Hey all, here are a few quick patch notes for ya.
I will be starting the save system next week and hope to have it out within the following week! Its proving to be more difficult to implement from both a technical and exploiting perspective but I will get it out to y'all asap.
Adjusted crocodile eye sight range and hit box. Made hit box limited to just the mouth but increased eyesight radius. This means it will be easier to sneak up behind crocs to flush the babies out but means you will need to be more careful when moving around crocs.
Adjusted bait spawning algorithm for the swamp map to improve performance. Adjusted so that low tier baits will spawn in lower counts as day count gets higher. Similar process to mid and high tier baits.
Adjusted crocodile and baby croc spawning to also improve performance.
Updated snake bait model and its onhook model and animation.
Buffed snake bait from score of .35 -> .38 (similar to duckling bait).
Adjusted spawn location of baby snakes to be near adult snakes.
Updated perk notes to inform the player they must have a gamer over to get a perk, they cannot simply leave the game.
Updated all language translations to meet the current standard of the game
Fixed bug where feeding a crocodile a fish (to pacify it for a short time) while being dragged by the croc could cause the croc to glitch out.
Fixed bug where wrong version of the crocodile was spawning on theLake map.
Hey heroes!
Today is the start of your most intense mission on Earth. Dual-wield custom builds and chain momentum to take on hordes of robots in your first taste of GUNSTOPPABLE. We can't wait to see the community finally get their hands on our chaotic creation! ️🔥️🔥️🔥
Get ready for this free demo with:
Cyberpunk City Survival and Endless Space Tower levels that challenge you to craft powerful weapon synergies and overcome the odds in style!
6 Unique Weapons with elemental and mechanical modifiers for countless ways to play the game, turning bananas into nukes, shotguns into flamethrowers, and katanas into icy death.
A glimpse into the world of GUNSTOPPABLE, discovering the truth of your nature and challenging the wealthy warlords who erased the wrong soldier's family...
Have fun and enjoy the momentum-fueled mayhem today!
https://store.steampowered.com/app/3724710/Gunstoppable
Want to see the crab boss? Jetpacks? Gambling guns?
Sincerely,
Salaar and Gabriel (CAGE Studios)


Hardware maintenances will solely consist of IT tasks required to continue smooth operation of the game. We will be alternating between Hardware Maintenance and Update Maintenance from week to week unless specified otherwise.


Rise as the Ruler of Sanctuary Herosria, A New Era of Power Begins with the Upcoming Skill Rebalance!
Max Level Cap increase to 260/55
New Items are available for this month's Kachua Key! Check the details here!
Kachua Mileage Coupon Exchange has been updated for June! Check the details here!
Celebrate Ragnarok Online's 22nd Anniversary and participate in 22nd Anniversary Special Quest! Check the details here!
Don't miss 22nd Annivesary Pass that contains limited rewards! More details here!
Login during 22nd Anniversary to obtain limited check-in rewards! Check the details here!
Time is almost up! Join Ragnarok 22nd Anniversary Fanart Contest and show off your creativity before the event is over. Visit the forum and join us now!
Celebrate Ragnarok 22nd Anniversary before it's over! You can get exclusive rewards just by joining! Visit our official facebook here for more information!
Battle Pass Season 1 is still available! Check more details about Battle Pass here!
June Spend Promotion is still running! Check the details here!
Reward distribution June Spend Promotion Part 4, June 23 - 30, 2025 (Distributed)
Overseas Care Package 72 is still available for purchase. Check the details here!
Enchantable Equipments has been updated for June! Check the details here!
Continued event and sale:
By popular demand, the 20th Anniversary Event continues! Please enjoy the event a little longer as we continue celebrating the 22nd anniversary! Check the details here
Fishing Mania event continues !
Costume Egg Firesale still available! for more details check here!
Buy 10 Get 2 bundles containing the popularly demanded items still here! Check the details on here!
Adding OCP 30 - 70 in the limited section, check limited tab on the Cash Shop.
Illusion Investigation EXP up! is still on!
Monster Spotlight the increased monster spawn rate is still on!
Enriched Refine Event is still on, don't miss it!
20th Anniversary Event continues!
Kachua Ore Box is still available in Cash Shop!
Map Drop Rate Up Event are still continues!

