đ Surprise! Itâs me again. Didnât I just finish telling you about 1.0.6? Yes. Yes I did. But apparently someone(not naming names, but it rhymes with âdeveloperâ) decided he wasnât quite done today. Classic.
đźď¸ New(ish) Stuff
đ You Can Resize the Window Now In windowed mode, you can now grab those edges and resize the game like a responsible adult. No more fixed dimensions, no more yelling. Unless you want to yell. Thatâs your journey.
đť Removed Herobrine. (Again. He keeps sneaking back in.)
Thatâs it! Short, sweet, and slightly chaoticâjust the way I like my updates. If you see me again later today⌠pretend you didnât.
Sorry for the temporary inconvenience. Soon our favourite game will let us in. We sincerely apologise for the inconvenience and thank you for your patience and support.
- Updated to the latest version of Unity which should improve performance and stability - Expanded the background art of several screens to support different aspect ratios better - Bannerlands (Age of Rivals 2) informational dialog
We're looking for people who'd be interested in maintaining and setting up a wiki. Join the Discord & React to the message in the "announcements" channel, and we'll get in contact with more info soon!
Versebound has been out for a month now, and we've gotten lots of feedback, which has been great! Many of you have also given us ideas for improvements in terms of quality of life options and balance. We managed to implement most of the requested things in this patch, along with some bug fixes. Controller support was also on the list, and we tried our best to implement it, but in the end it proved too difficult with the current logic in the game. We did learn many things by digging in to the possibilities on that front, so for our future games we'll for sure manage it easily as we'll be able to design it in properly from the start. :)
But anyway, here are the patch notes!
Balance:
Reduced Tapioâs HP
Reduced the amount of Trial of Mielikki mushrooms in Tuonela
Reduced the XP multiplier of Luonto
Ukko's Wedge rotation speed fade out time prolonged
Etiäinen taunting shadow lifetime up
Triggering Snowshoes of kauppi is now easier
Shortened Aino Skill end animation duration -> now resuming movement is faster
Reduced Aino Skill cooldowns across all levels
Poem of Henki now also heals for 2HP upon updating max health
Increased Poem of Henki weapon damage +%
Poem of Hurme HP per kill per level increased
Increased Poem of Vaski dmg reduction %
Harpoon knockback down across all levels
Harpoon damage up across all levels (except imbued)
Bear Trap lv 1-5 damage down
Bear Trap lv 1-5 cooldowns up slightly
Vengeful Tears trail lifespan slightly up
Spirit of Kaleva base damage up
Spirit of Kaleva damage increase upon player hit down
Pike Jawbone damage up across all levels
Northern Breeze lv 4-5 & imbued knockback down
Northern Breeze lv 1-5 rotation speed down
Northern Breeze damage up across all levels
Quality of life settings:
Added an option to aim the Skill to movement direction
Added an option to toggle a visible attack direction indicator
Added an option to toggle enemy hit indicators
Added an option to reroll upgrades once per level
Bug fixes:
Arrow to stone altar now correctly disappears if no Väki is left after opening the door in Tuonela unlock
Fixed a bug where pause menu could be opened before the scene has faded
Fixed a bug where picking up a Tuonela ritual flower exactly when the ritual is failed resets the timer and bugs out the ritual
Maybe fixed a bug where player might get stuck in the level borders
Maybe fixed a bug where harpoon might stop attacking upon reaching near 0% cooldown
Maybe fixed a bug where Tuonela's river might stop damaging player after Cloudberry invulnerability effect ends
Other:
Reworded Ilmarinenâs first task to be more clear
Reframed some text info in settings menu to be more clear
Tuonela unlock should now be less confusing
Whitecurrants now drop with a higher chance
Invulnerability duration can now be prolonged upon eating another Cloudberry when invulnerability is active
We're back with an exciting update to the demo here. Most notably, we added a few accessibility features! (more are coming in the full release, stay tuned)
Firstly, custom death colors! Some players reported eye strain on levels which were heavily covered in red. Now, you can choose any color you want for the death areas. This was a playful way to achieve a better gameplay experience for some folks, while also having a little fun. This will help you keep things fresh as you grind to try and beat the demo.
Second, Tiny Hands Mode! In short, some players literally could not reach the game controls. This mode will limit the distance between each input on any individual level. You're welcome, tiny-hands-havers!
Everything else:
When returning to title screen, the intro animation has been shortened. Back into the gameplay faster!
Huge update to the title screen!
Added settings panel finally - allows you to access game volume, death area color, etc. Also available from the pause menu.
Huge thanks to Indiana-Jonas for the brand new game box/capsule art! He's been added to the game info-credits page. Look at that beautiful art!
AND (other various secret updates and bug fixes) ;)
Lots of other small things in the background. But that's all I will share for now. Lots of folks have been playing, but nobody has beaten it yet! You could be the first - do you have what it takes?