After six months in Early Access, we’re super excited to release our biggest update yet, now available as a public beta! We've dedicated countless hours to rework the system, completely transforming the old hand-placed map into a unique, dynamic world featuring islands with diverse biomes.
A beta is a test version with new features. Your feedback helps us improve the update before it becomes the main version.
We really appreciate your help testing a multiplayer game this size takes a lot of time!
Open your Steam Library and right-click Ruins To Fortress
Select Properties › Betas
Choose beta - join the beta for the upcoming map update (beta versions start with 0.4.x)
Steam will download the update
To return to the live version, open the same menu and select None
Note: Save games are now stored in separate folders and won’t be compatible with the old static map version. This beta will run for about one month before becoming the main build.
Seed-based worlds: every game generates a unique map unless you enter a custom seed
Manually choose seed and map size
More detailed map options unlock after testing
Tundra · Steppe · Forest · Meadows · Rocklands · City · Savanna · Desert
New tree types
New monument: Underground bunker
Destructible NPC bases you can loot
Grenades are now bouncier
Player drones and boats now consume fuel
Drones can move up and down using the jump key (Space)
Minimap shows other clan members, your bed, last death, biomes, and monuments; areas unlock as you explore
Simplified build zone: place a workbench to project a visible blueprint area
Zone grows larger with each workbench upgrade
Background tiles and electricity work inside your build zone
Snap-to-grid for parts and items (hold Shift for exact alignment)
Visible snap points guide precise construction
Clan and map controls moved into your inventory tab
Invite any online player on your server to join your clan
New Horizon skin pack for DLC owners:
Golden AK, Easy Breezy Shorts, Tropical Shirt, Explorers Panama, Frostbite Dodger
Report a valid, not-already-reported bug on Discord or Steam Discussions
Or share cool gameplay content like a beta livestream, a unique base screenshot, or a good gameplay video
Include steps to reproduce, screenshots or video, and F1 console logs for bug reports
Skins will be given at Crimis or Magos’ discretion: Crimis Basecap or Magos Basecap
Base decoration items will be added
Official mod support will start once the beta wraps up
We’ll continue updating the beta over the coming weeks. Thanks for playing and helping us.
Join our Discord to give feedback or play with others.
Cheers Crimi & Mago
PULMO DEMO IS OUT!
PULMO is the ideological continuation of ALVEOLE and the second part in a trilogy about the human journey. Our project explores human behavior in a society where everyone will find their own meanings. Your goal is to change the environment around you to influence people's behavior by solving spatial puzzles. The crowd in the game acts according to its own rules, sometimes helping, sometimes interfering, but always reacting to your actions.
Hey folks! Got a juicy update for you!
I did a playthrough of MORSE for Steam Next Fest, in the video I talk about the origins of the project, the different types of telegraph I have, different mechanics including the new ammo loading system and had some drunk people interrupt the end of it!
I'm going to do another Stream on Sunday 15th at 10pm BST with the glowing telegraph again, it'll be late in the UK so the LED rope should look lovely. I'll be chatting more about the project some more and taking questions.
To expand a little more on the ammo load function, one of the recurring complaints from people has been the inability to pick which shell you want to fire. This means having to shoot through shells you don't want to get to the one you want, which wastes precious ammo and also has the potential to break your combo. The key obstacle previously has been my hard limit on just having two inputs for the game, Morse and fire. I worked within these constraints by having variable controls, similar to the telegraph. A tap fires the first ammo in the stack, holding starts a timer that cycles through the shells. Releasing fires the shell the player has stopped on. This requires some skill and timing to master, but from my time experimenting with it dramatically increased my success with the combo meter, where previously repeating shells (e.g. suppressive shot) broke my combo, I could nit pick the shells most appropriate for the target. It feels like the missing piece from the project has clicked into place and I'm very excited to see how people handle this new version!
That's all for now, have a great weekend and see you hopefully on Sunday!
Calling all martial artists! It’s time to prove your skills and claim your place among the legends of the martial world.
⏱️ From now until June 19, 2025 (Thailand Time), show us how fast you can conquer the Prologue Demo!
🎁 Top 3 fastest players will win a FREE full game key upon release!
