Echoes of the End - Myrkur Games

Nearly ten years ago, we set out to make the game that would eventually become Echoes of the End. We've been documenting that journey on our YouTube channel since as early as 2018, and now, as we kick off the countdown to release (stay tuned for more on that soon!) we're taking a look behind the scenes.

Want to see how we got here? How we went from scanning character models with a single camera and a rotating stool to building a full photogrammetry station and our very own motion capture studio? Then this is the video for you.

Make sure you wishlist Echoes of the End on our store page, and follow this community hub for more behind-the-scenes looks and updates!

Solasta II - Myzzrym
Hey there folks,

Two weeks ago we announced that Solasta II was switching to the 2024 Ruleset! Unsurprisingly, that led to many questions being asked - with the usual whys and hows, but also a large amount of more specific ones such as “what will happen to the Half-Elf ancestry” or “How will the Fighter’s new Tactical Mind feature work”? We’re here today with answers!



Temperature too hot please just end my entire existence.

https://store.steampowered.com/app/2975950/Solasta_II/
VOD of the Community Stream
Before we jump into the Q&A, here is the VOD for those who missed the Community Stream from June 10th with our Creative, Game & Technical Directors joining me (your faithful Community Lead) to talk about the 2024 Ruleset Update. You can watch it on YouTube below!


Also remember that there’s still a Survey going on to give us your opinion on what you want to see in Solasta II - so don’t forget to fill it out if you haven’t already. And with that out of the way, let’s dive into the questions!



Q&A - 2024 Ruleset Section

What is this 2024 Ruleset Update & what does it change?

We’ve already answered that in our previous article, which you can read here: https://www.solasta-game.com/news/208-solasta-ii-is-switching-to-the-2024-ruleset. To make it simple: Think of it as a massive balance patch! 

Is it possible to have both the 2014 & 2024 Rulesets available in the settings menu?

Unfortunately that will not be possible, as explained previously there are just too many adjustments that would need to be made for Solasta II to support both Rulesets. We would rather focus all our time on making a game using one ruleset than split our attention on making two different versions (which would mean less overall content).

Why didn’t you include a 2014 vs 2024 question in the survey? You could have asked us before switching.

That’s a fair thing to ask. When we send you surveys, we want to ask questions that can have an impact on the game. Seeing which ancestry you’d like us to add first. Which class. What features are most important to you. What future content you would want us to work on.

While we do often ask our players for their input, you have to remember that we developers are also individuals with our own passions and ideas. Switching to the 2024 Ruleset is an important decision, one which we looked at for quite some time before deciding to do just that. 

It was something we wanted to do. We’ve carefully read through the new ruleset, started a new campaign on Tabletop, experimented with the options… and we found ourselves enjoying the changes it brought. Sure it’s not perfect - after all, no system ever is - but we like it! We want to bring it to life in a video game, just as we did the original 5e ruleset when we worked on Solasta: Crown of the Magister. This means including a 2014 vs 2024 question would serve very little purpose as we do not want to mislead people into thinking that we would potentially switch back to the 2014 ruleset.  

Now, we fully understand that part of the community would have preferred it if we stuck to the 2014 ruleset, and there’s nothing wrong with disliking the 2024 ruleset - as with every new edition, some people will prefer the previous one. I (Myzzrym) remember being super against 4e myself back in the 3.5 era. And even when 5e first came out, it took me years before finally giving it a fair chance (what can I say, I liked my crunchy numbers). So who knows, maybe in the future you'll play 2024 some more on Tabletop and change your mind - and if not, that’s okay too. 


Will you be adapting the full 2024 Ruleset to Solasta II?

We will try to be as faithful to the 2024 ruleset as possible (after all that’s one of the franchise’s promises to our players!), but just like in Solasta I there might be features that need to be slightly adapted to work more smoothly in a video game. 

For example, the Fighter’s new Tactical Mind feature which improves their utility outside combat would normally allow you to expend a use of Second Wind in exchange for adding 1d10 to an ability check if you were going to fail it. However, if implemented as such you would see a pop-up going “Do you want to use Tactical Mind?” every time you fail an ability check, slowing down the game significantly (and making it feel like you’re browsing the Internet in the early 2000s). 

Instead, we changed it to give you +1d10 to your ability checks for the next minute - which is more powerful as you can use it for multiple ability checks, but also less flexible as you need to proactively use it and the use of Second Wind isn’t refunded if you fail the roll. Hurray for less pop-ups! 


