- The whole previously playable game and content (from expansions 0.1.0 to 0.8.0) have been remade using a freshly home-made game engine, - Improved in-game feedback and feeling: more animations, items are directly going to the player, explosion on level up, attack indicator on enemies and many more..., - Build limit: 2 active, 3 passive, - New in-game bonus: mini fireball, ingot, lense, mega laser, electrical orb, - New secrets (no spoil, play and see!), - New difficulty choices to customize your runs, - Various new music tracks,
To be added in the next patch: FR and ES translation, Steam achievements, save on Steam Cloud, Linux version
Season 2 has officially ended, and we’re now entering the **first-ever Offseason** in *Let’s Get Loot*! While today’s patch doesn’t include many gameplay changes, it marks the beginning of a major rework phase as we prepare for a bigger, better Season 3.
### 🔄 What’s New: - **Season 2 saves** have been moved to the *Prior Saves* section on the main menu. - The **Offseason** has begun! You can start new games and play as usual, but **no season rewards** will be granted at the end. - **Season-specific UI** elements, like timers and info windows, have been temporarily removed. - **Leaderboards are disabled** during the Offseason while they undergo a complete overhaul. - **Season 2 leaderboard rewards** are now live, granting bonus salvage gems based on your final position (following the same format as Season 1).
🔧 The Offseason will be a time of **big changes and system reworks**, so stay tuned and keep the feedback coming. Season 3 is on the horizon!
YoloMouse - Game Cursor Changer - Dragonrise Games
The overlay is a key component used when cursors can't be drawn directly through the game. This has has been updated to use the latest Win10 and 11 updates which should improve performance and reduce blackscreens.
Overlay VSync and FPS limiters have been added. Raise FPS limit to reduce overlay lag. Lower FPS limit to improve interop with Lossless Scaling.
Then some XBRZ upscaler improvements and other fixes.
UPDATES
NEW: Rework overlay to use direct composition.
NEW: Add XBRZ upscale to overlay cursors
NEW: Scale down UI if cant fit screen
NEW: VSync and FPS limit settings. Applies to the cursor overlay whenever its active.
FIX: Fix some XBRZ upscaler issues
FIX: Crash when setting static option on a hidden cursor bound to a 3D cursor
FIX: Bound hidden cursor not showing in passive mode
FIX: Imprecise positioning of hidden static cursor
TODO
NEW: new super awesome scripted cursors
NEW: pixel editor in basic and animated image editors
NEW: more control over whats reset from settings reset button.
Dear players, Thank you so much for all your feedback in the community! Based on your input, we’ve made the following improvements while continuing to push forward with our development schedule:
Bug Fixes:
Fixed an issue where events could occasionally interrupt automatic patrolling.
Fixed UI scaling issues in some mini-games.
Fixed incorrect artwork on some cards.
Balance Adjustments:
Increased the formula contribution of Stamina to max HP, while slightly reducing the effect of Strength on max HP.
Increased dice yield rate by 12%.
Adjusted critical hit formula, increasing equipment-based crit damage bonus by 30%.
The Spirit Dice generation in the Spirit Tower is now triggered by weather changes instead of a fixed 5-minute timer.
New Features:
Added a new camera control option. In addition to classic RTS-style mouse scrolling, you can now move the screen using the keyboard, or a hybrid mode (keyboard has priority). This can be customized in the settings.
Added a new functional card that allows terrain removal, along with its corresponding unlock method in the Celestial Map.
Added two new natural events.
We truly appreciate all your suggestions and support. We’ll continue to polish and expand Idle Frontier: The Fishing Immortal Village, and we hope it becomes a game you truly love.
Here comes a small update that brings one new peg board to conquer, along with several usability improvements and minor fixes.
V.0.050 Update New Peg Board! One more strategic layout to master.
Improvements & Fixes
Card Listing UI: Smaller cards in rows of five in card listing, for better overview.
Inventory Usability: The “Use” button now only appears when an item can actually be used.
World Map UX: Mouse wheel scrolling is now disabled when popups are open, to avoid accidental map movement.
Editor: Game keyboard shortcuts disabeled in editor mode.
Localizations: Human translations for Chinese traditional, Chinese Simplified, Japanese and Korean.
We've just recently split the demo into its own app, so you can now leave a review. Thanks for playing and keep sending us feedback, it really helps shape the game.