Tony Hawk's™ Pro Skater™ 3 + 4 - mfrost
Turn up the music and start shredding alongside punk rock, hardcore, metal, hip-hop, rap, rock tracks that will be featured in Tony Hawk’s™ Pro Skater™ 3 + 4 arriving on PC.

THPS 3 + 4 launches on July 11. Read on for the full list of tunes you’ll be blasting as you skate.
THPS 3 + 4: The Full Soundtrack
Previous soundtracks of Tony Hawk’s™ Pro Skater™ defined skateboard culture and captured the daring energy of both the sport and the musicians, bands, and rappers. The Tony Hawk’s™ Pro Skater™ 3 + 4 in-game soundtrack features returning favorites from the original Tony Hawk’s™ Pro Skater™ 3 and Tony Hawk’s™ Pro Skater™ 4 soundtracks, plus brand-new tracks that represent modern skateboard culture from acts like IDLES, 100 Gecs, Fontaines D.C., KennyHoopla, Travis Barker, and more.

"We wanted to keep the feel of the original games but also introduce new artists and songs,” explains Christopher Wilson, VP of Production at Activision Publishing, who oversaw the game’s production responsibilities and played a key role in shaping the soundtrack for Tony Hawk’s™ Pro Skater™ 3 + 4. “Throughout the project, Tony added tracks and suggested using different songs from artists that were featured on the original games.

“The soundtrack is meant to be a love letter to the Tony Hawk’s™ Pro Skater™ franchise, skateboarding in general, and be an opportunity to showcase music that falls outside of the mainstream.”

Without further ado, here’s the full track list:
The Full Soundtrack


Motörhead – Ace of Spades

Alice In Chains – Them Bones

Denzel Curry – Ultimate

Gang of Four – Damaged Goods

CKY – 96 Quite Bitter Beings

Run the Jewels – yankee and the brave (ep. 4)

Wavves – King of the Beach

Turnstile – Realthing

Bodyjar – Not the Same

End It – New Wage Slavery

Jeff Rosenstock – Head

Schoolboy Q ft Kendrick Lamar – Collard Greens

KRS-One – Outta Here

T.C.M.F. – Result

Urethane – Dog Years

Kittie – Charlotte

Gang Starr – Mass Appeal

H2O – Faster Than the World

Starcrawler – Roadkill

Adolescents – Amoeba

Fontaines D.C. – Boys in the Better Land

100 Gecs – Hollywood Baby

De La Soul – Rock Co. Kane Flow (feat. MF DOOM)

Fireworks – God Approved Insurance Plan

KennyHoopla and Travis Barker – hollywood sucks//

JFA – Beach Blanket Bongout

Speed of Light – Kill the Vibe

Vince Staples – Norf Norf

RUN-D.M.C. – My Adidas

Twenty One Children – Looney Bin

The Faction – Skate & Destroy

Memo PST – I Used To Be A Pretty Boy

Plague Vendor – Black Sap Scriptures

The Toy Dolls – She Goes to Finos

Dwynell Roland and P.O.S – Duck Fat

Seven Hours After Violet – Alive

Iron Maiden – 2 Minutes to Midnight

Cold Cave – Siren Song

X-Ray Spex – Identity

Agent Orange – Everything Turns Grey

Mastodon – Precious Stones

The Dead Milkmen – Dean’s Dream

Steve Lacy – C U Girl

Sex Pistols – Holidays in the Sun

King Gizzard & The Lizard Wizard – Gila Monster

Drain – Living Proof

IDLES – Gift Horse

The Cult – New York City

Osees – A Foul Form

Danny Brown – uknowhatimsayin¿ (Feat. Obongjayar)

Tony Hawk & Punk Rock Karaoke – In The City

AFI – The Boy Who Destroyed the World

Common Perry – Better Off

Strawberry Fuzz – East of the 405

Murs – L.A.

