First of all, we would like to thank all our followers who are playing Recharge! We are carefully reviewing your feedback and reports. We are aware of the optimization issues that have been most frequently mentioned, and we are actively working on resolving them.
During the playtest, the updates we will be releasing will primarily focus on bug fixes and performance improvements, with minor patches being deployed.
Additionally, there may be changes to vehicle physics throughout the playtest. These will be intentional changes made in order to gather feedback.
Your feedback is invaluable in helping us improve the game so thank you all again.
Fix: Issue of not detecting input on the login screen
Fix: Race results AI name issue
Customization UI Improved
Optimization Improved
Announcing that the Shinjuku Hearts 2 Steam store page is now up!
While we're still hard at work to make this instalment bigger and better, we thought to share a little sneak peek for now as we showcase more down the line.
If you enjoy our work, support us by wishlisting and sharing the page with others. It helps us immensely!
To get ready, Shinjuku Hearts is currently on sale, making it a perfect, affordable little gift for those yet to experience the story.
As always, thank you for your continued support and please look forward to the next release!
Koi Spirit Team
https://store.steampowered.com/app/3738870/Shinjuku_Hearts_2/
Gamenight is starting now!!
To join, just start Murder Miners on Steam, no beta branches required anymore!
Join us to ask questions and have fun, the host is bigdaddy2!
You can unlock the Spiral Helmet in Gamenights.
And unlock the new "Bling" badge by playing Update 40!
Join the Purple "Gamenight" lobby at the top of the list!
Gamenights are hosted every week so stay tuned for more gamenights. Also don't forget to join the Murder Miners Discord to join us in voice chat and say hello!
Here's a link to join the game:
https://murderminershub.com/join-lobby/?lobbyId=109775244753551343&ownerId=141985736
Or watch the Stream:
https://youtu.be/xrrOJhCReREhttps://www.twitch.tv/murderminershub
Murder Miners Hub Discord: https://discord.gg/f2ardab
Thanks to Bunny Dudette for making our gamenight art.
For June's patch, a lot of focus has been put on improving the in-game rune manager as well as just doing various polish and consistency passes for things. A small balance update is also now live. Finally, this month brings the first improvements to the bot game server. The plan is for improvements to continually be made there in order to fix various bugs and weird behavior and hopefully improve how the bot plays in order to make it more fun and challenging to play against. That work will be ongoing.
Fixed an issue where unowned runes in the rune manager would not show their correct rune cost but instead would show a random value from some other rune.
NOTE: The value currently shown is the nora cost without any upgrade abilities, so it too is incorrect. This will be fixed by a future api update or client update.
Hid rune level display on spells and relics.
Fixed an issue in which relics would not show their correct DEF value. As part of this fix, all relics will display "0" when they have zero DEF instead of displaying "--".
Fixed an issue in which the display of the champion animation on the Rune Info display was not using the correct shader and would appear very pixelated due to nonlinear scaling.
Updates fonts and sizes for rune art so that they are more consistent across all places that runes are shown.
Fixed an issue in which all runes appeared with the foil effect when opening packs.
Added new sounds for the abilities Grand Entrance and Dispel.
Fixed an issue in which the foil version of Cyclonic Fesh would not play its unique sound when attacking.
Added over 300 (!) more pieces of high-resolution artwork for runes.
Changed the bot logic so that it will not try to deploy over chasms.
Changed the bot logic so that it will not try to deploy a champion with Titan if there are not 3 or more friendly champions in play.
Changed the bot logic so that it will not try to deploy the champion Collection of Souls if there is not an enemy champion in play.
The list of balance changes can be found on the Pox Nora website.
🛠️ Attention, players!
We’ve identified a bug when loading a save, where some elements may appear black on the screen.
🔧 We're working on a permanent fix, but in the meantime, there’s a simple temporary solution:
✅ Open the in-game phone, go to Graphics Settings, switch the quality level (e.g., from High to Medium) and then switch it back.
That should instantly fix the issue!
Thanks for reporting it and staying with us on this journey! 🙌
🚨 IMPORTANT:
The demo of Low and Furious: Baixos de Quebrada will be removed on July 7, 2025.
It no longer reflects the current state of the game — since then, we’ve added new mechanics, improvements, and a lot more content.
Huge thanks to everyone who played, gave feedback, and supported us so far.
The project is evolving, and the next phase is coming in hot! 🔥
🔥 Hotfix on the way!
Very soon, we’ll release the first update of the Early Access version, with initial fixes and improvements to make the experience even smoother!
Good Saturday Evening!
Apologies, the in-game patch notes do not reflect these changes:
Minimap element is now draggable
Quest log is now draggable
Some items added to destroy protections should not have been - removed those. Please let me know if you find more that you're constantly farming and getting stuck with. The destroy protections should only apply to items you cannot replace.
Local chat window can now be exited with the escape key
Send me any continued concerns / requests! My goal during the next few weeks is to settle the small things before I dive into some bigger / longer updates.
Brian