher range, more damage, and better suppressive power. You can equip muzzle, optics, tactical gear, and magazine mods. You can't unlock its crafting formula through Memetics, and must find the complete weapon during exploration.

Weapon Stats:

l  Attack: 38

l  Fire Rate (RPM): 220

l  Magazine Capacity: 9

l  Weakspot DMG Multiplier: 75%

20. Adjustments to Crude Ammo Unlocks in Memetics:

We removed the unlock nodes for Crude Ammo from the Crafting Memetics. Crude Ammo is now unlocked alongside its corresponding weapon:

l  Small-caliber Crude Ammo unlocks with the R500

l  Shotgun Crude Ammo unlocks with the shotgun

l  Medium-caliber Crude Ammo unlocks with R500 - Medium Caliber

l  Sniper Rifle Crude Ammo unlocks with SN700.

21. Weapon balance adjustments:

i. Shotgun

a) DBSG

Single pellet DMG: 10 → 13

b) S870

Single pellet DMG: 10 → 13

c) DB12 - Backfire

Single pellet DMG: 10 → 15

d) ACS12 - Corrosion

Single pellet DMG: 10 → 13

ii. Crossbow

a) Rustic Crossbow

Weakspot DMG Multiplier: 50% → 40%

b) Recurve Bow

Attack: 60 → 50

Full Draw Time: 1s → 1.2s

iii. Other weapons

a) G17

Attack: 17 → 18

b) G17 - Shattered

Attack: 18 → 19

c) SOCR

Attack: 16 → 18

d) KVD - Boom! Boom!

Attack: 16 → 18

e) M416 - Silent Anabasis

Attack: 15 → 16

f) HAMR - Brahminy

Attack: 60 → 66

g) RPG7 Rocket Launcher

Attack: 180 → 315

22. Deviation Acquisition Adjustments

a) New Deviation: Voodoo Doll

Battle Skill: Activate Blood Frenzy to instantly convert 45% of current HP into a temporary shield worth double that amount. While active, hitting targets with a weapon restores HP. Lasts 15s.

Ultimate: Unleash Voodoo Doll, dealing DMG to enemy units within a 20-meter range while restoring HP to you and itself.

b) New Deviation: Shattered Maiden.

Battle Skill: Summon the Shattered Maiden. As she advances, she will attack detected enemy units and reduce their Movement Speed.

Ultimate: You wear the Shattered Maiden's gloves, interrupting and petrifying all enemy units facing you.

c) Removed Deviations

You can no longer acquire Butterfly's Emissary or Mr. Wish. If you've already acquired them, you can still use them.

23. Deviation Balance Adjustments

a) Polar Jelly

Ultimate: Enemy units inside the mist's range will also take damage.

b) Festering Gel

Battle Skill: Changed the Force buff from permanent to temporary. It will now expire when its duration ends. Reduced the Force buff from 60 points to 50 points.

Ultimate: Reduced the HP recovery speed from 6 HP to 5 HP per second.

c) Invincible Sun

Ultimate: Reduced the direct damage from 50 to 40. Reduced the ground flames' duration from 13s to 10s.

d) Pyro Dino

Battle Skill: Reduced the ground flames' duration from 13s to 10s.

Ultimate: Reduced Pyro Dino's summon duration from 30s to 25s. Reduced Pyro Dino's direct damage from 40 to 35. Reduced the ground flames' duration from 13s to 10s.

e) ZapCam

Battle Skill: Reduced the duration of the see-through effect on enemy units from 10s to 6s.

Ultimate: Reduced the duration from 30s to 25s. Reduced the duration of the see-through effect on enemy units from 10s to 6s.

The Way of Winter Update Test Optimizations

Reduced the Chaosweaver's shield value and increased the cooldown of its summoning ability.

Art and Visual Optimizations

1. Optimized character visual effects.

2. Optimized certain animations for female characters.

3. Optimized the lighting effects in the wilderness.

4. Optimized the lighting effects in dungeon scenes.

Monetization Experience Optimizations

A new furniture item, the Fashion Mannequin, is now available. Meta-Humans can purchase its blueprint from Weber at Deadsville. Go to Build Menu → Facilities → Function to build it. You can place outfits you already own onto the mannequin and display them in your territory.

