Shroud of the Avatar: Forsaken Virtues - Catnip Games

Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 139 (R139), we offer the essence of fire.

For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes.

News Announcements

* Principles and Chaos
* New Release Deployment Schedule
* Streaming Bundle Inventory Management
* Release 139 Patch Notes
* Latest News and Q&A in the July Livestream
* Sale Events
* Release 139 Subscriber Login Rewards
* July Login Rewards
* Crown Store Updates
* Bug Brigade & Testing Directives
* Streaming Program
* Upcoming Release Dates

For more details about this update, read the full article at the official Shroud of the Avatar website.

Menace from the Deep - ARTEM BAZDYREV
  • Players now can see their deck during selecting a new card.
  • Players now can see what relics are required to collect for the collection they never collected before in the inventory item encyclopedia.
  • Bunch of minor bugs have been fixed.
  • Bunch of minor localization issues have been fixed.
Brainrot Animals Fighting - River Way Studios

Hi everyone! Today we're going to talk about the news on the game.

Game Release

We are happy to announce that Brainrot Animals Fighting will be released on July 3 at 13:00 EST! Add the game to your wishlist to get a release notification.

https://store.steampowered.com/app/3337680/Brainrot_Animals_Fighting/

UI redesign

On the game page you can notice updated screenshots of the game with new UI design.
It is more informative: it shows the number of won rounds, the timer until the end of the match and the damage dealt.

Old design

New design

Tenjutsu - IIIIDANNYIIII

It’s been a while since I last posted new content here. As you may already know, I’m hard at work on my second solo-dev title, Tenjutsu

Well, not so solo actually, as I’m working with Daniel aka Dnilox, who helps me with the character animations and in-game chara-design, and with Devolver Digital, who take care of most of the marketing stunt work.

To sum it up, I like to call my game a rogue-fu. A mix of smooth martial arts combat in a roguelite structure, that takes place in a vast open Japanese city. 

Like many indie developers, my game began as a game-jam entry in Ludum Dare. You know, those weird events that feel like 2000s LAN-parties, where a bunch (thousands, actually!) of people “gather” to create games in a super limited amount of time, with a theme constraint. It usually happens over the course of a weekend. It’s both super fun and super challenging. You promise yourself you’ll never do it again, then you do another one.

Anyway, long story short, the jam went great. I got lots of very positive feedback, and it encouraged me to push the concept a little bit further. You know, let’s make a short project, I mean the game’s already there right, what could possibly go wrong with a 6 months project? That was 3 years ago.

So Tenjutsu started as a linear beat-em up with a 10-second loop constraint, but it naturally evolved to a rogue as I added more weapons and some randomness to the mix. 

That’s kind of surprising, as after working on Dead Cells, I basically thought I was done with this type of game… So I guess, never say never?

Core Pillars

If you’ve heard about game design before, there’s this general rule of thumb that says: define your game “pillars” early, print them on paper, and put them on display in front of you, so you never forget them. Pillars are 2-3 core concepts that really define a game. They can be anything, from a few words (eg. “Thrill of the Unknown” in Subnautica) or a piece of music that conveys a particular feeling. 

In my case, it was a few scenes from the John Wick movies, and specifically the museum combat in John Wick 3: Parabellum.

TRIGGER WARNING: violence & blood

These scenes really captured what Tenjutsu is about: 

  • Organic combat with opportunity as a key mechanic,

  • Dancing around instead of focusing on one foe,

  • A good variety of player actions again, based on opportunities and threats during combat.

I usually sum up that pillar with the “one-vs-many combat” concept.

Unforeseen consequences

Of course, these ideas all came with an awful lot of specific challenges:

  • How do you create an AI that creates such dynamic encounters in a procedural setting? I mean, that’s a thing to carefully design combat in a fixed setup (eg. Sifu, love that game) and that’s another topic to generate random encounters that are both interesting and non-repetitive.

  • How do you make a “one-vs-many” combat readable while being intense? Things can happen from any direction, and not all players share the same attention or split-second reflexes.

  • How do you let players progress in such a game? Should they level up and become more powerful through stats, or obtain new weapons and techniques, or just git-gud? And then, how do you keep the early game interesting once players have tasted more “advanced” combat situations?

That’s a lot of questions, right? 

There are definitely many things to share, so please stay tuned as I reveal more about the behind-the-scenes stories that made my gamedev life a total nightmare.

