Cacotopia - sebastiansvensson27
This patch makes the following changes:
- Added setting for brightness
- Added setting for invert Y
- Added setting for mouse sensitivity
- The E key is now used for both grabbing objects and interact. G key is no longer used
FoMO - quantic.monkey.studio
Hey, everyone!

The new version of the FoMO DEMO is live.

We’ve rebuilt the DEMO to seriously upgrade the experience. We want to give you a glimpse of what FoMO does best!

Here’s what you’ll find in the new DEMO:
✅A clearer, more intuitive interaction UI — for both the environment and NPCs.
✅An objective checklist so you won’t get lost.
✅A bigger, more intense, and more challenging labyrinth.
✅Packed environments with new content and interactions — less empty space, more immersion.
✅Play the DEMO in either Portuguese (BR) or English right from the start.

FoMO is going to be: tense, claustrophobic, and full of hidden details.

Play now and let us know what you think.





Just King - Wicked
The King announces new Champions!



The meta seemed fine on our data, so no changes this week!
-Vish team


Weekly Champions
1º Chappll
2º roob
3º 9人娱乐局


Balance
-No changes
AI2U: With You 'Til The End - dracaena.bot
We just published Elysia's 3D model on Sketchfab! You can download AlterStaff's official model here for all your fan animations & fan art needs.

If you've been following AI2U for a while, you might have noticed that we've enhanced her design with more detailed features—take a closer look at her eyes and the starry pieces adorning her bangs.

Oh, and, surprise! She comes in RED-EYES MODE now. This mischievous witch is full of surprises ~ ✨

Elysia's model includes:
  • Rigs & blendshapes for customizable expressions.
  • Yandere red eyes textures; you can repaint or swap out textures for a fresh look! (Recreate the Mushroom or Dark Magic looks, or design your own aesthetic for her as you see fit.)
  • This model is shared under the CC BY-NC-SA license.

As always, we're eager to see you brew on AI2U's Steam Artwork page and all over the internet. Tag us when you share on any of our platforms listed below! Remember to cherish her like you do in the game and keep things tame across channels. You don't want this 3D model spawning to life and casting hexes outside the screen, do you now? 💖🔪

Runes of Magic - [CM] Darcoon


Heroes of Taborea, read on to find out which valuable items are now available in the shop! Take a look and discover some great surprises.

Special offers period: 04.06.2025 between 12:00 AM and 11:59 PM (CEST)

Attribute Purification Lucky Box

With a little bit of luck, you can get your hands on one of the following highlight items from the box:
  • 2-6 Equipment Attribute-Purifying Stone
Wishing you lots of fun,
The RoM Team
Clean Stack - Nyancat122774647
Hey! It's been almost two months since the last Clean Stack news, and I can't deny that time has flown

How is progress on the game going?
We are still actively working on the game almost daily, but our team is struggling to find the time to work on it (we work on it in our free time !), so progress is not as fast as we would like. We are still making progress! When I say progress, I mean that things are really starting to take shape, and we might be able to announce a release date in the next few weeks.
A lot has been done, but a lot remains to be done. Our goal is to provide players with the best possible experience: a polished version of the game that looks and feels like a real game with a place on Steam.

I can't say exactly how the progress will go for now, because some things could help us a lot and speed up the process significantly, but we have no idea when that will happen. That doesn't mean we can't continue working on the game in the meantime.

We want to release the game as soon as possible, but properly. We didn't gave a lot of news about the game because we don't want to speak for nothing and repeat the same things, we also are working on things that can't be really shown and we want the players to still have the surprise in game ! Beside that this message seems negative, in reality the development is still progressing and we are still as passionate and having fun about working on the game. (And I strongly believe that its the most important)

To thank the people who are still around and waiting for the game to be released, here are two pictures showing the polish and detail we have put into the game recently :


- Level selector improvement 🫎



- Hard mode's look revamp


The whole Clean Stack Team is always grateful to have people around excited to get news on the game, and yes, its going forward ! 🍌

Jun 3
Bleb - nsr
- changed the inertia of the character, now it is not so strong (levels on which spikes stood next to each other easier to pass)
- fixed problems on some levels
- on level 55 the music is quieter


I want to say a huge thank you to streamer X - Phantom!
Also the game soundtrack will be released soon, if you like the music in the game, you can buy it in the store!
Survivor Mercs - Wolpertinger Games
Commanders, apologies for the glitches and issues with the new story missions. This patch is bringing some important fixes and various improvements to these missions.

