Weโre excited to announce that Global Magnates: Shipping Tycoon will be participating in the June edition of Steam Next Fest!
To let you experience the thrill of global shipping management ahead of time, our brand new playable demo is now live โ download it now and start building your shipping empire: https://store.steampowered.com/app/3003710/_Demo/
Since the first public demo release, weโve received tons of valuable feedback from the community. (A heartfelt thank you to every player who played the game, shared your suggestions, and encouraged us along the way!)
Based on your feedback, weโve fixed some common issues and further polished the overall experience. Weโre thrilled to bring you this updated and improved demo version.
Whatโs New in This Demo Update Bug Fixes - Fixed incorrect task descriptions in the English version - Fixed in-game time errors when switching between English and Chinese - Fixed save file sorting issues when switching languages - Fixed broken shortcut links in certain tasks - Fixed various game crash bugs - Fixed cross-language save file compatibility issues - Fixed news display errors when loading saves - Fixed an issue where loading certain saves prevented the game from starting Improvements - Loan limits now increase with the company's reputation level - Upgrading the Technology Department now increases your tech point cap - Added the ability to delete save files
Global Magnates: Shipping Tycoon is still in active development, and weโre looking forward to connecting with more players during Steam Next Fest. If you enjoy this global shipping simulation from our small indie team, we invite you to try the demo and add the game to your wishlist โ your support means the world to us and keeps us moving forward!
Thank you again for all the support and constructive feedback โ weโll continue improving the game to deliver a better experience. Feel free to share your thoughts in the community discussions and let us know what youโd like to see next!
๐ฎ Join our Player Community to connect and share your experience: ๐ธ Steam Community Discussion Forum ๐ธ Official Discord: https://discord.gg/sQ7r7p7SFJ
We're back with another pretty substantial patch to the game's demo with the addition of a new weapon, a pretty big relic overhaul (as well as some new ones), and the new Soul Orb mechanic. Please let us know what you think through the community hub or on Discord!
What's New?
Excalibur, the Trenchant Minigun has been added to the arsenal.
Many existing relics have been revamped together with the addition of the Infernal Engine, Ethereal Magnet and Soul Furnace. More detailed info can be found below.
Enemies will now drop Soul Orbs on death that can be destroyed to steal their essence (which was previously only accessible by countering enemies).
A random vendor (relic trader, relic upgrader, gun muncher or refuel station) now appears at the end of each floor.
2 large rooms have been redesigned to feel less awkward to play in.
Various balance adjustments (mostly buffs) to some existing weapons have been made.
Various bug fixes and QoL improvements have been made.
Weapons
General
The Combat Data cost to unlock weapons now decreases with the amount you earn while using them during a run. This means the more you use a weapon, the less it will cost to unlock (it will eventually become free).
You can now view tips on how to use every weapon in the details section of the loadout station.
All weapons with alt-fires that recharge over time will play a sound when becoming fully charged.
Excalibur (New!)
Fires a volley of swords while primary fire is held down.
Alt-fire summons swords to juggle enemies around you and can be redirected towards enemies as well.
Vajra
Projectiles from other sources can now also trigger alt-fireโs absorption effect.
Gungnir
Increased projectile speed to make the gun more effective at longer ranges.
Faust
Added a Meteor to alt-fireโs item pool that rains down on nearby enemies, damaging and igniting them.
Faustโs display now shows which item alt-fire will fish out so you know whatโs coming beforehand.
Muramasa
The overheat bar now goes down instead of up to hopefully avoid confusion with alt-fireโs charge display.
Overheat threshold has been slightly increased (meaning you can fire the gun for longer before it overheats).
Relics
General
Added more visual and sound effects to relic effects for better clarity and feedback.
Updated relic descriptions to hopefully be clearer.
Examining a relic in the tab menu now tells you what collecting more stacks of it does.
Hephaestusโ unlock store now tells you what the unlockable item does so you can make a more informed purchase/reservation.
Infernal Engine (New!)
