
Amount spawned increased from 8 to 10.
Mana freeze reduced from 3 to 2.
Range increased from 12 to 14.
Now has Growthburst Shroom.
Range to get his bonus attack speed increased from 5 to 6.
Movement speed increased from 2 to 4.
Range increased from 6 to 8.
Now has Mythic.
Can now copy buffs even if they have any buffs on them.
Master damage reduced from 50 to 25
Master damage reduced from 100 to 50
Attack speed bonus reduced from 33% to 25%
Damage reduced from 50 to 40
Health lost required to lose first monkey is now 50%
Health lost required to lose second monkey is now 75%
Attack rate buffed from 5 to 4.5
Now has Growthburst Shroom (2)
Damage reduced from 10 to 8
Attack rate buffed from 0.3 to 0.2
Damage reduced from 60 to 40
Arc Slash cooldown reduced from 8 to 4 seconds
Arc Slash damage reduced from 150 to 80
Damage reduced from 35 to 30
Wildcards reduced from 3 to 1
Wildcards reduced from 3 to 1
Wildcards reduced from 3 to 1
Wildcards reduced from 3 to 1
Wildcards reduced to from 2 to 1
Tooltip for Tronveir's Wind Stone now displays the correct damage value.
A'zogs ability now has a range indicator.
🔔 【アップデート内容 / Patch Notes / 更新内容】 🔔
■ 不具合修正 / Bug Fixes / 修复问题
「禍契ノ祭壇」使用時に所持妖怪が出現した際、妖力解放が進まない不具合を修正しました。
Fixed a bug where Empowerment did not progress when obtaining an owned yokai from the "Cursed Pact Altar".
修复了“祸契之祭坛”出现已有妖怪时,妖力解放未正确进行的问题。
■ UI 改善 / UI Improvements / UI改进
「禍契ノ祭壇」使用時に、その妖怪が【新参者】か【妖力解放】かを表示するよう変更
Now shows whether the yokai is "Newcomer" or "Empowerment" when using the "Cursed Pact Altar".
现在使用“祸契之祭坛”时,会显示妖怪是“新获得”还是“妖力解放”状态。
パーティ編成画面に「並び替え機能」を実装
獣・霊・怪別の編成画面を追加
「パーティ解散」コマンドを追加
ステータス詳細表示の改善
パーティ編成中、キャンセルボタンでメンバーを個別解除可能に
Mキー(XboxならMenuボタン)で編成画面を即座に閉じる機能を追加
戦闘中、敵の名前・行動名の下線色で【有効属性】が視覚的に分かるようになりました。
In battle, effective attributes are now indicated by the underline color of enemy names and actions.
战斗中,敌方名字与行动名称的下划线颜色会显示有效属性。
Added new party editing features: sorting, type filtering, disband command, detailed status view, individual member cancel, quick close (M key / Menu button), and visual indicator for effective attributes in battle.
队伍编辑界面优化:排序、类型筛选、解散、详细信息、单独取消、快捷关闭(M键/Menu键),以及战斗中有效属性的可视化提示。
■ バランス調整 / Balance Adjustments / 平衡性调整
★★4、5、6、7、★★★1 を実装
Added new rarity grades ★★4–7, ★★★1
新增★★4~7、★★★1稀有度妖怪
敵の新アクション「バリアチェンジ」を追加
Added new enemy action: "Barrier Change"
新增敌方技能“护障切换”
一部敵アクションの名称を変更
Updated names of certain enemy actions
调整部分敌方技能名称
魂縛のドロップ確率を高難易度でアップ調整
Increased drop rates of Soul Bindings on higher difficulties
提高高难度下魂缚掉落率
■ システム改善 / System Improvements / 系统改进
セーブ/ロード時の挙動を改善
Improved behavior when saving and loading
优化存档/读档表现
※ セーブ/ロードシステムを改修したため、既存データは新バージョンで再保存することで正しい表記となります。
Please resave your existing save files after this update.
本次更新后,请重新保存已有存档以正常显示。
■ その他 / Miscellaneous / 其他
軽微な不具合修正
Minor bug fixes
修复其他轻微问题
★
今回のアップデートで改善された点、気に入っていただけたらぜひレビューで教えてください!
