Paradise Beach Simulator - Maenora
Thank you for your feedback! Here are the fixes made in this version:

🏖️ The umbrellas were no longer displaying correctly — they are back on the beach!

🛳️ On day 30, after a save, the generation of a ferry could make the game unstable — this bug is now fixed.

😴 Customers were not waking up after a night's sleep — they will now come out of their tent as expected.

⚠️ A warning message now appears when clicking on "New Game" to avoid accidentally overwriting your save.

⏰ Customers who were waiting for an activity after midnight no longer left — for old saves, they will leave the island at 5:30; for new ones, they will leave just after the activity.

🧭 Objects now show their direction of use, to facilitate their placement.

💡The ice cream maker was too bright.

Teddy and Marine
MX vs ATV Legends - Rainbow Studios

2025 Indianapolis, Birmingham, Seattle, and Foxborough have been packed into this huge update to MX vs ATV Legends, along with tons of other feature updates, bug fixes, and additions to customization.

In the initial Season 4 update, we added the 'Pro MX 450F Experimental' class bike, which will serve as a testing ground for our gameplay and physics team. Our goal with this physics set has been to put testing into the hands of the community so we can get feedback directly from you, then incorporate it into each new iteration until we find the ideal pro physics gameplay. We opened an #experimental-physics channel in Discord, where the devs and players can speak directly about how the bike feels, and have been watching your comments on social media. The level of community participation has completely blown us away, and we are excited about the direction the physics is heading. We heard tons of requests to let you ride your favorite factory bikes with the new physics, so as of v4.03 we have added Pro 450F Experimental variants to all 2025 OEM 450F models. Another piece of feedback was that the bike felt much too heavy in the air, making it difficult to whip and maneuver. While the Experimental physics needs its own unique feel, we recognize that part of what makes Legends base gameplay physics so fun is that the bike has a certain flicky feeling in the air that lets you really toss the bike around. So, to help capture that feeling, we have slightly lessened the weight of the bike and made it a little easier to toss around in the air. Tons more changes will be coming in the next update, so make sure you let us know how you feel about v4.03's changes in our Official MX vs ATV Discord!

v4.03 Patch Notes

Additions & Updates

Tracks

  • The excitement of the 2025 Monster Energy AMA Supercross continues with the release of, Indianapolis, Birmingham, Seattle, and Foxborough.

Gameplay

  • Is someone just sitting there waiting to get skipped during Gate Selection? Well wait no more! Players taking more than 5 seconds to start looking for a gate will get skipped.

Pro Experimental Physics

  • The Pro MX 450F Experimental bike is now a little lighter and easier to maneuver in-air.

  • The bike is more responsive and less likely to lock-up when braking into turns, and much easier to keep under control when leaning back or in a wheelie.

  • Preload is now driven entirely by suspension compression forces. Nailing the timing of the release will be critical for making big jumps or keeping on rhythm.

  • Pro Physics “Experimental” variants are now available for all new 2025 OEM 450F models!

Customization

  • Color matching your parts and gear is now easier than ever with Loadout Colors. The color menu now contains colors extracted from your rider and vehicle for you to use. Expect even more colors in the future.

  • Suit up in the new Fox Digi Image gear collection, including the V1 Digi Image helmet, Main Digi Image goggles, and 180 Digi Image gloves, jersey, and pants. Available in stock and custom colors.

  • Say hello to the Fox Hello Future collection! This gear set includes: 180 Hello Future gloves, jersey, and pants, V1 Hello Future helmet, Main Hello Future Goggles, and Motion Hello Future Boots.

  • In the Locker, you'll also find more variants of FXR Podium jerseys and pants, now in lime and custom color! And for owners of the Triumph OEM DLC, Triumph 2025 Podium Camo.

UI

  • Never look back... With the new Proximity HUD, you'll be able to see the competition coming up behind you without needing to turn your head.

Fixes & Improvements

Gameplay

  • To get your attention during Gate Selection, a new audio cue will play when it's your turn to select.

Online

  • To assist with online troubleshooting, server information is displayed in the bottom-right corner of the screen. This text can be disabled in the Online section of the HUD settings menu.

UI

  • When using Filters in the Locker, Garage, and elsewhere non-default filter options will be stylized so that it is obvious they are being applied and thus reducing the options visible in the menu.

  • When holding the input for a Filter for about one second, the filter will be reset. No need to cycle through 10+ brands to get back to ALL.

