Echoes of the Living - MoonGlint Games

Hello there!

First of all we would like to thank the community once again for the patience and support.

Now let's get you up to date with the Development of Echoes Of The Living!.

As we stated on the last post here, many things has changed, one of the most important ones is the size and quality of the game.

Three years has passed since Laura and I released the first Alpha Demo and decided to quit our jobs to fully focus on the development of Echoes Of The Living. Back then the game we had in mind was WAY MUCH SMALLER, a short 2-4 hours game with a simple story that was identical for 2 playable characters.

The game has evolved into a 2 campaign experience with an average lenght of 12-15h per campaign with unique stories, characters, weapons, locations, bosses... We are finally getting to our goal and we couldn't be happier!

Here are some of the big updates we added to the game:

- Brand New Cinematics, no more scripted, static animations.

- Voice acting for every character.

- Each character has its own set of unique skills.

- 5 Unique endings for each character.

- In game unlockables such as weapons, skins and a few secrets we won't spoil!

- Steam Achievements.

- Steam Cards.

- New inspectionable system.

- Fully detailed map system.

- New puzzle systems.

- Several types of new enemies.

- New health conditions.

- New health items.

- New weapons.

- Reworked item combination system.

- Completely reworked AI for every enemy, making sure each gameplay brings a challenge with each enemy being a threat.

- Defensive/Ofensive items in the world (Barrels, Gas Pipes, Electrical Equipment...)

- And many many more!

This change of plans brought a lot of challenges, sacrifices and added an insane ammount of stress to our lifes.

Sadly the game suffered from a huge slowdown early this year, due the lack of sleep, proper alimentation and working under high loads of stress, I suffered from various health issues, one of them was a stress ulcer that didn't allow me to work for almost 3 months, so Laura was the only one working on the game while taking care of me. After that, our efforts had to be doubled in order to keep things up with our schedule.

It has been a crazy ammount of work, but we are finally so close to release the game via ...

A SPECIAL EARLY ACCESS

Q: "WOAH WOAH WOAH, what do you mean by Early Access?"

A: "Fear not, we know many of you are sceptical or don't trust Early Access but this one literally means Early Access to the Final Game.

Due how big the game has turned out, we have come to the conclusion of releasing one of the campaings first, so you can start playing the game while we finish the other one. It's important to mention that during the Early Access the game will be launched on it's final state, QA tested, fully optimized and playable from start to finish without placeholders or missing content (Obviously people may find bugs along the way that will be fixed via patches).

We think this is the best approach for everyone, so you can enjoy the game while we can relief some pressure and finish the remaining campaign."

Q: "So when are you finally releasing the game then?"

A: "If everything goes right we are entering the external QA phase by the end of the month, Laura and I already made a lot of internal QA to make sure this process takes the minimum ammount of time possible. After that its only a matter for time of Steam to give us the green light and announce the release date! So get ready to finally be able to play Echoes Of The Living this summer!"

Q: "Why not releasing only one campaign and adding as DLC the second one?"

A: "Splitting the game into parts or adding Paid Content is something we have never wanted for our game and since the very beginning we announced that there would be 2 playable characters.

We promised a game with 2 full campaigns and that's what we are going to deliver."

Q:"But I only want to play as Laurel"

A: "Well, you can always wait for the full release, but keep in mind that you will miss more than the half of the main story, since each character has its own story, part of the main story, locations, enemies, weapons, bosses... "

Q:"How long will it take to finish the other campaign?"

Short answer: "Way less time than you think"

Long answer: "Laurel campaign will be released this year, most of the work is done but some areas, bosses and cinematics are not done yet, we will keep you updated with the release date."

Q: "How many languages will the game support during the Early Access?"

A: "The game will be fully translated and dubbed into English and Spanish (Spain) for the Early Access, with the support on the EA we will be able to hire translators that can help us to localize the game (Text Only) to the rest of planned languages."

STEAM DECK

One of the most requested features was the game being able to run on Steam Deck. Well, we have great news for you! we were able to get our hands into a Steam Deck and we are happy to announce that the game is fully playable at Max Settings.

We hope to get the original Steam Verified label by the full release time.

IMMERSIVE SOUNDTRACK

Get ready to get immersed into the world of classic survival horror thanks to the soundtrack of MonoMemory with his awesome beats.

FUTURE PLANS

Why purchase a DLC when you can get content for free? We are releasing additional campaigns for Echoes Of The Living that will be unlocked once the two main stories are completed. This content will be released after the full release and will depend on the game success.

