The event will start shortly after the update is released on most platforms. Find event tasks and rewards in the Event Hub in the upper-left corner of your main Hangar view.
The richest Martian faction is throwing a party! Golden plating gleams under an artificial sun, big deals are sealed over a drink or two, and pilots mingle in search of sponsors with the fattest digi-wallets — all while Factory 47 sinks deeper into toxic waste. Welcome to the Yan-di Solar Gala:
New robot: Teth
New robot weapons: Hedjet (L), Deshret (M), Pshent (H)
New special editions: Steel Teth, Hedjet, Deshret, Pshent
New drone: Scarabeus
New mothership: Sekhem
New pilots: Bast Neferu (Teth), Shani Kyne (SWORD Unit-190)
New feature: Elimination Report
New feature: Tactical Shift (Factory)
Major balance changes

Complete the event to earn this collectible Title for your account:

SOLARCH
Earn another Title by participating in Free-For-All battles:

GLADIATOR
A dedicated brawler, Teth is protected by physical shields as well as a Forcefield system. Unless attacked by explosives or hit from the sides, the Forcefield won't take damage until an outer shield is destroyed. If a shield is lost, Teth regenerates it after a short delay. This multilayered protection makes the robot exceptionally tough, although it limits its movement speed.
While its mobility is limited, Teth compensates with a unique built-in weapon that fires teleportation beacons. Once a beacon hits an obstacle or reaches its max range, it activates, allowing Teth to instantly warp to its location, unless the Commander cancels the jump. This blend of heavy defenses and surprise positioning makes Teth ideal for wielding ultra-close-range weapons.
The Desert Guardian’s signature tactic is to deploy floating mines around itself, and then teleport right into the midst of the enemy, triggering a chain of devastating explosions upon arrival.

A solemn guardian of Yan-di treasures
Sandstorm: Teth fires a rocket with a translocator. If the rocket collides with an enemy robot, an obstacle, or reaches its maximum range, the translocator is placed, and the robot begins to teleport to it. If the beacon cannot be placed, the robot will not be teleported. The beacon placement can be canceled by reusing the ability. After teleporting, the robot deals damage and applies EMP to enemies around it.
Teth Forcefield: The robot has a defense that partially blocks the damage taken, the level of protection decreases as the damage is received. The Forcefield recharges after Teth takes no damage for a certain amount of time.
Teth Special Physical Shields: Teth has an updated physical shield system. A new shield is teleported to replace the one destroyed if Teth does not take damage for a certain amount of time.

Weapon Slots
2x Light, 1x Medium, 1x Heavy
Specializations
Attack / Defence / Brawler
Durability
325,000
Movement Speed
55 km/h
Bonus for MK2
+10% Sandstorm damage
Bonus for MK3
+100% shield durability
The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.
Danger! Do not Approach
These weapons launch hovering mines that start orbiting the host if no target is hit directly. Once an enemy enters their effective range, the mines lock on and dash toward the target, detonating for massive damage.

Weapon Slot
Light / Medium / Heavy
Special Effect
Slowdown
Damage Type
Explosive
Range
150 m
Damage per Particle
7,000 / 9,800 / 11,500
Particles per Shot
1
Shot Interval
0.2 sec
Ammo
15
Reload Interval
6 sec
Reload Amount
15
The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.
A carapace of steel
On ForceField: More Speed
The robot's Movement Speed is increased while the Forcefield effect is active.
On Deployment: Durability
This drone's ability increases the robot's Durability. The effect is constant while the drone is attached to the robot.
More Damage for EMP
Damage to the enemy is increased if they are affected by the EMP effect.
Physical Shield durability
Increases the strength of the physical shield.

As evasive as the desert wind itself
Dance of the Sands: Upon using its teleportation beacon, Teth gains a 20% boost to movement speed and a 10% bonus to weapon damage that last 7 seconds.