-Sébastien

Love in an Enchanted Realm - PhoenixBurn

Kickstarter Campaign Launching Soon! Click here to be notified

Wishlist on Steam

Join our Discord

Hello, everyone! Welcome to our latest update, where we share the recent progress and improvements in the game.

New Features

Popout Menu Overhaul

  • We've replaced the old pause menu with a brand-new popout menu. Enjoy a sleeker, more intuitive interface for improved navigation.

Tutorial Glossary

  • You can now access all tutorials and explanations at any time from the new Tutorial Glossary. Never miss a mechanic again!

New Bedroom

  • We've been making a new bedroom level.

​​

Improvements

Performance Optimizations

  • Various levels have received optimization passes to ensure smoother gameplay across the board.

Redesigned News UI

  • The in-game news feed has been visually revamped for better readability and a more modern look.

Updated Portal Graphics

  • Several story segments now feature updated portal visuals for a more immersive experience.

Lighting Enhancements

  • Visual improvements to the lighting in The Void Area.

​​

 In Progress (Coming Soon)

New Chapter Content – Wetlands

  • Several new levels have been developed for the upcoming Wetlands chapter, but they’ll remain hidden until the official release.

Unseen Character Sprite

  • Work is ongoing on a character sprite that players won’t encounter until the new chapter goes live.

New Flameling Creature

  • A new Flameling model is in development and will be textured soon.

Character Outfits

  • Additional outfit designs are underway, including texturing for a new male outfit.

2D Art and Illustrations

  • New 2D illustrations and sprites are also in production to support upcoming content.

New Store UI

  • A redesigned in-game store is in the works.

New Golem-Type Enemy

  • A new golem regular enemy is being developed.

Stay tuned for more updates coming soon!

Kickstarter Campaign Launching Soon! Click here to be notifiedhttps://store.steampowered.com/app/3187800/Love_in_an_Enchanted_Realm/?utm_source=itchio&utm_medium=referral&utm_campaign=loveinanenchantedrealmlog[/url][/b][/p][p][b][url="https://store.steampowered.com/app/3187800/Love_in_an_Enchanted_Realm/?utm_source=itchio&utm_medium=referral&utm_campaign=loveinanenchantedrealmlog"]Wishlist on Steam[/url][/b][/p][p][b][url="https://discord.gg/hPkHS5JEKf"]Join our Discord[/url][/b][/p

Wishlist on Steam

Join our Discord

Jun 30
Sparky: Hills of Death - ManinXD
Hello everyone, how are you? I just wanted to say that we're not done with Sparky: Hills of Death yet.
After receiving criticism, we are working on a REMAKE of the game, where we will restart the entire project with a new story, redesigns and much more!
It will be a free update for the current game Sparky: Hills of Death, you can follow it on our social networks, but here is the Teaser Trailer of the Remake version:
You can also follow the latest news from the entire studio on our Discord server! DISCORD SERVER
I hope you will be patient with us for our upcoming projects, updates, and new developments.
After fixing some issues in the studio, we are working hard to ensure you have the best experience possible.
怪物的王座 - CRUCIS

Hello everyone, I'm crucis, the producer of "The Throne of The Monsters". I'm in charge of screenwriting, text, planning and UI.

First of all, I would like to apologize for the serious BUG that occurred after the launch. I'm really sorry for causing frequent interruptions to the players who made the initial purchase. This part is due to issues with the project schedule, which prevented a thorough BUG investigation in time. Part of the reason is that my coding skills, which are responsible for writing text and configuration tasks, are too poor. Here, I would like to extend my deep apologies to all of you.

Now, 99% of the bugs in the game have been fixed. We have also made several rounds of corrections, mainly focusing on issues related to performances and battles. If you are interested, we still sincerely welcome you to come and experience it.

One month after the end of the initial offer (July 23rd), we will launch another 14-day promotion at the same price as this initial offer (the art setting DLC is an exclusive benefit for the initial offer and will not be included later).

Jun 30
Songs of Conquest - Niklas
  • Fix issue when damaging Heart/Pulse on a position where they didn’t get any targets caused an exception (e.g.sometimes on highground)
  • Replaced old towns and settlements with non faction locked ones in more of the older maps
  • Fixed unwanted linebreak because of hyphen in sidepanels, replaced with correct minus glyph just before displaying text
  • Fixed tooltip on DLC diamond buttons in Main menu to update when language is changed
  • Misc stability fixes
The Fortress - a.gennari

Hey everyone!