We are also planning to release the game on consoles later on in 2026 if the game is well received.

YOU WANT UPDATES? I'LL GIVE YOU UPDATES!

This is how the world of Echoes Of The Living has evolved!

From creepy and claustrophobic interiors:

To bloody streets and shady exteriors:

ROADMAP:

And that's all for now! Laura and I want to thank you all once again for being so patient, we know that waiting can be really hard but please, remember that we are just a team of 2, without any kind of funding, kickstarter, publishing or financial support, working countless hours without any kind of profit trying to make the game of our dreams.

Keep an eye for the next update, it may be the release date you have been waiting for!

Best regards

Alvaro and Laura

- MoonGlint Team

Lost and Found Co. - Ducky

🗒️ Patch Note 2.1.0 Demo Update

✨ Improvements & New Features:

  • Added default lighting to each lighting preset - presets now save lighting independently

  • Added new floor and wall designs in the Ducky Room letting you create complex rooms

  • Added object SFX and animations while decorating the Ducky Room

  • Updated Ducky Room BGM for a more chill vibe!

  • Improved event pacing in the “Missing Meow” level to make it more fun

  • Improved Ducky Room tutorial text for better clarity

  • Polished the save system for smoother gameplay

  • Updated UI visuals and SFX across the entire demo

🐞 Bug Fixes:

  • Fixed an issue where invisible UI could be clicked during the Quack Quack tutorial

  • Fixed a bug where UI disappeared during dimension transitions in "The Missing Captain"

  • Fixed a looping SFX bug in the "Missing Meow" level

  • Fixed missing SFX for objects and characters in the "Missing Meow" level

  • Fixed blurry thumbnail image for the "Missing Meow" level

  • Fixed an issue where BGM overlapped when entering the Ducky Room

  • Fixed a bug where the Ducky Room was unusable with a gamepad

  • Fixed missing asset bar during Ducky Room editing

  • Fixed Juju and currency notification UI not hiding when viewing hints

  • Fixed Kit not playing animations in the Kit Shop

Join our Discord or Steam Forum to let us know about what you think about this update and report any bugs!

Thank you for your support! 💛

- Ducky

Lost and Found Co. team

Brownie's Adventure - Shaneaphone
Brownie's Adventure 8.0
*Old version still accessible via 'beta' branch for people in mid play through

Thanks to feedback from brave and intrepid explorers across the globe I can bring you the '8.0' update. I even removed the 'go faster stripes' from the edge of a couple of screens. Ray tracing is now disabled by default.

  • Escape now accesses save/options

  • F1 switches windowed/full screen

  • fixed glitch with Steve the frog

  • Ants no longer use AGS plugin for movement and have drawn animation sequences with

    less irritating movement patterns.

  • Removed unwanted dialogue on WPC barmaid before key event

  • Added randomised footstep sounds to Brownie

  • Dialogue GUI now doesn't occupy the BG image as much and utilizies space better

  • Added UI sounds for gaining items

  • Added new title screen BG

  • Added UI clicks

  • Added new inventory item sprites with better clickability

  • Closed down potential bug in end conflict

  • Added some missing respones on inventory uses/hotspots

  • Touched up and fixed Grundolph's shop BG

  • Touched up and fixed Grottenberg City Entrance BG

  • Fixed Swamp BG

  • A few text colours changed for clarity

  • Fixed Firanygre's idle animation on court scene

  • Fixed a puzzle to be more cohesive in Act 3

  • Created new Intro/help Information and assets

  • Lots of small things... almost a Blink 182 song

Big Winner - f

有继承存档需求的大赢家们可以参考以下两种方法:

方法一【自动继承】

只需要在正式版点击【读取进度】,就可以自动弹出继承窗口。

方法二【手动继承】

第一步:我们需要找到Demo版本的存档位置,可以通过【浏览本地文件】,找到里面的save文件夹。

第二步:打开save文件夹,将里面的存档复制到正式版的save文件夹。正式版的save文件夹打开方法与demo版一样。

第三步:重新打开游戏,再次读取存档即可继承demo版的存档。

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如果大赢家们遇到BUG/突然闪退/存档丢失/存档异常/游戏无法正常运行/想提出意见和建议等等,都可以通过以下方式随时联系我们解决~!