Construction

1. Optimized alignment accuracy when placing complete house blueprints in your territory.

You can now snap house blueprints to the grid during placement.

If a structure appears in red, it means part of it overlaps or intersects. For example, a foundation set too low may cause wall parts to clip into nearby sections. Try adjusting height or rotation and placing again.

Irregular or complex-shaped structures may not align properly with the grid. We recommend saving each standalone structure as a separate blueprint.

2. Optimized the interface to accidental full-resource conversions in the Transit Storage.

3. Added structure upgrade and downgrade options using the G key in Construction Mode. After entering this mode, you can quickly upgrade or downgrade targeted panels. A confirmation prompt will appear before downgrading to avoid mistakes.

4. Added territory construction permission settings in the Territory Terminal.

Vehicles

Optimized the steering responsiveness and drift stability of coupes and off-roaders at high speeds.

Tasks

1. Added vehicle drift and airtime-related tasks to Manibus, The Way of Winter, Evolution’s Call, and Endless Dream.

2. Added a feature allowing veteran accounts to skip the tutorial when creating new characters.

Camera Mode Optimizations

Added grid guides and aspect ratio options to Camera Mode. Improved overall shooting experience, with support for action pausing and speed adjustment.

Social Feature Optimized

1. Streamlined the Whisper creation process. You no longer need to enter a title or tags. For high-quality Whispers, the system will automatically generate them using AI.

2. You can now comment on and reply to Whispers. Support the ones you like with warm messages. If you don't want others to comment or reply, go to Settings → Game Settings → Gameplay → Whispers (scroll to the bottom) to adjust who can interact with your messages.

3. The Discover tab on the Whispers interface now includes Trending and Nearby sections for easier access to popular messages.

4. In the My tab, you can now view all your likes, saves, comments, views, and messages you've posted.

5. The Notifications tab has been updated. You'll now get alerts when your Whispers receive likes, comments, or saves. To turn off notifications, go to Settings → Game Settings → Gameplay → Whispers (scroll to the bottom). We'll also regularly review Whisper content and reward high-quality contributors. Whether it's guides, tips, or personal sharing, all are welcome. Keep an eye out for upcoming community events!

Eternaland

1. Added character coordinate display to the Eternaland map.

2. Streamlined the Eternaland tutorial task flow.

3. Added new Eternaland Journeys.

4. Added quick-display for personal island Namecards.

5. Added a new island bookmarking feature. Meta-Humans can now save their favorite islands on the Island Namecard and fast-travel to them via Island Roaming.

6. Island Namecards now support copying island codes. You can also tap a message author's avatar to view their character profile, and receive alerts when new messages are posted.

Mobile-Specific Optimizations

1. Optimized the camera composition when aiming over the shoulder.

2. Optimized character movement controls.

Other

1. Increased the stack limit for Asterism Crates from 100 to 1,000.

2. Combat notifications now appear in the System tab (bottom-left of the chat window) when you knock down or defeat hostile Meta-Humans, or when they do the same to you.

Bug Fixes
Once Human: RaidZone - Early Access

1. Fixed the issue where the construction cost of certain half-structures was significantly higher than that of full structures.

2. Fixed abnormal construction costs for portals.

Shop

1. We've found an issue where defeating Super Anomalies wouldn't complete certain challenges. These tasks have now been removed from Meta's Bounty

2. Fixed an issue where Eternaland orders weren't granting Battle Pass Exp.

3. Fixed an issue where the recommended Eternaland Exp sources in the Battle Pass were displaying incorrectly.

4. Fixed an issue where some weapon skin effects didn't display correctly on mobile devices.

Events

Fixed an issue where iOS users couldn't claim desktop widget event rewards.

