


















v1.05 Changelog
Bug fixes
• Audio option bugs fixed
Gameplay Changes
• Car camera angle changed
• Joker removed
Hello everyone!
Thank you for your support thus far.
On behalf of the team, I'd like to make an important announcement detailing our plans for SEDAP! for the next few months, so that our players have full transparency on what we're currently doing, and what we're planning to do in the future.

The team has been actively reading all your feedback on Discord and Steam!
Here's a list of known issues that we're actively tackling and hope to resolve soon:
Online stability -- although we have been making improvements to online multiplayer mode since the game released, some players are still reporting network latency in their games. This is a complicated issue because of multiple factors like geographical location and hardware, so we'll need more time to investigate.
Gameplay bugs & issues with the player experience -- we are aware of a few gameplay bugs reported by players -- here are some of them:
Some issues with unlocking certain Achievements.
Awkward and disruptive camera splits in local multiplayer mode.
Ease of using menus can be improved, especially for P2 in online multiplayer mode.
Monster-related issues -- inability to pick up Chopped Tomatoes from the Tomatomancer, the Bandito (the monkey that appears in the Mountains) sometimes failing to drop its stolen items when defeated.
Lack of clarity regarding Freshness -- indication of a food's Freshness is important for players aiming for pink star runs. We reflect a Fresh food with visual effects like sparkles and steam, but this might not be obvious at one glance.
Late-game difficulty curve -- maps in late-game are much bigger and can be confusing to navigate. Together with the existing pressure of the game, this is a huge point of frustration for some players. In addition to having balancing updates to remedy this, we have decided to experiment with a new minimap feature that will help players navigate levels more comfortably (see below).

With that, I'd like to share a sneak peek as to what's coming next:
🐗 The Bestiary: the Makanomicon, but for our lovely Monsters.
📻 Merapi's Radio: a radio in the Camp, where Merapi yells game tips at you.
🔄 Swapping Characters in Online Mode: you'll be able to swap characters in online mode without having to swap hosts.
✨ Small QoL updates: to further improve the state of the game, we're continuing to make enhancements to gameplay experience. Players can expect balancing changes, and the availability of some in-game statistics -- whether you're hunting for achievements or simply want to track your best times when clearing levels.
We're aiming to bring these to you in the following 2 ~ 3 months, so please stay tuned!

🌏 Minimap: as mentioned above, this will be a feature that support in-game player navigation, especially as the map sizes grow in late-game.
Pressing a button toggles a minimap appearing on the screen, which allows players to see:
(1) their current location in the level
(2) the positions of discovered and undiscovered ingredient sources
(3) visual indicator of their respawn timings
Here's a rough mockup of what it could potentially look like:

We are currently talking to players to see if this feature would help via our Discord channel. We'd like to extend the discussion here and ask for your thoughts on this feature -- do you think it complements the gameplay experience?
Beyond these, the team is also considering the following:
Easy mode/Hard mode
Clearer indicators for food Freshness
Full control of the camera during the flyover before each level begins

As revealed during the Southeast Asian Games Showcase (SEAGS) last weekend, we will be releasing SEDAP! A Culinary Adventure on consoles -- namely Xbox, PS5, and Nintendo Switch in Q4 2025!
What does this mean for you?
As we move towards our console release, we now also have to handle porting the game to the various consoles. Although we prioritise fixing game-breaking bugs in the form of hotfixes, this does means that patches involving gameplay updates, balancing, and QoL updates will happen less frequently.
And since we're further optimising the game for consoles, its possible that some updates can be applied to the Steam version to make the game run even smoother!

Once again, thank you for your patience, understanding and unwavering support in our little dev team.
The development and release of our first game has been rough, but there's no doubt that all of us at kopiforge want to persevere and deliver a much-improved version of the game in the future!
Yours sincerely,
Jay

Submit them on our Steam "Bug Reports" sub forum, or ping us on our Discord channel!
If you're a player based in China, reach out to us via QQ 1016297720.

Hello everyone!
We're excited to announce that Patch v1.3 for Fumiko and the Village of Lust is now live!
🆕 What's New:
🌐 Japanese language support is now available!
You can now play the game in English or Japanese.
A language selection screen will appear when you start the game, allowing you to choose your preferred language.
Minor bug fixes and improvements.
We hope this update makes the game more accessible and enjoyable for players around the world. Thank you for playing and supporting us!
— HotBamboo Studio
Issues fixed and changes made that were brought to my attention:
enemies in the town level were seeing the player through walls, and they would all surround the player at once, causing slowdowns.
sometimes enemies would be moving much faster than they should have been, their speeds were fixed
the cursor was sometimes hard to see, so I made it bolder and a bit brighter
in ultrawide, the UI was off the screen, I fixed that, but I don't have access to an ultrawide monitor to test it
I moved the Tutorial button from the Options screen to the Main Menu screen
\[Announcement]
We’re excited to share that Talents will be making appearances at two major events this year: Philippine GameDev Expo (PGDX) and Anime Expo!
While our only physical booth will be at PGDX, we’re thrilled to announce that an exclusive trailer will premiere at Anime Expo 2025! If you're attending, we'd love to see photos—please tag us if you spot us there, as we won’t be able to attend in person this time.
✨ Heads up: This will be our final exhibit at PGDX—so make sure to stop by and check out our brand-new merch!


Lastly, we’re in talks for a potential convention appearance somewhere again this year. It’s still unconfirmed, but stay tuned for updates!
We've pushed an update to the demo containing some important bug fixes and other improvements.
Fixed a combat crash for French players. This also fixes laggy sound effect issues for other EU countries.
Fixed an issue causing temporarily unresponsive inputs on the title screen.
Made some improvements to the opening sequence in Nikolai's chapter.
Fixed some issues with enemy attack animation placement.
Fixed application of defensive buffs during the prologue chapter.