  • At the beginning of a Time Trials, the event type and track name are displayed on the pre-event info fly-in.

  • The Music Player has received a little facelift and now stays hidden when the music volume is set to Off.

  • News & Updates now features breadcrumb pips to track your progress through the news.

  • The Gear indicator in the Slim speedometer has increased in size.

  • Added new track images for 2025 Supercross to Event Selection menu and Loading Screen.

Jump the Track - Seed by Seed
Fixed the main menu glitch when launching the game for the first time that would block access to the menu options and credits
Fixed some bugs linked to debug options
Fixed some typos in the narration in English & French
MonGirl Conquest - Byaka games
Hello!

Artists are working on their tasks and previews will be coming in late for v0.5. Both the young snow owl and polar wolf’s doggy scene are pretty close to the state where I can make a proper preview, but not yet there. Makes one a sad panda, I know. Anyway, I’ll post a preview once I get the finished material.

Progress on the main quest is going well, but I miscalculated the amount of text that I need for a proper introduction of the player’s new rival and the whole Yoshi’s plan. Still working on it as the main focus. This means Cordelia’s next quest step will be in a later update. Her original author was worried if he will have enough time to prepare everything. And now the problem solved itself.

Aside from the main quest and Eve’s new step up goal, I’m working on a new puzzle. It will use a familiar mechanics of rolling stones. It won’t be hard, but since it will be a part of the main quest line, I’ll make a solution shortly after rolling out the upcoming update.

Plus, some players mentioned that they miss the cute mini-scenes with girls. I wasn’t sure if most players were interested in these and mostly worked on other stuff with higher priority. Guess I’ll make a feedback poll about such mini-scenes with girls after the next update. Meanwhile, v0.5 will get some more of these. I’m aiming for two – one for Catarina and another one for werewolf. A bit concerned about the time, so we’ll see how it will go.

Also, we talked about the situation about “next girl” polls being on hold since we have enough characters to populate exploration zones and need to put time into the giving them events and more characterization. So, we ended up with an idea about polling who of the girls will get their extra bar content faster. As I mentioned previously, we are waiting for the main artist to get back from her break to start with the new content for the bar. Each girl will have something of her own stuff, but striptease and some fan service are the top ideas for this right now. What do you think about such polls?

As always, if you don’t like something about the game – tell me, and if you like it – tell your friends ^^
Jun 4
BATTLERCORE: TEAM BLAZER - SCARLET-G
BATTLERCORE: TEAM BLAZER
Game Ver.1.2 Update Patch Notes



🔹 New Features Added
Save/Load System Upgrade
Save and load with detailed play data display.

New Game Mode: Arena
Enter the Arena mode with Tier 2 Units or higher from all Factions.

New Trading System
Trade unique items and 13 new types of support weapons.

Rescue and Treasure Recovery System
Added mechanics to rescue characters and retrieve hidden treasures during missions.

Battlercore Startup Mechanic
Core activation/deactivation now occurs when entering/exiting the mech.

New Units and Mini-Bosses
Over ten new MERC units and mini-boss types added.

Special Collection Items
Discover rare items in the Collections system. These can be found through treasure boxes in Extraction Mode and other maps via random drops.

🔧 Changes and Improvements
Mission Overhaul
Early game missions have been revamped. A new Rescue Mission has been added to the main story.

Cooking Minigame Tweaks
Simplified gameplay and reduced time required.

Merc Unit Redesign
All original Merc units have been replaced with new unique characters. These appear in Expedition Mode, as random mini-bosses, and in the Arena.

Visual Enhancements
Various visual elements and effects across the game have been updated.

Shoulder Armor Fold Feature Temporarily Removed
Feature disabled due to technical issues. Will return in a future patch.

Dialogue Audio Adjustment
Field dialogues now use radio voice clips only for select lines.

Boss Ability Updates
Bosses now feature new special abilities and status effects.
Most Quietly - NxGrinkas
Different sound bar!
Now sound bar doesn't anymore have count, instead of count now bar.


Changed locations!
In the library the room with sink now removed. So now you can't get your sound very high, light of flashlight became lighter, and text in the developer book also changed. In the dead library, text in the start room now also changed. And in the forest, now you need to shoot boss by gun, instead of throwing trees.

More music and sounds!
In the menu and in the library, music now changed. Added sounds to throwing item, when boss getting hit, when boss teleports and throwing projectile.