Sword Unit-192's melee attack lasts twice as long as that of its non-ultimate counterparts. Once it locks an opponent in close quarters, victory is almost inevitable. Fly, dash, slash — this robot is the embodiment of aggressive, high-impact gameplay.
The ultimate cutting power
Skyfall Slash: SWORD Unit-192 takes flight, leaving a teleportation beacon behind, accelerates, and activates the Absorber shield. During flight, the robot's built-in weapon is active, dealing damage to a percentage of enemy durability. Upon reactivating the ability, the robot makes a dash and attacks nearby enemies with its sword. Reactivation is only possible when there is a target within the required distance. After the ability ends, the robot teleports back to the point where it began its flight.
Built-in weapon range: 500 m
Durability Percentage Damage: 2%
Sword dash range: 500 m

Weapon Slots
2x Light, 2x Medium
Specializations
Attack / Defense / Raider
Durability
357,500
Movement Speed
55 km/h
Bonus for MK2
Reduced ability cooldown (17 → 15 sec)
Bonus for MK3
Bonus damage to Titans (0% → 50%)
The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.
And so, the arms race continues!

Weapon Slot
Light / Medium
Special Effect
N/A
Damage Type
Energy
Range
500m
Damage per Particle
4,526 (+2% of total durability) / 7,077 (+2.5% of total durability)
Particles per Shot
1
Shot Interval
0.3 sec
Ammo
20
Reload Interval
7 sec
Reload Amount
20
The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.
Once operational excellence is secured, superior firepower naturally follows.
Thermal Extraction: While its ability is active, SWORD Unit-190 gains increased flight speed and enhanced weapon damage.

Might be time for an SPF-rated paint job
A flying bastion engineered by Yan-Di Corporation as the pinnacle of directed warfare. It unleashes a massive bombardment from the skies, drenching the battlefield in golden fire. The lingering energy slows down enemies, trapping them in the wake of engineered annihilation.
Sunfire Deluge: Unleashes a barrage of projectiles around the selected target in expanding concentric circles. Each projectile creates an impact zone on landing, dealing damage over time and applying SLOWDOWN to enemies caught within.

An Elimination Report appears immediately after your robot is destroyed. It displays all key components of the enemy’s build, including their chosen Specialization, Mothership, and Drone. Tap the screen once to dismiss the report. You can reopen it multiple times before deploying your next robot.
Tactical Shift introduces dynamic scenarios to the War Robots maps. In this update, the feature only appears as the Chemical Spill on the Factory map. Chemical Spills will trigger randomly in all game modes on Factory except for Beacon Rush and Push. After a warning, toxic pools begin to overflow, eventually submerging the entire central area of the map. Consider opting for more mobile robots when deploying on Factory during this update!



