We made the following updates on June 23:
Fixed a rare issue where the screen would freeze for several seconds.
Shortened the fade-out time after TIPs are shown when returning from battle to the map.
Reduced various loading times.
Fixed an issue where some labels displayed incorrectly when the confirm button setting was reversed.
That’s all for this update.
Hello fellow neighbours!
It has been a week since the end of Steam Next Fest Summer 2025! However we're keeping our demo up on steam so please feel free the share the game! (Every wishlist counts, and is appreciated fully~)
We're ramping up our promotions and we're excited to announce that Love In Tiny Spaces is releasing on 31st July 2025! It's coming really soon!
We're working hard on finishing the game and we hope you enjoy our little tiny game soon~
If you're content creator making content or streaming our game, feel free to tag us at our socials:
Twitter Bluesky Instagram Tiktok Youtube
With Love,
BattleBrew Productions
Fixed various bugs, including multiplayer-related issues and the Demon Castle HP bug.
Adjusted the difficulty of several mini-games.
Sorry for any inconvenience caused.
We appreciate your playing!
Hello everyone! It's me, Miyoshi Shizuka.
This time, we've implemented buffs and debuffs. I have uploaded the video. so please check it out.
Junichi’s ability, Doctor, grants a First Aid buff to nearby allies.
Tsubaki’s Androphobia may trigger a Hyperventilation debuff when a male character is nearby.
Unique character traits add more depth to the gameplay.
There are many more abilities to discover, so stay tuned!
Long time no see, Dome Racers! It is time for a new feature update, containing new things for both cars and tracks:
The desert biome versions of all tracks have been updated with unique visuals, such as many more towering monoliths and expansive sand dunes.
A new feature has been added to all cars: by driving close to top speed, you can now start to temporarily push beyond the limits of the car, increasing as long as you don't slow down. Losing momentum also means losing some or all of this limit override.,
Something large is now lurking in the depths of the dome; you might see it in the distance if you spend enough time there.
Some tracks are now longer, with more tubes and other unusual driving challenges.
Sparks now fly when drifting Ichigo (Michishige's car) close to corners and slamming the car after jumps.
There are now holographic indicators for when Chipembere (Akash's car) is being pushed sideways away from walls,
The camera in the hub has been updated to be both smoother and quicker to follow the cursor.
Some tweaks have been made to the off-track reset system, which should reduce the risk of falling off track immediately after resetting.
Text readability has been improved on multiple UI modules,
Fixed a bug where the "time dilation" active skill could get prematurely cancelled by pausing the game.
Fixed a bug where some of the players who had completed the tutorial could not access it again