Pip Puzzle: Pip and Ooma's Battle - Frog


CLICK HERE: Pip Puzzle Main Page


Pip Puzzle offers a story line, more music, backgrounds, characters, abilities, and online multiplayer! Consider wish listing it if you're a true fan of puzzle fighters!
Towerborne - KS44

Greetings, Ace -
Commander Krafft is sounding the alarm: a limited-time boss rush mode that’ll drag every campaign big-bad back into the ring—one after another, no rest, no do-overs. Starting today, every campaign boss you thought you’d left in the dust is lining up for a rematch—back-to-back, no breaks. Clear the Gauntlet before June 11 - or be stuck having to hear about the heroes who did!
  • Limited-Time Mode Start Time: Jun 4, 2025 - 8am PT / 11am ET
  • Limited-Time Mode End Time: Jun 11, 2025 - 6am PT / 9am ET

How to Jump In
To enter the Gauntlet - you must complete Heart of Numbers, first. Then, head to Commander Krafft and accept his charge.
  • Gather Your Squad: Bring friends. Everything’s better (and louder) with your team.
  • Brace for the boss barrage: The battle order should feel familiar … just with a spotlight on boss encounters. Vanquishing each boss will give you rewards - but little respite. Make it count.
  • Turn up the challenge: The Gauntlet has two paths … if the standard Boss Blitz is a cake walk, dare to take on the Super Boss Blitz mode for an even tougher test of your mettle.
Tips From the Front
Even veteran Aces can use an edge. Keep these pointers in your back pocket and you might survive long enough to gloat…
  • Mind the clock. A ‘count up’ timer keeps track of your runs - and separates legends from wannabes.
  • Control the chaos. Super Boss Blitz may bring more baddies to the battlefront … be mindful of skills and combos that can help keep them in check.
  • Plan your potions. You get one refill per win—coordinate or crash.
  • Bring friends. Everything’s better (and louder) with a full squad.
Go find Commander Krafft - The Gauntlet awaits!
SENTRY - Gary


Hi everyone,

A beta version of Major Update 3 is now available!

The new hazards and rewards feature has exponentially increased the various gameplay systems so we’d massively appreciate you letting us know your thoughts, along with any bugs you may find.

To gain access to version 0.8.26211, you’ll need to switch to a beta branch:

  • Find SENTRY in your Steam library and right-click on it, selecting “Properties”
  • In the menu that pops up, choose “Betas”
  • Select “Beta Branch” in the “Beta Participation” drop-down list
  • In your Library you should see “[betabranch]” appended to the game name
When you play the new version, the most important thing to consider is that while your profile saves will carry over (i.e. all your equipment you’ve unlocked thus far), your current escape run will not – so if you’re in the middle of a run and you don’t want to lose any new blueprints you haven’t banked, reach a gate and bank them before switching to the new version.

It’s also generally good practice to back up your profile saves ahead of any Major Update, just in case you’re the one that finds an obscure bug. You can find your profile and save folder here:
C:\Users[Username]\AppData\LocalLow\Fireblade Software\SENTRY\Saves\Steam\[SteamID]

Hazards and Rewards
The headline feature in this update is the Hazards and Rewards system.

The idea is to provide greater variety and spikes to the difficulty throughout your escape runs. A personal favourite is the “Barricades” reward, which places defensive positions throughout levels for a set number of battles.


The rules for this new system are essentially:
  • Each boarding party has a hazard and a reward
  • These re-roll when the enemy takes over a sub system and moves onto the next
  • When you fight a boarding party, the hazard gets applied to you
  • When you beat a boarding party you gain a reward (these last either a number of uses or are one-shots)
  • If you lose a battle, the boarding party doesn't generate a new hazard (but the reward will be re-rolled)
  • The boss encounters before a gate have a harder “boss” hazard
  • When you go through a gate, your hazards are wiped
  • Some will stack, so for example if you are infected with the ‘Tight Budget’ hazard (where 25% of enemies will no longer drop scrap), this would increase to 50% if you were infected with another ‘Tight Budget’ hazard
We’d love to know your thoughts on the meta, individual hazards and rewards and any combinations that stand out – our Discord Playtesters already highlighted a bunch of particularly brutal combos which we’ve re-balanced for this version but you may find others.

There's some clearer messaging of these that we have planned, plus we have a long list of other hazards and rewards we’d like to implement. We can’t wait to hear your own suggestions!

Other Big Additions
A few other things that may interest you…

There are two new levels: Junction and Thermal Vats – the latter has a lot of lava pits waiting to consume enemies you throw into them…


We’ve implemented melee weapons: The HF Blade and Stun Stick:



The Navigator and Overview UI have been reworked. This was largely to allow the new Deploy box to contain useful information about what you’ll face in combat.


There’s a bunch of smaller changes worth calling out because previous behaviour has now changed, just in case you were wondering if that was intentional or not:
  • When blast doors are closed the enemy will choose an alternate route. If no alternative is available they’ll attack the door. This means you can still close them to buy you some time, but in certain areas you can now re-route them.
  • We’re trialing having any piece of equipment appearing in any Supply Beacon
  • The Giant Slug now spawns Grubs upon death
  • Jump Jets are no longer a Gear item and are something you have all the time. They now double-jump more predictably too.
There are loads of other smaller changes and additions, but I’ll collate the changelist when we officially release MU3.