We’re excited to announce that The Fortress now has an official Discord server! 🎉

Whether you want to:

  • Share feedback or suggestions

  • Report bugs more easily

  • Chat with other players

  • Get sneak peeks of what's coming next...

...our Discord is the place to be!

We’re building this game with you, and Discord is the best way to stay connected and involved in the development process.

👉 JOIN DISCORD

Come say hi — we’d love to have you there!

Age of History 2: Definitive Edition - Łukasz Jakowski Games
What's New - Age of History 2 Definitive Edition

Note: This list is not final.

https://store.steampowered.com/app/3381680/Age_of_History_2_Definitive_Edition/
  • New world map with 13,892 provinces, 23 scenarios, and 225 formable civilizations.
  • New province border drawing system with smoother border lines.
  • Province names displayed directly on provinces.
  • Civilization and province name animations appear after zooming out.
  • Multiple army selection and movement: Press and drag with the middle mouse button to
  • Select and move multiple armies at once.
  • Using the "Move to" action or right mouse button, you can now move and split an army into multiple provinces.

AoH2 vs AoH2: Definitive Edition - Side-by-Side Comparison


Religions
  • Religions will be included in the Age of History 2: Definitive Edition
  • Religions will influence diplomacy, relations, and more.
  • New map mode: Religions



Capitulation
  • Civilizations will capitulate to the opposing war leader if over XX% of their provinces are occupied and the war score is above 50%.

https://www.youtube.com/watch?v=dE-AK4oXfJA

Technology
  • Technology points can be allocated to increase the number of movement points per turn.
  • Technology points can be spent to reduce assimilation costs.
  • Technology points can be spent to increase recruitable population in all provinces.
  • More technology points can now be allocated.
  • It is possible to see how each Civilization has allocated its technology points.
  • When new technology is researched, all provinces gain +1 happiness.


Technology’s Greater Role in Combat
  • Civilization technology levels will have a greater effect on army Attack and Defense.
  • In this example, a more advanced Sindh suffers significantly fewer army losses. Tech 1.0 vs 0.48


Atomic Bombs / Nukes
  • Atomic Bombs have been added.
  • To construct an atomic bomb, a Civilization must reach a certain technology level.
  • Construction takes X turns, depending on the total number of nukes the civilization already has.
  • It costs Y gold, with the cost decreasing as technology increases.
  • Technology level limits how many nukes a civilization can build.
  • Nukes can only be used against civilizations you're officially at war with.
  • A dropped nuke will cause casualties to population, economy, and military forces



Radiation
  • After an atomic bomb is dropped on a province, a disease called 'Radiation' will begin to spread.


Systems and Features
  • A peace treaty will be accepted if a civilization loses over 75% of its provinces.
  • New government types.
  • Classic AoH2 map with more detailed sea-bordering province backgrounds.
  • New wonders.
  • New scenarios.
  • New formable civilizations.
  • Rebels strength can be set from 10% up to 1000%
  • War exhaustion will grow four times slower when at war with only rebels
  • The army's Defensive Position will not be reset if the new army differs in size by no more than 50%
  • Added option to shorten large army numbers with a user-defined minimum value (e.g., 10K, 1M+).
  • Players can enable or disable "Show Battle Reports" in the settings menu to control battle report display.
  • A new "Show Combat Movement" option lets players skip the visualization of all combat movements.
  • Added 'Skip All' button to skip showing all combat movements during a turn.



Map Overlays
  • Added map overlays to improve map visuals.


Age of Chaos
  • Age of Chaos is a new way to play Age of History.
  • Every X turns, you will have to change the Civilization you control and switch to a new one.
  • You will be given four random Civilization to choose from.
  • Pick one and continue your journey even if it means one day fighting the empire you once ruled.
https://www.youtube.com/watch?v=aGOzBgfDhos

Visual & UI Improvements
  • Modernized UI.
  • New icons
  • Much higher resolution for all flags
  • Larger flag frames with dynamic wave animation
  • Improved flag visuals on the map
  • Unique images for over 175 provinces.
  • Over 1,700 new civilizations.
  • Improved text scaling.
  • More standardized button dimensions.
  • Spark animations.
  • Translation improvements.
  • New supported languages.
  • It is now possible to load your own background into the main menu UI.
  • New info box for wars, truces, and other important messages.
  • Ranking menu visual improvements

