Fixed bug that allowed buildings created by player to go on the market even if not all rooms could path to driveway connection (prob only happened on 1 floor buildings).
NOTE: This does not fix bad buildings. You should check any buildings you created over the last 2 weeks. All you need to do is remove them from the market, then try to place them on the market (the FOR SALE icon). Then create a new version of the blueprint.
Added check when placing building on market: For mixed use zones that contain a residential portion, it will only check missing subdivisions for bedrooms instead of all room types, since some of them can be used for public spaces.
The Lead Storm card set adds 48 new cards with new Monkeys and Mechanics.
Striker Jones Hero and the Premium Rogue-lite adventure Striker's Battleground. Play with Quincy's "Unpredictable Arrows" for free to see how it all works.
The Dreadbloon Boss event for more PvE content. As well as a bunch of its own cards that will be used against you.
Plus a bunch of UI and Quality of Life improvements across the game. Check out the full update notes on Reddit!
We are releasing a bigger patch this time, containing several adjustments to the scoring, difficulty and other mechanics from the feedback that we have received from your nature adventure. You can also see the part of the creation process of our animation for the main character - it's all hard work and we hope you like it!
Please find the patch notes below.
Bugfixes
Fixed an issue with music and sound not stopping when the game loses focus
Fixed a rare issue with discard not correctly showing the piece that is being discarded
Some translations fixes have been implemented thanks to player feedback
The order of background unlocks and pieces has been adjusted and rebalanced
The winning of the level now correctly shows the winning screen even without waiting for a click after 3 seconds have passed
Music now correctly switches tracks when doing main menu and level transitions for a better listening experience
Improvements
An option to restart a level has been added. It is only available on the Easy and Medium difficulties but it would allow you to restart the level if you get completely stuck. This won't work on Hard or .. another.. even harder difficulty that's coming soon, so use it but know that you can only rely on your wits if you want to achieve the highest score!
Game Tutorial has been updated to provide even more information on how to achieve success in Wildrise
There's a new and awesome animation of Floofi sleeping in the leaderboard. Check it out!
The difficulties have been rebalanced and adjusted. They provide more points but each difficulty is now harder than the previous, so be strong of hard if you want to beat the Imposs.. the secret difficulty that's coming soon, hehe
Thank you for your feedback! We are hoping to bring more levels and cute animations in the next game update, stay tuned!
Hello, Catalysts! This update's intended to help the game be a little more self-sufficient. I noticed some very rare bugs where some save files would be partially corrupted. To help with that, I've beefed up the backup system and added a Load Backup menu in the title screen.
There's also a couple other bits of UI improvements; Steam screenshots should now work again (yay!) and I added a "time remaining" section to the loading screen. This is a...partial fix. I noticed a (again, very rare) bug where the loading screen would get stuck and I'm unsure if it's just processing a lot of time or if it's legit getting stuck somewhere. With that change, if it happens again (IF...) then that'll help narrow it down.
It's also just really cool to watch how much time it's simulating.
MENUS/UI:
The title screen now includes a menu for loading backup files. There are 5 layers of backups as well as one that's made just before starting a new moon.
If a file fails to load, it now attempts to load backups more reliably.
The "catching up..." phase of loading now displays how much time is left to simulate.
After careful consideration, we regret to inform you that Hooligan James will no longer be sold on the Steam store after June 5th, 2025. We are making this decision due to unforeseen technical difficulties.
If you have purchased Hooligan James, it will still remain in your Steam library.
We are extremely sorry for this, as well as the lack of clear communication before we made this step. We would like to take this opportunity to express our gratitude for all the support, feedback and hours played over the years.
Thank you so much for following our development efforts, and experiencing a slice of the story of Hooligan James.
Gamepad [Left Analogue Stick] now works for game menus. (Previously it only worked for Okko's movement).
When playing on a gamepad, [D*Pad Up] and/or [Left Analogue Stick Up] are now used to "Interact" with NPCs and the Checkpoints (when using the Checkpoints to access the World Map.) This is to further prevent players from accidentally firing off projectiles when interacting with those types of objects in the game world.
Added an extra Bounce-Skull to Level 2, to make one of the jumps easier.
Adjusted the height of a couple of moving platforms that hover above the water in Level 1, to prevent an audio bug that happened if Okko repeatedly scraped against the top of the moving platform.
Extended the ground in an early-ish part of Level 1 to make the jump more fair. (Prior to this update, you almost had to rely on "Coyote Time" to pull off the jump, which wasn't the intent.)
First order of business- shoutout to everyone that checked out the EXFIL demo over our free weekend. If you were playing, you may have noticed we added several new features to the demo that were not previously present in the retail build. This update adds these features to main game.
=================================== # BUILD 0390-5586 ## Main Branch ===================================
Added:
New weapon: DesertTech SRS bolt-action rifle (long and short variants),
Secondary (top) sight on some scopes! Use mousewheel to switch when in ADS.,
New scope: CQBSS 8x,
You can now heal others, press H in front of them if they are injured (this will likely move to the F interaction menu in the future for better UI),
White camo variants for snow ops (or summer if you want to stand out),
Edits & Tweaks:
Made VIP visually more distinct.
Increased GPS maximum zoom to show more of the map,
Improved VIP mode objective highlight on GPS,
Misc optimizations to sound concurrency for bullets and footsteps. General optimization is ongoing.,
Fixes:
Fix Helicopter sometimes being the wrong team for some clients on VIP and Seek&Destroy.,
Fix suppressor floating in front of M39 when ADS,
Fix AI targeting friendly drones just after they were deployed,
Don't log bleeding damage as it could make the logs very large,
Known issues:
Game freezing while in spectator view has been reported. This is being looked into.,
VIP mode voice lines are not in yet. We're in the process of recording all new voices.,
Lots of exciting stuff being worked on, so stay tuned for future updates!