- Fixed the issues of crash and endless black screen after death from a monster. - Replaced the sounds of the main menu. - Fixed a zone where the monster couldn't attack you.
- Fixed minor bugs in Asian localizations where some buttons and texts disappeared due to inappropriate font.
New Hotkeys:
You can now press a hotkey to easily assign workers to buildings, this works independent from which tab is selected.
Press Y to assign one human worker
Press CTRL + Y to unassign one human worker
Press ALT + Y to assign maximum human workers for the building (Handy for main storage)
Press U to unassign all workers from the building (humans and humbies)
NOTE: You can change hotkey mappings in the game settings anytime.
NOTE: The worker types are assigned hotkeys Y, X, C, V for scientists to the different humbie types. You probably want to change the Y to Z for english layout keyboards.
Default hotkey for layout menu was changed to L from Y and now B for the build menu from X
Press O to open all doors
WARNING: Due to the newly added hotkeys you need to reset the mappings to default in the game settings IF you made any changes previously. If not you should have the new default mappings assigned directly.
Balancing:
Sending worker types away reward balance was reworked, in general you get a bit less research points for sending workers away, but way more in comparison for cured humans.
Support points and cure rewards were also slightly less balanced, to make frozen zombie away sending a bit more interesting.
Change Log:
New hotkeys added for worker type assignment and unassignment at buildings, also general hotkeys to unassign all workers from a building.
Wiki entries for navigation controls and camera adjusted the gamepad description, was an old oversight. Translated to german, french and simplified chinese as well.
Fixed destroyed power poles are not emerging power grids again when they are repaired
(This was leading to snow shooters or other electricity building showing to be out of power even though they seem connected to the whole grid)
Helicopter now waits 3 min instead of 2 mins when arriving for trade and waiting for frozen zombies and humbies .
Hauling post job to transport frozen zombies to arrived helicopter for trade now is automatically highest prio job. This + the longer waiting time improves how well frozen zombies are transported off.
Fixed that sent away humbies for trade get properly unassigned, important that they get quickly onboard and not decide to do something else instead.
Fixed that tutorial 02 had a potential "leak" at the left side of the fence if a rock was mined, letting zombies in.
Fixed gamepad cursor not moving preview objects sometimes.
Fixed an expectation in worker chasing and fleeing logic that could potential lead to a stuck worker in a very specific situation.
Fixed ui navigation problems with gamepad.
Fixed another ui nav problem with gamepad regarding main HUD access.
Fixed that frozen zombies were counting towards send X humans away achievement.
Fixed overlapping loading screen music.
Increased size of tutorial popup for some text display problems.
Fixed some widescreen ui overlaps.
Fixed frozen zombie storage T2 freeze damage being 10 times to low then intended.
Fixed tree nursery T4 automation upgrade now being in upgrade chain.
Fixed balancing values for send away characters and trade rewards, cured humans having some too low values.
Credits and logo updated.
In Lynked: Banner of the Spark, the world may need saving, but that can wait until after you’ve tended your garden, chatted with your adorable Unibot neighbors, and collected a few curious Bitibots.
Lynked is a cozy, action RPG where you can fish by moonlight, grow your own crops, and build bonds with a cast of charming robot characters.
Take a peek at the trailer and get your first look at the warmth and wonder waiting in Banner of the Spark.
We’ll see you in town!
⚡🤖
there was an issue with depth due to the top down platforming engine. managed to find a solution the demo should be entirely glitch free in that aspect.
the leveling system had an issue of soft locking. went back and redid all the code should be running perfectly now.
there was an issue with loose control sticks that would have the player auto move. simple changes in the values fixed that.
still may be some issues while in co op battles surrounding the item menu. but runs well.
found a few game breaking bugs made sure to fix those as well.
Finally!!!! The game is now available on PC/Mac/Steamdeck. It's also available on Switch (perfect game to play on your Switch 2 btw)!!
We're really excited for all of you to finally play all the puzzles and unlocks all the new furniture 🐭!
If you played the demo, you know what to expect, the full game is pretty much the same but with 650 puzzles in total!
What you can expect in the full game:
650 Puzzles! Tons of new furniture and costumes
Unlock more rooms to decorate
more cheesemails
Unlock stickers* and decorate your UI!
Watch your rodent live their life using the "Rodent camera"
Customize music in each room by interacting with music player furniture
*The "rats" sticker were made by the amazing artist "Eon", check their website here
We truly hope you'll enjoy the game, and we have some new content already planned...but we're taking a short break before starting to work on the game again!
If you encounter any issue with the game, please contact us using these channels
Discord: https://discord.gg/Alblune
Support Email: Squeakross@Alblune.com
Post on the steam forum
Note that we're terminally online so the Discord/Email is the fastest way to get an answer!
Enjoy the game and don't forget:
A Squeakross a day, keeps the vet away🐭🧀
Alex & Luka.
https://store.steampowered.com/app/2871440/Squeakross_Home_Squeak_Home/