Galactic Civilizations IV - [SD] redskittlesonly

Attention, Galactic Civilizations fans! We are thrilled to announce an exciting livestream event showcasing the highly anticipated v3.0 Hyperlane Update! Join us as we delve into the universe of Galactic Civilizations IV and explore the groundbreaking features that will elevate your gameplay experience to new heights.

📅 Thursday, June 12, 2025 at 1:00 PM EST

Some of the major updates in the Galactic Civilizations IV Hyperlane Update include:
  • Hyperlanes. While Galactic Civilizations has free-form map movement of units, Hyperlanes provide direct lines between distant stars, allowing for very fast travel between disconnected sections of a sector.

  • New Map Generation. The map generation system of the game has been remade and now includes new options when setting up a game.

  • Fleet supply.  To allow for more strategic options during war time, civilizations have a Fleet Supply cap that is increased by technologies and planet improvements to make different starship designs more distinct.

  • Adaptive AI. At higher difficulty levels, AI can adapt their difficulty if they are losing to ensure a more challenging game.  Moreover, at all difficulty levels, the AI has been significantly improved.

  • Major UI improvements. Dozens of updates, big and small, have been made to the game's user interface to streamline player interaction. 

  • Performance overhaul. Maps have been made bigger, and more stars in a map are supported, following a year-long effort to optimize the game engine’s performance. This should be particularly noticeable on lower-end hardware. 

  • Balance wishlists implemented.  Stardock painstakingly reviewed posts on its forums, Steam, Reddit, third-party forums, etc. on balance suggestions, wishlists, etc. and implemented them after careful review.

  • Visual Updates. The engine received a significant update to intelligently anti-alias ship components with each other on a ship to make starships visually look better on screen.

  • Better Steam Workshop integration. Players can design and share their ships online. Version 3.0 is more responsive, requires fewer steps and generates higher quality screenshots for modders.

  • DLC updates. All of the released expansions and DLC for Galactic Civilizations have received updates over the past year to provide additional content and features for those who have them.

Akeno's Veil - Gamefan

A new update for Akeno's Veil is available now!

We appreciate all the feedback from you all, and have made some overall improvements to the game!

What's New

Anomaly Discoveries

We've made some changes to the way anomalies appear - Anomalies previously discovered will no longer repeat until all discoveries are made.

Lore

We have added in Journal entries! Once you complete a run you will be able to find a journal entry written by Akeno herself. There are 7 total to collect.

New Ending

A new 'true' ending level has been added to the game for those who discover every anomaly!

New Achievement

A new achievement has been added into the game!

Improvements
  • New tutorial screen has been added to the menus. This provides a clearer explanation of how to play the game.

  • New Journal screen in the main menu, allowing you to read any discovered journal entries at any time!

  • Some visual and UI improvements

  • Bug fixes

Thank you for playing Akeno's Veil!

Jun 10
Goo Dash Playtest - blockgabe
- Added Particle effects for high movement speeds
- Added UI indicators for wall jumps and vaulting
- Added new hitmarker effect where crosshair turns red on hit.
- Time slow now desaturates color on screen
- Walking animations made more satisfying and realistic
- Altered location of left hand in vault animation
- Tweaked Semi-Auto pistol recoil parameters for more stiff recoil

- Buffed accuracy of pump shotgun
- Increased Pump shotgun recoil

- Fixed location of "+1" UI marker when collecting goo
Idle Tree Keeper - Torbellino Games

Patch Notes - Update Ver. 0.0469 (Don't ask)Thanks a lot for all your feedback and reports! it really helps us make the game better!

Bug Fixes:

  • Fixed a bug where the resource colors would reset after closing and reopening the game.

  • Fixed a bug where prices were incorrectly calculated when purchasing 10 or 50 items at once.

  • Fixed an issue where house objects wouldn't appear until the house tab was clicked.

  • Fixed a bug that caused special mushrooms and flowers to spawn increasingly more frequently over time.

Quality of Life Improvements:

  • Added seed cost display to the tooltip when hovering over house upgrade buttons.

  • Added the seed value earned per click to the UI.

If you like what we're doing or you are curious about our future, slap that wishlist button, it helps more than you think. Thanks for all the love!

The Beekeeper's Picnic - A Sherlockian Adventure - Jabbage
Hi Peculiars,

Any of you who are especially eagle-eyed might notice that this is the first update in a while, and perhaps wondering why!

I retroactively found out that the game engine I used to make The Beekeeper's Picnic has certain... quirks when it comes to pushing through updates into Steam, and when I first began releasing a flurry of updates in the week after the game's release, it caused some people's existing saved games to become unstable or unusable.

So, this time around I've done a lot more research into what breaks saves and what doesn't, taken things very slowly and done lots of testing with regards to saves. I expect that updates and little fixes are going to come more regularly over the next few weeks and months as I get a bit more confident with this process!

