Mercenaries and story-based companions were slightly buffed. Mercenaries now have bonus attack evasion chance that increases with their level, more health, damage and attack speed.
Fixed sprint toggle not working
Strength now correctly slightly increases jump height
Improved jump responsiveness. Previously jump sometimes didn't work on inclinded surfaces or on top of some models, now it should always work
Added some hints for shark event is Skaldebra quest
Fixed some visual bugs with models
Fixed grappling hook triggering while interface is on sometimes
Improved ship models in Skaldebra to prevent rat models clipping in quest event
Fixed wrong save id for pirate hat that caused it to load incorrectly as other item
Fixed new experience scroll not removing an item upon use
Fixed missing itcons for some items
Added bonus melee damage for pirate dagger
Fixed ballista in fishermen quest causing error window
Welcome new and veteran players! Thank you for playing and competing in the :solaroidsS::solaroidsO:ːsolaroidsLːːsolaroidsAː:solaroidsR::solaroidsO::solaroidsI:ːsolaroidsDː:solaroidsS: monthly high score challenge.
Congratulations to all!
1st - morg556 / 85,615,980
Taking the top spot this month is morg556 with a score of 85,615,980 using Classic controls on Normal difficulty. While not topping their all-time best of 403,755,995 (still holding strong at 4th overall), morg556 continues to dominate with consistent high scores and sharp piloting. Congrats on another solid run!
2nd - Vavilenus / 7,375,340
Coming in at second place is Vavilenus with 7,375,340, once again using the Classic control style at Normal difficulty. A regular face on the boards, Vavilenus continues to perform reliably each month they take a stab at the leaderboards. Their all-time best of 8,942,965 still stands from their top finish back in October 2023. Keep it up, Vavilenus!
3rd - Drakkett / 543,715
Rounding out the top three is Drakkett with a score of 543,715, sticking with Classic controls on Normal difficulty. While a ways off from their personal best of 2.3M in exactly one year ago, it’s great to see you still out there putting up solid scores. Did you stream this one?
Note: Only the First Credit leaderboards are used for the monthly challenge.
Cheers!
Chad (kiates)
Have a Feature Request or Discover a Lingering Issue?
Do you have a feature request or find a lingering bug/issue? If so, then post it to the Steam Solaroids Community. Many of the tweaks, features, other additions, or future plans for Solaroids have originated with the community.
Sign-up
Sign up on the Early Access Page to be notified at full launch across all platforms, not just Steam.
Join us on Discord!
Come join the (Solaroids Discord Server), exercise some much needed bragging rights, say hi to other players, share some tips, and give me your thoughts about what would make the Best Asteroids Style Space Shooter on the planet.
Since the Early Access launch, we've completely rebuilt nearly every aspect of the game - from visual effects to gameplay systems. Today, we believe the game has reached a polished state and it's time to conclude the Early Access phase. We've now updated the Early Access version to v1.0 in advance. Thank you to all players who supported us during Early Access - your feedback helped shape the game into what it is today.
To show our appreciation, we're releasing the v1.0 content early to all players who purchased during Early Access.
On June 6th, the game will officially leave Early Access. The full version price will remain unchanged, and we'll be offering a 10% discount at launch - stay tuned!
Finally, we want to thank everyone who believed in us during Early Access. Your trust made this possible!
Version 1.0 Major Updates (Compared to v0.7)
New Features
New settlement interface
Anti-addiction reminder system
New "Customer Analytics" and "Display Panel" features in [Shop Functions]
Updated cursor styles
Added first-time popup tutorials
Redesigned archive system with customer and competitor analytics
Optimizations
Added current objective reminders in menus
First bankruptcy now grants 50,000 in "grandpa's secret funds"
Reduced text volume in reviews
Improved alternate ending for additional game modes
Adjusted achievements (removed "Operate for 15 Years" achievement)
Batch adjustment for noodle prices and quantities
Now shows base PV (before group purchase bonuses) when relocation is unavailable
Reviews now appear in settlement interface instead of popup notifications
Default game speed increased to 3x (remembers player's last speed setting)
Added 6-tier combo seating with upgrade cap notification
Price setting now displays customer demand analytics
Competitor operation weeks decrease exponentially when you outperform them
Option to trigger competitors early
"Force close" option appears if still open after 9pm
Redesigned new recipe learning logic (no more constant popups)
Added weekly profit charts to settlement screen
Added sales analytics charts
Adjusted some customer demand values
Appendix: Early Access vs Official Version Comparison
Bonus Mastery Levels now correctly unlock after low hit runs
The Treedle Quadruplets in the Threat: Treedle Quadruplets Challenge no longer enrage after a single hit after failing the challenge and restarting it.
Claim Colorful Cosmetics for the Dragon Boat Festival
A new combat mission chain has started just in time for the weekend, Captains! Head over to our Combat Mission Calendar, click the Dragon Boat Festival tab, and unlock the mission by clicking the orange button. After completing the six-part chain, you'll receive:
Pan-Asian Commander Dragon Boat Racer with 6 skill points
The Dragon Boat patch
The uniquely shaped Good Luck Kite commemorative flag
To unlock all that and enjoy more ongoing in-game events visit the Update 14.4 Combat Mission Calendar: EUNAASIA
Buddy Up for Brawls!
This week's Brawl session features 2v2 battles aboard Tier VI ships, with no more than 1 battleship, 1 aircraft carrier, 1 cruiser, 1 destroyer, or 1 submarine per team. Grab your best battle buddy, form a Division, and get your Brawl on!
Operations with Flagships
Have you voyaged into Operations with Flagships since Update 14.4 dropped? If the newly upgradable Classified Documents don't convince you, then the new challenge presented by the updated flagships will swing your decision!
Get out there this weekend and show those bots who's boss!
For more info on Operations with Flagships, check out our dedicated article: EUNAASIA
Błyskawica on Display in Naval Legends
The first Polish ship in World of Warships features in a short Naval Legends video on our YouTube channel this week. If you're interested in World War II history and the Polish Navy—check it out via the link! EU
Today, exactly 2 years ago, we released our first game Myriads: Renaissance with a lot of excitement.
To commemorate this event, we’ve decided to permanently drop the price of the game by 50%. Starting from today, the game will be sold at a price of 9,99 dollars / 9,75euros.
We would like to thank all of you who purchased our game and we sincerely hope you had great fun playing it.
And if you happen to read this post but have no clue what Myriads: Renaissance is, it is a turn-based strategy game with city-building and 4X mechanics. If you’re curious, there is a demo! It offers 60 turns of gameplay which represents about 1 hour of gameplay. It also includes a step by step tutorial so that you won’t get lost trying to understand our game. Give it a try!
We are going to Visby as judges for Gotland Game Conference 2025. Held at the game design campus that started the game development journey for Tiny Nomads.
We will attend as judges to play, review and score the game made by the university students of Campus Gotland. We are very excited to come back, talk with the students and teachers, as well as experience the beauty of Visby once again.
Will you be there? Reach out to us - Let's talk! contact@tinynomads.studio