Victor's Test Night: REVES - zama
タイトル画面にウインドウモードとフルスクリーンモードを切り替えるボタンが追加されました。
次のアップデートで黄色のカセットの一部が表示されない不具合を修正予定です。
仙侠世界2 - liangyuan
尊敬的上仙们:



我们将对经典服进行停机维护,届时您将无法登陆游戏,维护时间根据实际情况可能会提前或者延后,对您造成的不便,敬请谅解。



维护时间:2025年6月5日10:00-12:00

维护范围: 经典服



活动:

【花车道喜经验升】开启(6.5-6.11)花车额外赠送摩天轮体验券

【盖世小猪摩天轮】开启(6.5-6.18)

【春回大地掉落增】开启(6.5-6.11)

【仙界秘宝战力升】开启(6.5-6.11)



功能优化:

混沌秘境流程优化:混沌秘境开启时会出现确认选项,需要点选确认才可进入。
3on3 FreeStyle: Rebound - 3on3 Freestyle


Greetings, Ballers!

We hope everyone will participate in the new events that we've released today! Invite your friends to play with you, and spread the news!

[color=orange]1. Summer Dash Login Bonus[/color]

Event Period: Jun 4th - Jun 10th 23:59 PDT

Kick off your summer with free rewards! Log in daily to receive items like Intensive Note, nametag and more for 7 days straight.



[color=orange]2. Summer Dash Stay Connected Bonus[/color]
Event Period: Jun 4th - Jun 10th 23:59 PDT

Stay in the game and get rewarded! The longer you stay logged in each day, the more rewards you’ll earn — including Coins, Badges, and Intensive Note.

* Badges can only be used in Battle Pass Part 3.
* Your total daily connection time will be counted, and it resets at 00:00 (PDT) every day.
* Rewards can be claimed on the event page and will be sent to your mailbox.



[color=orange]3. Iconic Look Shopping Bag[/color]

Event Period: Jun 4th - Jun 17th 23:59 PDT

Iconic looks are back! Grab a chance to collect character-specific outfits from this special shopping bag featuring stylish favorites.



[color=orange]4. Summer Wave Special Bundle[/color]

Event Period: Jun 4th - Jun 17th 23:59 PDT

Get ready for early summer with this exclusive-value bundle! Packed with Selectable Platinum Card Pack, Intensive Manual , and nametag — all at a great deal.



[color=orange]5. Summer Wave Rush![/color]

Event Period: Jun 4th - Jun 10th 23:59 PDT

Try your luck with the Summer Wave Rush!

Open a Rush Chance to earn rewards like points and more—will you be the one to hit the 1,000P jackpot?

[color=orange]ㅤ     ㅤ   ㅤ        Maintenance Details:[/color]
[color=orange]ㅤ     ㅤ     ㅤ     ㅤ Probability (%)[/color]
ㅤ     ㅤ     ㅤ     ㅤ        1,000 P
ㅤ     ㅤ     ㅤ          ㅤㅤ0.05%
ㅤ     ㅤ     ㅤ     ㅤ     ㅤ  500 P
ㅤ     ㅤ     ㅤ     ㅤ        0.10%
ㅤ     ㅤ     ㅤ     ㅤ     ㅤ  300 P
ㅤ     ㅤ     ㅤ     ㅤ        0.10%
ㅤ     ㅤ     ㅤ     ㅤ     ㅤ  100 P
ㅤ     ㅤ     ㅤ     ㅤ        1.00%
ㅤ     ㅤ     ㅤ     ㅤ     ㅤ    10 P
ㅤ     ㅤ     ㅤ     ㅤ        1.00%
ㅤ     ㅤ     ㅤ     ㅤ     ㅤ  1M Ticket
ㅤ     ㅤ     ㅤ     ㅤ        1.00%
ㅤ     ㅤ     ㅤ     ㅤ  Intensive Manual
ㅤ     ㅤ     ㅤ     ㅤ        0.10%
ㅤ     ㅤ     ㅤ    ㅤ   FS Gold Card Pack Ticket
ㅤ     ㅤ     ㅤ     ㅤ        5.00%
ㅤ     ㅤ     ㅤ     ㅤ  1000 Coin
ㅤ     ㅤ     ㅤ     ㅤ        5.00%
ㅤ     ㅤ     ㅤ     ㅤ  Skill Trainings Ball
ㅤ     ㅤ     ㅤ     ㅤ ㅤ    5.00%
ㅤ     ㅤ     ㅤ     ㅤ  P-buff
ㅤ     ㅤ     ㅤ     ㅤ        5.00%
ㅤ     ㅤ     ㅤ     ㅤ  XP Drink(L
ㅤ     ㅤ     ㅤ     ㅤ        36.00%
ㅤ     ㅤ     ㅤ     ㅤ  XP Drink(M)
ㅤ     ㅤ     ㅤ     ㅤ        40.65%



[color=orange]6. All-Wing Random Box[/color]

Event Period: Jun 4th - Jun 17th 23:59 PDT

Wings of every kind, in one place!
Open the All-Wing Random Box for a chance to get angel, arcade, or special-themed wings.