Build

1. Fixed an issue where floating panels couldn't be wallpapered.

2. Fixed an issue where wall or ceiling textures would jitter when rotated and the mouse was slightly moved.

Trade

Optimized render distance for some buildings in the Trade Zone and fixed disappearing visuals.

Dungeons

1. Fixed rare cases where Meta-Humans would fall through the ground while teleporting in dungeons.

2. Fixed occasional disappearance of the boundary oil film in The Prime War.

3. Fixed an issue where Sennacherib could take Elemental DMG in Securement Silos - EX1.

Eternaland

1. Fixed incorrect coordinates for certain tasks on the Eternaland map.

2. Fixed an issue where The Prime War Battle Passes in Eternaland would permanently take up backpack space without any way to discard them. These passes can now be sold in Eternaland.

Once Human Development Team

Enlisted - [CM] Ungorisz

Commanders, meet the "Forest Shadows" update! New weapons, vehicles, BR changes, improvements to the interface, visuals, audio and AI, as well as a new expanded location await you!



Four new weapons have been added to the game: the Soviet AVT-40 20, the Japanese M2 carbine sawoff, the premium American Thompson M1 (S) and the premium German StG 44 (S). Alongside with five new vehicles: the American M36 GMC, the German Bfw. Jagdpanther G1, the Japanese N1K2-J and Ki-100, plus the premium Soviet M72 motorcycle with a DS-39 machine gun.

We've also implemented a series of graphical improvements to make battles feel more immersive and realistic. One of the key changes is the reworked display of bullet holes - now every hit leaves an actual hole in the glass.



We have expanded the Seelow Heights location with a new area based on the forests of Brandenburg, where battles will take place in dense forests, on the outskirts and on the streets of a small town. The new "Wald" mission will be available in three modes: confrontation, destruction and invasion. To achieve victory, you will need to study the environment in search of tactical opportunities.



It is now possible to change the nationality of soldiers. For Germany: between German and Italian, while for the USA: between American and British. The change affects their voice lines, names and faces too, including the available ones in the customization section. Furthermore, we have also prepared a discounted appearance change order pack for you in the shop!



A new Silver Chest "Myansera Arsenal", updated with new decals and portraits, is also available until July 16th. The chest contains old unique rewards up to the Elbe Day event! Don’t miss your chance to obtain rare weapons, squads, decals and portraits.

Check out the full list of changes and improvements below!