Our Homeward Bound Event continues (Ending date is to be determined)! Enjoy a bonus of +50% EXP and +25% Drop rates!
Big prizes are listed in bold.
Kafra Blossom Card (1) / Old Purple Box (1-10) - 1,000,000z
Beelzebub Wing Box (1) / Yggdrasil Berry (1-4) - 1,000,000z
HD Oridecon 100 Box (1) / Oridecon (1-20) - 2,000,000z
Temporal Crystal (20) / Yggdrasil Seed (1-2) - 200,000z
Coagulated Spell (2) / Blue Herb (1-60) - 70,000z
HD Elunium 100 Box (1) / Elunium (1-30) - 2,000,000z
Cursed Fragment (1) / Witch Starsand (1-20) - 60,000z
HE Bubblegum(2) / Alcohol (1-15) - 350,000z
Blacksmith Blessing (1) / Yggdrasil Seed (1-2) - 175,000z
HE Battle Manual (2) / Strawberry (1-30) - 100,000z

Did you know?
The use of grf edits such as "grayworld" is prohibited
We do not recruit players to be GMs
If you are experiencing any game-related issues and need assistance, please send in a ticket to our support team







Abnormal Loads ahead! Those looking for an extra challenge in our upcoming Iowa DLC can find new Special Transport contracts in the job market. Think you've got the skills to deliver heavy and oversized loads? Let us show you what's on the road ahead!

Drivers ready to take on the challenge will find 3 new Special Transport jobs in the Hawkeye State, each of which have been carefully planned ahead with escort vehicles and local police enforcement ensuring a smooth delivery. Even with the extra help and clear roads, completing these job contracts will require careful driving and full attention to the road, especially when manoeuvring around built-up areas.


Whilst the job is tough, drivers who do successfully complete these Special Transport deliveries will be paid pretty well! If you're up for the challenge, look out for Special Transport DLC job contracts in Iowa between the following cities:
Dubuque to Mason City
Burlington to Iowa City
Sioux City to Des Moines


If you already own the Special Transport DLC, these new contracts will be ready for you to pick up once the Iowa DLC is released on July 10th. Excited? Don’t forget to add the Iowa DLC to your Steam Wishlist to be notified of its release. We appreciate all your support and look forward to seeing you take on these challenging deliveries. Until next time, keep on Truckin'!
https://store.steampowered.com/app/962750/American_Truck_Simulator__Special_Transport/https://store.steampowered.com/app/3025440/American_Truck_Simulator__Iowa/
We released a closed demo/beta build! You can get a key to test it on /r/IndieGames or rather their Discord as they are doing a giveaway early next week (around 7th of July). Alternatively you can join our Discord and see if we have one spare. Keep in mind, HttT is not even in early access, this is an early internal version: no localization (english only), solely running on Windows.
30th of June 2025, Changelog for full and demo builds:
New Playerskill: Added short range melee stun skill "headbutt". It's supposed to be single target and improve melee fighters survivability when fighting at the very front line,
Added a rare jump attack for desert spiders,
In main menu, hints should not overlay the welcome window anymore,
Added all new "out of combat regen": your characters stamina and mana regeneration will now increase by 200% when "out of combat". Conditions:
You possessed/took control of your character at least 20s ago
You did not receive damage for 10s
You did not deal damage for 10s
Your character has not been a target of a monster for 10s
Out of combat status should end when one of the above conditions change,
Added a hint for when leaving a run for the first time,
Monster aggro/alerted sounds should not trigger in combat as often as before,
Players can't run through lootable chests anymore,
Reintroduced map specific ambient sounds (as for the canyon things like, crickets, lion roars, birds...),
Minimap is now opened by default after loading a map. Remember you can open a big overview by holding the TAB key.,
Added a little variation to a weapon's attack power values,
Lowered the cost for the various level up traits (spellbook in character creation),
Increased base armor stat for all shields,
Stashes found in game now have a description when opening them,
There was a potential issue when equipping bows and quivers that ultimately led to the inventory logic getting messed up, allowing you to have a 2 handed staff and a shield equipped at the same time, or, while dual wielding 2 maces, it would still show a bow in either your hand or between your character's legs. We hopefully fixed all of those edge cases by now - if not, please let us know.
We look forward to talking to you on our Discord anytime :)
Shadow of the Road has cocluded the Open Alpha stage, and we're immensely grateful for the passion and dedication you've shown as you’ve plunged headfirst into its world. The feedback we've received from you has been invaluable. It’s exhilarating to see how players from all over the globe have taken to our game, and we’re thrilled to discuss some of the key takeaways from the results of our latest community survey.
We’ve also seen a wide range of player ages, with an overwhelming majority fairly evenly distributed between 25 and 44 years old.

In line with the CRPG, Strategy and Action-Adventure genres, which are the top-3 among our players, 91% of the samurai who took time to participate in this survey identify as male. The battlefields are, indeed, harsh places - but there is more to Shadow of the Road than mere tactical conflict, and we'll be sure to communicate it clearer moving onwards. Tell your sisters, share it with your wives and mothers! We'll be happy to see them and share our stories.