[color=orange]7. Point DLC Promotion[/color]

Event Period: [color=orange][PS][/color] 6/4 - 6/18 [color=orange][XB][/color] 6/9 - 6/23 [color=orange][ST][/color] 6/4 - 6/17 23:59 PDT

Time to stock up on points!
Enjoy 20% off select point DLCs — promotion details may vary by platform and region.


ㅤ[color=orange]                                PS (NA)[/color]
2025-6-4 00:00 – 2025-6-18 23:59 PDT
ㅤ[color=orange]                                PS (EU)[/color]
2025-6-3 16:00 – 2025-6-18 15:59 PDT
ㅤ[color=orange]                                PS(JP/ASIA)[/color]
2025-6-3 08:00 – 2025-6-18 07:59 PDT
ㅤ[color=orange]                                Xbox[/color]
2025-6-9 17:00 – 2025-6-23 03:00 PDT
ㅤ[color=orange]                                Steam[/color]
2025-6-4 00:00 – 2025-6-17 23:59 PDT



[color=orange]8. Selection SG P1 Character Box[/color]

Event Period: Jun 4th - Jun 10th 23:59 PDT

Meet SG-position characters in one set!
This box includes a selected P1 character plus their Theme No.3 outfit — don’t miss this complete package.



[color=orange]9. Hot Summer MVP Week[/color]

Event Period: Jun 4th - Jun 10th 23:59 PDT

Be the MVP and claim your rewards!

Earn MVP status during matches and receive bonus items depending on how many times you achieve it.


[color=orange][Details][/color]

-Archive MVP 1 time: Skill Trainings Ball x5, FS Gold Ticket x3
-Archive MVP 3 time: Intensive Training Item x1, Gold Pack Ticket x3
-Archive MVP 5 time: Intensive Note x2, 10 Points





[color=orange]13. May 3on3 Best Streamer Event[/color]

[color=skyblue]Posting Period: May 1st - May 31st 23:59 PDT[/color]

Upload your best play or any kind related to 3on3 FreeStyle and get a chance to have your clip on our official Channel!

And for extra, get a specially made Streamer’s Nametag and a good number of points as well!
Reach 2K views to become 3on3 Best Streamer!
Most Viewed Video will be added to the 3on3 Playlist!​

[color=skyblue]Posting Period:[/color]
05/01/2025 00:00 ~ 05/31/2025 23:59 (PDT)

[color=orange]Event Mechanics:[/color]
  • Accumulate views within the event period (whole month of MARCH 2025)
  • Only those with the ‘3on3FreeStyle’ Keyword will count as potential candidates.
  • Please show your PSN ID/Gamertag/Steam Name and most importantly, your account UID in your clip to verify your identity for the rewards.


  • Only those on YouTube will be counted.
  • If you post multiple times, the posting with the most view count will be counted.
  • The clip doesn’t need to be Live streaming, it can be recorded as clips, or shorts.
  • Streamer’s Event will continue next month as well!
  • If you achieve the same streamer grade, only coins/points reward will be given​.​
[color=orange]Reward and benefits for top streamers:​[/color]


[color=orange]NOTE:[/color]
  • The event reward will be sent within two weeks after the event period.
  • If you were punished for participating in illegal activities, you will be removed from the reward list.
  • Content that spreads negativity about the game will not be eligible to receive rewards.
[/b][/list]


ːsteamthumbsupː   Thank you for your continued support!

- 3ON3 FREESTYLE TEAM
魔塔地牢 - 零殇_Fanzero
0.新角色-幻想召唤师 开放
1.装备回收/升阶功能优化
2.优化万象天引视觉效果
3.加入掉血伤害显示
4.增加部分角色解锁途径
5.修复高级技能树偶发出现重复技能
6.自动寻路优化
7.状态显示优化
8.额外技能追加
Timberborn - Miami_Mechanistry
Hello, everyone!

Now that Hollows is out, we can resume our work on smaller tweaks. Also, if you’re a Timberborn modder, you may want to check out our official Discord server.

