Sensei! In celebration of Blue Archive's STEAM release, we are introducing the Doki Doki Heart Milestone Event! Whenever the number of people who added Blue Archive to their wishlist on the STEAM store page reaches a milestone, various gifts will be delivered to Sensei! 💙
Add Blue Archive to your wishlist, and don't miss out on the generous rewards!
🔹 Event Schedule - 6/2 (Mon) – Until the Official Steam Launch
🔹 Event Details - Get event gifts that accumulate whenever the number of people who added Blue Archive to their wishlist on the Steam store page reaches another milestone.
Goal
Event Gift
25,000
Advanced Activity Report x50 Superior Activity Report x20
* Event rewards will be distributed after the official Steam launch. * Details regarding reward distribution will be announced later via a separate notice.
❗ Notes ❗ ∙ We will inform you through the notice if any changes occur. ∙ This title includes suggestive content and mature themes that may not be suitable for all age groups. Access may be limited based on the user's age.
* Bugfix: Opening newbiekits would crash the server due to incorrectly named starter red dust which was added in previous update. * Autorun: Changed to run in direction you are looking while autorunning.
Hi, thank you for playing the demo! We have just released a new hotfix, which includes the following:
Fixed a bug that caused certain ambient sounds to not be affected by volume settings.
Fixed an issue in Low graphics quality settings where the Guedu 3D model would appear to have polygon issues when performing certain animations.
(Note: This problem will still be present in the lowest quality settings, but please understand this setting is a tradeoff of graphics quality for better performance)
Fixed an issue that caused Pui commands to be randomized repeatedly when moving in certain caves and near ceilings.
Fixed certain cutscenes so that Gray would not unintentionally be in frame.
Fixed a bug where triggering a tutorial during Photo Mode would sometimes allow character movement inputs while still in Photo Mode.
Reduced the number of particle effects for power attacks to improve game performance.
Fixed certain memory leak issues and improved app stability.
Sorry for any trouble these issues may have caused. If you spot any new issues, please report them in the pinned Steam community thread or the official Discord server.
【Update Notice】 Fully exit and close the game client. Update Method 1: After closing the game, restart your game platform client. The platform will automatically detect and start downloading the update. Update Method 2: Alternatively: Find “Escape from Duckov Demo” in your game library and manually click the "Update" button.
【Update Content】 Updates ● Increased sandbag HP (110 → 140) ● Slightly buffed the Barrett: +2 range (40 → 42) and faster spread recovery ● Reduced SV98 range (40 → 39) ● Reduced crafting requirements for the Fire AK-47 ● Added automatic backup recovery when save data is corrupted Fixes ● Fixed models of some firearms ● Fixed an issue where save file problems could prevent entering the game ● Corrected some text descriptions ● Fixed some collisions that could trap players (an "unstuck" feature is also in development)
Star Soraight Fantasy: Magic to reach the sky - 星クズの夜
◎Report on Update ver 1.0.3(2025/06/02) ------------------------------------ ●Game Strategy ・Colors for “switches” and “moving floors” have been adjusted to make switch on/off states easier to identify.
・Added a tutorial on how to shoot darts at an angle by using the up/down and diagonal dart buttons. ・Added a foothold to return to the waterfall area, previously only accessible via return or 0 HP without an item. ・Fixed the UI display to remain visible when A-chan’s special skills are activated. ・Boss item drops are now guaranteed to land in reachable locations, resolving cases where they couldn’t be picked up. ・Skills previously unable to damage the final boss now deal damage, catering to players who wish to use those skills.
●Subquests ・Purchasing the maximum number of “Sorasaurus” now unlocks a “Sorasaurus standing up” appearance. ・Cameras in stages unlockable with items will now also capture “stuffed toys” in photos. ------------------------------------ We will continue to move forward so that you can enjoy “Star Soraight Fantasy: Magic to reach the sky” in the future as well. Thank you for your continued support!🌟
To improve your game experience, we've just released a new update for POPUCOM. Please check the patch notes below. *Older versions no longer support online play. Be sure to update your game!
▼Stages & Enemies - Fixed early appearance of Heromu for guest players in online co-op. - Fixed occasional scaling up of interactables in the [Tropical Isle] stage. - Fixed frame drops after a prolonged pause during the Spidie Rock battle. - Fixed enemy bullets occasionally aiming incorrectly when both players were defeated in the Spidie Rock battle. - Fixed crosshair sometimes disappearing for Player 1 in the [Captain Kitty, Lift It Off and Keep Steady] stage in local play. - Fixed Kind Bear parts occasionally not moving with the guest player's shield in the [Desert Arsenal] stage in online co-op. - Fixed Andrew's arm occasionally vanishing after being knocked off. - Fixed occasional enemy respawn point error when both players were defeated in the Vivid Boa battle. - Fixed skill display issues after returning to checkpoint during the Idolmu fight. - Fixed model issues on the sides of the first balance board in the [Power Nexus] stage. - Fixed certain boxes not respawning after falling in the [Startower Park] stage. - Fixed Runnermu staying invincible after some of its parts were removed. - Fixed Polymu not being defeated when pushed off the platform in the [Maple Valley] stage.
▼Art & Visuals - Fixed beach model defects in the [Tropical Isle] stage. - Fixed character ghosting during movement on some laptop models. - Fixed elevator bridge plate clipping into the ground during cutscenes in the [Power Nexus] stage. - Fixed some Goodiebots standing off-center at the statue repair scene. - Fixed enemy ghosting when both Color Enhancement Mode and Dynamic Resolution were enabled.
▼System - Fixed UI display issues caused by pressing [ESC] when entering the shop in Party Mode. - Fixed logic and visual errors caused by returning to checkpoint when riding Chick Coaster. - Fixed occasional character overlap when jumping into Chick Coaster together. - Fixed inability to exit the room creation screen in certain edge cases. - Fixed overlap between achievement pop-up and dialog box after missile construction completed. - Fixed occasional redirection to Steam Store after returning from room creation screen to Main Menu. - Fixed Notices screen display errors on Main Menu under certain conditions.
▼Others - Fixed persistent controller vibration when input was switched to keyboard & mouse during haptic feedback. - Fixed input prompt mismatch when switching between controller and keyboard & mouse during Volley-Boink. - Fixed character model display issues in the shop, dress-up, and character creation screens after switching to lower resolution with Dynamic Resolution set to FSR 1.0.
—————————————————— Have feedback or suggestions? We'd love to hear from you. Reach us via the official website or email! - E-mail: popucom_cs@gryphline.com - Customer Service Center: Visit the official POPUCOM website, scroll to the bottom, and click [Contact Us]
Looking for teammates or a place to chat about the game? Join our [Official Discord]: https://discord.gg/popucom
Build Update - Fixed a bug where mouse sensitivity and inversion settings were not being applied or saved - Fixed an issue where contract UI showed contracts as unlocked even after completion - Fixed duplicate contract entries appearing in the UI - Fixed issues with the spline mesh tool
Thank you so much for your continued interest and support. POPUCOM is now officially out on PC! Grab your buddy and hop aboard Pancake for a wondrous adventure! We hope you have an amazing time exploring this colorful world!
—————————————————— Don't forget to join our [Official Discord] to share and watch thrilling gameplay moments, team up with fellow adventurers, and use voice chat for more engaging co-op experiences.
Encountering game issues or having feedback or suggestions? Reach us through the following channels: E-mail: popucom_cs@gryphline.com Customer Service Center: Visit the official POPUCOM website, scroll to the bottom, and click [Contact Us]