Some content has been revised and supplemented.
- General Changes/Adjustments: DP Battles
- Battle System Changes/Adjustments: Short Dash Attack
- Others: BGM
Thank you for playing DRAGON BALL: Sparking! ZERO.
To ensure the best possible Dragon Ball Sparking! Zero experience, please apply the latest update file.
Version: Ver.2013.012.003.008.007
o Adjusted DP battles in all modes to make the difference in strength due to DP disparity between characters more pronounced. (Online and Offline)
*You can enjoy battles as usual in the “Team” battle rules.
o Removed the damage scaling based on DP in single battles in all modes.
o Adjusted health values so that all characters have the same health. (Online and Offline)
o Added 2D cutscenes and text.
o Implemented a seasonal system with resets at the start of each season.
o At the start of each season, players will be demoted to a certain rank based on their rank from the previous season. The demotion tiers are as follows:
Z → B1
S → B3
A → B5
B → C5
C → D5
D → D5
o Implemented a win streak bonus system, up to a maximum of 5 consecutive wins.
2 Win Streak: 1.2x bonus
3 Win Streak: 1.4x bonus
4 Win Streak: 1.8x bonus
5 Win Streak: 2.0x bonus
o Slightly reduced the automatic recovery rate.
o No longer recovers upon successfully performing a tech.
o Skill Counts increase upon low health is now only triggered when health drops below the last health bar.
o Increased Skill Counts recovery upon successfully landing an Attack Break.
o If the dash attack hits without being fully charged, it will no longer cause a blow away, and can now be chained into Dash Blow or Dash Rising.
o Changed the hitstun on hit.
o Can now be evaded with a Vanish.
o Slightly reduced tracking.
o Fixed an issue where some characters could still block even when the Sonic Sway Attack was performed at the fastest possible timing.
o Can now transition into a Step-In at close range.
o Adjusted to make it easier to hit.
o Defense is now reduced for a certain period after the skill is activated.
o Defense is now reduced for a certain period after the skill is activated.
o Increased the duration of the effect.
o The effect will now end if the opponent lands a Super Counter.
o Increased the stat boost upon activation and added a Ki recovery effect.
o Extended the window for Blast Impact to occur after one side fires a beam/ki blast.
o Adjusted so that firing a blast diagonally forward at an opponent firing a beam will no longer result in a clash.
o When a rush type blast from a normal-sized character hits a large character, it will now blow away the large character and deal damage.
o If they perform a Super Absorption against a beam/ki blast, they will now enter Sparking! Mode, and the stat boost effect has been removed.
o Reduced health.
o Reduced health.
o Increased the amount of Skill Counts required to transform into Ultimate Gohan, and health is now restored upon transformation.
o Increased the amount of Skill Stock required to transform into Gohan Beast.
o Adjusted the hit position.
o Adding two BGM.
Super Space-Time Duel I (From DRAGON BALL LEGENDS)
Greatest Battle in the Universe (From DRAGON BALL LEGENDS)
o Season 0 Ranked Match rewards can be claimed from Gift Box upon your first login after the start of Ranked Match Season 1 on July 1st.
Thank you for playing THE GENERAL SAGA.Thank you also for your valuable feedback.
This announcement is a preview of V1.2.0 update.
The following additions and adjustments are planned.
・Addition of special techniques
Five new special techniques will be added.
・Addition of Soul Card
Three new soul cards will be added.
・Adjustment to reduce enemy resistance to abnormal conditions
We plan to adjust the resistance to abnormalities on the enemy side to be lowered slightly
to make it easier to activate each abnormality.
・Correction to add condition-based damage to the damage display in Results.
We plan to modify the damage value inflicted by each character in the results to add
the damage value from the condition.
V1.2.0 will be available soon.
In the chaotic world of Duriano, each hero brings a unique way to fight, survive, and evolve. This time, we shine a spotlight on one of the most mysterious and elegant characters in the roster: Norn Weaver.
Silent, fast, and deadly — Norn Weaver is a hero for players who enjoy speed, evasion, and strategic mobility. With her spectral presence and fragile frame, she may not look tough… but under the right hands, she becomes a dance of destruction.