Map & Gameplay Visuals
  • Armies in provinces displayed in a new style.
  • Clouds over the map.
  • Smooth zooming in and out.
  • Improvements to map movement and scrolling
  • New system for drawing civilization names.
  • New Graphs
  • Customizable Army Number Formatting



Mods & Steam Workshop
  • Modding & Steam Workshop Support
  • Full Steam Workshop implementation.
  • In-game mod management.
  • Mod dictionary support
  • Generate a mod for the Steam Workshop based on the selected scenario
  • The game now prioritizes mod files, then subscribed Workshop items, and finally base game files when loading
https://www.youtube.com/watch?v=FJAWa5HCIAw

Add Civilization Before Game Start
  • Add new Civilizations to a scenario before starting a game without using the scenario editor, letting you jump straight into gameplay with your chosen setup.

https://www.youtube.com/watch?v=6IlH52LX05w

AI & Performance
  • General performance improvements
  • Optimized AI turn calculation time.
  • Improved AI behavior.
  • Optimized revolution mechanics.
  • General performance improvements.
  • Step-by-step scenario loading for faster performance.
  • Step-by-step save/load for saved games.
  • Timelapse storing and saving data improvements

Diplomacy & Government Mechanics
  • New system for storing all Civilization's relations, and:
  • Defensive pacts
  • Non-aggression pacts
  • And more
  • AI aggression range can now be set from 0% to 1000%.
  • New peace talk options: Demand government type changes either via diplomacy or ultimatum.
  • In the diplomacy view, all neighbors of civilizations will be shown.
  • A message will be sent to the player when a vassal has high liberty desire.

Enforce Peace
  • Demand that the aggressor end their war.
  • If accepted, both sides will sign a white peace, ending hostilities without territorial changes.
  • If refused, your Civilization will join the war on the defender's side.


Host Diplomatic Summit
  • Civilization can host a summit in their capital and invite several Civilizations to improve relations between all parties.


Intervene in a war
  • A Civilization can now intervene in a war by joining a chosen side.


New Neighboring Civilization Notifications
  • Player now receives messages:
  • Neighboring Civilization Signed Peace Treaty
  • Neighboring Civilization is at War.


Diplomacy Flavor Text
  • The game will display flavor text for several diplomacy actions, including
  • Declare War
  • Send Insult, Improve Relations
  • Offer Alliance, Form Union
  • Defensive Pact, Non Aggression Pact


Share Technology
  • Transfer a portion of your civilization’s technology level to another nation.
  • Use it to support allies, influence weaker neighbors, or shift the global balance of power.


Send Volunteer Army
  • You can now select a specific number of units to send from one of your provinces to a chosen province of another civilization.
  • A great way to support allies without directly joining their wars.


Province & Economy Management
  • Remastered province information menu.
  • Right-click diplomacy view toggle.
  • Right-click treasury button opens loan menu.
  • Mass province actions: Instantly:
  • Assimilate
  • Launch festivals
  • Make investments
  • Quick overview panel for stability, happiness, and army locations.
  • "More" menu in provinces: Quick build, assimilate, invest, organize festivals.
  • Map modes now include quick action buttons for common province tasks.
  • Use A, S, D, F keys to recruit 25%, 50%, 75%, 100% of troops in a province.
  • The province information displays income taxation and production, minus the administration costs.


Overinvestment Penalty
  • Too much gold poured into the economy at once drives up costs.
  • The market will recover with time.
  • This penalty slowly decreases over time.

Buildings
  • New Building: Market
  • Farms can now be built in provinces with up to a -10% growth rate. Previously, it was not possible to build in deserts, but now it is.
  • Added a special menu to build the selected type of building in all provinces at once.
  • Each building level of the farm, workshop, and market now has a unique name.