Del the Funky Homosapien – If You Must

Bad Brains – House of Suffering

The Sain Cecilia – Roller

Lupe Fiasco – Kick, Push
Shred’s Not Dead


Tony Hawk’s™ Pro Skater™ 3 + 4 rebuilds the original games from the ground up with classic and new skaters, parks, tricks, tracks, and more. Skate through a robust Career mode taking on challenges across two tours, chase high scores in Single Sessions and Speedruns, or go at your own pace in Free Skate.

Get original with enhanced creation tools, go big in New Game+, and skate with your friends in cross-platform online multiplayer* supporting up to eight skaters at a time. New to the series? Hit up the in-game tutorial led by Tony Hawk himself to kick off your skating journey with tips on Ollies, kick flips, vert tricks, reverts, manuals, special tricks, and more.
Rock Out in the Foundry Demo


Get a taste of the soundtrack in the Foundry Demo** releasing in June featuring two playable skaters, two parks, and a selection of songs from the soundtrack. Pre-purchase Tony Hawk’s™ Pro Skater™ 3 + 4 on PC*** for access to the demo.

Get the Digital Deluxe Edition

Purchase the Digital Deluxe Edition and gain Early Access**** to play Tony Hawk’s Pro Skater 3 + 4 three days before the official July 11 launch date.  

Shred the parks and spread fear as the Doom Slayer and Revenant skaters plus get skate decks, Create-A-Skater gear, and extra music:
  • Andrew Hulshult – At Doom’s Gate
  • Finishing Move – Pursuit of Demons
  • Finishing Move – Into the Void
  • Mick Gordon – Rip & Tear
  • Mick Gordon – The Only Thing They Fear is You
Stay Tuned for More


Keep your eyes on the Tony Hawk’s Pro Skater blog found here for more info on Tony Hawk’s™ Pro Skater™ 3 + 4 as we approach its July 11 release date!
Pre-purchase THPS 3 + 4 Today
Pre-purchases are now available for Tony Hawk’s Pro Skater 3 + 4 on PC. For more information, visit http://tonyhawkthegame.com/.

* Activision account and internet required for online multiplayer and other features. Platform gaming subscription may be required for multiplayer and other features (sold separately).

** Foundry Demo availability and launch date(s) subject to change. Internet connection required.

***Foundry demo available on PC.

**** Actual play time subject to possible outages and applicable time zone differences.

©/TM/® 2025 Activision Publishing Inc.  TONY HAWK is a registered trademark of Tony Hawk, Inc.

For more information, please visit https://www.tonyhawkthegame.com, and follow @Activision and @TonyHawkTheGame on X (formerly Twitter), Instagram, and Facebook.
Tartaros - CommanderMalbo

Hello, souls of the Underworld! The long-lasting silence is over, and the new year is here with new content. Because of our responsibilities (school, work, etc.), the construction of the Underworld was delayed.

But don’t worry, there are still many things to see and witness!

New features

Due to the extended silence and anticipation, we've decided to share brief previews of upcoming stages that will be featured in the full release of the game. \Please note that most of these stages are still in the prototype phase and are far from the final version\, so take them with a grain of salt and have fun exploring!

As you enjoy your time underworld you will encounter a BRAND NEW NPC! It flies chaotically, dislikes the light and stalks you from the ceiling. Will you guess what it is?

As of now, you can encounter them in the caves and dark halls of Hades' palace.

#brief book text adapting gif - switching light

The journal text is now written in magical ink, that glows in the dark and stays dark if you light it up and yes, you can now use your magical light while reading. so you can sort of switch between light and dark theme.

#press R to autoalign

Auto Alignment was only used when you first picked an object, if you wanted to place vase you usually needed to rotate it, so it didn’t fell off. Now you can do so with simple press of a button!

#dialogue overhaul

Character names and colors, also you can set it to auto skip after voice line passed.

#character talking animations

Ps1 styled animations, characters also look at you.

You will also encounter a strange shadowy hand wielding a familiar sign... I wonder if Hades knows about these illegal advertisers inside his property?