With this round of adjustments, our goal is to significantly increase robot lifetimes in the higher leagues. While the specific rebalance numbers and the list of affected items may change based on testing and your feedback, the core principles of this rebalance will remain the same:
Damage output of all Tier 4 weapons will be reduced
Excessive damage multiplication in popular builds (e.g. Ravager, Lio) will be trimmed
Combat roles and relative power levels of popular builds will remain largely unchanged (e.g. Sword will continue to have the highest damage potential)
We’ve been closely monitoring robot lifetimes for over a year. As of update 11.0, average survival times have dropped below what we consider healthy for the game. For comparison: around update 10.0, it took 10–12 seconds for three average medium weapons to eliminate a defenseless robot. Currently, that same setup results in a kill in just 3–5 seconds.
We believe War Robots should be a slow-paced tactical shooter, where smart decision-making matters more than twitch reflexes. This rebalance aims to restore that vision by giving players more time to react, adapt and fight strategically.
Entering Veil no longer removes negative effects
Entering Veil no longer grants immunity from negative effects
Exiting Veil no longer grants damage boost
Durability reduced: 350,000 → 270,000
Bonus to movement speed from Veil reduced: 50 → 10 km/h
Ability cooldown increased: 12 → 16 sec
Movement speed increased: 30 → 45 km/h
Delay between activations of Sunstorm increased: 3 → 5 sec
Bonus to movement speed from Sunstorm reduced: 75% → 50%
Maximum duration of Sunstorm reduced: 7,5 → 6 sec
Maximum cooldown of Sunstorm reduced: 15 → 12 sec
Movement speed increased: 65 → 69 km/h
Fire rate of mini-bots reduced: 0.1 → 0.2 sec (shot interval)
Activating Mastermind no longer restores gray durability
Capacity of Aegis applied by Mastermind reduced: 320,000 → 225,000
Bonus to movement speed from Mastermind increased: 20% → 30%
Amount of durability restored when losing physical shields reduced: 30% → 2% (gray) / 5% → 2% (green)
Damage against Titans increased: x1.9 → x2.0
Reflector is limited to the jumping phase of Comet Splash
Amount of damage blocked by the Reflector reduced: 40% → 30%
Movement speed reduced: 47 → 40 km/h
Durability increased: 425,000 → 510,000
Accumulation of Defense Points per stack of Fortress Link reduced: 20 → 4
Supported allies get 10 Defense Points per stack of Fortress Link
Accumulation of damage bonus per stack of Siege Link reduced: 5% → 3%
Maximum amount of Fortress Link stacks reduced: 25 → 22 (75% → 66% bonus damage)
Supported allies get 4% damage bonus per stack of Siege Link
Built-in weapon damage reduced: 16,000 → 11,500
Built-in weapon percentage damage reduced: 2% → 1%
Sword damage reduced: 55,200 → 24,000 / 18,400 → 8,000
Built-in weapon projectile speed increased: 800 → 1,000 m/s
Bonus to movement speed from Viper Strike increased: 80% → 100%
Viper Strike duration increased: 4 → 5 sec
Bonus to repairs provided by the Absorber increased: 20% → 35%
Damage reflection increased: 40% → 50%
Bonus to movement speed from Atom increased: 33% → 45%
Durability increased: 344,500 → 390,000
Bonus to movement speed from Shapeshift increased: 40% → 55%
Passive resistance to DoT reduced: 50% → 30%
Duration of DoT applied by Hook reduced: 6 → 4 sec
Time window for converting incoming damage to DoT with Hook reduced: 6 → 4 sec
Defense Points increased: 200 → 225
Essence Shift no longer grants immunity to Defense Mitigation
Shadow Walk no longer removes negative effects
Shadow Walk no longer grants immunity from negative effects
Bonus movement speed from Shadow Walk reduced: 30 → 10 km/h
Durability reduced: 650,000 → 500,000
Defense Points increased: 150 → 200
Essence Shift (self) effectiveness adjusted: damage bonus increased (x1.35 → x1.45); movement speed bonus increased (x1.35 → x1.45)
Essence Shift (enemy) effectiveness adjusted: Defense Point reduction increased (x0.65 → x0.55); damage reduction increased (x0.65 → x0.55); movement speed reduction increased (x0.65 → x0.55)
Damage per particle of the Fatigue Shot reduced: 19,800 → 9,900
Damage per particle reduced by 10%
Damage per particle reduced: 5,400 → 3,150
Shot interval increased: 0.1 → 0.2 sec