We also moved the new Traits with their respective Dashes to the "Talents" category where they belong, and the UI shows more information about the mission objectives alongside some adjustments to fix a few partially broken missions.



We continue to work on further polishing that update and have some exciting things to come!

Here's the full list of changes and in this patch:
  • Vampire, Trumpeteer, and Arsonist Talent Traits have replaced the vampiric, flatulent, and blazing Traits.
  • Treasury and Genome Lab missions are now working as intended and received updates to their objectives and build costs.
  • Scorch' mission was changed to indicate the correct mission stage in the map overview.
  • Mission Dialogues trigger more reliably and show additional information about mission objectives and rewards.
  • The initial 3 Traits unlock correctly with the Genome Lab now.
  • Room Blueprints no longer show up with white images as mission rewards.
  • Added a few new radio messages from Mercs to indicate more clearly which mission the captured Payload belongs to.
  • Improved some of the stuttering visible in the helicopter loading screen.
  • Fixed an instance where you could get stuck when switching between upgrade card & skill tree views during level-ups.
  • Improved the animation sequencing for the objective highlight camera transitions (still looking to replace them).
  • Adjusted and improved various UI sprites.
  • Fixed the display of Missions in the Pause menu.
  • Auto-hiding the missions list in the Bunker HQ once you scroll down.
  • Fixed the room construction popup showing misleading information.
  • Fixed an issue with healing crit procs not working.
  • Reduced HP for the Elite Peashooter miniboss.
  • Fixed an audio issue with Payload objectives and add an indicator to show the movement direction of the Payload (will receive further improvements & variants).
  • Fixed some damage number & HP bar visibility issues in HUD.
  • Fixed some issues with auto-scrolling and layouts of lists.
  • Improved UI for item/loot rarity.
  • Mission stages only show information about the currently active mission.
  • Fixed the sorting of missions to show more relevant ones first.
  • Improved map generation algorithm.
  • Gear items now correctly unlock with the MVP missions for the respective Mercs.
  • Fixed some instances where mission dialogues were showing the wrong Merc.
  • Singularity Launcher is now unlockable again.


We continue working on these known issues and are looking to release another patch update very soon:
  • Sometimes the mission titles in the Bunker HQ "lose" part of their name. We're investigating this, as it appears to only happen after a run or new session.
  • The base stat upgrades don't show the bonuses that are derived from them, causing unintended confusion about the usability of these upgrades.
  • The Armory & Barracks don't show the base stats for Gear and Mercs, so various synergy-related info is only available during an operation.
  • During a run, skill trees don't display the current stats when selecting the current upgrade node.
  • The opening animation at the start of a stage is delayed (exiting the loading screen too early).
  • The camera animations highlighting reward objectives and extraction points are still interrupting the gameplay flow. We're soon releasing a different solution.
  • Various Gear & Merc skills don't scale as intended with the base stats, or don't display the information correctly. We're currently looking to fix this with high priority.

The patch update 0.10.1 is coming to both the full game and the demo version at the same time.

As always, join our Discord or post to the Steam forums if you encounter any issues or want to leave your feedback to help us improve the game.



Lock, load, and loot, Commanders!
Community Announcements - Natalia_GGG
從奧格姆的腐化大地到奧札爾的繽紛市集,瓦爾克拉斯雖然致命,卻也是個令人歎為觀止的世界。 在這篇最新消息貼文中,我們收集了由我們驚人的環境美術家所創作的概念美術作品。 在底下欣賞這些作品吧:

Bruce Daya - 概念美術家





Ivan Onokhin - 環境概念美術家





Patrick Manson - 環境概念美術家




Nick O'Brien - 環境概念美術家





Ian Hong - 環境概念美術家




如果你有興趣欣賞更多由我們的團隊創作的概念美術,可以查看《流亡黯道2》怪物美術圖展示以及預覽我們的美術設定集
Starstrike Playtest - chris.genova
  • Added new mods
  • Added new logo
...