Hello!
Here with a Public Test Branch weekend hotfix! Here’s what’s been addressed:
🛠️ FIXES:
Fixed an issue where some suspects waited too long for police officers to arrive.
Resolved a problem where contractor workers reset to 3 if you had contracted fewer than 3.
Fixed the End Day Report menu staying in the background of other menus due to sorting order issues.
Fixed an issue where customers would leave complaining about no toilet even after using the toilet.
Resolved a bug where end-of-day final rating points between -100 and 100 weren’t added correctly to the overall rating score.
Fixed a problem where rating points still reset to zero even in new saves.
Fixed a bug where customers wouldn’t use vending machines unless a lounge was present.
⚙️ CHANGES:
I’ll be focusing more on balancing things —especially transportation capacity upgrade costs, which are currently way off and have become a much more important part of the game— once the remaining graphs unlock in the next patch. That said, I’ve made a few early adjustments in the meantime, mainly because they were necessary after the recent changes to the customer behavior selection system. Things might feel a bit off during testing until the main balance update lands. Here’s what’s been updated so far:
Slot game round time decreased by 20%
Maximum rounds a customer can play decreased by 10%
Customers who can’t use any services will no longer go to the toilet
Customers who can’t use any services will no longer commit crimes
Casino machines are no longer lineable again, but gamblers will still wander, watch games, and play if they find an available machine (Slot Machine, Keno Machine, Video Poker Machine)
Chances of customers watching casino games after playing have increased by 15%
Hi everyone,
some news:
- I have removed from Steam most DLC with no content for those who wished to support me:
Emperor Tier 4.99$
King Tier 3.99$
Liege Tier 2.99$
Knight Tier 1.99$
I have kept the Squire tier 0.99$ (it is more symbolic than anything now).
I think it was a mistake to ask people for money for a free game.
I am grateful and thank all people who bought the DLC (some even bought all the tier(!)) and the game when it wasn't free, it means a lot for me. I got a real job so I won't try to make more money with Clarent Saga Tactics. But I would be happy if you give a try to the other games of Clarent Saga (Prologue and Chronicles)!
With SRPG Studio 10th anniversary, there are more sprites! I will update the game one last time with these, and also update SRPG Studio. Maybe I will add more plugins and quality of life feature if I can implement them. I also want to rewrite and improve the original script as I think my writing wasn't really good, but maybe I'll leave it as it is. I will at least give it a try!
As I have a job, I think it's a really good time to stop making games after this last update.
10 years of SRPG Studio, how time flies! (I think I started Clarent Saga Tactics back in 2016, when it was still named Crimson Sword Saga)
Thank you for your support,
David Nguyen.
Hello to our fellow introverts, gamers, and accidental guests who stayed a bit too long!
Today, we’re excited to share a more personal behind-the-scenes look into the heart of Azooma Escape, specifically, the creation of our main character, Jaser.
Like many stories born out of chaos and family pressure, Jaser wasn’t just “designed”… he was relived.
Our lead artist and co-creator, Yaser Almehdi, gave Jaser more than just a face, he gave him part of his own childhood. The name Jaser is actually a real-life nickname given to Yaser by his late grandfather, who always called him “Jaser” by mistake or maybe out of love. Either way, it stuck. So when it came time to name our socially anxious, emotionally overwhelmed protagonist… there was no better fit.
“It felt right to bring back that name. Like a little easter egg from my family to the game’s family.” – Yaser
To get the right look and feel, Yaser actually photographed himself from all angles as reference. It wasn’t just a design process, it was a full-blown method acting despite it being a 2D Game (with fewer awards and more caffeine). Originally, the character design leaned more toward a middle-aged man, but that felt too… stable. Too wise. Too willing to attend social events.
We redesigned Jaser to be younger, more relatable, and infinitely more likely to trip over a plate of Samosa while trying to sneak past Auntie with the awkward questions.
Because Azooma Escape isn’t just about stealth, it’s about surviving awkward questions, unsolicited advice, and the intensity of cultural expectations. A younger Jaser makes the comedy hit harder. It’s funny when he hides in a pantry to avoid guests. It’s even funnier when he makes eye contact with a bowl of kabsa and has to choose between freedom or seconds.
Jaser isn’t just a game character, he’s a love letter to every quiet kid in a loud room.
A digital introvert armed with only his wits, awkward charm, and deep knowledge of where the guest slippers are hidden.
He’s Yaser.
He’s you.
He’s all of us who’ve ever wanted to sneak out of a family gathering without offending the entire tribe.
Which family member would be your FINAL BOSS in a stealth game?
The interrogating aunt? The oversharing uncle? That cousin who remembers EVERYTHING embarrassing? We need to know for... research purposes!
Drop your family gathering horror stories in the comments, or hop into our Discord where fellow social stealth masters gather to share survival tips!
Friendly reminder: Real-life pantries don't have save points, but we wish they did!
~Team Azooma
P.S. - Jaser wants to say hi, but he's currently practicing his "blend into the wallpaper" technique behind this dev log!
Dear customer:
We have received a lot of customer feedback recently that the application may experience issues such as black screen and flashing when used. We are very sorry for this. Therefore, this application was released earlier and is no longer able to provide technical support, resulting in the application not being able to match mainstream VR hardware devices well. Therefore, this application will soon be changed to a free application for communication purposes only.
We would like to express our sincere gratitude and apologies to our customers.
Aliya: Timelink has started the summer sale and completed minor updates, including:
1. Added the feature of screen focus detection to change the frame rate of the game, reducing the performance consumption of the game
2. Fixed the noise issue of the vertical wallpaper in the ArtCollection
If you have any questions and suggestions during the game, please contact us through our customer service email, we will take every letter seriously!