Street Dog Legend - bugmode
What just happened?

Against all odds, STREET DOG LEGEND has sold over 100 copies! We are stunned, to say the least. We weren't even sure if we'd sell TEN! You see, we're kind of bad at this "marketing" thing that is meant to make "products" "successful."

Seriously though, thank you to everyone who has played, left a kind review, and has dogged like no one dogged before. It means so much :D

Join the official STREET DOG LEGEND Discord

We developed the game in 3 months and, although we had tons of ideas left, didn't want to burn ourselves out with something no one would ever play. As it turns out... lots of people are playing - silly us!

What's Next?

So now, I'm excited to say that STREET DOG LEGEND will continue receiving updates for the foreseeable future. The first of which will come in a few weeks, update 1.1! Here's a little preview:

Explore Mode

The biggest feature of 1.1 will be an "Explore" option added to the map, with 5 unique spots to visit in New Frankfurt!

The Bistro

The Bistro will feature 2 drinks that modify work days (great for speedrunners!) and 4 rotating "regulars" you may recognize from your work days. Strike up a conversation with them, and get to know them better the more you talk to them.

The Bodega

The Bodega has 4 slots of rotating items, all of which can modify your work day. Squirt sauces faster, increase customer patience, and earn more money! It's the perfect way to start the morning before doggin. Plus, the shopkeeper might have some interesting things to say.

The Casino

We heard you - you want to GAMBLE! Soon, your biggest financial dreams will be possible. The Casino features two games, Blackjack and Slots. Surely this is a fine way to spend your hard earned cash.

The Exchange

The New Frankfurt Stock Exchange is open for business! Invest in leading hot dog industries and strengthen your portfolio for maximum gains (whatever that means).

The Gym

At the Gym, you can play 3 unique minigames to strengthen Tony's energy. Not only can you compete for high scores, but you can "level up" your ability to explore more spots per day!

What else?

Wow, you want more? Okay...

While we have lots planned, we are prioritizing "Explore" mode because we have noticed some players earning TONS of cash. Many of these new locations give you the opportunity to dump all that cash, but they also give you the opportunity to earn WAY more than is reasonable in a typical playthrough.

To compensate, we'll be adding a cosmetics magazine that lets you re-decorate / re-stylize your apartment. These upgrades will be expensive and purely optional. We'll have more to share on this at a later date.

What now?

Keep an eye out for more updates! The full 1.1 release should be coming in July, and there's more after that - including a working TV and even some more animal friends. If you're interested in beta testing 1.1, join our discord in the link above, we'll be sharing the build soon :)

Um... anything else?

Yes!

Big shoutout to KinzyKenzie for being the first to collect every achievement the game has to offer, and for being the first to speedrun multiple categories of the game. Not only did she set up the speedrun page, but she currently holds the world record in most categories. That's freaking awesome!

That's all for now. Dog on, friends!

Cyber Sentinel: Bullet Hell Breach - godmanGM

I’ve spent years dreaming of a Vampire Survivors-style adventure set in deep space and mix with a 2D shooter and today that dream finally launches.

Enormous thanks to my family for their constant support, and even to the doubters who told me it wasn’t worth it you pushed me to prove you wrong.

Every purchase keeps food on the table and powers my next project, so I hope you have a stellar time playing. Your feedback means everything, so please share your thoughts.

If you enjoy the game, spread the word to your friends—and take care out there!

Martin

Hint:

Fullscreen Mode:

Fishtank: Reality TV Simulator - happysoftinteractive

• Added Strike.X website (sell your inventory)

• Added a test branch (right click game title > properties > betas > "test_branch"). Feel free to try out the test branch to see the latest experimental changes and updates.

• Added Capsule Machine (The gumball machine in the house)

• Added Steam achievement

• "Fixed" Pathfinding (again)

• Added LGBT Pride Mode (as requested by User SmokerOvWeed420). Toggle on in main menu graphics settings.

• UI tweaks and improvements

• Minor optimization tweaks

• Rebalanced Rug.pull

• Decreased Lucky 6 win-rate

Community Announcements - mito

【1.10.04】

◆次回メンテナンスで適用される機能の追加

◆今後開催予定のイベントの追加

◆UIやテキスト、演出の調整

◆アプリの安定化や不具合の修正

Graytail - dev
It's been about 3 months since we opened the demo build on March 19th. During this time, 1,600 players have played the demo through our Steam page and PlayX4 event. We're grateful to have received a lot of feedback, and based on all the feedback we've gathered, we've decided to update the demo once more.

