- Get the 100+-snails-online achievement! 🐌 - Bask in the chaos of hundreds of snails saying HULLO and HUP-HUP-HUP! - Travel in a giant herd of snails! - New additions to the game!
In preparation for the release of the retail version on June 27, 2025, Japan time, we have submitted the build review for the retail version and are currently waiting for the review to pass.
At the same time, we are working hard on the final sprint to further improve the completeness of the game by test playing, reviewing the text, adjusting the balance, etc.
In addition, we have temporarily unchecked the "English Support" box for the retail version.
The English version is scheduled to be released as scheduled, but after the release of the retail version, we will make further balance adjustments and fix bugs, and after the response after the release of the Japanese version has settled, we will create the English version, so we have changed the display to prevent English-speaking users from mistaking it for the new version and purchasing it.
We hope that those in English-speaking countries who are looking forward to the release will be able to wait a little longer.
The simultaneous release of the original soundtrack is also progressing smoothly, and the product build has also been submitted.
There is a link to the soundtrack store page in the middle of the store page, and you can listen to the trailer on the top page, so please take a look if you like.
So please wait just a little longer until the release of the full version on June 27th!!
New backend system for loading assets implemented for loading 3D buildings to hopefully reduce RAM use to help people with low end devices. Defenses and invade screen not working with 2D buildings enabled fixed. Empty sector "slabs" are now hidden unless the planet stats / sector stats screen is open. Performance pass over textures, Materials and LODs. Clicking a sector slot on the planets owned screen now move camera to the sector. Citadel damage lowered from 10x to 5x; Lights on lots of 3D buildings adjusted.
Bugs with sectors fixed. Bug where clicking a planet slot with the "My Corp" screen open didn't close the MyCorp screen or remove the ship interior fixed. Bug fixed where opening the Dump Resources screen would unhide the planet behind the menu and it was occasionally possible for it to receive clicks through the UI and open other screens.
Tangy TD is a Tower Defense game all about strategy, collecting loot and creating fun builds!
After over three years the game is finally coming together. This is "hopefully" the final alteration of the game in which intelligent enemies fight back.
There is still a long way to go, and I'd like to thank all of you for your support on my journey. I'll be sharing more news on Tangy TD as we get closer to Early Access, but for now, there's a new DEMO(Playtest) available on Steam!
Play the Demo now
There are three missions available that will challenge you in many different ways. The last missions contains a boss and is quite difficult so beware!
Will you be able to defend the world of Tangeria from the invasion of the evil Necromancer?
The current demo may be slightly different from what is shown in on the store page screenshots because I'm constantly updating and improving the game based on the feedback I get from you guys.
If you are having fun, please share your feedback with me using the feedback options within the game or join my Discord; it would greatly help the development! 👀