Gameplay Features & Quality of Life
  • Movement points can accumulate up to 150% of their default value.
  • Scenario selection menu now includes preview images.
  • Support for maps with multiple background images.
  • New config option: MapScaleExtra: 1.0 to allow map scaling without increasing province size.
  • In the diplomacy view, the 'Offer Alliance' button shows whether the alliance offer will be accepted.
  • Many hover elements now display more information and have improved visuals.
  • In income map mode and while building workshops, the list now stays in place instead of returning to the top.
  • The province action menu will remain visible even when the 'More/Build' menu is open.
  • The province action menu stays visible even when the Civilization Info or Diplomacy menu is open.
  • In Diplomacy view, clicking on the diplomacy button will now open all of the civilizations from that button in the ranking view.
  • Balance of the game
  • Golden Age Military
  • Fixed 32-bit integer overflow in population and economy count on Civilization view.
  • The Treasury text will be shorter if it's over 1 million. You can change the limit in GameValues.
  • The game will store players' battle reports from the last turn so they can view them again. This is useful if player missed an important battle.
  • A battle report will be shown only if a battle took place. it won't appear if there were no defenders.
  • Troops no longer switch sides after defeating rebels on enemy territory.
  • New statistics menu for the world economy and economy by continent.
  • Added the ability to change the alliance name and its color in the alliance menu.
  • War reparations will now last for 18 turns and the income percentage increased to 12%.
  • Sending a gift can reduce a vassal's liberty desire by at least 1%, up to 10%, depending on the amount of gold sent.
  • Ports now provide an increased income bonus: 5% (up from 2%).
  • Changing government type will decrease happiness in all provinces by 10 points.
  • Defense bonus for Rebels increased from 2% to 8%.
  • AI will no longer plunder provinces where it has a core.
  • Current wars are now sorted by continent.
  • The new definitive menu for changing the type of government now displays all statistics for each government type.


Build & Invest in Your Vassal Provinces
  • Construct all types of buildings in vassal provinces
  • Invest in economy
  • Invest in development
  • Organize festivals
  • Assimilate
  • The Lord will automatically start Core Construction in all vassal provinces.


Peace Treaty - Vassals
  • During peace deals, vassals that are not war leaders will now transfer their victory points to their overlord if they participated in the war.
  • This can be changed in the GameValues file.


Manage Vassals
  • You can now set whether a vassal is allowed to declare wars independently in the "Manage Vassals" menu.


Right-Click Province Actions
  • Right-click on specific buttons in the province information menu to quickly perform actions:
  • Economy button -> Instantly Invest in Economy
  • Development button -> Instantly Invest in Development
  • Happiness button -> Instantly Organize Festival
  • Stability button -> Instantly Assimilate Province

Additional Army Management Options
  • Move All Armies to One Province - Instantly orders all your armies to move to a selected province.
  • Cancel All Army Movements - Instantly stops all active army movements


Recruit in Multiple Provinces
  • You can now recruit units across multiple selected provinces at once, instead of managing each one individually.
  • The system automatically distributes units based on each province’s available recruitment limit.
https://www.youtube.com/watch?v=qZTSoOKLpV4

Recruit army in occupied provinces
  • Recruit armies in occupied provinces, limited to 50% of the Civilization’s population in that province.

Population Relocation
  • Relocate population from one province to another.
  • Select which nationality to relocate from the province.


https://www.youtube.com/watch?v=4Z4WA2U1N5s

Invest in Foreign Province
  • Invest your gold directly into another Civilization’s province to boost their economy and earn a return on your investment.
  • After X turns, you will receive your full investment back plus profit.
  • Estimated Return Rate is calculated based on a base value and modified by the distance from your capital to the target province.
  • Strengthen allies or vassals economically
  • Influence the development of key provinces
  • Roleplay as a financial powerhouse shaping global affairs


Build in Foreign Province
  • Construct buildings directly in another Civilization’s province to support their development and earn a return on your investment.
  • After X turns, you will receive your full investment back plus profit.
  • Estimated Return Rate is calculated based on a base value and modified by the distance from your capital to the target province.
  • Strengthen allies or vassals through infrastructure
  • Project power without direct occupation
  • Shape geopolitical dynamics through targeted construction


Offer Debt Relief
  • Repay a Civilization's loan to improve relations.


Tribal Civilization - Research
  • When a Tribal civilization researches new technology, its capital province gains bonus Economy, Development, and Happiness.
  • When a Tribal government becomes a Civilized Civilization, the capital province receives a boost to Economy and Population.


Map Modes Interface
  • In the population map mode, it is now possible to see all civilizations ranked by their population.
  • The economy map mode now displays all civilizations ranked by their economic strength.
  • Development map mode can display all civilizations ranked by average development in their provinces.
  • New map modes for: Farms, Workshops, Markets, Libraries, Armories, and Supply Camps.
  • Build by selecting a province on the map.
  • New map modes for: Economic Investments, Development Investments, Assimilations, Festivals.
  • New map mode: All Provinces’ Income
  • New map mode: Taxation Income
  • New map mode: Production Income
  • And much more!


