Operation Lovecraft: Fallen Doll Playtest - itsamiya

Hello! An update has dropped on Steam. This patch focuses on skin visual improvements as we start implementing some new techniques to the previous investigators while modelling Galatea. This process will continue before Galatea is added next month, including adding more realistic wrinkles and coloring to the feet and blood veins to the body textures. An option to allow players to have sex with an investigator fully dressed in latex bodysuit will also be added.

Additions:

High relationship lobby/changing room touch reactions now rewards investigator affinity.

The daily maximum Affinity obtainable through touch actions, drinking, and simultaneous climax has increased to 20, and amount obtained per action has also increased

Some costume sets have been split into more parts, and a new outfit part category has been added: garter rings

Improvements:

Sex speed settings will automatically save between actions

New voices for characters wearing gags/tape

Improved Gug skin textures

Optimized character skin textures

Added nipple chains to Elizabeth’s Carnivale Heat Nipple Pastie

Character presets now save character customizations in addition to clothing status

Bug Fixes:

Fixed an issue where pressing C and then Space after placing an experiment would switch to male perspective

Fixed an issue where if there in lesbian experiments, when one triggered ahegao the other character's voice would also be affected

Fixed an issue where the “Touch” daily task could not be completed in the lobby

Fixed an issue where expelling semen via a character’s status panel did not work sometimes

Fixed an issue where eye and head tracking settings did not work during experiments

Fixed an issue where character pass switching failed

Fixed some clothes and ties mesh/texture/collision issues

Fixed the issue where saving a preset did not save clothing state

Fixed the issue where the tattoo color may change after a woman climaxes

Fixed an issue where character pass experience points were not updated in real time

Fixed some UI and model issues with bondage experiments

Fixed several animation issues

Fixed wrist deformations on Erika

Fixed mesh and joint issues when wearing high heels

VR:

Erotes Nightclub toilet door can now be opened and closed

Fixed an issue where the Erotes toilet area could not be entered

Fixed an issue where the teleport indicator may be in the wrong position

Fixed investigator breast physics

Keeper's Toll - Stingbot Games
Hi Everyone,

We have a small patch update for you with various fixes/improvements:

- Bug Fix: Enemy Tree Stump Turrets will no longer slide around and be affected by physics
- Shadow Monk HUD Fix - If selecting Raise the Dead Spirit Ability, the skeletons icon will no longer overlap the Lotus Flowers icon
- Bug Fix: When a Spirit Altar is deactivated, the indicator icon is now properly cleared from the game's HUD
- Bug Fix: When interacting with the tutorial sign, the continue button will now always be shown to the player. In rare circumstances the time scale would bug out and the button would never show, requiring the game to be force closed. This has been fixed.
- UI: End of Round: XP Earned is now localized when the end screen is initialized
- Code refactoring

All of these fixes will be coming to the Console versions of KT soon. We're working on updating the builds and should get them sent out for review early next week. There's also some additional fixes coming to consoles such as adding in some missing sprites, fixing an enemy flickering issue during hard mode, and a few other console related specific issues. Coming asap!

If anyone has any feedback, please don't hesitate to share with us. We do our best to address issues as soon as possible. Thank you all for your continued support.

Stingbot Games
Galdia - Soko

With this new update:

- Dungeon Level 9 has been added and with it, Iron Walls, Spikes and Doors.

- New Graphics have been added for Three of the prior bosses.

- New Monsters have been added as well.

- Wands and other unlimited use items now won't drop on death.

Swamp Keeper - Maetdol Games

Hello, this is Maetdol Games.

The Swamp Keeper Demo has been updated!

Here are the patch notes:

  • The overall difficulty has been reduced.
    → If it still feels too hard, please let us know!

    → The difficulty is still being tested and may differ from the final release.

  • The archer’s attack range has been decreased.

  • The shieldman's movement speed has been slightly reduced.

  • The bear will now destroy statues upon crash.
    → Once destroyed, statues will no longer block arrows — or bear whip attacks!

  • In the tutorial, arrow retrieval and piercing are now introduced at the same time.

  • Fixed an issue where gamepad key bindings could not be changed.

Thank you!

Eat the Rich: Greed Games - Monstronauts

We've just released a new update for the demo to give you something new to try!

