Build Update - Fixed a bug where mouse sensitivity and inversion settings were not being applied or saved - Fixed an issue where contract UI showed contracts as unlocked even after completion - Fixed duplicate contract entries appearing in the UI - Fixed issues with the spline mesh tool
Thank you so much for your continued interest and support. POPUCOM is now officially out on PC! Grab your buddy and hop aboard Pancake for a wondrous adventure! We hope you have an amazing time exploring this colorful world!
—————————————————— Don't forget to join our [Official Discord] to share and watch thrilling gameplay moments, team up with fellow adventurers, and use voice chat for more engaging co-op experiences.
Encountering game issues or having feedback or suggestions? Reach us through the following channels: E-mail: popucom_cs@gryphline.com Customer Service Center: Visit the official POPUCOM website, scroll to the bottom, and click [Contact Us]
Play it now! The game is finally live! Thank you to everyone who supported us during development! join Discord to give feedback & report bugs (https://discord.gg/5Wxh4WmTbY)
We’re back with another update to the Conquest Tactics: Realm of Sin demo! Thanks to your continued feedback and support, v0.9.8 brings exciting new features, deeper strategy, and more polish than ever before.
🔥 Updates & Improvements: • Injury Status System – Characters who fall in battle now gain an injured status. If they fall again while injured, they’ll be removed from combat. This helps shorten overly long battles and keeps the pace more intense. • Refined Worldmap Nodes – The Worldmap has been reworked for better pacing and more player choices during exploration. • Improved Combat Indicators – It’s now easier to see unit facing and attackable tiles at a glance with enhanced directional indicators. • Save & Continue System – You can now save your progress and return later without starting over. • Resolution and Display Options – Added screen resolution settings and full screen/windowed mode toggles for better visual customization. • Joy Controller Support – Plug in and play with full controller support! • Language System Added – Translation system is now in place, and Thai language support has been added! • Bug Fixes – Tons of issues squashed for smoother gameplay and better performance.
💡Try the new update and let us know what you think! Whether it’s suggestions, bugs, or balancing – your voice matters. Drop your thoughts in the discussion or community tab.
Thank you again for being a part of this journey. We’re getting closer to the full release, and your support means the world to us!
Maps and Modes -added 8 maps for Last-Team-Standing Mode -added infected mode (with 4 maps)
QoLs: -added radial menu on Q for consumables. -overhauled menu system, -added steam invite support
Items: - Trophy System (To keep you and your team safe from grenades, RPGs, etc. - Landmine (To keep those enemies out of your area) - AS-Val (Semi-Auto Medium Range Sniper with DEVASTATING knock-down capability) - SCAR-L ( Everyone's favorite assault rifle, pricey with a purpose)
We’ve just rolled out a small update this week with a few handy improvements:
Bug Fixes - Minor bug fixes across the game and mission, improved stability and experience. Sacrificial Pit Rebalance - The Sacrificial Pit is now much more useful. Yield increased for Primary Resource from 100 → 1000. This will better fit our narrative that the Sacrificial Pit should utilize 100 / 150 / 200 sacrificed Sinners should be utilized more effectively and yield a good amount as compared to the 10 Sinners sacrificed in the Sulking Refinery / Needle Cage / Dead Hope. Tooltips Additions - Added missing tooltips to several icons in the building panel, especially for Brewery and Cauldron crafting recipes. It should now be much easier to understand what goes on inside those buildings!
That’s all for now. we’ll be back next week with more fixes and refinements.
In the meantime, keep the feedback coming! We love reading every message from you guys and genuinely take your thoughts into account.