The combat system has been comprehensively added to and improved, and a new mini dungeon has been added. The overall mood of the map has also been improved to create Graytail's unique atmosphere.

Combat Improvements
We received a lot of feedback that combat was monotonous, so we added and improved systems to make combat more dynamic.
In the previous demo, enemies would simply follow the player in a line, making them easy to deal with. In the update, we've modified enemies to surround the protagonist. Also, enemies used to have their attacks canceled when hit, but now once they start an attack, it continues even if they get hit.


In return, other features have been added for the player as well. First is lock-on. When you target an enemy with lock-on, the player character will face the targeted enemy regardless of which direction they move. This makes attacking easier since you don't need to manually turn directions for each attack. We've also added a parrying technique that deflects incoming enemy projectiles. You just need to swing your staff with the right timing.


We've also refined the existing auto-targeting system. While it's basically non-targeted by default, we've modified the targeting rules to provide only slight correction limited to enemies in the player's direction of movement.

New Mini Dungeon
We received a lot of feedback that tension dropped at the beginning of the game because too much of the game's direction was concentrated in the early stages. So we've placed a small mini dungeon that provides about 10 minutes of gameplay after landing on the island, where players can learn the combat system mentioned above and experience the fun of puzzle gameplay.


Mood Improvements
We've worked on improving the overall mood of the game so that our game's identity can be felt just from looking at screenshots, while maintaining the pixel art aesthetic.

First, the game's lighting has been improved. We've made this world feel more vibrant through effects like flowing clouds, sunbeams, and leaf shadows.


The village has been enhanced with broken cars and modern street lamps that fit the story. The protagonist's house has changed from a log cabin to a cool caravan that suits exploration. The chickens in the village, which couldn't be interacted with in the previous demo, can now be caught and thrown or used for gliding.


The atmosphere of the dungeons has also changed. The entrance to the mangrove area dungeon has been modified to feel more like a forgotten temple. The laboratory placed within the dungeon has also been enlarged compared to before, with new objects added.


Other Improvements
Area names now display when moving to major locations. We've also fixed awkward dialogues throughout the game. Many minor bugs have been fixed as well.

Development and Release Plans
As we have been doing so far, we plan to continue working hard on Graytail until completion.
We're changing our release approach from going through Early Access to releasing the complete game all at once. Since it's a story game, we feel that having it cut off in the middle wouldn't be a good experience. This means the time to introduce the game to you will be pushed back a bit. We expect to need about another year of work.

We apologize for the delay in the game's release.

We'll prepare well and meet you with a perfect version.
The Exit of Nightmare - cat
Fixed several minor bugs in the 2 newly added levels
GrandChase - leigh2023

Hello, Heroes of Bermesiah!
Bug fixes and improvements have been updated.


<Bug Fixes/Improvements>
- Fixed a bug where the equipped pet would be unequipped on a low chance upon selecting a character

- Fixed a bug where players could not progress through the skill-learning Character Growth Mission under certain circumstances

- Stabilized the client


We will strive to create the best experience possible.
Thank you.

Blue Archive - realsun

Hello, this is Blue Archive.

 

We would like to inform you that the launch of the STEAM client, originally scheduled for Tuesday, June 24, has been delayed due to delays in the platform review process.

 

We sincerely apologize to our senseis who have been waiting.

 We kindly ask for your understanding regarding the unavoidable postponement of the release schedule.

 

All staff members are doing their best to ensure that the Steam client can be launched as soon as possible.

We will provide an additional notice once the new launch date is confirmed.

 

Thank you.

Mango's Fisharium - Evrac

Mango's Fisharium Update v1.1

- Keyboard controller now activated only through shortcut ‘U’ or in the Settings

- When ‘Keyboard controller’ active, Left click or Right click mouse will deactivate it

- Fishing Power Bar reverted (Red to Green)

- Added option to turn off Reeling SFX (the one that keep playing when you pull up the fishing rod)

- ‘Shiny Fish Caught’ renamed to ‘Unique Shiny Fish Caught’

- Rename it too on Steam Achievement

About AI

I did used AI to make some texts for the game. 

On this update, I have replaced all AI generated texts with mine with tiny help from AI to fix my grammar (I’m no english speaker)

I will no longer use AI for any creative part (Art, Text, Sound, Images) on my game in the future

Ginger Snap: Islands of Rot - Meepalasheep

- Save slots!

- Tons of bug fixes and adjustments for playtesters.

- New Areas for YMIR!

- New Items!

- Achievements!

...