Will you update Solasta: Crown of the Magister to the 2024 Ruleset as well?

Nope! We don’t intend to change what already exists, the development on Solasta: Crown of the Magister (and its DLCs) is over so it will remain under the 2014 Ruleset. 

Will you update the Solasta II Demo to the 2024 Ruleset?

Updating the Demo to the new Ruleset would take a fairly significant amount of time, which would in turn delay the release of the game. As you can imagine, that’s something we don’t really want - we’re focusing on working on the Early Access! 

Isn’t the Demo going to be different from the actual game then? 

A little bit, yes! Keep in mind that there is no character creation nor leveling up in the demo, and you’re playing a pre-made party of low level adventurers. The differences between 2024 & 2014 rulesets are thus fairly limited there (even if they do exist!), and the demo remains a good representation of what Solasta II aims to be - a Tactical RPG using a familiar Tabletop ruleset where you play as a party of 4 adventurers.

Any chance of adding the Artificer?

Quick little reminder, we’re using the SRD not the full D&D ruleset! That means there are quite a large number of things that we can’t add to Solasta II (unless WotC grants us a special license). The Artificer class is one of them, but another example that we’ve seen being asked is the Aasimar ancestry. 

Will the 2024 Ruleset Update delay the release of the Early Access?

For now we’re still aiming to release our Early Access in 2025. Keep your eyes peeled for future announcements later this year! 

Will the Half-Elf & Half-Orc still be playable in Solasta II?

That will depend on our players’ answers in the survey! We won’t be able to include all the available SRD ancestries, so we want to know which ones you prefer to see if we can work on those first. Just keep in mind that some are harder to implement than others (Dragonborns are much more complex to add than Gnomes)!

Q&A - Other Questions

Speaking of Demo, do the Demo protagonists survive?

Well their situation didn’t look too good now, did it? Remember that the Demo is a standalone adventure featuring an alternate reality of the party you would be playing in the actual game. It’s not like Solasta I where the Ruins of Telema Demo featured a totally different party of adventurers (that you actually end up meeting in the Palace of Ice DLC). 

How will the World Map work in Solasta II?

Unlike in Solasta I, you will be able to travel and explore tiles the old fashioned way! We are giving the World Map more love in this new opus, as events won’t be limited to random combat encounters anymore. Look forward to lore events, skill checks, friendly NPCs and wandering merchants on top of the usual monsters attempting to gobble you whole!


This new hexcrawl worldmap is also more modular, which means that if & when we finally manage to release a Dungeon Maker mode, you should no longer be limited to using the official campaign World Map and instead would be able to make your own by swapping tiles around. 


Will you have player-submitted Community Quests?

This is something we considered back in Solasta I and we came to the conclusion that it is simply too complex to do, as quests are fairly long and difficult to implement even if you’re familiar with our tools already - so trying to make a quest without knowing the possibilities and limitations of the game engine make it even more of a headache. 

However, as our World Map develops over the Early Access, we intend to host Community Contests to add player-submitted events to let your creativity shine through your imagination and writing. Stay tuned!


Will you have Custom Backgrounds in Character Creation?

That would need to be discussed, but it might conflict with how Backgrounds could influence dialog options. But that would be cool, yea!

Will we see Soraks in Solasta II?

Haven’t you had enough Soraks already? Here, have a Basilisk instead.



Article by Tactical Myzzrym

https://store.steampowered.com/app/2975950/Solasta_II/

Follow us on:
Solasta: Crown of the Magister - Myzzrym
Hey there folks,

Two weeks ago we announced that Solasta II was switching to the 2024 Ruleset! Unsurprisingly, that led to many questions being asked - with the usual whys and hows, but also a large amount of more specific ones such as “what will happen to the Half-Elf ancestry” or “How will the Fighter’s new Tactical Mind feature work”? We’re here today with answers!



Temperature too hot please just end my entire existence.

https://store.steampowered.com/app/2975950/Solasta_II/
VOD of the Community Stream
Before we jump into the Q&A, here is the VOD for those who missed the Community Stream from June 10th with our Creative, Game & Technical Directors joining me (your faithful Community Lead) to talk about the 2024 Ruleset Update. You can watch it on YouTube below!


Also remember that there’s still a Survey going on to give us your opinion on what you want to see in Solasta II - so don’t forget to fill it out if you haven’t already. And with that out of the way, let’s dive into the questions!



Q&A - 2024 Ruleset Section

What is this 2024 Ruleset Update & what does it change?

