We've got a lot to share about what's been happening with Banana Cowboy behind the scenes and we're excited to share it with y'all!
We're thrilled to announce a completely reimagined version of Banana Cowboy! After forming Berry Ripe Games and bringing industry experience into the posse, we're excited to craft a whole new Banana Cowboy experience.
So what’s new?
Story overhaul focusing on our space-western roots!
New Designs for fan favorites, Prickly Pete and Banana Cowboy!
A Whole New Cast of characters, including: Rio, a banana pepper and Banana Cowboy's former love, the Quiet, a sinister bounty-hunting chestnut sparrow, and the villainous Pepper Gang!
New gameplay content designed from the ground up with brand new lasso mechanics and several unique planets!
The positive feedback from you as a community is what spurred us to create this reimagined version of Banana Cowboy. You can continue to be involved by:
Looking for development updates at https://BananaCowboy.com
Following our Instagram for Behind-the-scenes content
Play exclusive, early access builds through our Discord community
To everyone who's played Banana Cowboy and shared feedback—this wouldn't be happening without you. Your support helped us realize this was something worth pursuing!
The Wild Bunch adventure is just beginning, and we're excited to share this ride with you!
-- The Berry Ripe Games Team
We are pleased to announce that our guide/wiki page is finally ready for launch even though some parts might not be completely finished yet.
You can access it on our site: https://swinfjord-games.com/wiki
With this guide it will be easier for new players and also experienced larn players to fight through the dangerous and sometimes really confusing Caverns of Larn.
As stated on the guide/wiki page all this information can gladly be used for your own guides in any form
While looking for the information in this guide we noticed some serious balancing problems, which we will take on next. The next goal will be a re-balancing patch for XLarn to guarantee the fun of the game.
We hope you can use this guide to your advantage.
We are looking forward to your feedback about this guide.
If you notice anything wrong or unclear, please let us know as always via e-mail: https://wizard@swinfjord-games.com
Hello everyone! This is a small patch to address the critical issue occurring with boss encounters causing the game to soft lock. We have also added a few additional changes regarding campaign balance and Melt/Voltage interaction for the star heroes.
Campaign balance:
Removed Armored bob's attack during Season 2 Episode 5.
Bug Fixes:
Fixed Softlock bug with multiple boss encounters
Fixed Melt & Voltage interaction bug
Thank you again for your patience and we hope you all continue to enjoy Dimensionals!
Team DM
Hey everybody!
Today is a super exciting day. It is VERY possible that our Kickstarter crosses the 100% funded mark in its campaign. This has been MONTHS in the making, and I want to thank each and every person that has tried the demo, shared a post, talked to a friend, backed the project, and more.
Thank you for helping take this idea of mine and truly turn it into a reality. I'm excited to share future plans of the project, new areas, enemies, characters, and more, in the coming weeks.
This is just the beginning and I'm happy to have all of you on board with us!
Thank you,
Michael
Solo Developer of The Old One
Housing Warning Popup: Players on higher difficulty are growing their settlements too fast which causes them to lose control. The housing warning popup now includes more info and stays visible at Brutal difficulty until level 5 to help warn against this..
Early Access to Campaigns & Expeditions: You can now access the second campaign and daily expeditions before finishing the Survival Campaign, offering more ways to play sooner!
Improved level display UI: We have seen some confusion about how many levels there are in the game. We now clearly show there are 18 levels in various places.
Mac: The game is still not officially available for Mac, but people who are playing unofficially will now be able to access latest version.
Steam Leaderboards Fix: Remaining Leaderboards should now correctly appear on Steam.
Resource Sidebar Update: The resource sidebar items will now update correctly when you buy technologies in the settlement screen.
Random Level and Region Placement: We've adjusted the positions of random levels and regions around the Survival Campaign and on the world map to prevent them from clashing with campaign pins.
Campaign Title Styling: Campaign titles on the world map now have updated styling.
Quitting Game Crash Fix: An issue causing a crash when quitting the game has been resolved.
Decision Bubbles Fix: Decision bubbles should no longer visually pause.
Soldier Reinforcement Crash Fix: A crash that occurred when reinforcing already dead soldiers has been fixed.
Widget Shadow Mask Sorting: The sorting method for widget shadow masks has been updated.
Desktop Icon Resolution: The desktop icon's resolution has been improved for a sharper look.