Submit your gameplay video and read the rules here:
👉 https://forms.gle/i2RLj7gnAzRX6TFr8
Hello everyone!
We’re thrilled to finally announce that The Alters is now available worldwide. It’s time to join Jan Dolski on his epic journey across a hostile planet and create alternative versions of yourself to survive. Are you ready?
Grab your copy with a 10% discount until June 27th at 7:00 PM CEST / 10:00 AM PT / 1:00 PM ET!
Before we move on, let’s take a moment to watch our New Accolades Trailer:
We created this deep survival experience just for you (and your alternative selves). What started as an idea of just four people turned into a team of over 40 at launch. We’re incredibly grateful for your continued support throughout the years and truly hope you’ll enjoy every moment of the game!
It’s been a long journey, and we’re so happy to celebrate this milestone with you. We’ve stayed true to our original vision, thanks entirely to the passion and talent of our incredible dev team.
From all of us: THANK YOU for being here with us.
We are honestly blown away by the reception the game has already received. It feels surreal! Below you can find a few of the reviews that were published about the game:
IGN
Obsidian Ant
Mortismal Gaming
ACG
Gaming Bolt
We know many of you are eager to know what comes next, and we want to be upfront about it – here’s a sneak peek at our upcoming plans:
Patches and hotfixes
Expect several quality of life improvements over the coming weeks. These will address the most frequently raised issues, which we want to stay on top of. If you run into any problems, let us know here, on Discord, or Reddit. We’re here to help!
DLC
As previously announced, the upcoming DLC is planned for next year, and we want you to be a part of this journey. As always, our aim is to prioritize the ideas we're already working on that resonate with you most once you experience the game, and to bring forward the features and changes you're most excited to see.
Modding Support
Yes, it’s happening, you heard it here first! Modding support is on the horizon, allowing you to have a gaming experience tailored to your liking.
Steam Deck Upgrade
The game is already playable on Steam Deck. We’re making a few adjustments to get it fully verified as soon as possible, so you can bring your mobile base anywhere!
If this is your first game of this kind, here are a few tips to help you feel more comfortable. (If you're a survival veteran, feel free to skip ahead!):
One run won’t show you everything: The Alters is designed for replayability. Scenes and outcomes change based on your choices and which alters are present.
Consider the Scientist early: We recommend creating the Scientist as your second alter - it can really help down the line if you’re not used to survival games.
Adjust difficulty if needed: If you're struggling with production or just want to focus on the story, lower the economic difficulty.
Talk to your Alters: Might sound obvious, but if you see an icon by their portrait, don’t ignore it. These optional conversations can impact major moments later on in the game!
Choices have consequences: Small decisions early on may have big effects later. Trust us on this.
No need for perfection: You won't see everything in one playthrough (e.g. you can’t create all alters), and that’s how it’s meant to be.
Stockpile essentials: Keep metals, organics, filters, and repair kits handy. Running out at the wrong time can set you back significantly.
We won’t keep you any longer. As we said before, we really hope you will have an amazing time with your alters, and share your journeys with us!
If you like the game, don’t hesitate to leave a review.Join our Discord and Reddit to meet other Jan Dolskis and their personal experiences!
With love,
~ 11 bit studios Team
Added an option to ignore the owner in ContactWithAttackArea and ContactWithHitArea.
→ Prevents behavior like receiving damage from your own attacks.
When moving in a direction without an assigned animation, the object will now maintain its last facing direction, instead of forcibly switching to the default.
→ This improves support for side-scrolling games with depth, such as belt-scroll action games.
The default target for HP = 0 conditions is now set to self.
If move enabled is off and there is no followable CameraTargetSettings, camera focus will now be disabled.
Fixed error messages related to CameraTargetSetting.
Fixed a crash when the parent object disappears before a bullet does.
Removed unnecessary CameraTargetSettings from various base template objects.
Fixed missing effect errors for the smoke effect in treasure chest template objects.
Fixed an issue where animations added to AnimationPlayer were sometimes not recognized by the GameObject.
Fixed a bug where newly created float variables were converted to int.
Fixed an issue where the value of Zoom Max was being forcibly applied even when Zoom Enabled was turned off in ZoomCamera2D.
Corrected some translations.