The #1 requested feature is here!
The game now scales properly on high-res monitors (1440p, 4K, etc.).
We’ve tested on several 4K setups and it looks great, but we could use your help to spot any issues. Please let us know if you do, and what what resolution you play on!
This update is live in the demo as well.
Thanks for all the support!
Sockhouse
The cozy fishing adventure begins. Our early demo for Misty Valley is now available to play on Steam. Explore the valley, meet quirky characters, and try your hand at catching some fish! It’s still a work in progress, so your feedback means the world to us!
Minor patch
Changelog:
Fixed materials leaking through pinned particles
Fixed pinned materials velocity bug
Full list of changes:
Completely reworked input system
Full gamepad support - now it's comfortable to play on a controller, including full interface control!
Interface update - tips have been reworked, new elements have been added, the control settings window has been improved. Now you can customize the gamepad for yourself.
7 new text localizations: Japanese, Chinese (simplified), German, French, Spanish, Ukrainian, Kazakh.
Bug fixes - minor issues with collisions, display of objects and gameplay elements have been fixed.
Thank you for your support and feedback!
We've completely rebuilt the core engine that handles all passives, essences, and character effects from scratch! Our new algorithm eliminates the problematic "layered" calculations that were causing confusion and delivering incorrect results. This robust, real-time monitoring system ensures every interaction works exactly as intended.
The biggest winners from this massive overhaul are the Gnome, Peanut Gnome, and Watery Tree - these fan-favorite entities were notorious for their quirky behavior, but now they'll perform flawlessly every single time!
✅ Effect Calculations Fixed - Our new algorithm always recalculate to ensure the correct values
🥜 Peanut Fest Fixed - Yeah, I know you like Peanuts...
🎯 Tutorial Progression - Resolved soft-lock when selecting other characters
📐 Blueprint Collision Issues - Game no longer crashes when placing objects over Blueprint items
🐄 Blueprint Fence Logic Improved - Animals can no longer be incorrectly assigned to Blueprint fences
We're pleased to announce that we're on our way on releasing the full version of the game! Terracards is coming out of Early Access and having it's final content update still this year.
Thanks for your patience during this major technical upgrade!