Changes:

  • Decreased volume of the crowd at the fair
  • Fixed a bug where accessing the brain attic if standing in a particular spot during a particular scene would make Holmes become stuck in a wall on his return to the material realm. The best solution I've got to this is to just prevent the player accessing the brain attic during this moment!
  • Added additional code to attempt to coax Toby III not to fly on the map screen very occasionally.
  • Added a few missing lines of dialogue audio
Dr. Suun - Coolmankyle

Hello,

We added something that you have to find.

Good luck!

BigTank Games

First Dwarf - Damian
It took some time, but we certainly didn't just sit around all day!

Some time ago, we introduced the Crossbow to the mech arsenal. Drawing from that experience and your feedback, we designed new weapons.

We made significant improvements to the overall "gun feel". Alongside the guns, we added a new plant called Boomboo that produces the fruit necessary to craft cartridges (bullets) for them.

We also brought the intro to life with full narration and voice-over. Tru finally found his voice (and he’s not shy about using it). Just take a look:

With every patch, we improve the user experience and clarity of the game. In this update, we continue this tradition. There is now an XP bar, and your current level is visible on the HUD, along with a notification and shortcut when you have unspent skill points.

We have also upgraded the Characters menu tab, making it much easier to access a specific character's equipment.

Here’s the full changelog for Update #23 (ver. 0.734):

🌟HIGHLIGHTS🌟

💠Added LVL and Experience bar to the interface

💠New weapon - Shattergun

💠New weapon - Beamgun

💠New weapon - Burstgun

💠New Plant - Boomboo - beware, it can protect itself  

💠 New Ammo type Cartridge

💠Animated Intro is now narrated with a voice-over and subtitles

💠New dialogues in the first cutscene

💠 New hit reaction animations for enemies & physics-based ragdolls

💠Added separate slots for Ragna attacks, it is easier to use Fireball now

💠Improved “gun play” for Ragna fireball

💠UI new crosshair for Ragna Fireball

💠UI Ragna attacks and Ranged weapons for the Mech have better hints when charging and on cooldown

💠Added Skills

🔸"Impact Converter" for the Mech

🔸“Battle Breath” for the Tru

💠Added option to equip items from the inventory tab (besides the Character's Equipment tab)

💠added buttons for skills and equipment in the Characters tab for easier navigation

💠Shortcut on the HUD to the Equipment of the currently used character

🛠️Other Changes & Fixes🛠️

💠Now you can exit the Technology tab by clicking RMB

💠 Stronger enemies can destroy trees

💠Added notification for skill, character, and tech points (in the menu)

💠Switching structures and categories in building a menu won't cancel the wall that is currently under construction

💠 Optimization work (added LODs for some mobs)

💠Scrolling through technology, inventory, and descriptions is now done by holding the LMB and dragging the mouse

💠Added SFX when trying to attack with 0 stamina

💠Fix to a building grid on 4th island (Balista Floating Ruins)

💠Fix for properly counting walls to build in the tutorial quest on the 1st island

💠Fix for cutscene glitches on the second island

💠Added new graphics for wip/locked technology and skills (padlock)

⚽GAMEPLAY BALANCE⚽

💠Added more enemies on the Raptured Canyon island

💠Added new tech waves for unlocking weapons

💠 A perfect block that regenerates stamina is now in the skill tree

💠Mortar Turret can bump lighter enemies into the air a bit 

💠Fix - attacking stone deposits with a crossbow doesn't give exp anymore

Thank you all for the great feedback and bug reports!

As always, I encourage you to join our Discord :)

Over & out!

Damian

Hero Siege - Keppihakkaaja

We are aware of the issue affecting launching the game from Steam. This can be fixed by reinstalling the game and/or verifying game files by right clicking the game on Steam. The issue is caused by the protection we added for this season to mitigate problems with cheating. We are working on a proper fix, but in the meantime these steps can be used to temporarily fix the problem. Sincere apologies for those affected and thank you for your continued support.

We'll keep you updated when the situation changes.

BAPBAP - IHeartPie

Yoyo,

We've cooked up a new mode for you guys to check out - the alpha version is out now!

Rushing Yo Boss

For this first version, it's a single player boss killing speed run mode aptly named Boss Rush. Access it by pressing the big ol' Boss Rush button on the main menu.

Pick 3 augments and 1v"1" the royal slime (it cheats).

Your best time and streak is recorded for each character so you can brag about it.

We're mostly doing this to see how you guys vibe with this type of beat. Check it out and let us know what you think in the Discord.

Jun 10
OPERATOR - VECTOR INTERACTIVE
  • Fixed camera zoom bug when shooting.
  • Fixed auto assignment of teams in pvp
  • Fixed Console Error spam when grenades explode
  • Fixed picking up guns that are still owned by another player
  • Fixed when player leaves during pvp not rewarding the other team with a victory like that player was killed.
  • Fixed invisible bushes on cagville
  • Fixed Outdoor Range not loading when last gamemode played was PVP
...