Weapons and soldiers
  • Added new weapons:
    • StG 44 (S) (Germany BR V, Premium)
    • AVT-40 20 (USSR BR V, Research)
    • M2 Carbine sawoff (Japan BR V, Research)
    • Thompson M1 (S) (USA BR IV, Premium)
  • Changed the BR of the Solothurn S18-100 from II to I.
  • Changed the BR of the Bren Mk I 100 from V to IV.
  • Changed the BR of the Lanciafiamme Mod.41 d'assalto from III to II.
  • Increased the number of Panzerfaust 100 (USSR) carried from 5 to 6.
  • Increased the base rate of fire of the AVS 36 from 600 to 800 rounds per minute.
  • Added an additional spare magazine to the P08 Luger Platinum and the Nickel-Plated Colt M1911A1.
  • Increased the base damage of the Krieghoff FG to 12.7.
  • Improved the accuracy of the Solothurn S18-100.
  • Reduced the recoil of the SVT 40 and the Sniper SVT-40.
  • Reduced the recoil of the AVT-40.
  • Increased the weight of the SVT-38, Sniper SVT-38, SVT 40, Sniper SVT-40 and the AVT-40.
  • Added a bayonet to the Beretta M1918.
  • Added a sprint speed modifier to the following unique knives: San Marco Dagger, Moroccan Dagger, Fairbairn-Sykes fighting knife.
  • Fixed the missing decorations on soldiers' helmets.
  • Fixed the incorrect poses of the PPSh-2 and U-2 (Collectible) squads’ soldiers in the hangar when using pistols.
  • You can now keep aiming between shots with a number of weapons and their variants: Nagant 1895, Winchester M1895, Lee-Enfield No.4 MkI, Ross Mk. III rifle, Ithaca 37, Winchester Model 1912, Winchester 1887, Mannlicher M1895, SMLE Mk III.
  • Added ability to change the nationality of soldiers (for Germany and the USA).
  • Added additional uniform options to the 227th Jäger Regiment for every campaign.
  • Added additional uniform options to the 1st Group of Moroccan Auxiliaries for every campaign.
  • Added gloves customization options to the 214th Airborne Brigade.
  • Updated the tunics of the 14th Parachute Regiment.
  • Reduced the Gold price of customization pieces:
    • Head: 60 -> 30
    • Torso (with pants): 360 -> 180
    • Torso (with attachments): 240 -> 120
    • Torso (basic): 180 -> 90
    • Hands: 60 -> 30
    • Legs: 60 -> 30
    • Headgear: 60 -> 30, 90 -> 45, 120 -> 60
Vehicles
  • Added new vehicles:
    • M36 GMC (USA BR IV, Research)
    • Bfw. Jagdpanther G1 (Germany BR V, Research)
    • N1K2-J (Japan BR V, Research)
    • Ki-100 (Japan BR III, Research)
    • M72 DS-39 (USSR BR I, Premium)
  • Replaced the T-28’s Shrapnel shells with APHEBC.
  • Replaced the Pz.IV F1 and Pz.IV E’s HE shells with HEAT.
  • Improved the turning speed of the Sd.Kfz.251/1 and the Sd.Kfz.251/9.
  • Replaced the J2M3’s 60 kg bombs with Type 5 No.6. Mod.9 rockets.
  • Replaced the Hurricane Mk IIB’s (USSR) ROS-82 rockets with RBS-82 rockets.
  • Corrected the position of Me 410 A-1/U2’s pilot, so the legs no longer clip through the texture.
  • It is now possible to switch to any of the gunners in the following aircraft: A-20 Boston MK.3, A-20G-25, A-20G-25-M8, Ju 188 A2, Sb-2m, Su-2 (M-82), AP-1.
  • Fixed a bug that made it possible to instantly spawn with non-carrier based aircraft at the start of the battle on Pacific locations.
  • Fixed the sight of the D3A1 and D4Y1.
  • Fixed a bug that made it impossible to spawn with an APC driver squad, if the APC limit was reached and one of the APCs was yours.
  • Reduced the weight of the Type-94 Isuzu.
  • Added unique names to aircraft obtained from the Battle Pass.
  • Fixed a physics related issue with the Type-94 Isuzu that caused it to flip over from minor collisions.
  • Added the ability to change the scale, rotation and condition of camouflages.
  • Increased the damage area of drop tanks and reduced the time it takes to burn from full health: from 7-8 seconds to 4.5 seconds (without using medkit or extinguishing the fire).
UI
  • Added the ability to keep the unique decals when changing camouflage on certain BP and premium vehicles.
  • Added an "Incognito" option to the Contacts menu. Now you can hide your online status from your friends and avoid receiving pop-up notifications. This feature will not work on a Xbox.
  • Added a "Group is recruiting" option above the START button. This feature allows random players to join your group.
  • Added icons for the different artillery strike types to the call window.