We’ve already answered that in our previous article, which you can read here: https://www.solasta-game.com/news/208-solasta-ii-is-switching-to-the-2024-ruleset. To make it simple: Think of it as a massive balance patch! 

Is it possible to have both the 2014 & 2024 Rulesets available in the settings menu?

Unfortunately that will not be possible, as explained previously there are just too many adjustments that would need to be made for Solasta II to support both Rulesets. We would rather focus all our time on making a game using one ruleset than split our attention on making two different versions (which would mean less overall content).

Why didn’t you include a 2014 vs 2024 question in the survey? You could have asked us before switching.

That’s a fair thing to ask. When we send you surveys, we want to ask questions that can have an impact on the game. Seeing which ancestry you’d like us to add first. Which class. What features are most important to you. What future content you would want us to work on.

While we do often ask our players for their input, you have to remember that we developers are also individuals with our own passions and ideas. Switching to the 2024 Ruleset is an important decision, one which we looked at for quite some time before deciding to do just that. 

It was something we wanted to do. We’ve carefully read through the new ruleset, started a new campaign on Tabletop, experimented with the options… and we found ourselves enjoying the changes it brought. Sure it’s not perfect - after all, no system ever is - but we like it! We want to bring it to life in a video game, just as we did the original 5e ruleset when we worked on Solasta: Crown of the Magister. This means including a 2014 vs 2024 question would serve very little purpose as we do not want to mislead people into thinking that we would potentially switch back to the 2014 ruleset.  

Now, we fully understand that part of the community would have preferred it if we stuck to the 2014 ruleset, and there’s nothing wrong with disliking the 2024 ruleset - as with every new edition, some people will prefer the previous one. I (Myzzrym) remember being super against 4e myself back in the 3.5 era. And even when 5e first came out, it took me years before finally giving it a fair chance (what can I say, I liked my crunchy numbers). So who knows, maybe in the future you'll play 2024 some more on Tabletop and change your mind - and if not, that’s okay too. 


Will you be adapting the full 2024 Ruleset to Solasta II?

We will try to be as faithful to the 2024 ruleset as possible (after all that’s one of the franchise’s promises to our players!), but just like in Solasta I there might be features that need to be slightly adapted to work more smoothly in a video game. 

For example, the Fighter’s new Tactical Mind feature which improves their utility outside combat would normally allow you to expend a use of Second Wind in exchange for adding 1d10 to an ability check if you were going to fail it. However, if implemented as such you would see a pop-up going “Do you want to use Tactical Mind?” every time you fail an ability check, slowing down the game significantly (and making it feel like you’re browsing the Internet in the early 2000s). 

Instead, we changed it to give you +1d10 to your ability checks for the next minute - which is more powerful as you can use it for multiple ability checks, but also less flexible as you need to proactively use it and the use of Second Wind isn’t refunded if you fail the roll. Hurray for less pop-ups! 


Will you update Solasta: Crown of the Magister to the 2024 Ruleset as well?

Nope! We don’t intend to change what already exists, the development on Solasta: Crown of the Magister (and its DLCs) is over so it will remain under the 2014 Ruleset. 

Will you update the Solasta II Demo to the 2024 Ruleset?

Updating the Demo to the new Ruleset would take a fairly significant amount of time, which would in turn delay the release of the game. As you can imagine, that’s something we don’t really want - we’re focusing on working on the Early Access! 

Isn’t the Demo going to be different from the actual game then? 

A little bit, yes! Keep in mind that there is no character creation nor leveling up in the demo, and you’re playing a pre-made party of low level adventurers. The differences between 2024 & 2014 rulesets are thus fairly limited there (even if they do exist!), and the demo remains a good representation of what Solasta II aims to be - a Tactical RPG using a familiar Tabletop ruleset where you play as a party of 4 adventurers.

Any chance of adding the Artificer?

Quick little reminder, we’re using the SRD not the full D&D ruleset! That means there are quite a large number of things that we can’t add to Solasta II (unless WotC grants us a special license). The Artificer class is one of them, but another example that we’ve seen being asked is the Aasimar ancestry. 

Will the 2024 Ruleset Update delay the release of the Early Access?

For now we’re still aiming to release our Early Access in 2025. Keep your eyes peeled for future announcements later this year! 

Will the Half-Elf & Half-Orc still be playable in Solasta II?

That will depend on our players’ answers in the survey! We won’t be able to include all the available SRD ancestries, so we want to know which ones you prefer to see if we can work on those first. Just keep in mind that some are harder to implement than others (Dragonborns are much more complex to add than Gnomes)!