Modding
We believe the modding scene is a huge part of Timberborn, and we've got exciting developments coming, including a little something today.
  • All shaders now land zipped in StreamingAssets, so modders can access them easily.
  • We’ve created a dedicated channel (and a new role) on our Discord server. If you want to be up to date with everything mod-related we do - in greater detail than regular patch notes allow - be sure to join us there.
Bug fixes
  • Helped beavers getting stuck in Double Lodge’s steps.
  • Fixed some buildings having an unflipped model, but a flipped animation.
  • Tubeways built in place of demolished tunnels now connect correctly.
  • Fixed badwater’s texture that wouldn’t hide in Badwater Discharge.
  • The Settlement Panel now correctly lists workplace construction sites without access to roads.
  • Fixed a crash caused by clicking the Save button and pressing Escape simultaneously.
Bless Unleashed - Phantasma


Dear players,

We would like to inform you that there will be routine maintenance for Bless Unleashed on PC. We apologize for any inconvenience this may cause and appreciate your understanding.

Server Maintenance
  • May 6, 2025 - 9:30 GMT+8
  • Maintained servers - All Servers
  • Estimated time - 2 to 4 Hours

Update Notice

Note
  • During the maintenance, you will be temporarily unable to enter the server to play the game
  • The maintenance will be delayed or advanced according to the situation, please be well noted.
  • When the maintenance ends, the compensation items will be sent by mail. (once per account)

Please feel free to contact us if any problem in the game or any suggestion of our game.
Thank you again for your support and love for Bless Unleashed!

Bless Unleashed VALOFE Team
Community Announcements - Tree_of_Savior_JP
日頃より「Tree of Savior」をご愛顧いただきありがとうございます。
「Tree of Savior」運営チームです。

現在確認されているイベントアイテム「カチンコチンな氷」の効果が異なる現象について、ご不便をおかけしておりますことをお詫び申し上げます。

本現象は次回の定期メンテナンス時に修正を予定しております。本不具合への補償として、問題が解消されるまで毎日24個ずつバラックメッセージボックスへ「カチンコチンな氷」を配布させていただく予定です。

補償のイベントアイテムは当日の23:59を過ぎると自動で削除されますので、ご注意ください。

恐れ入りますが、何卒ご理解とご了承いただけますと幸いです。
ご利用中の皆様にはご不便をおかけいたしますことをお詫び申し上げます。


今後とも「Tree of Savior」をよろしくお願いいたします。
「Tree of Savior」運営チーム
Community Announcements - 트리 오브 세이비어



안녕하세요, 트리 오브 세이비어입니다.


(25.06.05 12:00)
아래 내용을 추가 안내해 드립니다.
  • 본맨서[W]의 스탯 성장 비율이 잘못 설정되어 있는 현상




6월 4일 업데이트 이후 확인된 문제에 대해 안내해 드립니다.
게임 이용에 불편을 드려 사과 말씀드립니다.


  • 본맨서[W]의 스탯 성장 비율이 잘못 설정되어 있는 현상
  • 위저드 계열 - 본맨서[W] 스페셜 클래스 해금권 아이템의 툴팁 내용이 클레릭 계열로 되어 있는 현상
    - 툴팁 내용이 잘못 안내되고 있는 것으로 아이템 사용 시 위저드 계열이 해금되며, 툴팁은 가까운 점검을 통해 수정될 예정입니다.
  • [이벤트] TOS 백금화 아이템의 삭제일이 5월 27일로 되어 있는 현상
  • [이벤트] 사각사각 얼음 버프 효과의 지속시간이 24시간이 아닌 현상
    - 가까운 점검을 통해 수정될 예정이며, 문제가 수정될 때까지 매일 24개씩 숙소 메시지함으로 사각사각 얼음이 지급될 예정입니다.
    - 보상은 당일 23시 59분까지 수령하지 않으면 자동 삭제됩니다.

감사합니다.
Odra Online - qowwodd
Standing guard over Holdpoints in the eponymous mode, Heirs? Great, and we're standing guard over your comfort in our game. It's not hard to guess that today we're going to share with you the tricks of the Hold mode.

For those who have not yet understood the game modes and do not want to waste time searching for the appropriate post, let us make it clear. “Holdout” is one of three Odra Online modes that offer fundamentally different victory conditions. What's more, in this sense, “Holdout” stands out both against the standard Confrontation and the unpredictable “Harvest”. During the game it is necessary to hold for a certain period of time the designated sectors called Holding Points. Their number depends on the number of players. If there are two of you, one point will appear closer to each of you and one in the center. That makes three dots. If there are three of you, then by the same logic there will be four.



All battles with the “Hold” mode go for ten rounds. there is no possibility to win before the end of the tenth round, but this victory can be guaranteed. Even after the loss of all units of one side, the game will continue until the end of the specified number of rounds. If you, for example, have earned 80 Retention points by occupying most of the points and your opponent has only 20, then defeating your units does not guarantee him victory in the game. If he fails to score at least 85 points at the end of the tenth round, he loses.