  • Added a notification when the controlled vehicle is being repaired.
  • Added a filter when changing weapons or equipment.
  • Added a mission rating system.
  • Fixed a bug where the autofill squad function could add an extra soldier to an already full squad.
Graphics
  • Improved the visual representation of bullet holes on glass.
  • Changed the muzzle flash effect of anti-tank guns.
  • Improved the visualization of ricochets from large-caliber guns.
  • Reworked the explosion effects of drop tanks.
  • Improved the physics of fire spreading from explosions.
  • Improved the details of smoke effects of shots.
  • Added visual effects for weapon overheating during intensive firing.
  • Separated the effects of armor-piercing and high-explosive shells.
  • Added unique visual effects to aircraft cannons.
  • Increased the damage radius and improved the fragmentation effects of high-explosive shells.
  • More realistic visual effects for wounds.
  • Reworked the effects of hits.
  • Added special firing effects for cannons with muzzle brakes.
  • Reworked effects of destruction of tanks and aircraft.
  • Reworked the visual effects for aircraft bombs.
  • Reworked the explosion effects of artillery and mortar shells.
  • More realistic effects for large-caliber shell hits.
  • Reworked the explosion effects of grenades, explosion packs, mines and TNT charges.
  • Reworked the explosion effects of Molotov cocktails, Ampulomets and Northover Projectors.
  • Reworked the volumetric lighting for light sources, lamps, lanterns, chandeliers and other objects.
  • Added support for latency reduction technologies:
    • AMD Radeon™ Anti-Lag 2
    • Intel® Xe Low Latency
  • Reworked the Dynamic Resolution setting to improve its stability.
Sound
  • Updated the sound effects of ricochets from large-caliber guns and small arms.
  • Added new hit effects on tires.
AI
  • AI now stays further away from the player while building, aiming and firing.
  • AI now reacts more actively to firing positions and will attempt to leave dangerous zones.
  • AI now turns more smoothly while running.
  • AI now positions better in areas with little cover.
Locations and missions
  • Fixed the AI’s vision through bushes. Also improved this system for trees that are large enough to hide in their leaves.
  • Added new missions: Wald (Destruction), Wald (Invasion) and Wald (Confrontation).
  • Fixed issues related to effects in the "Pokrovskoe City" mission.
  • Improved the placement of vehicle spawn points placement in the "Mountain Pass" mission.
  • Adjusted the rate of reinforcement point depletion when one team captured all points in the "Myansera (Conquest) Large" mission.
  • Fixed respawn related issues in the "Ministry Garden (Destruction)" and "Ministry Garden (Assault)" missions.
  • Fixed errors related to object placement at capture points in the "Pokrovskoe Village" mission.
  • Improved the placement of infantry spawn points and ammunition resupply points in the "Birch Grove" mission.
  • Improved the position of the respawn camera in the "Quarry" mission.
  • Adjusted the placement of the ammunition resupply points in Stalingrad.
  • Adjusted the placement of the ammunition resupply points in Normandy.
  • Adjusted the placement of infantry respawn points when the third capture point is active in "The Reich Chancellery (Confrontation)" mission.
  • Adjusted the placement of vehicle respawn points when the first capture point is active in the "D-Day (Invasion)" mission.
  • Adjusted the placement of respawn points in the "Birch Grove (Invasion)" and "Birch Grove (Confrontation)" missions.
  • Various fixes for spawn points, battle areas and capture points on the Seelow Heights location.
  • Updated the volumetric fog effect on the Seelow Heights location.
  • Adjusted the placement of starting respawn points Confrontation missions in Moscow.
  • Fixed the AI’s navigation on beams between buildings in Tunisia.
  • Modified the furniture of barracks in the Pacific and Moscow to make it easier to traverse - the space under the windows has been cleared of objects.
  • Added destructibility to round windows in Flemish style houses.
  • Fixed a hole in the terrain in the "Munda Trail" mission.
  • Fixed incorrect textures on lumber stacks.
  • Fixed the AI’s navigation on the fort’s stairs in Tunisia.