Q&A - Other Questions

Speaking of Demo, do the Demo protagonists survive?

Well their situation didn’t look too good now, did it? Remember that the Demo is a standalone adventure featuring an alternate reality of the party you would be playing in the actual game. It’s not like Solasta I where the Ruins of Telema Demo featured a totally different party of adventurers (that you actually end up meeting in the Palace of Ice DLC). 

How will the World Map work in Solasta II?

Unlike in Solasta I, you will be able to travel and explore tiles the old fashioned way! We are giving the World Map more love in this new opus, as events won’t be limited to random combat encounters anymore. Look forward to lore events, skill checks, friendly NPCs and wandering merchants on top of the usual monsters attempting to gobble you whole!


This new hexcrawl worldmap is also more modular, which means that if & when we finally manage to release a Dungeon Maker mode, you should no longer be limited to using the official campaign World Map and instead would be able to make your own by swapping tiles around. 


Will you have player-submitted Community Quests?

This is something we considered back in Solasta I and we came to the conclusion that it is simply too complex to do, as quests are fairly long and difficult to implement even if you’re familiar with our tools already - so trying to make a quest without knowing the possibilities and limitations of the game engine make it even more of a headache. 

However, as our World Map develops over the Early Access, we intend to host Community Contests to add player-submitted events to let your creativity shine through your imagination and writing. Stay tuned!


Will you have Custom Backgrounds in Character Creation?

That would need to be discussed, but it might conflict with how Backgrounds could influence dialog options. But that would be cool, yea!

Will we see Soraks in Solasta II?

Haven’t you had enough Soraks already? Here, have a Basilisk instead.



Article by Tactical Myzzrym

https://store.steampowered.com/app/2975950/Solasta_II/

Follow us on:
Top Sellers - Ecommerce Simulator - EsoVerse

Get ready for an all-new adventure! Top Sellers will be bringing you its biggest update yet very soon. Our trailer is now live—watch it right away and discover what’s waiting for you! 🎬🔥

This isn’t just an update; it’s the beginning of a completely new gameplay experience!
🌆 A huge, explorable city — full of new opportunities and surprises around every corner!
💰 Brand new investment options — push the limits of the trading world!
🤝 And the best part: CO-OP mode is coming! Enjoy building your business together with friends!

👉 Trust us, you won’t have a moment to get bored in this city!

And don’t forget: The Huge Update is coming your way in Q3! Stay tuned and make sure your notifications are on, because the best surprises are still on their way! 🎉

👉 Watch the trailer now and share your thoughts with us in the comments!

With love,

💙 The Lymo Games Team

Jun 24
LAN Party - lan_party_dev
  • Text box connected to scale slider in room designer now updates properly.
  • "Change Image" button for posters is no longer cut off
  • Potential fix for error when trying to get data from broken/deleted objects.
Steps of Debauchery - Fooxied

The fresh new episode 4.2 is now available and within your reach!

I want to thank you for your support. You’re amazing! Have fun and don't forget to share your feedback and review!

Steps of Debauchery on Steam

If you are curious about the changes that have been made, you can find them all in the link below.

Episode 4.2 - Change Log 

Jun 24
The Bloodline - Camilla505Pulse



Harbingers,

A new hotfix patch is available now to address some of the latest issues you reported and improve your experience in the lands of Eudros!

  • Fixed issue with NPC names not being visible

  • Fixed issue with some weapon components not showing the correct recipe (or any recipe)

  • Fixed flickering issue when mounted in third person

  • Fixed issue with some components not snapping to the correct sockets

  • When starting to craft a weapon, the camera now centers on the center of the anvil (where the arrows for the minigame spawn)

  • The rubble covering the anvil at the Harbinger’s Stronghold should now always be destroyed after mining all of the tutorial nodes

  • Fixed inconsistent armor values on storefronts and storage tooltips

  • Fixed issue with duplicating enchanted items in storage

  • Fixed issue that caused spear cores to not be craftable

  • Fixed issue that would cause all gear to inherit the color of the Tattered set you get at the beginning of the game when equipped

  • Weapons are now auto-sheathed when you interact with an anvil, preventing odd animations

  • Custom-forged daggers are now detected as such and should not allow a shield to be equipped at the same time as them

  • Equipping custom-forged daggers when a shield is equipped now auto-unequips the shield, as it does with preset daggers

  • The dropdown menu when crafting weapon components should now populate in order of level. Lowest level components first, and higher components last.

