Valiant Technomages! As you seek shelter from the scorching sun, you are called to master the power of fire, cool off in the icy lands of the Observatory, search for pouches filled with gemstones to complete collections, and receive a gift from the Elinor Bank — tickets for Lottery Draw No. 11!
To complete the “Conqueror of Fire” quest, you’ll need to: reach level 6 or higher, visit the town headman or the elder, fulfill daily tasks from the citizens, and collect 20 of: Camping Flasks, mason's trowels, fire crystals, fire keys, and crowns. Fire attributes can also be purchased in the Crystal Store.
As a reward, you’ll receive the Conqueror of Fire Chest and the corresponding achievement, which will permanently increase your “Weakness of Darkness” stat by 1%.
Players who completed the quest last year and have reached level 9 will be eligible to receive the Conqueror of Fire II Chest with more generous rewards, along with an achievement that grants a chance to find Suns in trophies dropped by experienced monsters (excluding those on Snow Island).
You can complete the quest until July 31st inclusive, and the reward must be claimed no later than August 1st.
During the week, the portal to the Observatory territory is opened, so you can participate in the "Technomagic competition" ranking.
Participation in the Observatory rounds will end on June 29th at 23:30, while the possibility of moving to the base camp ends on July 2nd. The ratings results will be calculated on June 30th at 5:30.
And of course, a gift from the Elinor Bank! Until the end of June 25th, when you top up your account for every 500 crystals from a single transaction, you will receive one lottery ticket for Draw No.11! By opening the ticket, you can get: legendary aquamarine, diamond spraying armor for 1 year (repeated receiving of such an item is prohibited), metamorphosis of normal runes, key to the C.H.E.S.T. or a crystal chest I!
We wish you to become a fire conqueror!
Hi all,
Fairly small update this time, just spent this update tweaking some AI and adjusting balance a bit.
Bugfixes/Changes:
Fixed bug in which wire tiles weren't transferring ownership after a successful offensive.
Fixed bug in which communication trenches marked for construction after successful offensives weren't being resumed by the AI.
Machine gun units are more proactive about placing themselves in blockhouses or casemates if any are available.
Cavalry have been slightly slowed down.
Thanks for playing!
We're excited to announce that Outrider Mako by Asamado Games has been released today!
https://store.steampowered.com/app/1072400/Outrider_Mako/
Mako falls into the Mayoi World and finds herself at the Bumon Delivery Center, which a strange monster named Mozu claims is a package delivery service. Mako ends up becoming an outrider for the delivery center. She will need to collect seal stamps from the gods of the Mayoi World in the apprentice notes given to her by Mozu to fill it with spirit energy and return to her own world.
However, deliveries rarely go smoothly. All sorts of dangerous mononoke will interrupt Mako's work.
Rushing into a group of enemies or attacking them willy-nilly will only get you killed. Learn their attacks and jump to avoid them, then leap around to go on the offensive. Fight smartly and use a wide variety of items and weapons to clear Mako's path and ensure a smooth delivery.
To celebrate the release, Outrider Mako is on sale at 10% OFF for 2 weeks after launch!
Moreover, the soundtrack of the game is also available for purchase, as well as a bundle that includes both the base game and soundtrack! Get the bundle for a further 10% OFF discount.
We hope you'll enjoy Outrider Mako and the mysterious Mayoi World!

Greetings Sentinels,
The first Closed Beta Test for Chrono Odyssey has officially concluded. We sincerely thank everyone who participated and expressed overwhelming interest far beyond our expectations.
During this brief testing period, we received a lot of feedback, bug reports, and thoughtful suggestions. We are carefully reviewing every submission, and your insights are playing a vital role in shaping the final quality of Chrono Odyssey.
At present, we are currently prioritizing improvements to key gameplay elements such as movement controls, animations and combat responsiveness. Our goal is to refine these systems to provide a more immersive and polished experience.
Performance and system stability issues are also undergoing in-depth review. We are committed to resolving these issues to ensure a more stable and more reliable gameplay experience.
In addition we are actively addressing bugs, optimization challenges and UI/UX-related inconveniences identified during the test, guided by the feedback provided during the closed beta.
If you haven't had the chance to complete the feedback survey, we would greatly appreciate it if you could take a moment to share your thoughts. Your input is invaluable in helping us make Chrono Odyssey better.
Thank you once again for being part of this journey. We hope you'll continue to support us as we work towards delivering the best possible Chrono Odyssey experience.