Bugfixes
  • In the dead library after defeating boss library no more too dark.
The Legend of Shiande - Thales Caus
Here you'll find the videos of the "Walkthrough" of the game. If you're stuck on a boss, puzzle, or any part, come here and see how Shiande, the legend himself, cracked the pattern and won!

Chapters 1 and 2:
https://www.youtube.com/watch?v=ne3-7UxVerw

Chapter 3:
Coming soon

Later chapters will be posted in this section as well!

Acknowledgment:

The game name "The Legend of Shiande" is a tribute to Carlos Medeiros, a streamer friend who runs the channel "Shiande Games".

Some time ago, he agreed to stream this game live, back when it was called "Pixia". It was a private challenge I made for my friends at the time. During the stream, both he and the chat enjoyed the game and encouraged me to release it on Steam.

So, for over a year, I worked on the game to refine, polish, and balance it. During that time, Carlos (Shiande) helped me test it and gave ideas to improve the experience.

So thank you, my friend Shiande!


If you'd like to know more about Carlos, he streams on YouTube and Twitch! Go follow and support him!

Twitch:
https://www.twitch.tv/shiandegames

YouTube:
https://www.youtube.com/@ShiandeGamesLives
Black Dungeon: Draw A Card - mcaswen
Fixed a bug where the room would be marked as completed if no enemies were present, even though enemy spawning had not finished.
Armored Warfare - 2000Valand
Commanders!

On Monday, we revealed the first article of the upcoming Rough Riders Battle Path and now we’re ready to show you the second one. Please welcome the RDF/LT Ares Light Tank prototype!



But, as usual, a little history first.

Since the days of the Vietnam War until the mid-1990s, the standard American light tank was the M551 Sheridan. As light tanks go, it was mediocre at best and with its problematic Vietnam record, it’s no wonder that the U.S. Army started to look for replacement.

The RDF/LT (Rapid Deployment Force Light Tank) was one of such designs by AAI Corporation. It originated in an earlier Light Tank program that went nowhere (as usual), but the lessons learned allowed AAI to develop this tank in hope of further participation in the U.S. Marine AVCT program. The Marines needed something fast with a lot of firepower but at the same time light enough to be transported using a sling under a CH-53 helicopter. The original prototype AAI produced was armed with a 75mm Ares cannon but realizing its experimental nature, AAI opted to replace it with an older, well-tested 76mm M32 rifled gun that had been previously used on the M41 Walker Bulldog Light Tank. Despite this, the result was quite an advanced and fast vehicle with its hull made of aluminum and even the gun received new APFSDS shells.



Regardless, despite these qualities, the Marines didn’t want it and that was the end of the RDF/LT. The end of the 1970s wasn’t really a good time for experimental projects with the funding being cut left and right as an aftermath of the lost Vietnam War. And so the Marines went for the LAV and HMMWV wheeled vehicles instead, leaving the RDF/LT in prototype stage only. The project was officially terminated in 1985.



This RDF version is equipped with an unmanned turret (reducing the crew to two men) and Stinger missile pods to provide the vehicle with anti-air capabilities. This configuration appeared in a full-scale mock-up version.

In Armored Warfare, the RDF/LT Ares will become a Tier 8 Premium Light Tank and the second prize of the Rough Riders Battle Path.

Performance-wise, we’re looking at something similar to the previously unveiled ELKE – an extremely mobile light tank with poor protection, armed with 75mm rapid-firing cannon with more advanced shells than used on the ELKE and a larger magazine – up to 18 shells.



However, there will be some notable differences. For one, the turret is unmanned, which means the vehicle won’t be as vulnerable as the ELKE.



As you can also see from the images, the vehicle is armed with ATGM launchers. In real-life, they fire Stinger SAMs. Our version fires Starstreaks, which are theoretically compatible with the launcher platform. The Stingers are also implemented – as potent thermobaric warhead missiles.



And, last but not least, the vehicle has an even more powerful engine and will therefore be even more suitable for the fast and hard-hitting gameplay Light Tanks are intended for. Overall, this tank will offer more tactical options than the ELKE because its missiles clearly are a long distance weapon system.



However, the core will remain the same – to be perhaps the ultimate Light Tank of its Tier.

We hope that you’ll enjoy this vehicle and, as always:

See you on the battlefield!



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Zeepkist - Fiets38
Patch 13:
- fixed an issue with the LOD script that caused lag
- smol secret
...