Hiya all 2 small fixes/changes today~
Fixed a slight issue with how platforms were rendered.
Made a certain achievement easier to get
You no longer have to beat the entire game on Angel's trumpet to get the achievement
Thanks for reading, It's much appreciated!
We're heading fast toward the official release of Fluffy Memories tomorrow, June 24th, 2025, at approximately 12 noon PST. Almost there!
I've been hard at work testing the final version of the game and clearing up a last minute bug - nothing big, happily! I'm ready and confident about the release tomorrow.
The biggest change is the gameplay update! Now, instead of choosing a single board layout for your entire gameplay session, you choose from 5 difficulties that ramp up as you go. Each round unlocks a quarter of the pinup, with the full image unlocking on round 4.
I also added a new Normal and Challenge Mode. In Normal Mode, you get bonus points for completing a round in a set number of moves - but in Challenge Mode, it's game over if you fail! Challenge Mode is off by default, but you can enable it in the Difficulty menu.
If you played the demo before, I encourage you to give the new version a try!
Additional changes:
Controller disconnect now auto-pauses the game
Mouse cursor is automatically hidden when using keyboard or controller
Normalized music track volumes and lowered default music volume
Keyboard and controller sections added in the Options menu
Particle effects on 8x6 game boards no longer appear off-centered from their tiles
Hey everyone, just thought I'd give you a small update on how things are going. It's almost 4 am and I'm up because of a mosquito.
I had originally wanted to make some sort of content update in June, something with a couple of small side quests to tide you over until I can put together something bigger, but there isn't much of June left and I've fallen into bit of a research hole, reading the book Addiction by Design by Natasha Dow Schüll. It's about machine gamblers, that is people who gamble on slot and video poker machines, the ways these machines are designed for addiction potential, and the stories the gamblers tell themselves and others. This is relevant to this moment in time in multiple ways.
Machine gambling tech has in many ways pre-configured the way internet and society at large works these days, turning our world into a drip-feed of punishment and shitty rewards. The only difference is that whereas gambling aims to provide a sort of fugue state where the world around you disappears and becomes irrelevant, the global information network works by dispensing rage nuggets for you to get mad at, for free. The resulting state is similar but less enjoyable. Rather than paying with your time you pay with your attention, and when you're angry at something that's about all the attention you could possibly give at any given point in time. Why is this relevant to game development? Because I have to deal with not only game mechanics, but the mechanics of managing rage addicts online.
Video games are just complex forms of video poker. When you think of good game mechanics you mostly just mean something that "feels good". It has very little to do with how the game is actually structured, it has more to do with the look, feel and sound. You just want to sit on your machine and push the buttons to feel good. To maximize the addiction potential of Psycho Patrol R, to make "Good Game" I need to understand how these simple machines will suck the life and money out of human beings. I want to let you experience the "Machine Zone" as described by gambling addicts.
I want to add a gambling minigame to Psycho Patrol R. I want it to be more "fun" than the one in Cruelty Squad, so I need to actually research this a bit. In many ways the evolution will be similar to the one real slot machines have taken, where you no longer have to collect the individual coins to stuff into the machine, but can directly plug in your bank account for easy multi-day sessions.
I've mostly been avoiding social media now, and I didn't really make the connection to this book when I started reading it, but it has also convinced me to try and stay away from it. (despite making no such argument) I'm quite certain that I can do better, more focused work if I'm not constantly distracted by posting mini-updates for cheap likes. Honestly this hasn't been very difficult because social media has stopped working as a proper gambling device for me ages ago. A true skinner box requires uncertainty in the reward system, you need that anticipation. At some point social media will always just give you a big number beyond comprehension and it will become impossible to care anymore. 1000 likes is practically the same as 2000 or 4000 psychologically.
I'm still probably going to make a small update this week.
Let's do this, let's make this game suck.
Best,
Ville Kallio
CEO, Consumer Softproducts
🔧 Development
Fixed: Counter system adjusted to properly handle cooldown and fury.
Visual updates applied to mobs and to Edgar in Quest 1.
Added multilingual subtitles to the intro video.
Implemented VFX feedback system when receiving damage.
Ice and Fire Crystals now feature more noticeable visual effects.
Improved animation timing for Edgar’s combos, resulting in smoother combat.
🎮 Game Design
New Lock-On system image added.
Added a quest event requiring the use of the Memory Potion at the end of Edgar’s Quest 2.
Waypoints updated on the minimap for better clarity.
Dialogue texts revised for NPCs Ayana and Severino.
Increased HP for early mobs: Komikaska (normal), Uvixa, and Koxi.
Focus Slash ability buffed with increased damage.
🌍 World Building
Reworked lighting system with new light baking, enhancing visuals across multiple areas.
Removed unused landscapes for optimization.
Added obstacles to the FatMaxper arena for increased challenge.
General optimizations led to improved FPS across the map.
📢 Final Notes
This is still a work-in-progress version. We are adjusting various systems and mechanics, so issues with save files between updates may occur. If you experience problems loading your progress, we recommend starting a new game and replacing your previous save. We apologize for the inconvenience and thank you for your understanding!
💬 Your feedback is very important to us!
You can share suggestions, bugs, or impressions directly on our Discord server: 👉