Wonders
  • Construct a wonder in the province to increase population growth and taxation income.
  • New map mode: Wonders


Spectator mode is now more like God mode
  • After selecting a civilization, you can:
  • Perform diplomacy actions
  • Respond to Messages
  • Release vassals
  • Assimilate, invest, etc.
  • Manage world diplomacy
  • Create alliances
  • Create defensive pacts, non-aggression pacts, truces, etc.
  • Control armies
  • Recruit / disband armies
  • Build buildings
  • And much more!

https://www.youtube.com/watch?v=-1PsyMhR8y0

Events
  • New option for scenario event to play music when the event pops up.
  • Fix the condition of the 'Controls provinces' event.
  • Event since date, fix to run when is not set uped
  • Event data is standardized, but some events might not be usable in a AoH2:DE from AoH2

Audio
  • 36 New Songs
  • The audio menu lets you select a song to play.
  • Improved mouse click sound.
  • New movement sounds for units.



Map Editor & Scenario Editor
  • New map editor feature: auto-generate connections between all provinces.
  • Scenario Editor: You can now copy scenarios
  • In the Scenario Editor, you can set up occupied provinces

New console cheats/commands -> hi
  • gold X - Sets the player's gold to X
  • move X - Sets the player's movement points to X / 10
  • diplo X - Sets the player's diplomacy points to X / 10
  • army X - Adds X units to the province
  • pop X - Sets the province's population to X
  • setarmy X - Sets army in province to X
  • md - Redirects you to the Manage Diplomacy menu, where you can create alliances, vassals, pacts, and adjust relations
  • Use the id command to find civilization IDs
  • annex X Y – Civ X annexes all provinces of civ Y
  • union X Y - Unites the civilizations with IDs X and Y
  • alliance X Y - Creates an alliance between civilizations with IDs X and Y
  • vassal X Y - Civilization with ID Y becomes a vassal of civilization with ID X
  • as - Assimilates all provinces owned by the Player
  • ww X - Sets the war weariness of the civilization in the active province to X
  • relation X Y Z – Sets the relations between civilizations X and Y to Z
  • invest - Perform free invest action in all provinces of active province Ciivlization
  • chaos - Toggles "Age of Chaos" mode.
  • nuke - Player gets one atomic bomb
  • nuke X - Player gets X atomic bombs

Example use:
  • pop 12500
  • union 1 243

Backward Compatibility
  • Backward compatibility: Most Mods mods from AoH2 will work in the Definitive Edition.
  • Maps, scenarios, Civilizations, formable Civilizations, leaders, flags, terrain, etc. will work.


Game Values - Change game values in the JSON file
  • Assimilate
  • Defensive Position
  • Diplomacy, Diplomacy Points, Diplomatic Treaties (Truce, Non-Aggression, Guarantee, Military Access, Defensive Pact, Call to Arms, Union, Vassalization, Alliance Offer, Transfer Control)
  • Movement Points
  • Military Upkeep
  • Technology, Research
  • Rebels, Support Rebels, Rebels Independence, Revolutionary Risk
  • Civilize
  • Happiness, Stability
  • Loans, Taxation, Goods, Trade
  • Development, Invest in Development, Invest in Economy
  • Population Growth, Economy Growth, Economy, Income, Income Taxation, Income Production
  • Plunder
  • Government
  • Relations, Relation Improve, Relation Decrease, Relations Reactions
  • Peace Treaty, Ultimatum, Gift
  • Province, Province Animation, Province Border, Province Not Supplied
  • Colonize
  • Festival
  • Golden Age, Golden Age Prosperity, Golden Age Military, Golden Age Science
  • Difficulty
  • Timelapse
  • Holy Roman Empire (HRE)
  • Battle, Army Recruit, Army Recruitable, Army Disband, Military Movement
  • Capital, Move Capital
  • Buildings
  • Armoury, Fort, Watch Tower, Port, Supply Camp, Farm, Library, Workshop, Market
  • Form Civilization
  • Dices
  • Vassal
  • Capitulation
  • Game Update, Update
  • Rank Stars, Rank Score
  • Migrate
  • And much much more!

https://store.steampowered.com/app/3381680/Age_of_History_2_Definitive_Edition/

...