But that doesn't mean that you and your opponent should stand across from each other and admire each other's armies. Speaking from personal experience, battles for the central holding point are sometimes even bloodier than Harvest mode. Especially when one or both players pour clouds of poison over Hold points or force traps.

And don't forget about the Dwarves. They lack initiative and mobility, unlike humans and elves, but they spend only one movement point (or one movement square) instead of two to occupy Hold points. At the crucial moment, this nuance can turn the tide of battle. In addition, it's a challenge to kill an upgraded Shilder or Hird warrior... And it's impossible to move him if he uses Battle Formation.

But that doesn't mean you should play Holdout exclusively with Dwarves. We've only shared with you the simplest, albeit not completely obvious, strategy. We assure you there are many more!
Endzone 2 - Skittentøyskurv
Survivors!
As promised, we are back for Part 2 😎

Today, we are diving deeper into the technical and visual challenges behind the game’s expedition system.

Let's jump straight into it!


Underground Expeditions:
Welcome to the Endzone!

One of the most ambitious changes? The new underground expeditions, including the Endzone bunker system, a name-giving location in the world’s lore.
These levels posed unique technical challenges.
“The systems are optimized for the above-ground world. Underground, we had to create an illusion, and spawn another world and hide it from view,” one developer explained.

It would definitely break the immersion if as a player, you noticed you were actually floating 1,000 meters up in the air, above the map..!




Lighting and textures

The illusion of being underground relied heavily on visual trickery and precise technical work.

Lighting, for example, had to be reworked entirely to fit these new locations.
When designing those expeditions, one unexpected challenge popped up: the sun.
You’d think in a bunker 1,000 meters below the surface, the sun wouldn’t be much of a problem… but as you now know, the bunker isn’t actually below the ground, and the sun is deeply baked into Endzone 2’s rendering system.

So, since removing it wasn’t exactly the best option, the devs decided instead to freeze it at a certain position and tint it a cold, unnatural gray-purple, and put it 90 degrees on top at its perfect zenith to avoid any shadows that would look weird underground!

But then, what happens to areas the player can’t reach or see? What should the walls of the world and the areas around the underground buildings themselves look like?
Well, you guessed it, here again the team had to experiment with textures, starting with inspiration from Fallout 2: raw earth textures that worked well for low-res pixel art.
But in Endzone 2, they didn’t hold up. Eventually, the devs landed on a solution: perfectly black textures extracted from the very few perfectly black pixels available, and enhanced with carefully placed lighting. The goal? Darkness that felt real, not shiny, flat, or fake.


Pathfinding

But visuals weren’t the only challenge.
The pathfinding system wasn’t exactly *thrilled* about verticality. The higher you went in the scene — and remember, these underground expeditions are technically floating far above the normal world — the more unstable and slow pathfinding became.



It added heavy strain on performance, especially compared to rendering, which handled the complex environments surprisingly well.


Modular design for a seamless flow!

These underground zones also rely on a layered level-loading system.

When you change levels in an underground building for example, the game unloads all other layers and then adds back the relevant ones based on your tracked position, starting from the bottom, and stopping at the level where you, as a player, are at this point in time.

This means the game is constantly checking where you are and only loading what’s relevant, which keeps performance smooth; even in a multi-level underground facility.

Another good example of the challenges verticality brought is the elevator shaft. It is very deep and not easy to navigate.
To improve the experience, the team tied the camera to the explorer on the vertical axis to have a smooth transition while going up and down, and worked hard to bring an immersive experience and manage light sources so they wouldn’t float or behave unnaturally when those walls disappear from view.



Lighting, here again, was a tricky one. Since the game engine automatically hides the back sides of walls, any light that was placed on them would just… hover in mid-air. So instead, the team had to anchor lights to structural elements like pillars, to keep everything grounded.


Wanna see a teleportation trick?

One of the coolest technical tricks? You can walk in and out of the underground bunker with no loading screen, no button press — nothing.

How, you might ask?
Well, there’s a teleportation trigger placed at just the right spot at the elevator’s entrance/exit. The moment you walk into it, the game teleports you from the floating expedition level back to the surface base, and vice versa, all without breaking immersion.

This is the only place in the game where the player is teleported without any direct interaction.

“We had to be extra careful,” the devs noted.
“If you mess it up and the teleport loops, you could end up in a bugged-out limbo of infinite warping… and crash everything.”

So yeah… no pressure.



TLDR; a *LOT* of experimentation and work went into building and getting the “underground feeling” right. The team had to work around these issues while preserving that feeling of seamless descent into a tense, unknown place. A lot of tricks were pulled to keep everything stable, immersive, and believable!

We hope this peek behind the curtain shows just how much care went into crafting these expeditions.

See you ithere, Survivors!
...