We also noticed a significant crossover in game preferences, with a large portion of you also enjoying action titles like Ghost of Tsushima (49.3%), Nioh/Nioh2 (35.7%), and Sekiro (42%). It’s no surprise that the historical themes and fluid combat have resonated with fans of these franchises. Over 72% of survey participants completed the Alpha, showing the enthusiasm for getting hands-on with the game early and contributing to its refinement.
Combat and gameplay: tough, yet rewarding. One of the most significant areas we focused on was encounter difficulty. We’ve received a wealth of feedback, and it seems the challenge level is just right for most players, earning a 4.11 out of 5 satisfaction rating for the combat system.
From the design perspective, the visual spectacle of the game's combat was clear enough for 85% of Alpha participants, with only occasional issues needing further ironing out. We're particularily glad to find out that the unusual continuous initiative Timeline was quickly and easily understood by more than 81% of our players, and the rest of the combat UI was found intuitive and easy to navigate by 87.3%.
Despite the inventory UI being perfectly serviceable, it seems we’ve touched on a quirky issue! Only about 65% of players have used consumable items, ergo, a significant number of respondents expressed a certain… caution when it came to using them, despite the evidence suggesing there being more than enough supplies to go around.
Four out of every five players found the dialogue UI both convenient and pleasing. And we're proud of the approval scores for that dialogue UI's contents across the board: interfaces can be polished, but your appreciation of our creative efforts is what truly matters! More than 60% of you became interested in learning the Japanese names and terminology highlighted in the dialogues and texts, with explanations of their meanings provided via tooltips. The partial Japanese VO (76.6%) and cutscenes (71.3%), designed to bring an additional layer of immersion to the world, were also highly praised, with most of you giving them the thumbs up.
The skill upgrade system was another pleasant surprise, with most of you - 84%, - appreciating its clarity. And while there's room for growth for the progression system's satisfaction factor, the variety of playstyles and story choices proves engaging - reflected in your 4 out of 5 overall score for interest in experimenting with different abilities and narrative paths.
Every journey starts somewhere, and those first steps are often the most important one can take. So, either our players have unmatched expertise, or we have crushed the tutorial first try! However, despite being exceptionally informative, the tutorial scores 3.86/5 on the Not-Bothersome scale as of now. Which is nice, but it means we're not going to get too full of ourselves: hundreds of you - a third of all respontents! - have left a wealth of comments and tips on how we can furhter improve this foundational experience. We are immensely grateful for the feedback you provide us with, and the time you dedicate to playing the game and making it better!
The skill upgrade system was another pleasant surprise, with most of you - 84%, - appreciating its clarity. And while there's room for growth for the progression system's satisfaction factor, the variety of playstyles and story choices proves engaging - reflected in your 4 out of 5 overall score for interest in experimenting with different abilities and narrative paths.
And of course, when it comes to immersion, we can't overlook the musical score - accompanying players on their journeys and keeping the tension high during combat. With a 4.1 out of 5 rating, we're truly grateful for the appreciation you've shown.
You’ve also shown great interest for exploring the Shadow of the Road's world and setting. We’ve heard you loud and clear - the majority of players (70%) have experienced the wanderlust, looking forwards to uncovering secrets, takckling side quests, taking in the vistas and collecting the hidden lore scattered throughout the world.
The journal system, which keeps track of quests, lore entries, and world-building notes, was useful to most players who chose to engage with it. More than half of the Open Alpha participants found the journal to be a useful tool.
Worldbuilding has been a particular highlight at 4.4/5, and we understand that the players take the time to explore character backgrounds, hidden documents, and in-game lore. This has helped enhance the players' understanding of the larger conflict unfolding and immerse them in the game even further.
From the generous score of 4.4 out of 5 It’s clear that the narrative-driven design has struck a chord with our Open Alpha auditory.
And so, we've finally come to the meat on the bones of any party-based RPG. We couldn’t possibly progress any more without acknowledging the cast, the stalwart companions who stand by each other's side through thick and thin. Without further ado, let's dive deeper into these character impressions!
Delights and DislikesTime to wrap it up. Here's a blitz round of some final sneak peeks into what is favoured and what is reviled!
As we look at the feedback and statistics gracefully shared with us by the Open Alpha pioneers, one thing is clear: your passion for Shadow of the Road is inspiring. You’ve offered us so many insights into what’s working, what could use a little tweaking, and what has truly captured your imaginations. From combat to exploration, companion interactions to worldbuilding, it’s all about making sure that the journey to come is as enjoyable and rewarding as possible.

4.2 out of 5 is a great result, but there's yet a lot to improve - thanks to you. We hope this final score captures the essence of the survey results, in the same spirit as you've shared with us.
Thanks again for your continued support and participation in shaping this game. Stay tuned for further updates, and be prepared for new adventures, deeper storylines, and more thrilling challenges. The battle is far from over - there’s much more to discover.
Until next time, stay strong, keep exploring, and remember: it's not about the destination, it's about the journey!
Join our community at Discord:
And other platforms!
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https://store.steampowered.com/app/1173980/Shadow_of_the_Road/