  • Fixed a lamppost that couldn’t be destroyed properly in Berlin and in practice mode.
  • Fixed a floating sand pile in Moscow.
  • Fixed the incorrect occlusion culling in the cathedral in Rzhev .
  • Fixed a gap in the trenches in the "New Georgia (Conquest)" mission.
  • Improved the AI’s navigation in Rzhev, so they can climb through the windows of the monastery and the church more frequently.
  • Removed rocks from vehicle spawn points in the winter sections of the Ardennes.
  • Reassigned the effects of window destruction to match the window size.
  • Fixed the collision of the chimney caps on Flemish style houses.
  • Fixed the position of a window arch of the monastery in Rzhev.
  • Fixed the positioning of masonry ovens in wooden houses in Moscow.
  • Fixed the texture flickering of shops in Berlin.
  • Fixed the texture flickering of window sills.
  • Fixed the destructibility of certain trees.
  • Fixed the physical material of the concrete blocks at railway crossings.
  • Corrected the destruction of newsstands in Normandy and Berlin.
  • Fixed the AI’s navigation through windows in department store windows in Stalingrad.
  • Fixed the earth mound around bunkers on the winter Volokolamsk Countryside location.
  • Added destructibility to wooden shelves inside bunkers.
  • Fixed the incorrect texture repetition on factory workshop doors.
  • Added destructibility to windows of the mansions in Normandy and Berlin.
  • Fixed the textures of destroyed Mercedes trucks’ wheels.
  • Fixed the physical material of the floor in the boiler room on the Steel Mill location.
  • Added destructibility to bunks in barracks in Moscow.
  • Added destructibility to stone pillars and fences on the Seelow Heights location.
  • Fixed the incorrect physical material of the dirt under the canopies on the Steel Mill location.
  • Fixed the AI’s incorrect navigation at the train station on the Ardennes location.
  • Fixed an issue where the AI got stuck on the stairs to the second floor in certain shops in Normandy.
  • Fixed the collision of certain parts of the caves in Tunisia.
  • Fixed the AI’s navigation on train station’s stairs in Stalingrad.
  • Fixed the duplicated crates on cranes in the Steel Mill location.
  • Fixed the broken door in the hotel in Burma.
  • Fixed the destructibility of the dining room’s door in Moscow.
  • Fixed the incorrect LOD of brick fences on the Steel Mill location location.
  • Fixed the incorrect texture of the stairs of the mansion on the Seelow Heights location and in Normandy.
  • Fixed the AI’s incorrect navigation in the hangars on the Gavutu location.
  • Changed how AI chooses cover around various objects at the crossing and the railway station on the Seelow Heights location.
  • Fixed the incorrect physical material of the railway crossing on the Steel Mill location.
  • Fixed the incorrect material of the monastery’s bridge in Burma.
  • Fixed the collision of the walls of the mansion on the winter Volokolamsk Countryside location.
  • Fixed a hole in the rocks in Tunisia.
  • Fixed the incorrect LOD of stove pipes in wooder houses in Moscow.
  • Added destructibility to tree stumps by tanks.
  • Fixed the collision of the destroyed wall of the monastery in Moscow.
  • Fixed a section of the map where the ground was incorrectly sticking out of the water on the Normandy Fortified Beach location.
  • Corrected the collision of ships on the Normandy Fortified Beach location.
  • Fixed the destructibility of wooden doors of the department store in Stalingrad.
  • Fixed the model of the King Tiger and Panther tank’s destroyed tracks.
  • Corrected the collision of destroyed barbed wire.
  • Corrected height of the metal railing of balconies on the upper floors of houses in Normandy.
  • Added destructibility to the metal railings of the bridge on the Berlin Opera location.
  • Added visible reinforcements to indestructible log fences.
  • Corrected the collision of destroyed cars.
  • Fixed a hole in the rock near the railway bridge on the Steel Mill location.
  • Fixed a hole in the rock of the canyon in Tunisia.
Other improvements
  • Added a penalty for deserting from a battle.
  • Added rotational aim assist for consoles.
  • Added a new item to the shop: 100 appearance change orders for the price of 30 (for 450 Gold).
Monitoring All Night - ネア・カールソン