Norn Weaver is a durian touched by the spirits of fate. Inspired by the mythical Norns of Norse legend, she weaves through danger like a thread slipping through a needle. Her visual design reflects ghostly grace — glowing eyes, flowing ribbons, and movements like a whisper in the wind.
She doesn’t fight with brute strength — she fights with speed, evasion, and smart positioning.
+20 Evasion
–50 Armor
Evasion cap increased to 90
Gains +1 Extra Damage for every 3 Evasion
This means she gets stronger the more evasive she becomes. Instead of relying on heavy armor or healing, Norn Weaver relies on not getting hit at all. The reward? A damage boost that scales with how fast and elusive you are.
Stack Evasion early: Every point not only helps you dodge, but also increases your damage.
Use weapons with range or mobility: She works well with fast weapons that let you strike while staying out of danger.
Avoid direct hits: With –50 Armor, even small mistakes hurt. Play clean or get punished.
Don’t panic in chaos: Use your movement to read enemy patterns and slide through danger.
She’s not easy to master, but she’s incredibly rewarding. If you enjoy fast, calculated movement and high-reward gameplay, Norn Weaver is the hero for you. Every run with her feels like a perfect dance — one that walks the edge between elegance and elimination.
Ready to test your reflexes?
Step into fate’s shadow and let Norn Weaver lead the way.

Hey everyone! Hope you're all doing great 😊
We just pushed a small update with a few new things we hope you’ll enjoy:
🗽 New map: Liberty Island
🛡️ New NPC outside: The Military Tank
🗑️ New Garbage can in the lobby – Clean up your lobby’s if it's a little too chaotic.
🎙️ New setting: Cancel voice echo – For those who don't like to hear their own voice
🐛 Bug fixes & optimization – As always, smoothing things out!
We’re already working on the next update, but can’t share a release date just yet. In the meantime, have fun and let us know what you think! 💛
Thank you for always playing "Riseon"!
We have implemented the following update today, June 24th (Tuesday), and would like to inform you:
New "Stage Mode" Implementation
Stage Mode is a new game mode that differs from the regular mode. In this mode, you clear each stage one by one. Once a stage is cleared, you cannot go back to it, but you can progress without experiencing significant falls between stages. This mode is recommended for beginners and intermediate players who want to enjoy taking their time with the stages.
If you've previously given up on clearing a stage, we encourage you to give it another try!
We, the development team, will continue to work hard to bring you even more enjoyment in "Riseon." Thank you for your continued support!
Thank you for playing “VanySlash”
The following update 2025/6/24
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2025/6/24 Version : 1.04
Fixed a bug in the title screen where the language setting would return when opening options after changing the language.
Added a recommended settings button for SteamDeck in Options.
Fixed a UI bug in the game.
The volume was lowered overall.
Added version notation.
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Thank you for your continued support of “VanySlash”.
\[Update Notice]
Ver. 1.2.0 of FATAL FURY: City of the Wolves has been released. Please update to the latest version of the game from your platform’s home screen.
■Update Timing 6/24/2025, 12:00 AM (PDT)
■Update Details Please check the patch notes below:
https://snk-corp.co.jp/us/games/fatalfury-cotw/img/main/patch_1.2.0.pdf…
ANDY BOGARD: Character Trailer & Character Breakdownhttps://youtu.be/3ja2ku_BwwUhttps://www.youtube.com/watch?v=b6PAVrmGTEE
ANDY BOGARD
Voice Actors: Kieran Regan (EN), Hiroshi Okamoto (JA)
Human weapon. Master of Shiranui-style melee combat (taijutsu). This legendary South Town shinobi currently works with Mai in her clan's village, where he helps train its youth. Now that his pupil Hokutomaru has come into his own, Andy longs for the day when the two can square up in a real bout—not only as master and apprentice, but also man-to-man. At the same time, he knows that a separate battle yet remains: A contest he has always yearned for. A man he was born to fight.


Thank you for your continued support of FATAL FURY: City of the Wolves.
Fixed an issue with the signs and decals in the stairs.