皆さまのレビューが、開発の励みになるだけでなく、次のアップデート方針の参考になります!
If you enjoyed the improvements in this update, we’d love to hear your thoughts in a review!
Your feedback not only encourages us as developers, but also helps shape future updates.
如果您喜欢这次更新中的改进内容,欢迎在评论中分享您的想法!
您的反馈不仅是我们继续开发的动力,也将作为未来更新的重要参考。
Recent gameplay tests have resulted in the following improvements:
Improvements:
Player crosshair design improved.
General game volume settings in the main and in-game menus.
Big Ship's second exterior camera can now be individually adjusted using keybindings to the bottom right corner of the screen.
Fixes (currently in testing):
Character footstep volume reduced.
Laser gun shots netcode fix.
Player spawn points no longer visible.
Background bug when another player joins has been fixed.
Major changes in gameplay - solo and group dungeon modes. 🏰
The update introduced a number of important changes: updated start, reworked tutorial, expanded dungeon system, introduction of Solo mode, mod update, library, bestiary and much more!
⚔️ Crypt is now solo!
Solo mode is now available in the Crypt. Kill bosses - and choose buffs within the current copy.
A separate dungeon window has been added, with all the necessary information and functionality.
Group mode will become available later and will be a more difficult version with better rewards.
Similar modes are planned for other dungeons.
👹 New Crypt boss
Following the wishes of the players, a new boss has appeared in the Crypt, and Silence will return later and will become optional.
✨ New starting abilities and talents
All starting abilities, as well as the first two tiers of talents, have been reworked for each Path.
The changes are aimed at improving balance and increasing dynamism at the initial levels.
🛠️ Mod Update
Listening to players’ feedback, we have revised the methods of obtaining mods:
York now has a free daily quest that can be completed to earn a box of common mods.
Mimicry and unusual mods are now less likely to appear in boxes in favor of rare and epic ones.
Mods now make equipment personal. Later it will be possible to exchange unnecessary mods for more valuable ones.
📚 Library and Bestiary
Now all collection notes can be read in the library, and the bestiary will open information about monsters: their abilities, drops and features.
🚀 Expanded Start
We have reworked the training design, training quests and updated the rewards in the initial tasks to make the start smoother and more intense.
📝 Minor Changes
A daily chest icon has appeared on the main screen.
A simple mod box can now drop from the daily chest.
Minor adjustments to English translation, improved clarity and consistency across starting locations, talents, and abilities.
Transition times between locations have been reduced in places where they were 30 seconds.
Increased the opening time of pop-up windows.
Healing by 0 is no longer displayed in combat.
A settings button has been added to the group list with a choice of loot distribution and the ability to leave the group.
Medallion of the Warrior of Light now has a number of characteristics and does not require a magic shard to use.
Buffs from Crypt bosses can now be removed.
Nigel's ability now deals 50% rage damage instead of 70%.
Lookatlogs now deal less damage. And many other changes.
Stay tuned for more content coming! 🚧
Stat upgrades have been replaced with charms. Players may hold up to 3 charms.
Golden Hour: Decreases the chance of getting nothing from defeating an enemy. After reaching max level, enemies will only drop gold. (Limited to 1 player per game)
Hearty: Increases max health by 20. The first time your health reaches 0, stay at 1 HP and gain a 50 HP temporary shield.
Magnetic Aura: No longer attract EXP and Gold when you go near them. Instead, collect all EXP and Gold on the field every minute. (Limited to 1 player per game)
Health Regen: Gradually restore health over time.
Speed Boost: Increase your speed.
Ultimate Cooldown: Reduces the cooldown of your ultimate by half.
Ultimate Critical: Your ultimate ability has a random chance to critically hit for more damage.
Two multiplayer-exclusive powerups have been added. On level up, players have a chance to roll a fourth upgrade option, which will hold a multiplayer-exclusive powerup.
Ribbon: Connect a ribbon between you and and the nearest player.
Shuttle Shuffle: Bounces between players, dealing damage and shielding based on distance traveled.