What's new:

NEW Mini-game: Crypto Miners

Help speed up global warming by mining imaginary coins! Work with your allies to make sure you've got the most totally-real money in your wallet.

NEW Mini-game: Pay or Bluff

Kick it old school with good ol' gambling! Pay the pool or bluff on your turn, and pick the right moment to call someone's bluff to win everything on the table!

We've also squashed some bugs and added Smart Bots to fill your matches. We hope to improve their behavior as development goes on!

Eat the Rich Releasing on July 23

Our game is coming to Steam on July 23, and we've been overwhelmed by the support in the past week, thanks to the Southeast Asian Games Showcase and The MIX Summer Showcase!

Our new demo is live as part of Summer Game Fest and run all the way through Steam Next Fest! After that, we'll be heads down focusing on the release so give Eat the Rich a go while the demo is still available!

-Eat the Rich Team

Jun 13
Zero Point Survivor - EggSalad
BUGFIXES
- Fixed a bug where beating level 3 would cause you to lose all your money
- Fixed a bug where gold clay could cause the game to crash
- Fixed the hyperlink in the discord button
Beyond Enemy Lines - Vietnam - [Polygon Art]

The response to our Steam Next Fest demo has been incredible – over 3,200 unique players and more than 10,000 wishlists in just a few days!

We're blown away by your support and excitement. Every bit of feedback, every wishlist, and every playthrough helps us shape the full game.

🧙‍♂️ If you haven’t yet, try the demo, share your thoughts, and don’t forget to add the game to your wishlist – it really helps us!

📸 Don’t forget to use the built-in Photo Mode and share your favorite moments – we love seeing them.

🔧 What’s Next?

We’ve carefully analyzed your feedback and are already working on improvements. Some changes will take a bit longer, but here’s what’s coming:

  • ⚙️ Streaming performance optimizations

  • 🧠 AI improvements for a more responsive experience

  • 🧪 A demo update is planned once we’ve fully tested the new systems

  • 🤝 We're also preparing to test co-op support soon – stay tuned!

From all three of us here at Polygon Art – thank you!

Your support means the world, and we’re already working on what’s next.

Wishlist Beyond Enemy Lines - Vietnam on Steam now: https://store.steampowered.com/app/1467270/Beyond_Enemy_Lines__Vietnam/

Harmonicord - Imperial Panda
What’s New
  • New NPCs!

  • A new ability!

  • Lots of new areas.

  • Direction of travel indicator for yanking lasso action while swinging.

  • Playtest exit survey.

Changes
  • Input method now switches dynamically between controller and keyboard-mouse, based on which is in use.

  • Updated speech bubble layout to make them more readable.

  • Color palette updates.

Bug Fixes
  • NPCs can once again be picked up and yeeted around.

Join the Discord to participate in the playtest and receive more development updates!

Dungeon Mori - FilthyDrawings

A small new update to the Demo, bringing to the game the final two new classes and a few small adjustments.

Check out the preview for the classes down below:

Berserker

A balanced fighter, the Berserker has good HP and decent Strength and Dexterity. Starts with the Battle Cry spell.

Prisoner

A fighter proficient with both Dexterity and Magic, but lacking defense. Starts with the Magic Arrow spell.

Changelog
Adjustments:
  • Added two new starting classes: Berserker and Prisoner;

  • Added a new item to the General Store: Leech;

  • Removed some spells from the shop and moved them to later in the game to balance proggression;

Balancing Adjustments:
  • Slightly increased the Exp. requirements to level up per level;

  • Adjusted the stats of some starting equipments;

  • Adjusted the price of some starting equipments;

Bugfixes:
  • Fixed a bug that caused some status effects on the player to remain even after combat;

That's it for now, we're approaching the release date soon. The game is set to release at the 25th of June, so stay tuned for it!

I also want to thank all the players who've been playing the Demo, both before and during the Steam Next Fest, I'm hard at work to ensure the game releases at the best state it can for you all!

Share the game with your friends and leave feedback!

Pennon and Battle - Pennon and Battle

Dear Lord,

"Pennon and Battle" has released version 0.8.16, bringing the following updates:

The "Map Editor" feature is now officially available. If you encounter any issues while using this

feature, please feel free to provide feedback to us via the community or by email (support_pb@luckycalf.com) at any time!

...