Grants a small chance to ignite enemies on hit. Hitting an ignited enemy grants you a small bonus to fire rate.
Ethereal Magnet (New!)
Increases your pickup range for health packs.
Soul Furnace (New!)
Hitting an ignited enemy has a chance to spawn its soul orb.
Lightning In A Bottle
Chain Lightning has been replaced with a Shock debuff that zaps another nearby enemy whenever the shocked enemy is hit.
Dodge Cape โ Afterburner Cape
Now ignites the next enemy you hit after dodging through an attack instead of doing bonus damage. The number of hits the buff lasts for increases with stacks.
MP3 Player
Now provides a small heal and is triggered everytime you earn a certain amount of style points.
256 Volt Battery
Improved visibility of the battery and made it automatically fly towards the player like a regular health pack.
Steel Jetpack โ Propulsion Jetpack
Stack effect changed from lower charge threshold to extra stackable charges of the air jump.
Seismic Soda
Now has a chance to spawn cluster bombs on explosions instead of a critical explosion.
Unstable Matter
Now triggers an explosion around you after gaining an essence from any source, not just countering.
Sadism
Now grants a burst of movement and attack speed after killing an enemy. The buff lasts longer with more stacks.
PGโs Fidget Spinner โ Beanoโs Spinner
Is now a rare relic because itโs pretty strong.
Shattering Mallet
Is now a rare relic and lets you do bonus damage to enemies for as long as the debuffโs duration, which scales with stack count.
Miscellaneous
Enemies now have an extra visual effect when they are defeated.
All stun effects on normal enemies have had their duration increased from 1s to 1.5s.
Reduced the Relic Constructorโs relic cost from 5 to 4.
The Immolatorโs fireball attack now has a sound cue while itโs charging up.
The gameโs music now loops seamlessly (at least I hope it does).
All essence-related style actions now reward more style points than before.
The tutorial now has a short portion near the end to teach the player about Essences and Soul Orbs.
The gameโs intro scene now has background art.
Improved the model used for weapon pickups.
Core Augment pickups now remember how much charge you had if you dropped one from swapping it.
Orpheusโ melee hitboxes now come out immediately and linger for a short grace period to make them feel more lenient.
Added equip sounds for more weapons.
The first reward choice of 2 weapons at the end of Floor 1 now always tries to give at least 1 locked weapon if possible (so you can use it and make it cheaper to unlock).
Adjusted the short descriptions for every weapon.
Various minor fixes and changes that I can't remember anymore and you probably donโt care about.
What's Next?
Moving forward, we'll be releasing one more patch of demo content for Yggdrasil before we shift our focus fully towards the gameโs second zone, Yomi (which will only be featured in Early Access).
We plan to add another zone boss that may appear instead of Tiamat and make adjustments to some of the enemies in the game. We also want to continue tackling the gameโs general lack of information which players have feedbacked to us about, and thereโll most likely be some kind of codex to read up about enemies and items in the hub world on the table that currently says โWork in Progressโ.
Lyric Video by Artist Planetboom! Enjoy the song! So far, we have released four of his songs, and a fifth is coming with our next mode (Chaser variant)!
To correct the errors, a new version of the game has been released. Please update the game to the latest version before playing.
Main Update Content: Optimization of Controller Experience UI interface has added a fixed confirmation/cancel action using A/B buttons, and a page-turning function using the shoulder buttons. The UI interface now supports operation with the D-pad.Optimized default controller mapping.
Game Content Optimization Improved feel of wall jump operation, supports front wall jump. Reduced the material quantity requirement for the side quest [Damaged Whistle]. When talking to NPCs, the player character will be in invincible state. Optimized display of certain icons.Reduced difficulty of some jump-and-run challenges. Improved enemy hit detection while in the air.