Reload time reduced: 8 → 6 sec
Damage per particle reduced: 11,000 → 7,660 / 8,400 → 5,750 / 5,600 → 3,830
Shot interval increased: 0.18 → 0.24 sec
Reload time reduced: 1.2 → 1 sec
Damage per particle reduced: 1,785 → 1,435 / 1,390 → 955
AoE radius reduced: 7 → 3 m
Shot interval increased: 1 → 1.25 sec
Reload time reduced: 8 → 7 sec
Damage per particle reduced: 4,368 → 2,660 / 3,276 → 2,000 / 2,184 → 1,330
Shot interval increased: 0.5 → 1.2 sec
Horizontal dispersion reduced: 0.35 → 0.28
Damage per particle reduced: 49,275 → 16,065 (3,285 → 1,785) / 35,175 → 12,060 (2,345 → 1,340)
Damage per stack of DoT reduced: 328 → 238 / 234 → 170
Reload time increased: 5 → 6 sec
Damage per particle reduced: 13,685 → 6,740 / 9,050 → 4,310
Percentage damage reduced: 2.5% → 1%
Projectile speed increased: 800 → 1000 m/s
Damage per particle reduced: 4,520 → 3,330 / 4,190 → 2,500 / 2,965 → 1,665
Reload time reduced: 1 → 0.7 sec
Damage per particle reduced: 1,111 → 950
Aegis capacity reduced: 200,000 → 125,000
Damage per particle reduced: 4,500 → 2,520 / 3,600 → 1,985 / 2,700 → 1,260
Damage per particle reduced: 3,600 → 3,000 / 5,400 → 4,500 / 7,200 → 6,000
Effective range reduced: 1,100 → 800 m
Damage per particle reduced: 7,700 → 4,000
Reload interval reduced: 0.8 → 0.7 sec
Damage per particle reduced: 6,580 → 5,900
Damage per particle reduced: 11,000 → 9,000
Damage per particle reduced: 14,500 → 11,600 / 11,500 → 9,200
Damage per particle reduced: 1,820 → 1,250
Vertical dispersion increased: 0.08 → 0.1
Reload time reduced: 5 → 4 sec
Damage per particle reduced: 5,703 → 4,600 / 4,000 → 3,060
Particle bounce radius reduced: 150 → 50 m
Damage per particle reduced: 4,542 → 3,600
Horizontal dispersion reduced: 0.115 → 0.1
Damage per particle reduced: 5,000 → 4,000 / 3,000 → 2,400
Damage per particle reduced: 3,000 → 2,400 / 2,000 → 1,600
Damage per particle reduced: 3,335 → 2,170
Built-in weapon shot interval increased: 0.1 → 0.2 sec
Built-in weapon reload time reduced: 8 → 6 sec
Damage bonus accumulation from Stealth reduced: 15% → 5% per stack
Cooldown for applying Lockdown upon leaving Stealth increased: 1 → 10 sec
Bonus to movement speed increased: 5% → 8%
Built-in weapon kinetic damage reduced: 2,100 → 1,000
Built-in weapon energy damage reduced: 31,500 → 9,000
Capacity of Aegis received upon landing reduced: 350,000 → 150,000
Bonus to durability during flight reduced: 80% → 25%
Limit of Cleanse stacks increased: 12 → 14
Built-in weapon damage reduced: 4,857 → 2,576
Built-in weapon shot interval increased: 1 → 1.25 sec
Damage bonus increased: 7% → 10%
Built-in weapon damage reduced: 5,400 → 3,240
Built-in weapon shot interval increased: 0.2 → 0.26 sec
Built-in weapon reload time reduced: 10 → 9 sec
Protection from gray damage reduced: 25% → 10%
Built-in weapon damage reduced: 1,050 → 800
Built-in weapon damage reduced: 6,300 → 1,800
Built-in weapon projectile speed increased: 800 → 1,000 m/s
Accumulation of Defense Points reduced: 15 → 12 per stack
Effective range of Quantum Sensor reduced: 250 → 200 m
Damage bonus when at max. stacks reduced: 240% → 190%
Reduced gray damage: 88,000 → 50,000
Bonus durability for Titans reduced: 65,000 → 50,000
Bonus durability for robots reduced: 35,000 → 25,000
Bonus Aegis capacity increased: 100,000 → 150,000
Bonus durability reduced: 15% → 5% per ability use
Durability repairs reduced: 5% → 1% per ability use
Damage reflection reduced: 60% → 10%
Repairs from damage reflection reduced: 40% → 20% of reflected damage
Fixed a bug where available Pilots wouldn't display in the My Pilots tab.
Fixed a bug where the task count and timer wouldn't display in the Clan Task tab.
Fixed various crash cases on Android and iOS.
Improved optimization for downloading update files.
Improved optimization for various pop-up windows in the Hangar.
Hey players!
If you're playing Phantom Breaker: Battle Grounds Ultimate and looking for a chill place to hang out, team up, or just talk about the game — come check out our Discord!
What’s going on in the server:
Matchmaking & co-op runs
Tips, tricks, and help for new players
Fan art, memes, and game talk
Just a cool spot to hang out with other PB fans
Whether you're grinding solo or want a crew to run with, we’d love to have you!
🔗 https://discord.gg/WG3kJbnYf3
Come say hi!

