Chaos Chain - Corrosive Studios [Dev]
Chaos Chain

Attention, freelancers. I've got a new update for you!



Here is the next update for the game. I did a lot of changes to game balance, player agency in terms of viability of different builds, and a whole lot of other improvements! Check out the full change log below!

*Please note that these changes are not in any particular order.*

BETA Update 1.72.0 Changelog:

Bug Fixes:
  • FIXED some typos
  • FIXED enemies with cyware that could use synergy stims in combat but didn't have them in their loot drop lists
  • FIXED the campfire inside the shipping warehouse area (After the related quest) not acting as a campfire object (It was visual only but now it works like other campfires - giving you increased stamina regen nearby it and allowing you to rest and save, manage your squad, etc)
  • FIXED red shipping container side graphics saturation not matching the front graphics
  • FIXED a bug caused by my own testing (I left a small buff on the main character in the public branch)
Changes & Additions:
  • Finished work on the Piker Cemetery: Service Tunnel area (Just need to finalize the quest associated)
  • Added some map-specific soundtrack settings for a few areas (Didn't add new music, just set specific tracks for certain areas)
  • Added razor blade misc loot item ("1984" called to say hi)
  • Added tactical fatigues body equipment (Inv: 2, Body, Protection: 1, Armor, 5% Rupture, -10% Target Rate,
    +1% Critical Evasion, +1% Evasion, +3% Ranged Evasion)
  • Indigo now starts with tactical fatigues instead of a stab vest (This will only affect new playthroughs)
  • Added support armature equipment (Inv: 3, Gear, Support, Init: 15, -5% Interference Res, +3% Ability Point Regeneration, +5% Critical Evasion)
  • Clarified some skill descriptions for easier readability
  • Added new item icon art
  • Updated several areas
  • Expanded various dialogues with unique NPCs
  • Added thug hacker enemy graphics (Sprite and battler images)
  • Added thug hacker enemy type (He uses an icebreaker hackpad and an armican d10 trickster pistol as backup --- This is the first enemy hacker in the game, but many more will be coming now that I have a baseline to work with)
  • Added enemy hacker combat profile (This isn't perfect by any means and it is intended to be this way --- Enemies using hackpads and combat hacks will NOT always target the best/optimal target for their attacks and may even make mistakes --- This is intended to simulate them not being aware of who is the most vulnerable to interference through electronic warfare)
  • Added new randomized road travel event "Dog eat dog world"
  • Added a new ammo box tile entity graphic variant
  • Added a new generator tile entity graphic
  • Updated several shop listings
  • Updated randomized loot lists
  • Steady now gives 33% instead of 20% to avoid losing AP when hit by a melee weapon or an exotic weapons
  • Psionic abilities/skills are now marked separately with parenthesis around the names (Just a way for me and players who use the special background to keep track of them easier)
  • Added Unbreakable learnable talent (3 Skill Point cost, makes it so the character does not become panicked and lose mettle when an ally is downed)
  • Updated learnable skill lists
  • Mend psionic ability now cures poison and sickness but it now costs 15 mettle instead of 11
  • Remedy psionic ability now cures burnout and burning but it now costs 11 mettle instead of 7
  • Concussion grenades now do 65% shock instead of 75% shock but also gives 70% stunned and 60% confused instead of 65%/55% (The main utility of these have been improved)
  • Flashbang grenades now do 55% shock instead of 65% shock but also gives 65% stunned and 65% confused instead of 60%/60% (The main utility of these have been improved)
  • Updated enemy grenade skills to reflect the changes above
  • Enemy chance to use grenades/bombs is now based on ALIVE members of their group in combat instead of TOTAL (Kill more of them, the chances decrease - this is intended to replicate the fact that as your own characters/companions die, your options usually decrease in terms of what you can do)
  • Further reduced overall enemy chance to use grenades/bombs by 10% (It should be rare seeing as how they are quite catastrophic)
  • Reduced chance for enemies to use skills like "Jump In Front" as well as target related skills by 5%
  • Boss related team support skills such as "Priority Target" and "Encourage" are now based on target related skill chances for being used instead of time/round based
  • Updated several enemy loot drop lists
  • Increased base chance for all kinds of lootable containers to spawn loot
  • Randomized containers now have a higher chance to spawn low tier ammo such as battery packs and nails
  • Randomized lootable ammo containers can now spawn a very small amount of grenade launcher type ammunitions
  • Randomized lootable ammo containers can now spawn an extremely small amount of rocket launcher type ammunitions
  • Randomized lootable ammo containers can now spawn a small amount of arrow type ammunitions (For bows)
  • Randomized lootable ammo containers can now spawn a small amount of bolt type ammunitions (For crossbows)
  • Doubled the base chance for regular ammo types (Bullets) to spawn inside randomized lootable ammo containers
  • Increased chance for dud rounds item to spawn inside randomized lootable ammo containers (This is just an additional chance - it does not affect the chances for real usable ammo to spawn inside them)
  • Added extra visual effects to some interior areas to liven them up (Puddles, roaches, smoke, flickering lights, etc)
  • Added more texture to the crosswalk tiles (They looked too pristine)
  • Changed some exterior tileset colors slightly (Trying to add a bit more color to the environments to make them not look so samey and dark)
  • Deleted some leftover assets no longer being used
  • Added some more NPC blocks to a few exterior areas with tight passages to prevent them from body-blocking the player
  • Cleaned up A LOT of item icon art
  • Removed some extra overlay graphics that were redundant in certain exterior areas
  • A LOT of other minor tweaks and adjustments

Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available for download shortly.

A friendly reminder: if you're enjoying the game so far or have ideas you'd like to share, please consider leaving a review for the game. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

Official Links:

That's all for now, enjoy!

Stay Alert. Stay Armed. Stay Alive. Don't lose your humanity.

-Cryptic ːCStudiosː
CODE VEIN - [BNE]plt
If time were a weapon to wield, could you undo the sins of ruin?

Bound By Blood, Revenants gather once moreCODE VEIN II is coming in 2026.

Wishlist now!

https://store.steampowered.com/app/2362060/CODE_VEIN_II/

CODE VEIN II - [BNE]plt
If time were a weapon to wield, could you undo the sins of ruin?

Bound By Blood, Revenants gather once moreCODE VEIN II is coming in 2026.

Wishlist now!

https://store.steampowered.com/app/2362060/CODE_VEIN_II/

Mecha BREAK - Den

Greetings Pilots,

We're excited to announce that Mecha BREAK will officially launch on July 1st(PDT), 2025!

During our last test, over 300,000 players worldwide experienced Mecha BREAK. We've been blown away by your incredible support and valuable feedback!

Thanks to your input, we've upgraded and optimized the game. We've tackled the core issues you care about most, polishing every detail to deliver a smoother, more exciting experience for the official release.

On June 9th, at 10:00 AM(PDT), Mecha BREAK's Executive Producer Kris will host a live stream, sharing our latest updates.

Get ready for adrenaline-pumping battles! Rain down missiles, scorch enemy lines with energy beam cannons, unleash barrages from your moving fortress, or obliterate foes up close with axes, halberds, and swords. Experience lightning fast maneuvers, jaw-dropping firepower, and pure mecha mayhem!

Escape Academy 2: Back 2 School - kevin

Dear Escapist,

The halls of the Academy are opening once more. This time, they’ll be bigger, a little stranger, and filled with even more diabolical traps than last semester.

However, before you fling the doors wide open, you’ll want to make sure you’re on the roll call

Grab your study buddies, and wishlist Escape Academy 2!

(Seriously, do it. It’s the best way to help others find the Academy, and it’s how you can make sure you’re in the loop.)


What’s new? ✏️

We’re taking everything you loved about Escape Academy 1 and making it even better.

  • Brand new escape rooms, with new and interesting mechanics!

  • A fully explorable 3D overworld. (yes, really!)

  • Online & Local Co-Op, just like last time.