邮件反馈方式:

https://ifasupport@cedong.com.cn

官方游戏1群:781668933

官方游戏2群:1045949825

存档路径:游戏库里找到《江城大赢家》→ 右键 → 管理 → 浏览本地文件 → save 文件夹,如果有存档问题,可以将save文件夹发给我们。

Cul-De-Sac - RyanMcFPS
New

Voice Lines
  • The ghost has a few more voice lines and there are some new circumstances in which specific lines will play.

  • The player now has a few voice lines that play to help guide the player along with certain tasks (such as indicating when enough burn materials have been collected, when the nexus activates, etc.)

Behaviors / Attacks
  • Attack - Behind the Door:

    • Similar to a regular phantom attack, the ghost will spawn a jump scare attack, but this attack spawns on the opposite side of a door from where you're standing. If the door is open, it will automatically close.

  • Attack - Fake Burn Material:

    • The ghost has a chance to spawn a fake burn material. This burn material will trigger a jump scare when picked up and will not count toward your burn material count. There is a way to know if the burn material is fake.

  • Attack - Fake Ghost Item:

    • The ghost has a chance to spawn a fake ghost item. This item will take on the appearance of a ghost item that can spawn in the type of room it ends up in. When picked up, it will trigger a jump scare and disappear. There is a piece of equipment that can detect if an item is fake.

  • Behavior - Stalking

    • When a player is carrying around an angering item (not just the personal item), the ghost will sometimes start appearing around the player, constantly whispering in your ear while following you around.

UFL™ - Zimmerman2222

There are just 3 days left in the UFL Demo Test! You still have time to play, test your skills, and experience the atmosphere of a brand-new football world. Don’t miss out on being among the first to play UFL.

Join now and spend these final days on the pitch with us!

NEKRO3 - chvdrgames

Hi there.

I'm developing NEKRO3 solo.
It’s a deeply personal game — born from pain, fear, and a longing for hope.

NEKRO3 is a horror adventure where you die… and leave yourself behind.
Your glowing corpses light the way — or rise against you.
Each level is not just gameplay, but a piece of my inner hell.

The demo — the first 5 levels — is coming very soon.

If you enjoy dark indie games, a haunting sense of solitude, and experimental mechanics, add NEKRO3 to your wishlist and stay tuned.

Thank you for being here.

Macabre - Weforge
New Build Live: 1d6dc6d

We’ve just rolled out a major performance-focused patch!
Over the past few days we’ve been combing through your crash reports and parsing server logs to pinpoint the biggest bottlenecks. Thanks to your feedback, we’ve tracked down and fixed several crash-causing issues—so you should *Hopfully notice significant performance improvements across the board. Remeber you can also turn on FSR Frame Generaton in the Video Settings

If the game is crashing on launch, try deleting your GameUserSettings.ini file located at: C:Users\[YourUsername]/AppData/Local/Macabre/Saved/Config/Windows

Please continue submitting crash reports and feedback via Discord or the in-game form so we can keep improving!

🛠 Performance & Stability Fixes
  • Addressed multiple crash scenarios uncovered by your reports

  • Optimised lighting, weather and procedural spawn systems for smoother framerates

  • Fine-tuned collision and cull distances to reduce unnecessary CPU/GPU load

  • Improved asset streaming and load-time behaviour for faster level entry

  • Added detailed framerate reporting to logs so we can continue correlating performance data

How You Can Help
  • Launch this build and play through a variety of weather and map setups.

  • If you experience any stutters or crashes, submit a report via Discord or the in-game form.

  • Include your GPU model, driver version and any error messages—every data point helps!

Enjoying the demo? If you’re having fun, please consider leaving us a positive review on Steam #RoadToPositive! 🚀

Thank you! <3

AI Solitaire - mccarlp
AI Solitaire - Sketchy Ladies

AI Solitaire - Sketchy Ladies provides 15 new decks to use with AI Solitaire! This DLC is themed around beautiful girls in a variety of handdrawn artstyles.

Florensia - Giiku Games

Dear Florensians,

It’s a very special occasion: following the acquisition of Florensia, we are now celebrating the successful launch of our very first own patch! A future full of possibilities lies ahead, and we would like to celebrate these milestones together with you.

That’s why, starting now, you’ll receive a +60% AP bonus on all top-ups! Take this opportunity to stock up on plenty of AP and secure your favorite items, outfits, and companions in the shop.

Only until June 16, 2025, 11:59 PM CEST – don’t miss out!

Celebrate this new chapter with us and let’s shape an even greater future for Florensia together.

Thank you for your loyalty and support!

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