Dear Observers!

This notice introduces the contents of the upcoming ver1.2.0 update!

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Renewal of UI

In ver1.2.0, most of the UI can be operated with the keyboard. In addition to that, we have redesigned some of the UI to make it look better.

Below is a partial list.

Title Screen(OLD)

Title Screen(NEW)

Load Screen(OLD)

Load Screen(NEW)

This is not the only UI that will be renewed. They can be seen in the game after the update!

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Other Updates

  • Change of some anomalies

  • Bug fixed

  • Some changes to in-game specifications

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Community Announcements - 3etm1free2
Dear Commanders,
We will bring you an overview of the updates on 7/3.

Time-Limited Events
■[Mímisbrunnr's Loop]
▸Event Duration:
2025/7/3 9:00 ~ 2025/7/23 18:59(GMT+0)
The event shop exchange will expire at 2025/7/30 18:59(GMT+0)

■[Voyage Logs]
▸Event Duration:
2025/7/3 09:00 ~ 2025/7/23 04:59(GMT+0)

■[Radiant Spirits]
▸Event Duration:
2025/7/3 09:00 ~ 2025/7/23 18:59(GMT+0)
During the event, Complete tasks to receive [Elite Doll - Faye] for FREE.

■[Daybreak Vigil]
▸Event Duration:
2025/7/3 09:00 ~ 2025/7/17 04:59(GMT+0)
During the event, log in for 7 days to receive [Targeted Access Permission x10].

■[Inverse Cipher]
▸Event Duration:
2025/7/9 05:00 ~ 2025/7/23 04:59(GMT+0)
During the event, clear event stages within the specified number of turns to obtain generous rewards such as "Collapse Pieces" and cultivation items.

■[Intelligence Supplies]
▸Event Duration:
2025/7/11 05:00 ~ 2025/7/16 04:59(GMT+0)
During the event, log in the game at the corresponding time to receive [Intelligence Puzzles] daily.

■[Dangerous Excavation]
▸Event Duration:
2025/7/16 05:00 ~ 2025/7/30 04:59(GMT+0)
During the event, participate in the Event Game Mode to receive generous rewards including [Collapse Pieces].

■[Rookie Broker's Invoice]
▸Event Duration:
2025/7/17 05:00 ~ 2025/7/31 04:59(GMT+0)
During the event, log in for 7 days to receive [Targeted Access Permission x10].

■[Supply Mission-Fission & Neural Survey-Fission]
▸Event Duration:
2025/7/17 05:00 ~ 2025/7/23 04:59(GMT+0)
During the event, rewards from [Supply Mission] and [Neural Survey] are increased by 100%.

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Recruitment
■Targeted Procurement | Springfield
The drop rate for the Elite Doll [Springfield] is increased in the Targeted Procurement!
■Military Upgrade | Radiance
The drop rate for the Elite Weapon [Radiance] is increased in the Military Upgrade!
▸Event Duration:
2025/7/3 9:00 - 2025/7/23 18:59(GMT+0)

■Targeted Procurement | Peri
The drop rate for the Elite Doll [Peri] is increased in the Targeted Procurement!
■Military Upgrade | Amanita
The drop rate for the Elite Weapon [Amanita] is increased in the Military Upgrade!
▸Event Duration:
2025/7/3 9:00 - 2025/7/23 18:59(GMT+0)

■Targeted Procurement | Mechty
The drop rate for the Elite Doll [Mechty] is increased in the Targeted Procurement!
■Military Upgrade | Daydream
The drop rate for the Elite Weapon [Daydream] is increased in the Military Upgrade!
▸Event Duration:
2025/7/3 9:00 - 2025/7/23 18:59(GMT+0)

■Selected Doll Rate Up!
During the event, The drop rate for 4 Dolls "Suomi", "Ullrid", "Makiatto", "Daiyan", 4 Weapons "Unspoken Calling", "Rectrix", "Bittersweet Caramel", "Heavy Strings" will be increased in "Custom Procurement - Dolls" and "Custom Procurement - Weapons". The first guarantee will guarantee the selected Doll and Weapon, and the first guarantee applies once in each Procurement.
▸Event Duration:
2025/7/3 9:00 - 2025/7/23 18:59(GMT+0)

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Outfit Boutique
■Springfield's Outfit | Queen in Radiance
Springfield's [Queen in Radiance] is the first outfit in GIRLS' FRONTLINE 2: EXILIUM to have a 3D personal main interface wallpaper.
Brand-new outfit on a limited-time discount in the Outfit Boutique.
▸Event Duration:
2025/7/3 9:00 - 2025/7/23 18:59(GMT+0)