The following powerups have had their level 3 upgrade changed:
Bubble Pop: Adds 2 bubbles
Jeweled Boomerang: Adds two boomerangs
Mr. Bee: Taunt removed from earlier levels. Taunt now added at level 3.
Star Prism Power: Adds a second star
Added "Connecting..." screen when loading into a lobby
Enemies now move smoothly around lakes
The wild conclusion of Bearly Escape is almost here! 🧸
Final chapters with epic boss battles and hidden secrets
Smashable claw machines and teleporting puzzles
Discover the final story twist: What really happened between the doctor, the dog, and the gorilla?
More chaos. More surprises. You won’t want to miss it!
🔥Jump in now and see how far your bear can escape!
There's been a lot of radio silence for Project Scrapper, and I hope the wait has been worth it, as I am now announcing Project Scrapper's first content update. There is a lot of new features to look forward to, and today, I'm going to be talking through what to expect. Before I do, thank you to everybody that has tried out Project Scrapper and doubly so to those who gave, give or will give any feedback.

Scrapper bots will continue their zero-gravity analysis by flying across the stars in a spaceship. A large map, players can manipulate the spaceship's course using the levers in the upper and lower control rooms. Warning: manual spaceship piloting will cause untethered objects to accelerate accordingly, possibly dangerously so. The spaceship is also equipped with two airlocks to the left and right. Take care when accessing the airlocks' contents to ensure that other test participants do not initiate the ejection sequence.
Scrapper bots will test their navigation, stealth and environmental detection abilities in the ball pits, a series of four conjoined rooms. Participants can dive into the eponymous ball pits, being submerged and obscured as a result, though the balls will shift as players and objects move about. Participants will also only be able to view the room they are currently located within. If you are searching for another participant, be sure to stay hot on their tail as you can quickly lose sight of each other. Will you take advantage of the balls' cover? Maybe set up an ambush? And as you move, can you quickly identify your target before being accosted?
Collection is about gathering as many tokens as possible in your own collection area. Intrusion is about the opposite, placing as many tokens as possible in opposing participants' collection areas. Each test participant will start with 5 points. Should an intrusion token (the aesthetic inverse to a collection token) be placed in a participant's area, that token will explode after a brief delay, deducting a point from the associated participant. Should a player hit 0 points, they are eliminated. Last player with any points remaining wins the rounds
Players are now able to choose to combine game modes. During the lobby setup when selecting the game mode, a new "Combine Game Modes" option is available. The lobby host will be able to select as few as 1 game mode up to as many as all of the game modes. While playing with multiple modes, any player that completes any of the selected modes wins that round. If Scrapmatch is included, you win if you're the last one standing, if Hat Stack is included, be the first to have 50 hat points, and so on. Determine for yourself exactly how complicated or simple you want each game to play out.
Lobby hosts will now see an additional button to configure the lobby's finer details such as physics settings. Hosts will be able to increase or decrease player movement speed, jump height, player gravity and/or world gravity. There is also a new random playlist feature for both maps and modes. Hosts can configure which maps and modes they want to appear when the setting for each is set to random, so if you want some variety between rounds, but there's a few maps or modes that you don't really vibe with, you can exclude them from potential randomization selection. This also includes the new combined game modes feature, so if you like randomization and Scrapmatch, you can add Scrapmatch + Collection, Scrapmatch + Hat Stack, etc. to your randomization playlist to scratch that itch.
Character customization was previously only available to local play as a quick addition to allow players to tell each other apart (since Project Scrapper currently only uses players' Steam names to identify them in games). After taking some time to iron out the feature's technical aspects, players will now be able to customize their Scrapper bots while playing online.
In addition, new character customization options have been added.
Astronaut helmet (to prepare you for your continued space exploration)
Banana hat
Clown
Crown
Gnome
Kitty ears
Monocle
Viking hat
And of course, there's been a few bugs that have been identified and fixed during the development process for this content. More detailed bug notes will be coming soon.

So there's a somewhat brief overview of everything to expect with this upcoming patch. There is a tentative release date of July 23rd should testing and final polishing stay on track.
Hope to see you all then!