A Regular Pinball Game - Early Melon
Hi everyone !

The demo is out !

Link below
A Regular Pinball Game Demo




There is a leaderboard for the demo as well, see how well you performed compare to others.

Best !
- Early Melon -
Peech World - Aurora
Hi! Here's a small update, although it's a pretty large update by comparison to the 2 others that this game has had. I've added...

  • A new and improved main menu

  • Less blur in world 5

  • Visual changes in world 5
Boring stuff:

  • Delta-time movement

  • Throne room entrance bugfix

  • Changes to elevator light "cutscene"

  • Going back down floors in World 5

  • Fixed not being able to teleport to World 2 with full bead necklace
That's it! I told you it was small.
Thank you for the support on this game, even though it's very small. It means a lot!
Reclaiming the Lost - Passion Portal

Hi everyone!

Just wanted to share a quick update on how development is going. I’ve set a personal goal to release new updates every 2 to 3 months, and so far, things are moving along right on schedule.

Let’s talk about what’s coming next.

What’s in the next update?

The upcoming update will focus heavily on Chloe and your second date with her — if you're following the Stranger path.
Depending on your relationship with Chloe, the date will unfold in two very different ways:
  • One more romantic and emotional
  • The other more intense and seductive


You’ll also see further development in your story with Emily.

As I’ve mentioned before, the game is now shifting from the “getting to know the characters” phase into the “action” phase .
From now on, each update will include increasingly spicy content, with scenes that reflect your evolving relationships and choices.

I'll be posting more details soon, including:
  • An estimated release date
  • A breakdown of how much new content and animations to expect
Thank you all so much for your continued support, kind messages, and patience.
Every comment, and bit of feedback truly helps keep me motivated and inspired.
CraftCraft: Fantasy Merchant Simulator - PlaceholderGameworks
Fixed quick successive clicks softlocking while attempting to grind a gemstone
Fixed Starseeker's Model crash when attempting to glue Planets unto the Planetary Model
Fixed pause menu button sometimes crashing the game when loading into a saved game
Enchanted Meadows - accounts
Fixed a small bug from the previous update where the Defender cards would not always disappear after expiration.
Jun 1
You see me? - Zeneki
🛠️ Fixes:

Fixed phone call logic
Previously, making or receiving calls would cause errors, preventing the phone system from working properly. The phone call system is now stable.

Fixed issue with getting stuck in the wardrobe in the doctor's room
Previously, entering the built-in wardrobe would trap the player with no way to escape.

Improved doctor (NPC) behavior
NPC doctor's movement paths and reactions have been adjusted.

Mini-game panel no longer disappears when interacting with the lever in the cages area
Previously, activating the lever could cause the mini-game panel to disappear.

Fixed incorrect behavior when moving objects beyond their allowed zone
Previously, if jumping outside the movable object's zone, it would remain in a "moving" state, causing visual and logical errors.

Fixed issues when grabbing objects through wardrobes
Resolved situations where trying to grab an item behind a wardrobe would cause freezing or malfunctioning wardrobes. Now wardrobe interactions are predictable, and objects can only be grabbed from accessible areas.



👾 Balance and Gameplay:

Increased monster spawn intervals
Enemy spawn intervals have been adjusted — monsters now appear less frequently, giving players more time to explore before encounters.



🚀 Optimization and Performance:

Added VSync support
Eliminates screen tearing.

FPS capped at 360 FPS
Reduces unnecessary GPU load on high-refresh rate monitors.

Optimized internal rendering and data loading processes
Reduced CPU and GPU load, especially on high-end systems.



✨ Other minor fixes and improvements:

It now takes more than twice as little time to cut through the grates: instead of the previous 40–80 “screams” per grate, the number has been reduced to 10–25. As a result, the total time to complete this stage has been reduced from approximately 5 minutes to about 1 minute.

The monster’s movement speed in the "Vet Clinic" location has been increased: previously it moved at regular walking speed, now it is significantly faster.

Overall game volume has been increased.

Minor graphical artifact fixes in several locations.

Cleaned up erroneous logs and warnings in the console.

Improved sound system stability.

The movable object "Stone" no longer bounces :( .

And other small improvements.

🎮 Enjoy the game!

The Royal Writ - Almam
- fixed bugs that caused some things to persist after restarting runs
- building a bridge over a creek now works as intended
- fixed tactitian bridge upgrades disappearing after reloading run

hotfix:

- "golden" equipment is now saved/loaded/copied correctly
Ages of Conflict: World War Simulator - joysparkgames
I wanted to put out these fixes before taking a bit of a summer break.
Have a great summer everyone! ☀️🏝️

Bugfixes & Improvements
  • Fixed a bug where Statistics didn't work in some cases
  • Fixed terrain in Asia, Pangea & Northern Europe maps
  • Fixed incorrect nation/city names in Turkish
  • Fixed some flags in different scenarios
  • Fixed city name showing up wrong in editor popup sometimes
  • Fixed some translations
  • Changed minimum file name length from 3 to 1
Enchanted Meadows - accounts
Fixed a bug where Defender cards held by a player would not disappear when they expired.
Zombie Hunter, Inc. - cubrman
This May we were still working on improving core functionality of the game, in preparation for the Funcon festival, that takes place one week from now.

Andrii expanded zombie functionality, now they climb walls better, fall down from heights and jump the hero, when he is too close.

Egor added special zombies, that try to catch our hero in the first level, when he runs up the stairs, worked on new cutscens and improved hero walk animation.

I worked on improving the shader that blends normals.

Finally our artists added a bunch of new models as usual.

https://youtu.be/SI1aMTJZE4Q

Come play the current build at Funcon in Kiev next weekend!

...