And much more!

Bug fixes

-Player movement now feels more natural

-Controller is now more responsive

-Breaking thrown objects is more responsive now

-Fixed & Added alot of new sfx for various interaction

-Countless collision and light fixes
-Fixed viewmodel moving animations

-Quest pointers are working for demo version

And many issues, that happened during playtesting have been fixed.

Shutout to content creators

We are truly grateful for featuring our game on your channels. A sincere thank you to all the creators:

https://www.youtube.com/watch?v=dYDP_hlU-0o

https://www.youtube.com/watch?v=59jx3arhwGU

https://www.youtube.com/watch?v=WlTfWANJWwI

https://www.youtube.com/watch?v=A4-vDtbl38Y

https://www.youtube.com/watch?v=FmyYbgiTE40

https://www.youtube.com/watch?v=zbUdv035ZmQ

What to expect in future?
More regular updates

Our main goal is to finish the game until the end of the year.

You can expect:

🏞️New Levels full of atmosphere

📖Finished fully implemented story

🎙️Full dabing remake

🧩A Lot of new puzzles and interesting mechanics

🕒Around 3-5 hours worth of content

👀and perhaps an action sequence

We will do our best to continue posting updates on a monthly basis. 

We reworked the game writing, that you may notice in the next update, as well as much better voice overs, for which we have hired a very talented voice actors.

Finishing demo

Following that, we will prepare the game for early access to beta test once we feel it's ready.

Launching full game

If you'd like to become part of the community and hang out with others, feel free to join our community Discord channel.

Open playtests and discord community

Also, you can expect more badges for completing hidden challenges. We're really happy to see that alot of players have completed the full demo.

The Legend of Dark Witch Episode 4 - insidesystemgame

We’ve released The Legend of Dark Witch Episode 4 Demo ver.1.0.1.

  • Fixed an issue where the screen wouldn’t scroll during Backstep.

  • Fixed an issue where Backstep didn’t consume Call Gauge.

  • Adjusted the waterfall to pour out water more vigorously.

Brass Brigade - Joe Bonamassa
Hello all,

Hoping to restart some more Brass Brigade bug fixing & get some new content back into production soon. We'll see if life lets me find the time again...

I've really wanted to reduce some of the camera & NPC jittering that can be seen in certain situations, so I'm pursuing that.

Today's hotfix includes a fix for NPCs seeming to "jitter" if both the player and they were moving. NPCs should appear to walk/run much more smoothly than before.

Thanks,
Henry
Infinite Rails - InfiniteRails

🚆 Mark your calendars – Infinite Rails launches in Early Access on June 20th, 2025!

Get ready to enter an endless procedurally generated world where you’ll lay tracks, build massive stations, and create your very own railway empire. Whether you're into building, exploring, or just love trains, Infinite Rails is the creative sandbox you've been waiting for.

🛠️ Early Access features:

  • Infinite world with terrain generation

  • Track building, and train movement

  • Core mechanics already playable

  • Ongoing updates and community input

💬 Join our Discord to connect with other players, share feedback, and help shape the game as it grows.

🎮 Wishlist now and get ready for June 20, 2025. Your journey through infinite rails is about to begin!

Desktop Cat - Dasusu

From Demo to Full Release

  • Monitored usage, gameplay, and necessity of features during the demo period to determine what to include or discard.

UI/UX and Gameplay Tweaks

  • Fixed interface elements that were misleading or obscured.

  • Adjusted gameplay values for better balance and overall fun.

→ Removed the “City Weather” feature and all demo-specific backgrounds.
→ Added mini-games like Plant Cultivation and Poker for earning P-points.
→ Introduced a Friend Character feature.
→ Added several new background scenes.
→ Updated the trailer content.

Demo Data Notice
Demo data cannot be uploaded to the cloud and therefore will not carry over to the full release.

The full version is scheduled to launch mid-month. The beta/demo version will be closed at that time.

Above all.