  • Fixed issue with custom-forged rapiers sheathing on player’s backs

  • Fixed issue with custom-forged daggers sheathing incorrectly (one would appear on the back, similar to the rapier)

  • Fixed issue with custom-forged spears not allowing you to equip shields with them

  • Fixed issue that would cause shields to behave oddly when swapping between a 1H sword and a spear

  • The storage window can now be closed using ESC

  • Fixed issue that would cause your shield to be invisible when equipping a weapon AFTER equipping your shield

  • Made a few changes to “The Art of Smithing” and the “Guardhouse Weapons” quests that are found in Elderglen. These quests required you to craft weapons using the *old* weaponsmithing system. They now require you to craft components using the new weaponsmithing system.

  • Custom daggers now face the correct way

BitCraft Online - CL-Lutra

Hello everyone;

We woke up today to a Mostly Positive rating today on Steam. Our reviews have been coming in quite positive now that most of the server issues have been resolved. Thank you to all of you who left a review. That being said, we’re not even close to done, we’ve got a bunch of client performance improvements on the way. 

We’ve also got some gameplay improvements (content, user experience improvements, and bug fixes) on the way! We’ve also started to prepare a public development roadmap of features and content releases so you all can know where the game is headed. Today, though, we’ve got an important announcement about wiping progress.

We are frequently getting asked questions about if/when the game will wipe or reset and how many times this will happen. We've have heard a lot of player feedback, discussed internally with the design team, and this is what we can commit to:

  • We will wipe everything ONCE at end of Beta/Early Access (this will be the only EXP wipe),

  • We may wipe just the world (but not character experience) before the end of beta, but only with a lot of heads up and only if necessary (see below),

  • There will NOT be wipes of anything after full release (end of Beta/Early Access)

Why are wipes necessary at all?

We believe part of the enjoyment of playing a game like BitCraft over a long time, is the fairness and even starting-line for all players. As we make changes to progression during early access, this can skew how players are able to progress based on when they played. We obviously want to keep these progression affecting changes to a minimum, but there might be cases where things need to be balanced for the game to be healthy for years into the future, especially post full-release.

Additionally the beta world is already generated, if we want to or need to make changes to the world generation or otherwise significantly alter the world, we can only do some of these changes in new regions and not to existing regions, which might require a wipe to put these changes fully into effect. Again our plan here is to do whatever possible to add to or update the existing world rather than wipe, but in some cases it might be required. 

I understand some of you might not be interested in playing with the knowledge that anything will be wiped in the future, but we believe for the longterm health of the game it's something we may need to do, and as such, we want to be as upfront as possible with you all.

We hope in spite of the potential wipes down the road you will give BitCraft a shot and I can say from many past playtests and Alphas, that by the time the full release wipe comes around, I believe it will be an exciting chance to replay a very different and improved version of BitCraft.

- Minch and the BitCraft Team

Jun 24
Land Of Idyllic Beauty - Neo
  • Added new coastal building "Aquaculture Farm", unlocked at Town Level 3
  • Added new villager type "Aquaculture Worker", recruitable from Town Level 3
  • "Aquaculture Farm" produces "Fresh Shrimp", "Sea Cucumber", "Sea Fish", and "Mystery Deep-Sea Fish"
  • Added "Aquaculture Farm" to game roadmap
  • Added "Aquaculture Farm category" to manual panel
  • Added "Aquaculture Worker category" to manual panel
  • Temporarily significantly increased output of all coastal buildings (as they currently lack Goddess Blessing bonuses). Output will be adjusted back after Goddess Blessing updates include relevant talents.
  • Fixed display/text errors for Specialty Shop outputs in game roadmap, including multilingual display issues
  • Optimized coastal wave seam issues
  • Improved performance when displaying large coastal maps
Jun 24
Idle Waters - Ignita Games

Hello everyone!

A small new update:

  • Added a Lock Decorations toggle for the aquariums, so you can’t accidentally move them while repositioning the aquarium.

  • Added a button at the top of all aquariums to quickly move all items from every aquarium into the inventory with a single click.

  • Fix: The aquarium count that shows how many fish of the same species you have across all aquariums now counts correctly based on the base fish, not the individual variants.

  • Fix: Fish with very long names (especially in German) may have had their names overlap with fish value in the inventory details.

I appreciate all your feedback, positive reviews and comments!

Happy Fishing!!

...