■Faye's Outfit | Flurry Crimson
Brand-new outfit on a limited-time discount in the Outfit Boutique.
▸Event Duration:
2025/7/3 9:00 - 2025/7/23 18:59(GMT+0)

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Custom Skin
■Weapon Skin | Midnight Waltz
Brand-new weapon skin on a limited-time discount.
▸Event Duration:
2025/7/3 9:00 - 2025/7/23 18:59(GMT+0)

■Weapon Skin | Dawn Sentry
Brand-new weapon skin on a limited-time discount.
▸Event Duration:
2025/7/3 9:00 - 2025/7/23 18:59(GMT+0)

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Notes:
※ Please fully exit the game and re-enter after the update is applied to receive the new patch contents. If the event does not open properly, please restart the game.
※ If commanders have any questions, don't hesitate to contact us via the Customer Service Center in the game or staff in our official community.
※ The event time in this announcement has not been adjusted for Daylight Saving Time. Please take note, Commander.
Super Space Arcade Playtest - Tom Wor | Worgames
- Minor bugfixes ramping up to release
Generation Nova Playtest - Oatstar
  • Fixed multiple typos and placement errors in tutorial
  • Fixed unaligned and off-resolution UI-elements
  • Optimized saving and loading and creation and loading of thumbnails.
  • Fixed a null error when clicking the info/tutorialbutton while not in tutorial scene
  • Optimized code and fixed multiple potential bugs
Tom Clancy's Rainbow Six® Siege X - Ubi_Zurik

See the upcoming changes with the release of Y10S2.2.

DUAL FRONT
  • The health of a downed Operator is now 50.

BUG FIXES
GAMEPLAY

FIXED - Clash's CCE Shield can stop Dokkaebi's Logic Bomb when equipped.

FIXED - Thermite's Exothermic Charge and the Hard Breach Charge are not destroyed by electricity if they're deployed before electricity is active.

FIXED - Explosives injure Operators through drone vents protected by metal sheets.

FIXED - Operator gets stuck on the window frame after trying to rappel through while an ally is placing a barricade.

FIXED - Passive healing resets after securing an enemy sector in Dual Front.

FIXED - Skopos's Idle Shell blocks players from reinforcing a wall from inside.

FIXED - Rappelling through a window doesn't kill enemy Operators in online Custom Games.

OPERATORS

FIXED - Clash's leg clips through her CCE Shield while crouched.

USER EXPERIENCE

FIXED - PlayStation® players receive a free weekend expired error while trying to access Siege X.

FIXED - Tactical map spawn locations during the Planning Phase can't be selected.

FIXED - Climb and Rappel action reminders are present while Clash's CCE Shield is expanded and the taser is active.

FIXED - Wamai's elite Director of Acquisition's badge is displayed in badge list when bundle is unowned.

FIXED - Clash's elite Honor-Bound Shield badge is displayed in badge list when bundle is unowned.

FIXED - The hostage icon appears in the scoreboard for every player that is killed while carrying the hostage.

FIXED - Missing thumbnail for M249 Filigree Blaster weapon skin.

FIXED - Change Operator button in Shooting Range doesn't work.

FIXED - FPS drops to 1 on modernized maps during transition between rounds.

FIXED - Stuttering during gameplay for users with Intel CPUs and Nvidia GPUs.

FIXED - SFX for Valkyrie's paragon Quintessence of Form victory celebration's plays in the background while scrolling through the bundle content in fullscreen view.

FIXED - Level of detail issues in the District map of Dual Front.

FIXED - Lighting issues in the District map of Dual Front.

FIXED - First time booting Siege starts in a borderless window that behaves like fullscreen when the monitor's resolution is higher than 1600x900.

FIXED - Alibi's elite Sophisticated Veneer ability skin has morphing level of detail issues.

FIXED - Play again button for Field Training has a missing graphic in the Play hub.

AUDIO

FIXED - Motion sensors in 1F Visa Office of Consulate map don't make sound when an Operator passes through them.


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