Into the Fold - Nala Junction - gallicentertainmentpvtltd

Hey everyone!
We’re excited to roll out Update v1.4, a major step forward in making the game feel tighter, smoother, and more immersive. Here’s what’s new:

The official new trailer 1 for Into the Fold: Nala Junction!

This trailer offers a deeper look into the eerie atmosphere, fast-paced boomer shooter combat, and surreal mystery at the heart of the game.

Watch the trailer here: https://www.youtube.com/watch?v=1Q8WHUrqaRQ

View the full poster here:

If you haven’t already, try the free demo, and don’t forget to wishlist the game to stay updated!

Thanks for all your support, and more updates are on the way soon.

Environment & Atmosphere
  • Massive lighting overhaul: We’ve revamped the overall atmosphere and lighting to better reflect the tone of the world, more tension, more depth, and more mood.

  • Subtle weather tweaks and fog layers now add to the visual tone of each area.

Enemies & Combat
  • Enemy behavior has been improved to feel more responsive and challenging.

  • New combat animations added for smoother and more brutal action.

  • Better hit feedback and movement flow during fights.

VFX & SFX
  • Some visual effects updated for better clarity and impact.

  • Sound effects have been tuned to better match the world and enhance combat tension.

Animations & Camera
  • New ambient and combat-related animations added for more immersion.

  • Camera movement has been smoothed out to reduce distortion and improve gameplay flow.

  • VFS camera system now feels more natural, especially during fast-paced sequences.

General Fixes & Balancing
  • Various glitches and minor bugs squashed.

  • Overall game balancing improved for a more consistent and fair experience.

  • Slight tweaks to the feel of movement and interaction for better overall gameplay flow.

The free demo is available now as part of Steam Next Fest (June 9–16, 2025). Wishlist now and step into the nightmare.

Thank you for all the feedback—it’s helping shape the game into what it’s meant to be. We’ve got more coming soon, so stay tuned… and as always, don’t forget to wishlist or leave a review if you’re enjoying the ride!

Gallic Entertainment

SurrounDead - PlaySurroundead

Hey everyone, this is just a quick update and outlining of what is happening and what is next for Surroundead.

What's happening currently and what's next?

Tomorrow I will be away for 10 days. With that, do not expect any updates to come out and at most you may see me active on discord or reddit primarily.

After this leave, the next major part to happen is the rework to bunkers. Giving them all unique layouts, instead of the same copy pasted layout there currently is. Also coming is a brand new POI near to the airfield. A large and non working nuclear power plant, left to rot by both the zombies and bandits who use to call it home. Also, look forward to the "Deadzone" finally getting added to the game. This large area will offer up new challenges for the player and I look forward to talking more about this and just what to expect.

What happens after this?

Now, once this is finished we move onto the next phase. . . Quests! From adding the settlement building system to just talking to survivors, accepting bounties, quests (obviously) and more. This will be something that adds a whole other level to Surroundead and a lot more content for yourselves. Look forward to more info the closer we get.

Finally, thank you so much for all the buzz around Surroundead recently. While I'll be away still feel free to send me a message with suggestions, bugs and more.
I really look forward to getting back to dev work in the next 2 weeks to add more stuff for everyone to play and enjoy.

Again, thank you.

Zurvivor

Jun 6
Daemon Sigil - Ember Light Interactive

+New Levels! Swamp, Alpine and the Eldritch Motherland are playable!

+New Game mode! Hardcore mode is now available. Dead daemons stays dead!

+New Difficulty! Test your abilities in the new Deadly difficulty.

+New System! You can now use level Checkpoints.

+New System! You can now change your card backs. (Unlock system to come)

+New Rule! You can now only use 1 scroll per turn.

+New Rule! You can now seal multiple daemons after battle!

+New Feature! Track your progress in the exhaustive daemon bestiary.

+More Stuff! 150 more cards, more bosses, hunts, skills and natures.

+More Music! Each biome now features a new sound track.

Backrooms: Hide Together - devlogger
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