The sun is shining, the cicadas are singing... 🦗 (yes, we are aware that this is a cricket emoji, we're just doing our best)
Which means it's summer, which means Caravan SandWitch is ON SALE! After all, it takes place on a sunny Provençal planet!
https://store.steampowered.com/app/1582650/Caravan_SandWitch/
Greetings, Agents 🫡
It’s time you learnt more about your mission - and the threats you’ll be facing in Phantom Squad.
First, you should know a little more about the team you’re working with. In the wake of a catastrophic terrorist attack, a high-ranking officer established an off-the-books unit designed to combat threats with full autonomy.
Composed of operatives officially tied to no nation, your unit exists solely to fight terrorism - wherever it emerges. Together with your Squad, you’ll be expected to use any means necessary to complete the mission.

Your experience has more than prepared you for the first op - rescuing civilians held hostage in a downtown skyscraper. But it won’t be long before you’re deployed into unfamiliar territory, facing more complex, better-coordinated terrorist networks.
After a successful mission extracting a high-value individual, lines between different enemy organisations will rapidly become blurred as you uncover an international web of threats, whose ultimate target could plunge the world as we know it into disorder and chaos.

So now that you know who your team is, and what you’re up against, only one question remains - are you ready?
Play our Demo and Wishlist Phantom Squad below. 👇
# 🔧 Nion Forge – Patch 0.5.3 (In Development)
---
## 🐞 Bug Fixes
- fixed District 4
- fixed some pathing bugs related to the tutorial
- loadboxes in the main menu can now be selected correctly; previously, there were odd overlaps with the delete button
---
## 🎨 Visual & Audio
- button colors of the intermediate sequences have been adjusted to match the standard button colors, to avoid confusion
---
## 🧩 Misc
- new dropdown in the settings allows changing the display style of input icons based on the active device
the dropdown automatically detects the current input device
→ note: no additional functionality yet – serves as preparation for future customization of input icon display
---
Today marks the start of the Steam Summer Sale and we're part of it! Locomoto will be 33% OFF throughout the entire sale. If you haven't gotten the game already or if you know a friend who should play, now's the time to get the game 😁
https://store.steampowered.com/app/2328650/Locomoto/
This is an exciting day for the team - apart from the Steam Sale, we also released Locomoto on Nintendo Switch! You can watch a brand new trailer right here ⬇️
It's the first time we've released a game on an actual games console, and with a physical cartridge available to boot! With this we can finally fulfill our vision of being able to play Locomoto while travelling on a train, even for people who don't own a Steam Deck!
Thank you again to all you wonderful conductors who've come aboard on this journey with us. It has been absolutely heartwarming seeing you enjoy the game, and we're excited to bring you some more goodies to thank you for your help reporting bugs and suggesting content, so make sure to keep an eye out!
Green Tile Digital ⋆
Hello guys! Sorry we've been quiet for quite some time. We were a little bit busy. Anyways, we have updated Carrotour Demo yet again!
In this update, we added more animations and effects, as well as smooth transitions between different scenes. We also made our own cute little mouse cursor. The game is a lot more polished now, and it should look way better than before. Besides that, we also adjusted some levels to improve your experience when playing them. You can check out all the changes now!
https://store.steampowered.com/app/3566770/Carrotour_Demo/If you enjoy the game, don't forget to leave a review, and wishlist Carrotour!
As for the full version, it is almost completed. We plan to playtest it a little bit more, and market it better. We promise Carrotour will come out in 2025, so stay tuned!
Capsoul is a challenging 3D platformer with no checkpoints, no hand-holding, and no forgiveness. Every jump is a risk. Every fall — a lesson. And every victory? Fully earned.
You play as a small capsule with a soul — literally — climbing through a ruined world full of floating platforms, forgotten relics, and your own persistence.
There are no tutorials. No tricks. Just skill, patience, and a very precise jump button.
Meet the Vixens, a new enemy type we’re currently developing – fast, coordinated, and unlike anything else in the game.
Unlike the brute strength of the Ursa, the Vixens are all about speed, finesse, and deception. They’re agile, tactical, and not afraid to fight dirty. Once they’re in, you’ll need quick reactions to survive.

Here are the four Vixen archetypes joining the fray:
Vixen Duelist – An agile rogue with Twin Daggers, capable of quick strikes and evasive movements
Vixen Spearmaiden – A nimble Polearm user who keeps her distance but punishes any misstep
Vixen Shieldmaiden – A tactical fighter who uses her Shield not only for defense but for sudden bashes and counters
Vixen Knife Thrower – A ranged unit who peppers the battlefield with deadly throwing knives


These enemies may not be as physically imposing as the Ursa, but make no mistake – they are every bit as dangerous. They’ll use feints, combos, and terrain to their advantage. Our advice: don’t get suckered in by their dashing looks or their games – or you’ll be sliced and diced in seconds.
Let us know what you think! Which do you find more dangerous – the brute force of the Ursa or the cunning agility of the Vixens?
Thanks for being part of the journey!