In order to not mix up beta branch feedback with the main game, there’s a dedicated area on the Steam forums to post your beta branch comments: https://steamcommunity.com/app/1252680/discussions/0/


We endeavour to respond to comments and feedback as much as we can, but rest assured that even if we don’t personally reply we do read and note everything. Here’s a bunch of useful links to where you can reach us:


As always your feedback is essential and helps determine our focus. We’re very interested in reading your thoughts; so please drop them in the comments below, in a separate post on the Beta Branch forum or on our Discord.

There are some additional systems we originally had planned for MU4 that we’re thinking of bringing forward. They are not only a net positive for the game but also compliment the new hazards and reward systems, so we’re going to investigate those next (along with working through your feedback).

Overall though, once we feel MU3 has had sufficient testing and we’ve accommodated your feedback we’ll officially release it. As always we’ll keep you updated :)

Thanks for your continued support!

Royal Quest Online - Grisha_BASE
❤️‍🔥 Tomorrow, starting at 05:00 AM UTC, scheduled technical maintenance will take place.

The approximate completion time is 09:30 AM UTC.

Active periods for premium accounts and traders will be extended for the duration of the maintenance.
Exertion - flatcitygames
🚀 New Systems & Improvements

Drone spawn system has been tested and upgraded for more consistent and dynamic behavior.

🛠 Updates & Fixes

Integrated FSR 3.1 and Frame Generation for smoother performance.
Polished UI for a cleaner and more intuitive experience.
Fixed bugs related to XP spawn and the Chaos Wall.
Post-processing tweaks for enhanced visual quality.

🎵 Immersion Enhancements

Background music now plays when the card menu is open – for a more immersive feel.

🔹 We Value Your Feedback!
Share your thoughts with us on the Steam Community page or join our Discord server!
To The Bridge - blottgames
What's New in Demo V2

  • Spaceships can now be spotted flying around just outside the windows. There also seems to be a new planet out there too. I wonder if that has any importance?
  • Five more corridor variants for you to try and spot.
  • Save data and settings are now included. Unlocking the speedrun mode will now be permanent along with any changes to volume or quality in the settings page.
  • Bug fixes including a major issue causing game crashes.

Why This Matters

This update gives you a better look at what the full game will be like and helps me to gather more feedback. If you played the first demo, I would love to hear how this one compares.

How to Play

Just go to the store page, hit Download Demo, and you'll get the latest version.

Thanks for Playing

I truly appreciate all of your support. Drop your thoughts in the Discord, it really helps.
- Blott Jeb
Cult of the Child Eater - bosken
Since the latest Playtest Week we polished the game a lot, and added several new things:
  • Unique progression for all playable characters,
  • Difficulty levels,
  • New cinematics,
  • Detectable proximity voice chat,
  • New tutorial system,
  • Reworked GUI,
  • Interactive roadmap about the development
ADRIFT - chrisslight
Hi there!

Steam Next Fest is almost here! I’ve got some updates coming to the ADRIFT demo (more on that soon), but one fun new addition is a timer at the end of your run. It’s great for seeing how long your journey took, and even better for a bit of friendly competition.

ADRIFT is all about chilled-out exploration… until you pick up your cargo. Then it’s all about speed. So: who can deliver their cargo the fastest?

Once the updated demo is live, share a screenshot of your best time here or on BlueSky. The fastest run will win one of three copies of ADRIFT at launch!

The key will be learning the map, finding your route, and then finding a better one. The game’s full of different paths and shortcuts, and I’d love to see how you get it done. If you’re recording or streaming your run, even better (but not required)!

More details on the updated demo coming soon.

See you down the road,

Stefan | S . K . 9 . 8
Pinball M - balti
Dear Pinball Fans,

The Weekly Sale has reached our horrifying pinball platform! Grab one of the scariest pinball tables for 50% OFF!

https://store.steampowered.com/app/2987650?utm_source=steamnews
Put on the mask and rev the chainsaw - Leatherface returns to slaughter in pinball form! Aim your shots and use all your skills to take out your victims in one of the most brutal pinball tables ever created.

Table features:

- Play as Leatherface and terrorize the new arrivals who dare come into your town
- Sneak up on unsuspecting victims by shooting the right targets to maim and massacre them
- It's a Bloodbath in the Bus! Lock 3 balls then watch the mayhem unfold
- RNN RRNNN RRRNNN! Keep revving the chainsaw to start a frenzy mode for increased points
- Complete all Main Modes to face off against the last survivors in Wizard Mode. Don't let anyone escape!


See you on the leaderboards!

Balti
Pinball FX - balti
Hi Pinball Fans,

This wonderful week, we brought you the Secrets & Shadows Pack at a discounted price. It is time to expand your pinball collection!

https://store.steampowered.com/app/2351798?utm_source=steamnews
Delve into the shadows of the big city, explore ancient, secret tombs and hunt for treasure in the newest Zen Original Pack. Hone your pinball skills with updated graphics, gorgeous digital displays replacing the Dot Matrix and climb to the top of the leaderboards.

Curse of the Mummy: With the last rays of the setting sun beating on your back, you stand before the last of the Lost Pyramids. As a daring archeologist, defeat the Cursed Mummy and discover the secrets of the mysterious tomb!

Pinball Noir: A down-on-his-luck private detective. A police force controlled by the mob. A beautiful femme fatale. Step onto the streets of a dimly lit 1940s American city where the only things keeping you above ground are your keen wit and your trusty aim.

Sky Pirates: Treasures of the Clouds: Hoist the Jolly Roger n' fire the cannons! C'mon, salty dogs! 'Tis the season to make a fortune sailin' the Seven Skies! Grab the wheel and fly yer very own airship, the Manragoth!


See you on the leaderboards! 😉

Balti
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