  • An optional “No-Timer” mode that’ll allow you to sit back, relax, and take as loooong as you like.

The Headmaster is watching…

🚶Follow Us & Stay Updated!

If you’re the type of student who loves to read ahead, we’ve got you. If you’re a fan of:

  • Behind-the-scenes peeks at puzzle creation

  • Mini community challenges

  • Sneak peeks at characters and storylines you might not be familiar with…

👉 You’ll want to make sure you’re following us everywhere. Maybe we’ve already left some breadcrumbs.
Take a look at our Linktree, and come say hi!

(We know you wanna….)

Almost as cozy as our Discord server….

🧠 Stay Sharp, and Stay Tuned.

This is just the beginning. We’ll be back soon with more mysteries, sneak peeks, and maybe a surprise or two if you’re on your best behavior.

Your Homework:

📌 Wishlist NOW!

📌 Tell your duo

📌 Say hi to us in our Discord!

📌 Don’t get expelled

With Love,

Coin Crew Games.

Escape Academy - kevin

Dear Escapist,

The team at Coin Crew Games is thrilled to announce that our next adventure,

is officially on its way!


This brand new chapter in the Escape Academy adventure will be packed with fresh puzzles, exciting new rooms, and some unexpected additions that we hope will make this experience absolutely unforgettable. And yes - co-op chaos is still in the curriculum.

Check out Store Page Here!

The Next Dimension of Education

The 2nd dimension is sooooooo last-semester. In Escape Academy 2: Back 2 School, you’ll be able to fully immerse yourself at Escape Academy with a fully 3D overworld for your escaping pleasure.

 

Wander the halls. Sneak through staff-only areas. Get (intellectually!) lost in the library, and meet your fellow students. In Escape Academy 2, you’ll be able to do it all. Puzzle Campus awaits you.

Chilling is on the menu too.

Something that our more casual fans will be excited to hear is that there will be an optional “No Timer” mode, allowing you (and your escaping partner!) to take as long as you need. Rejoice!

 

 


🎯 Your First Assignment 🎯

➡️ WISHLIST Escape Academy 2 on Steam!
It’s the best way to stay in the loop, increase our visibility, and help more students find the school.
(Seriously. Do it. The professors are watching.)


Come say hi to the crew!

We’ve got some special surprises planned leading up to launch. Follow us for behind-the-scenes looks, content drops for our most loyal fans, PLAYTEST OPPORTUNITIES, and some puzzling goodies that’ll test your skills before day one. However Escapist, you’ll only get them if you’re paying attention….

Check out our socials and Discord here:

http://Linktree.com/CoinCrewGames


Join our community, say hi to the devs, and stay sharp.🧠⚡

📝Your Homework:

📌 Wishlist NOW!

📌 Tell your duo.

📌 Don’t get expelled.

Tell us what you’re most excited for!

With Love,

Coin Crew Games

How Was Your Day? - sam

Join us for a live playthrough of the How Was Your Day? demo with Twitch Streamer Catssidy! Watch as she dives into our latest demo and experiences the game for the first time. Get a proper look at the gameplay, mechanics, and see what all the fuss is about.

Deserted "Firefly Islands": Chronicles - zadorozhnyjCorp
- Added the ability to disable post-processing effects for low-end PCs.
- Added new quests.
- Added a new faction (Cartel).
- Added item descriptions.
- Fixed building descriptions.
- Added a settlement structure (in development).
- Added a temperature indicator.
- Added a campfire structure.
- Added a tent structure.
- Added a water pump structure.
- Bug fixes.
Towa and the Guardians of the Sacred Tree - [BNE]plt
Forge swords, unbreakable bonds, and a brighter future across breathtaking landscapes.

Face destiny in the upcoming roguelite, Towa and the Guardians of the Sacred Tree!

Pre-order now before it slashes your way on September 19th, 2025!

https://store.steampowered.com/app/1910090/Towa_and_the_Guardians_of_the_Sacred_Tree/

Escape From Duckov - auto win

Come and join the play Quack!

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