You've asked for it, and we've been a bit slow on delivering to be honest, but It's finally here! These are the main features we are going to be working on during Tinkerlands' Early Access, and as stated in the image, the content added throughout the Early Access is not limited to the roadmap and changes may occur at any point during development.
This roadmap only contains the major features we have planned, but we will also be working on other minor features, quality of life, suggestions and more. So without further ado, check out the brand-new Tinkerlands' roadmap for the Early Access:
We have talked about this before, but we can finally confirm that Mod Support will be coming to Tinkerlands as part of the first roadmap milestone. We plan to develop Mod Support by working together with the community, so we can cover all that should be needed to develop mods, and even though this will be first available in this update, we will continue developing this feature throughout the whole Early Access Period.
This update will also include a new major island with a Volcanic theme, where you'll need to find a way to travel through lava rivers and fight enormous lava worms.
Not enough? Cool, this update will also include a few new systems that we are already working on, like what we've called "Enemy Banners" where you'll be able to craft enemy-specific banner objects that you will be able to place, to vanish that enemy from existence (meaning that they won't naturally spawn anymore in a radius). This will allow the creation of natural mob farms, and will also allow you to do some fishing without those snow wolves coming after you.
Also, Pets and PVP are coming. I don't think I need to explain these features, but you'll be able to explain a couple of things to your friends once PVP is enabled.
We've heard your feedback about the NPCs, so we went bananas with them. In this update the settlement will come to life, and enemies will try to end it by invading your home. Settlements will require a central object in order to be built, and this object will need to be upgraded in order to make the settlement grow, be able to invite more NPCs, and unlock some of the new NPCs functionality.
And speaking about NPCs functionality, we know, NPCs are definitely non-playable, but saying that they are characters might not be a 100% correct term, since they are more akin to stationary shops. This update will take care of that, and NPCs will unlock lots of new features including but not limited to: Being combat capable, having life (no more invulnerable NPCs), perform tasks (small scale automation), interact with other npcs and objects and a friendship system that we will talk more about in the future.
But that's not all folks! This update will also include new major islands (we'll discuss them in the future), and also new systems like mounts and a lot of new stuff for the cable system, including world-made and player-made traps.
(Sneak peek from Volcano Island, not related to the Endless Tower, but I had to put an image here)
This is something that we've been wanting to add for a long, long time! The new Endless Tower will be an island that will be accessible at some point in the game. Endless Tower is a dungeon where the player will have to go up a certain number of floors, which each floor being randomly generated with enemies and traps. Players will get new items each floor and will have to use them to further progress into the tower.
- That's a Roguelike.
Yes, yes... but you'll get cool rewards that can be used outside the Endless Tower, what about that?!
Once again, we'll explain more about this feature in the future. And this update will also include a new island (pirate themed, how cool is that?) and new systems, like the new Statue Fuel system, where you'll be able to "fuel" statues (and other stuff) that spawn enemies so they drop goodies. And where you'll be able to use items that you don't want anymore to create this fuel.
(We will be saying goodbye to this fella in this update...)
Finally the finale. Every story needs to end at some point, and this is the point where Tinkerlands (story) ends. This will include the final location of the game and the final boss. Not much to say about this, so I'll instead talk about the othe major feature of this update: Navigation Overhaul!
Right now, the ship acts as a loading zone between the main island and the destination island, but we don't want to do that. So in this update, you'll be able to travel between islands physically. That means that you'll be fighting enemies while you travel to the next island, managing the ship resources and using the ship facilities to defend it from enemies and random events.
What ship facilities you say? Well, the ones that you will need to build of course. This update will remove the prefab ship we have right now, and will introduce true ship building, where you'll need to place each part of the ship to create the design of your dreams. Just don't share them with us If they are NSFW.
Thank you so much for reading up to here, and for being our partner in this journey and for your support. I couldn't end this post without saying thank you. If you want to stay tuned on the latest new, ask the team some questions, share suggestions or bug reports, please consider joining the Discord community.
Hi. Here is first update to Luxury Supermarket Simulator!
Part of bugs have been fixed in this update.
Now I'm adding new bakery products!!!
There is new license on 10th level with bakery products. Here is list of new products:
Bread
Bread with grains
Bun with grains
Croissant with sausage
Croissant
Cupcake
Puff pastry with apple
Puff pastry with cherry
Puff pastry with custard
Waffle with almonds
I hope you will enjoy it and stay tunned for new updates!