Bug Fixes Fixed a bug where mouse cannot be used as a key during keyboard and mouse operation. Fixed a bug where key hints change to controller buttons when clicking with the mouse. Fixed some map clipping issues. Fixed a bug where [Guardian Knight] and [Shield of Resistance] would not move. Fixed possible clipping issues during map transitions. Fixed a bug causing abnormal key conflicts during key remapping. Fixed a bug where [Assault - Sword Qi] would deal dual damage at close range.
Players will get to fight epic battles in SUPER ROBOT WARS Y, slated to release on 28 of August 2025. Part of the SUPER ROBOT WARS series, the title will bring this grid-based tactical JRPG to PC via Steam. Also, digital pre-orders are now opened for PC via Steam.
In SUPER ROBOT WARS Y, players will compete in turn-based tactical combat on grid-based maps while controlling a team of pilots with various abilities. They will get to enjoy fan-favourite units from past games, as well brand-new ones to the franchise, including some appearing on console for the very first time.
Here is the complete list:
โข COMBATTLER V, โข Aura Battler Dunbine, โข New Story of AURA BATTLER Dunbine, โข Heavy Metal L-Gaim, โข Mobile Suit Z Gundam, โข Mobile Suit Gundam Char's Counterattack, โข M-MSV, โข Mobile Fighter G Gundam, โข Mobile Suit Gundam Wing: Endless Waltz, โข Mobile Suit Gundam SEED Destiny, โข Mobile Suit Gundam the Witch from Mercury Season 1, โข Mazinkaiser VS the Great General of Darkness, โข Getter Robo Arc, โข Majestic Prince, โข Macross Delta, โข Macross Delta: Passionate Walkรผre, โข Code Geass: Lelouch of the Rebellion III Glorification, โข Code Geass Lelouch of the Re;surrection, โข Godzilla Singular Point, โข and SSSS.DYNAZENON.
The world of Dragonheir is preparing to awakenโand with it comes one of the most exciting events of the reboot version: the ๐๐ซ๐-๐๐ฎ๐ฆ๐ฆ๐จ๐ง ๐๐ฏ๐๐ง๐ญ! This is your chance to summon heroes ๐๐๐๐จ๐ซ๐ ๐ฅ๐๐ฎ๐ง๐๐ก, lock in your best results, and carry them into the new era with a ๐๐ซ๐จ๐ฉ๐ก๐๐๐ฒ ๐๐จ๐๐.
๐ ๐๐ฉ๐ช๐ด ๐ช๐ด ๐บ๐ฐ๐ถ๐ณ ๐จ๐ฐ๐ญ๐ฅ๐ฆ๐ฏ ๐ค๐ฉ๐ข๐ฏ๐ค๐ฆ ๐ต๐ฐ ๐ฃ๐ถ๐ช๐ญ๐ฅ ๐บ๐ฐ๐ถ๐ณ ๐ฅ๐ณ๐ฆ๐ข๐ฎ ๐ต๐ฆ๐ข๐ฎ ๐ฐ๐ง ๐ฑ๐ฐ๐ธ๐ฆ๐ณ๐ง๐ถ๐ญ ๐ฉ๐ฆ๐ณ๐ฐ๐ฆ๐ด ๐ฃ๐ฆ๐ง๐ฐ๐ณ๐ฆ ๐ต๐ฉ๐ฆ ๐ณ๐ฆ๐ฃ๐ฐ๐ฐ๐ต! -A ๐๐ซ๐จ๐ฉ๐ก๐๐๐ฒ ๐๐จ๐๐ to save your favorite results and claim them after launch
This isnโt just another eventโ๐ข๐ญโ๐ฌ ๐ฒ๐จ๐ฎ๐ซ ๐๐ข๐ซ๐ฌ๐ญ ๐ฌ๐ญ๐๐ฉ ๐ข๐ง๐ญ๐จ ๐ญ๐ก๐ ๐ซ๐๐๐จ๐ซ๐ง ๐ฐ๐จ๐ซ๐ฅ๐ ๐จ๐ ๐๐ซ๐๐ ๐จ๐ง๐ก๐๐ข๐ซ. Donโt miss the moment to pre-draw your power and return stronger than ever.